gnome-shell/js/ui/panel.js

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/* -*- mode: js2; js2-basic-offset: 4; indent-tabs-mode: nil -*- */
const Big = imports.gi.Big;
const Clutter = imports.gi.Clutter;
const Gtk = imports.gi.Gtk;
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const Lang = imports.lang;
const Mainloop = imports.mainloop;
const Meta = imports.gi.Meta;
const Shell = imports.gi.Shell;
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const Tweener = imports.ui.tweener;
const Signals = imports.signals;
const Gettext = imports.gettext.domain('gnome-shell');
const _ = Gettext.gettext;
const Button = imports.ui.button;
const Main = imports.ui.main;
const PANEL_HEIGHT = 26;
const TRAY_HEIGHT = PANEL_HEIGHT - 1;
const DEFAULT_PADDING = 4;
const PANEL_ICON_SIZE = 24;
const BACKGROUND_TOP = new Clutter.Color();
BACKGROUND_TOP.from_pixel(0x161616ff);
const BACKGROUND_BOTTOM = new Clutter.Color();
BACKGROUND_BOTTOM.from_pixel(0x000000ff);
const PANEL_FOREGROUND_COLOR = new Clutter.Color();
PANEL_FOREGROUND_COLOR.from_pixel(0xffffffff);
const SN_BACKGROUND_COLOR = new Clutter.Color();
SN_BACKGROUND_COLOR.from_pixel(0xffff00a0);
const TRANSPARENT_COLOR = new Clutter.Color();
TRANSPARENT_COLOR.from_pixel(0x00000000);
// Don't make the mouse hover effect visible to the user for a menu feel.
const PANEL_BUTTON_COLOR = new Clutter.Color();
PANEL_BUTTON_COLOR.from_pixel(0x00000000);
// Lighten pressed buttons; darkening has no effect on a black background.
const PRESSED_BUTTON_BACKGROUND_COLOR = new Clutter.Color();
PRESSED_BUTTON_BACKGROUND_COLOR.from_pixel(0x324c6ffa);
const DEFAULT_FONT = 'Sans 16px';
const TRAY_PADDING = 0;
// See comments around _recomputeTraySize
const TRAY_SPACING = 14;
const TRAY_SPACING_MIN = 8;
// Used for the tray icon container with gtk pre-2.16, which doesn't
// fully support tray icon transparency
const TRAY_BACKGROUND_COLOR = new Clutter.Color();
TRAY_BACKGROUND_COLOR.from_pixel(0xefefefff);
const TRAY_BORDER_COLOR = new Clutter.Color();
TRAY_BORDER_COLOR.from_pixel(0x00000033);
const TRAY_CORNER_RADIUS = 5;
const TRAY_BORDER_WIDTH = 0;
function AppPanelMenu() {
this._init();
}
AppPanelMenu.prototype = {
_init: function() {
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this._metaDisplay = global.screen.get_display();
this._focusedApp = null;
this._activeSequence = null;
this._startupSequences = {};
this.actor = new Big.Box({ orientation: Big.BoxOrientation.HORIZONTAL,
spacing: DEFAULT_PADDING,
y_align: Big.BoxAlignment.CENTER });
this._iconBox = new Big.Box({ width: PANEL_ICON_SIZE, height: PANEL_ICON_SIZE,
x_align: Big.BoxAlignment.CENTER,
y_align: Big.BoxAlignment.CENTER });
this.actor.append(this._iconBox, Big.BoxPackFlags.NONE);
let labelBox = new Big.Box({ orientation: Big.BoxOrientation.VERTICAL,
y_align: Big.BoxAlignment.CENTER });
this._label = new Clutter.Text({ font_name: DEFAULT_FONT,
color: PANEL_FOREGROUND_COLOR,
text: "" });
labelBox.append(this._label, Big.BoxPackFlags.EXPAND);
this.actor.append(labelBox, Big.BoxPackFlags.NONE);
this._startupBox = new Big.Box({ orientation: Big.BoxOrientation.HORIZONTAL,
y_align: Big.BoxAlignment.CENTER });
this.actor.append(this._startupBox, Big.BoxPackFlags.NONE);
Main.overview.connect('hiding', Lang.bind(this, function () {
this.actor.opacity = 255;
}));
Main.overview.connect('showing', Lang.bind(this, function () {
this.actor.opacity = 192;
}));
this._metaDisplay.connect('notify::focus-window', Lang.bind(this, this._sync));
let appMonitor = Shell.AppMonitor.get_default();
appMonitor.connect('startup-sequence-changed', Lang.bind(this, this._sync));
// For now just resync on application add/remove; this is mainly to handle
// cases where the focused window's application changes without the focus
// changing. An example case is how we map Firefox based on the window
// title which is a dynamic property.
appMonitor.connect('app-added', Lang.bind(this, this._sync));
appMonitor.connect('app-removed', Lang.bind(this, this._sync));
this._sync();
},
_sync: function() {
let appMonitor = Shell.AppMonitor.get_default();
let focusWindow = this._metaDisplay.get_focus_window();
let focusedApp;
if (focusWindow == null) {
focusedApp = null;
} else {
focusedApp = appMonitor.get_window_app(focusWindow);
}
let lastSequence = null;
if (focusedApp == null) {
let sequences = appMonitor.get_startup_sequences();
if (sequences.length > 0)
lastSequence = sequences[sequences.length - 1];
}
// If the currently focused app hasn't changed and the current
// startup sequence hasn't changed, we have nothing to do
if (focusedApp == this._focusedApp
&& ((lastSequence == null && this._activeSequence == null)
|| (lastSequence != null && this._activeSequence != null
&& lastSequence.get_id() == this._activeSequence.get_id())))
return;
this._focusedApp = focusedApp;
this._activeSequence = lastSequence;
this._iconBox.remove_all();
this._iconBox.hide();
this._label.text = '';
if (this._focusedApp != null) {
let icon = focusedApp.create_icon_texture(PANEL_ICON_SIZE);
this._iconBox.append(icon, Big.BoxPackFlags.NONE);
this._iconBox.show();
this._label.text = focusedApp.get_name();
} else if (this._activeSequence != null) {
let icon = this._activeSequence.create_icon(PANEL_ICON_SIZE);
this._iconBox.append(icon, Big.BoxPackFlags.NONE);
this._iconBox.show();
this._label.text = this._activeSequence.get_name();
}
this.emit('changed');
}
}
Signals.addSignalMethods(AppPanelMenu.prototype);
function Panel() {
this._init();
}
Panel.prototype = {
_init : function() {
this.actor = new Big.Box({ orientation: Big.BoxOrientation.HORIZONTAL
});
let backgroundGradient = Shell.create_vertical_gradient(BACKGROUND_TOP,
BACKGROUND_BOTTOM);
this.actor.connect('notify::allocation', Lang.bind(this, function () {
let [width, height] = this.actor.get_size();
backgroundGradient.set_size(width, height);
}));
this.actor.add_actor(backgroundGradient);
this._leftBox = new Big.Box({ orientation: Big.BoxOrientation.HORIZONTAL,
y_align: Big.BoxAlignment.CENTER,
spacing: DEFAULT_PADDING,
padding_right: DEFAULT_PADDING });
this._centerBox = new Big.Box({ orientation: Big.BoxOrientation.HORIZONTAL,
y_align: Big.BoxAlignment.CENTER });
this._rightBox = new Big.Box({ orientation: Big.BoxOrientation.HORIZONTAL,
y_align: Big.BoxAlignment.CENTER,
padding_left: DEFAULT_PADDING });
/* This box container ensures that the centerBox is positioned in the *absolute*
* center, but can be pushed aside if necessary. */
this._boxContainer = new Shell.GenericContainer();
this.actor.append(this._boxContainer, Big.BoxPackFlags.EXPAND);
this._boxContainer.add_actor(this._leftBox);
this._boxContainer.add_actor(this._centerBox);
this._boxContainer.add_actor(this._rightBox);
this._boxContainer.connect('get-preferred-width', Lang.bind(this, function(box, forHeight, alloc) {
let children = box.get_children();
for (let i = 0; i < children.length; i++) {
let [childMin, childNatural] = children[i].get_preferred_width(forHeight);
alloc.min_size += childMin;
alloc.natural_size += childNatural;
}
}));
this._boxContainer.connect('get-preferred-height', Lang.bind(this, function(box, forWidth, alloc) {
let children = box.get_children();
for (let i = 0; i < children.length; i++) {
let [childMin, childNatural] = children[i].get_preferred_height(forWidth);
if (childMin > alloc.min_size)
alloc.min_size = childMin;
if (childNatural > alloc.natural_size)
alloc.natural_size = childNatural;
}
}));
this._boxContainer.connect('allocate', Lang.bind(this, function(container, box, flags) {
let allocWidth = box.x2 - box.x1;
let allocHeight = box.y2 - box.y1;
let [leftMinWidth, leftNaturalWidth] = this._leftBox.get_preferred_width(-1);
let [centerMinWidth, centerNaturalWidth] = this._centerBox.get_preferred_width(-1);
let [rightMinWidth, rightNaturalWidth] = this._rightBox.get_preferred_width(-1);
let leftWidth, centerWidth, rightWidth;
if (allocWidth < (leftNaturalWidth + centerNaturalWidth + rightNaturalWidth)) {
leftWidth = leftMinWidth;
centerWidth = centerMinWidth;
rightWidth = rightMinWidth;
} else {
leftWidth = leftNaturalWidth;
centerWidth = centerNaturalWidth;
rightWidth = rightNaturalWidth;
}
let x;
let childBox = new Clutter.ActorBox();
childBox.x1 = box.x1;
childBox.y1 = box.y1;
childBox.x2 = x = childBox.x1 + leftWidth;
childBox.y2 = box.y2;
this._leftBox.allocate(childBox, flags);
let centerNaturalX = Math.floor((box.x2 - box.x1) / 2 - (centerWidth / 2));
/* Check left side */
if (x < centerNaturalX) {
/* We didn't overflow the left, use the natural. */
x = centerNaturalX;
}
/* Check right side */
if (x + centerWidth > (box.x2 - rightWidth)) {
x = box.x2 - rightWidth - centerWidth;
}
childBox = new Clutter.ActorBox();
childBox.x1 = x;
childBox.y1 = box.y1;
childBox.x2 = x = childBox.x1 + centerWidth;
childBox.y2 = box.y2;
this._centerBox.allocate(childBox, flags);
childBox = new Clutter.ActorBox();
childBox.x1 = box.x2 - rightWidth;
childBox.y1 = box.y1;
childBox.x2 = box.x2;
childBox.y2 = box.y2;
this._rightBox.allocate(childBox, flags);
}));
/* left side */
this.button = new Button.Button(_("Activities"), PANEL_BUTTON_COLOR, PRESSED_BUTTON_BACKGROUND_COLOR,
PANEL_FOREGROUND_COLOR, DEFAULT_FONT);
this.button.actor.height = PANEL_HEIGHT;
this._leftBox.append(this.button.actor, Big.BoxPackFlags.NONE);
// We use this flag to mark the case where the user has entered the
// hot corner and has not left both the hot corner and a surrounding
// guard area (the "environs"). This avoids triggering the hot corner
// multiple times due to an accidental jitter.
this._hotCornerEntered = false;
this._hotCornerEnvirons = new Clutter.Rectangle({ width: 3,
height: 3,
opacity: 0,
reactive: true });
this._hotCorner = new Clutter.Rectangle({ width: 1,
height: 1,
opacity: 0,
reactive: true });
this._hotCornerEnvirons.connect('leave-event',
Lang.bind(this, this._onHotCornerEnvironsLeft));
// Clicking on the hot corner environs should result in the same bahavior
// as clicking on the hot corner.
this._hotCornerEnvirons.connect('button-release-event',
Lang.bind(this, this._onHotCornerClicked));
// In addition to being triggered by the mouse enter event, the hot corner
// can be triggered by clicking on it. This is useful if the user wants to
// undo the effect of triggering the hot corner once in the hot corner.
this._hotCorner.connect('enter-event',
Lang.bind(this, this._onHotCornerEntered));
this._hotCorner.connect('button-release-event',
Lang.bind(this, this._onHotCornerClicked));
this._hotCorner.connect('leave-event',
Lang.bind(this, this._onHotCornerLeft));
this._leftBox.append(this._hotCornerEnvirons, Big.BoxPackFlags.FIXED);
this._leftBox.append(this._hotCorner, Big.BoxPackFlags.FIXED);
let appMenu = new AppPanelMenu();
this._leftBox.append(appMenu.actor, Big.BoxPackFlags.NONE);
/* center */
this._clock = new Clutter.Text({ font_name: DEFAULT_FONT,
color: PANEL_FOREGROUND_COLOR,
text: "" });
this._centerBox.append(this._clock, Big.BoxPackFlags.NONE);
/* right */
// The tray icons live in trayBox within trayContainer.
// The trayBox is hidden when there are no tray icons.
let trayContainer = new Big.Box({ orientation: Big.BoxOrientation.VERTICAL,
y_align: Big.BoxAlignment.START });
this._rightBox.append(trayContainer, Big.BoxPackFlags.NONE);
let trayBox = new Big.Box({ orientation: Big.BoxOrientation.HORIZONTAL,
height: TRAY_HEIGHT,
padding: TRAY_PADDING,
spacing: TRAY_SPACING });
this._trayBox = trayBox;
// gtk+ < 2.16 doesn't have fully-working icon transparency,
// so we want trayBox to be opaque in that case (the icons
// will at least pick up its background color).
if (Gtk.MAJOR_VERSION == 2 && Gtk.MINOR_VERSION < 16) {
trayBox.background_color = TRAY_BACKGROUND_COLOR;
trayBox.corner_radius = TRAY_CORNER_RADIUS;
trayBox.border = TRAY_BORDER_WIDTH;
trayBox.border_color = TRAY_BORDER_COLOR;
}
trayBox.hide();
trayContainer.append(trayBox, Big.BoxPackFlags.NONE);
this._traymanager = new Shell.TrayManager({ bg_color: TRAY_BACKGROUND_COLOR });
this._traymanager.connect('tray-icon-added',
Lang.bind(this, function(o, icon) {
trayBox.append(icon, Big.BoxPackFlags.NONE);
// Make sure the trayBox is shown.
trayBox.show();
this._recomputeTraySize();
}));
this._traymanager.connect('tray-icon-removed',
Lang.bind(this, function(o, icon) {
trayBox.remove_actor(icon);
if (trayBox.get_children().length == 0)
trayBox.hide();
this._recomputeTraySize();
}));
this._traymanager.manage_stage(global.stage);
let statusbox = new Big.Box();
let statusmenu = this._statusmenu = new Shell.StatusMenu();
statusmenu.get_icon().hide();
statusmenu.get_name().fontName = DEFAULT_FONT;
statusmenu.get_name().color = PANEL_FOREGROUND_COLOR;
statusbox.append(this._statusmenu, Big.BoxPackFlags.NONE);
let statusbutton = new Button.Button(statusbox,
PANEL_BUTTON_COLOR,
PRESSED_BUTTON_BACKGROUND_COLOR,
PANEL_FOREGROUND_COLOR);
statusbutton.actor.height = PANEL_HEIGHT;
statusbutton.actor.connect('button-press-event', function (b, e) {
if (e.get_button() == 1 && e.get_click_count() == 1) {
statusmenu.toggle(e);
// The statusmenu might not pop up if it couldn't get a pointer grab
if (statusmenu.is_active())
statusbutton.actor.active = true;
return true;
} else {
return false;
}
});
this._rightBox.append(statusbutton.actor, Big.BoxPackFlags.NONE);
// We get a deactivated event when the popup disappears
this._statusmenu.connect('deactivated', function (sm) {
statusbutton.actor.active = false;
});
// TODO: decide what to do with the rest of the panel in the Overview mode (make it fade-out, become non-reactive, etc.)
// We get into the Overview mode on button-press-event as opposed to button-release-event because eventually we'll probably
// have the Overview act like a menu that allows the user to release the mouse on the activity the user wants
// to switch to.
this.button.actor.connect('button-press-event', function(b, e) {
if (e.get_button() == 1 && e.get_click_count() == 1) {
Main.overview.toggle();
return true;
} else {
return false;
}
});
// In addition to pressing the button, the Overview can be entered and exited by other means, such as
// pressing the System key, Alt+F1 or Esc. We want the button to be pressed in when the Overview is entered
// and to be released when it is exited regardless of how it was triggered.
Main.overview.connect('showing', Lang.bind(this, function() {
this.button.actor.active = true;
}));
Main.overview.connect('hiding', Lang.bind(this, function() {
this.button.actor.active = false;
}));
Main.chrome.addActor(this.actor);
Main.chrome.setVisibleInOverview(this.actor, true);
// Start the clock
this._updateClock();
},
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startupAnimation: function() {
this.actor.y = -this.actor.height;
Tweener.addTween(this.actor,
{ y: 0,
time: 0.2,
transition: "easeOutQuad"
});
},
// By default, tray icons have a spacing of TRAY_SPACING. However this
// starts to fail if we have too many as can sadly happen; just jump down
// to a spacing of 8 if we're over 6.
// http://bugzilla.gnome.org/show_bug.cgi?id=590495
_recomputeTraySize: function () {
if (this._trayBox.get_children().length > 6)
this._trayBox.spacing = TRAY_SPACING_MIN;
else
this._trayBox.spacing = TRAY_SPACING;
},
_updateClock: function() {
let displayDate = new Date();
let msecRemaining = 60000 - (1000 * displayDate.getSeconds() +
displayDate.getMilliseconds());
if (msecRemaining < 500) {
displayDate.setMinutes(displayDate.getMinutes() + 1);
msecRemaining += 60000;
}
/* Translators: This is a time format. */
this._clock.set_text(displayDate.toLocaleFormat(_("%a %l:%M %p")));
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Mainloop.timeout_add(msecRemaining, Lang.bind(this, this._updateClock));
return false;
},
_onHotCornerEntered : function() {
if (!this._hotCornerEntered) {
this._hotCornerEntered = true;
if (!Main.overview.animationInProgress) {
Main.overview.toggle();
}
}
return false;
},
_onHotCornerClicked : function() {
if (!Main.overview.animationInProgress) {
Main.overview.toggle();
}
return false;
},
_onHotCornerLeft : function(actor, event) {
if (event.get_related() != this._hotCornerEnvirons) {
this._hotCornerEntered = false;
}
return false;
},
_onHotCornerEnvironsLeft : function(actor, event) {
if (event.get_related() != this._hotCorner) {
this._hotCornerEntered = false;
}
return false;
}
};