gnome-shell/js/ui/docDisplay.js

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/* -*- mode: js2; js2-basic-offset: 4; indent-tabs-mode: nil -*- */
const Big = imports.gi.Big;
const Clutter = imports.gi.Clutter;
const Gio = imports.gi.Gio;
const Gtk = imports.gi.Gtk;
const Lang = imports.lang;
const Pango = imports.gi.Pango;
const Shell = imports.gi.Shell;
const Signals = imports.signals;
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const Mainloop = imports.mainloop;
const DocInfo = imports.misc.docInfo;
const DND = imports.ui.dnd;
const GenericDisplay = imports.ui.genericDisplay;
const Main = imports.ui.main;
const DASH_DOCS_ICON_SIZE = 16;
const DEFAULT_SPACING = 4;
/* This class represents a single display item containing information about a document.
* We take the current number of seconds in the constructor to avoid looking up the current
* time for every item when they are created in a batch.
*
* docInfo - DocInfo object containing information about the document
* currentSeconds - current number of seconds since the epoch
*/
function DocDisplayItem(docInfo, currentSecs) {
this._init(docInfo, currentSecs);
}
DocDisplayItem.prototype = {
__proto__: GenericDisplay.GenericDisplayItem.prototype,
_init : function(docInfo, currentSecs) {
GenericDisplay.GenericDisplayItem.prototype._init.call(this);
this._docInfo = docInfo;
this._setItemInfo(docInfo.name, "");
this._timeoutTime = -1;
this._resetTimeDisplay(currentSecs);
},
//// Public methods ////
getUpdateTimeoutTime: function() {
return this._timeoutTime;
},
// Update any relative-time based displays for this item.
redisplay: function(currentSecs) {
this._resetTimeDisplay(currentSecs);
},
//// Public method overrides ////
// Opens a document represented by this display item.
launch : function() {
this._docInfo.launch();
},
//// Protected method overrides ////
// Returns an icon for the item.
_createIcon : function() {
return this._docInfo.createIcon(GenericDisplay.ITEM_DISPLAY_ICON_SIZE);
},
// Returns a preview icon for the item.
_createPreviewIcon : function() {
return this._docInfo.createIcon(GenericDisplay.PREVIEW_ICON_SIZE);
},
// Creates and returns a large preview icon, but only if this._docInfo is an image file
// and we were able to generate a pixbuf from it successfully.
_createLargePreviewIcon : function() {
if (this._docInfo.mimeType == null || this._docInfo.mimeType.indexOf("image/") != 0)
return null;
try {
return Shell.TextureCache.get_default().load_uri_sync(Shell.TextureCachePolicy.NONE,
this._docInfo.uri, -1, -1);
} catch (e) {
// An exception will be raised when the image format isn't know
/* FIXME: http://bugzilla.gnome.org/show_bug.cgi?id=591480: should
* only ignore GDK_PIXBUF_ERROR_UNKNOWN_TYPE. */
return null;
}
},
//// Drag and Drop ////
shellWorkspaceLaunch: function() {
this.launch();
},
//// Private Methods ////
// Updates the last visited time displayed in the description text for the item.
_resetTimeDisplay: function(currentSecs) {
let lastSecs = this._docInfo.timestamp;
let timeDelta = currentSecs - lastSecs;
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let [text, nextUpdate] = global.format_time_relative_pretty(timeDelta);
this._timeoutTime = currentSecs + nextUpdate;
this._setDescriptionText(text);
}
};
/* This class represents a display containing a collection of document items.
* The documents are sorted by how recently they were last visited.
*/
function DocDisplay() {
this._init();
}
DocDisplay.prototype = {
__proto__: GenericDisplay.GenericDisplay.prototype,
_init : function() {
GenericDisplay.GenericDisplay.prototype._init.call(this);
// We keep a single timeout callback for updating last visited times
// for all the items in the display. This avoids creating individual
// callbacks for each item in the display. So proper time updates
// for individual items and item details depend on the item being
// associated with one of the displays.
this._updateTimeoutTargetTime = -1;
this._updateTimeoutId = 0;
this._docManager = DocInfo.getDocManager();
this._docsStale = true;
this._docManager.connect('changed', Lang.bind(this, function(mgr, userData) {
this._docsStale = true;
// Changes in local recent files should not happen when we are in the Overview mode,
// but redisplaying right away is cool when we use Zephyr.
// Also, we might be displaying remote documents, like Google Docs, in the future
// which might be edited by someone else.
this._redisplay(GenericDisplay.RedisplayFlags.NONE);
}));
this.connect('destroy', Lang.bind(this, function (o) {
if (this._updateTimeoutId > 0)
Mainloop.source_remove(this._updateTimeoutId);
}));
},
//// Protected method overrides ////
// Gets the list of recent items from the recent items manager.
_refreshCache : function() {
if (!this._docsStale)
return true;
this._allItems = this._docManager.getItems();
this._docsStale = false;
return false;
},
// Sets the list of the displayed items based on how recently they were last visited.
_setDefaultList : function() {
// It seems to be an implementation detail of the Mozilla JavaScript that object
// properties are returned during the iteration in the same order in which they were
// defined, but it is not a guarantee according to this
// https://developer.mozilla.org/en/Core_JavaScript_1.5_Reference/Statements/for...in
// While this._allItems associative array seems to always be ordered by last added,
// as the results of this._recentManager.get_items() based on which it is constructed are,
// we should do the sorting manually because we want the order to be based on last visited.
//
// This function is called each time the search string is set back to '' or we display
// the Overview, so we are doing the sorting over the same items multiple times if the list
// of recent items didn't change. We could store an additional array of doc ids and sort
// them once when they are returned by this._recentManager.get_items() to avoid having to do
// this sorting each time, but the sorting seems to be very fast anyway, so there is no need
// to introduce an additional class variable.
this._matchedItems = {};
this._matchedItemKeys = [];
let docIdsToRemove = [];
for (docId in this._allItems) {
// this._allItems[docId].exists() checks if the resource still exists
if (this._allItems[docId].exists()) {
this._matchedItems[docId] = 1;
this._matchedItemKeys.push(docId);
} else {
docIdsToRemove.push(docId);
}
}
for (docId in docIdsToRemove) {
delete this._allItems[docId];
}
this._matchedItemKeys.sort(Lang.bind(this, this._compareItems));
},
// Compares items associated with the item ids based on how recently the items
// were last visited.
// Returns an integer value indicating the result of the comparison.
_compareItems : function(itemIdA, itemIdB) {
let docA = this._allItems[itemIdA];
let docB = this._allItems[itemIdB];
return docB.timestamp - docA.timestamp;
},
// Checks if the item info can be a match for the search string by checking
// the name of the document. Item info is expected to be GtkRecentInfo.
// Returns a boolean flag indicating if itemInfo is a match.
_isInfoMatching : function(itemInfo, search) {
if (!itemInfo.exists())
return false;
if (search == null || search == '')
return true;
let name = itemInfo.name.toLowerCase();
if (name.indexOf(search) >= 0)
return true;
// TODO: we can also check doc URIs, so that
// if you search for a directory name, we display recent files from it
return false;
},
// Creates a DocDisplayItem based on itemInfo, which is expected to be a DocInfo object.
_createDisplayItem: function(itemInfo) {
let currentSecs = new Date().getTime() / 1000;
let docDisplayItem = new DocDisplayItem(itemInfo, currentSecs);
this._updateTimeoutCallback(docDisplayItem, currentSecs);
return docDisplayItem;
},
//// Private Methods ////
// A callback function that redisplays the items, updating their descriptions,
// and sets up a new timeout callback.
_docTimeout: function () {
let currentSecs = new Date().getTime() / 1000;
this._updateTimeoutId = 0;
this._updateTimeoutTargetTime = -1;
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for (let docId in this._displayedItems) {
let docDisplayItem = this._displayedItems[docId];
docDisplayItem.redisplay(currentSecs);
this._updateTimeoutCallback(docDisplayItem, currentSecs);
}
return false;
},
// Updates the timeout callback if the timeout time for the docDisplayItem
// is earlier than the target time for the current timeout callback.
_updateTimeoutCallback: function (docDisplayItem, currentSecs) {
let timeoutTime = docDisplayItem.getUpdateTimeoutTime();
if (this._updateTimeoutTargetTime < 0 || timeoutTime < this._updateTimeoutTargetTime) {
if (this._updateTimeoutId > 0)
Mainloop.source_remove(this._updateTimeoutId);
this._updateTimeoutId = Mainloop.timeout_add_seconds(timeoutTime - currentSecs, Lang.bind(this, this._docTimeout));
this._updateTimeoutTargetTime = timeoutTime;
}
}
};
Signals.addSignalMethods(DocDisplay.prototype);
function DashDocDisplayItem(docInfo) {
this._init(docInfo);
}
DashDocDisplayItem.prototype = {
_init: function(docInfo) {
this._info = docInfo;
this.actor = new Big.Box({ orientation: Big.BoxOrientation.HORIZONTAL,
spacing: DEFAULT_SPACING,
reactive: true });
this.actor.connect('button-release-event', Lang.bind(this, function () {
docInfo.launch();
Main.overview.hide();
}));
this._icon = docInfo.createIcon(DASH_DOCS_ICON_SIZE);
let iconBox = new Big.Box({ y_align: Big.BoxAlignment.CENTER });
iconBox.append(this._icon, Big.BoxPackFlags.NONE);
this.actor.append(iconBox, Big.BoxPackFlags.NONE);
let name = new Clutter.Text({ font_name: "Sans 14px",
color: GenericDisplay.ITEM_DISPLAY_NAME_COLOR,
ellipsize: Pango.EllipsizeMode.END,
text: docInfo.name });
this.actor.append(name, Big.BoxPackFlags.EXPAND);
let draggable = DND.makeDraggable(this.actor);
this.actor._delegate = this;
},
getDragActorSource: function() {
return this._icon;
},
getDragActor: function(stageX, stageY) {
this.dragActor = this._info.createIcon(DASH_DOCS_ICON_SIZE);
return this.dragActor;
},
//// Drag and drop functions ////
shellWorkspaceLaunch: function () {
this._info.launch();
}
};
/**
* Class used to display two column recent documents in the dash
*/
function DashDocDisplay() {
this._init();
}
DashDocDisplay.prototype = {
_init: function() {
this.actor = new Shell.GenericContainer();
this.actor.connect('get-preferred-width', Lang.bind(this, this._getPreferredWidth));
this.actor.connect('get-preferred-height', Lang.bind(this, this._getPreferredHeight));
this.actor.connect('allocate', Lang.bind(this, this._allocate));
this._docManager = DocInfo.getDocManager();
this._docManager.connect('changed', Lang.bind(this, function(mgr) {
this._redisplay();
}));
this._redisplay();
},
_getPreferredWidth: function(actor, forHeight, alloc) {
let children = actor.get_children();
// We use two columns maximum. Just take the min and natural size of the
// first two items, even though strictly speaking it's not correct; we'd
// need to calculate how many items we could fit for the height, then
// take the biggest preferred width for each column.
// In practice the dash gets a fixed width anyways.
// If we have one child, add its minimum and natural size
if (children.length > 0) {
let [minSize, naturalSize] = children[0].get_preferred_width(forHeight);
alloc.min_size += minSize;
alloc.natural_size += naturalSize;
}
// If we have two, add its size, plus DEFAULT_SPACING
if (children.length > 1) {
let [minSize, naturalSize] = children[1].get_preferred_width(forHeight);
alloc.min_size += DEFAULT_SPACING + minSize;
alloc.natural_size += DEFAULT_SPACING + naturalSize;
}
},
_getPreferredHeight: function(actor, forWidth, alloc) {
let children = actor.get_children();
// Two columns, where we go vertically down first. So just take
// the height of half of the children as our preferred height.
let firstColumnChildren = children.length / 2;
alloc.min_size = 0;
for (let i = 0; i < firstColumnChildren; i++) {
let child = children[i];
let [minSize, naturalSize] = child.get_preferred_height(forWidth);
alloc.natural_size += naturalSize;
if (i > 0 && i < children.length - 1) {
alloc.min_size += DEFAULT_SPACING;
alloc.natural_size += DEFAULT_SPACING;
}
}
},
_allocate: function(actor, box, flags) {
let width = box.x2 - box.x1;
let height = box.y2 - box.y1;
let children = actor.get_children();
// The width of an item is our allocated width, minus spacing, divided in half.
let itemWidth = Math.floor((width - DEFAULT_SPACING) / 2);
let x = box.x1;
let y = box.y1;
let columnIndex = 0;
let i = 0;
// Loop over the children, going vertically down first. When we run
// out of vertical space (our y variable is bigger than box.y2), switch
// to the second column.
for (; i < children.length; i++) {
let child = children[i];
let [minSize, naturalSize] = child.get_preferred_height(-1);
if (y + naturalSize > box.y2) {
// Is this the second column? Ok, break.
if (columnIndex == 1) {
break;
}
// Set x to the halfway point.
columnIndex += 1;
x = x + itemWidth + DEFAULT_SPACING;
// And y is back to the top.
y = box.y1;
}
let childBox = new Clutter.ActorBox();
childBox.x1 = x;
childBox.y1 = y;
childBox.x2 = childBox.x1 + itemWidth;
childBox.y2 = y + naturalSize;
y = childBox.y2 + DEFAULT_SPACING;
child.show();
child.allocate(childBox, flags);
}
// Everything else didn't fit, just hide it.
for (; i < children.length; i++) {
children[i].hide();
}
},
_redisplay: function() {
this.actor.remove_all();
let docs = this._docManager.getItems();
let docUrls = [];
for (let url in docs) {
docUrls.push(url);
}
docUrls.sort(function (urlA, urlB) { return docs[urlB].timestamp - docs[urlA].timestamp; });
let textureCache = Shell.TextureCache.get_default();
for (let i = 0; i < docUrls.length; i++) {
let url = docUrls[i];
let docInfo = docs[url];
let display = new DashDocDisplayItem(docInfo);
this.actor.add_actor(display.actor);
}
this.emit('changed');
}
};
Signals.addSignalMethods(DashDocDisplay.prototype);