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egl: Fix the installed headers
• Use the public COGL_HAS_GLES[12] define instead of the HAVE_COGL_* ones which are private and defined in config.h, • Install clutter-egl-headers.h which is needed by clutter-egl.h, • Remove clutter-stage.h as it's uneeded and does not work since the single clutter.h include policy, • Install the egl headers into their own egl directory as the x11 and glx backends do. The include should then be <clutter/egl/clutter-egl.h>, so document it. It does not really break anything as nobody could have used those broken headers.
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@ -1,5 +1,5 @@
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libclutterincludedir = $(includedir)/clutter-@CLUTTER_API_VERSION@/clutter
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libclutterinclude_HEADERS = clutter-egl.h
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libclutterincludedir = $(includedir)/clutter-@CLUTTER_API_VERSION@/clutter/egl
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libclutterinclude_HEADERS = clutter-egl.h clutter-egl-headers.h
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INCLUDES = \
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-DG_LOG_DOMAIN=\"ClutterEGL\" \
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@ -22,17 +22,19 @@
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#ifndef __CLUTTER_EGL_HEADERS_H__
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#define __CLUTTER_EGL_HEADERS_H__
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#ifdef HAVE_COGL_GLES2
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#include <cogl/cogl.h>
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#ifdef COGL_HAS_GLES2
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#include <GLES2/gl2.h>
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#include <EGL/egl.h>
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#else /* HAVE_COGL_GLES2 */
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#else /* COGL_HAS_GLES2 */
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#include <GLES/gl.h>
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#include <GLES/egl.h>
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#endif /* HAVE_COGL_GLES2 */
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#endif /* COGL_HAS_GLES2 */
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#ifdef HAVE_COGL_GLES2
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#ifdef COGL_HAS_GLES2
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#define NativeDisplayType EGLNativeDisplayType
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#define NativeWindowType EGLNativeWindowType
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#endif /* HAVE_COGL_GLES2 */
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#endif /* COGL_HAS_GLES2 */
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#endif /* __CLUTTER_EGL_HEADERS_H__ */
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@ -28,6 +28,10 @@
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* @short_description: EGL specific API
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*
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* The EGL backend for Clutter provides some EGL specific API
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*
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* You need to include
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* <filename class="headerfile"><clutter/egl/clutter-egl.h></filename>
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* to have access to the functions documented here.
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*/
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#ifndef __CLUTTER_EGL_H__
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@ -43,8 +47,6 @@
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#include "clutter-egl-headers.h"
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#include <clutter/clutter-stage.h>
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G_BEGIN_DECLS
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#ifdef COGL_HAS_XLIB_SUPPORT
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