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70dc3ecbd6
• Use the public COGL_HAS_GLES[12] define instead of the HAVE_COGL_* ones which are private and defined in config.h, • Install clutter-egl-headers.h which is needed by clutter-egl.h, • Remove clutter-stage.h as it's uneeded and does not work since the single clutter.h include policy, • Install the egl headers into their own egl directory as the x11 and glx backends do. The include should then be <clutter/egl/clutter-egl.h>, so document it. It does not really break anything as nobody could have used those broken headers.
41 lines
1.2 KiB
C
41 lines
1.2 KiB
C
/* Clutter.
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* An OpenGL based 'interactive canvas' library.
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* Authored By Matthew Allum <mallum@openedhand.com>
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* Copyright (C) 2006-2007 OpenedHand
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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*/
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#ifndef __CLUTTER_EGL_HEADERS_H__
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#define __CLUTTER_EGL_HEADERS_H__
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#include <cogl/cogl.h>
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#ifdef COGL_HAS_GLES2
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#include <GLES2/gl2.h>
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#include <EGL/egl.h>
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#else /* COGL_HAS_GLES2 */
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#include <GLES/gl.h>
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#include <GLES/egl.h>
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#endif /* COGL_HAS_GLES2 */
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#ifdef COGL_HAS_GLES2
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#define NativeDisplayType EGLNativeDisplayType
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#define NativeWindowType EGLNativeWindowType
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#endif /* COGL_HAS_GLES2 */
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#endif /* __CLUTTER_EGL_HEADERS_H__ */
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