mirror of
https://github.com/brl/mutter.git
synced 2024-11-27 10:30:47 -05:00
f97ffe544f
No need to override Container. Actually, no need to use the Container API at all. This also removes a bunch of leaks.
688 lines
19 KiB
C
688 lines
19 KiB
C
#include <stdio.h>
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#include <stdlib.h>
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#include <gmodule.h>
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#include <cogl/cogl.h>
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#include <clutter/clutter.h>
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/* layout actor, by Lucas Rocha */
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#define MY_TYPE_THING (my_thing_get_type ())
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#define MY_THING(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), MY_TYPE_THING, MyThing))
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#define MY_IS_THING(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), MY_TYPE_THING))
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#define MY_THING_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), MY_TYPE_THING, MyThingClass))
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#define MY_IS_THING_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), MY_TYPE_THING))
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#define MY_THING_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), MY_TYPE_THING, MyThingClass))
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typedef struct _MyThing MyThing;
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typedef struct _MyThingPrivate MyThingPrivate;
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typedef struct _MyThingClass MyThingClass;
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struct _MyThing
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{
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ClutterActor parent_instance;
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MyThingPrivate *priv;
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};
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struct _MyThingClass
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{
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ClutterActorClass parent_class;
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};
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enum
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{
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PROP_0,
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PROP_SPACING,
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PROP_PADDING,
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PROP_USE_TRANSFORMED_BOX
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};
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G_DEFINE_TYPE (MyThing, my_thing, CLUTTER_TYPE_ACTOR)
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#define MY_THING_GET_PRIVATE(obj) \
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(G_TYPE_INSTANCE_GET_PRIVATE ((obj), MY_TYPE_THING, MyThingPrivate))
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struct _MyThingPrivate
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{
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gfloat spacing;
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gfloat padding;
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guint use_transformed_box : 1;
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};
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static void
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my_thing_set_property (GObject *gobject,
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guint prop_id,
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const GValue *value,
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GParamSpec *pspec)
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{
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MyThingPrivate *priv = MY_THING (gobject)->priv;
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gboolean needs_relayout = TRUE;
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switch (prop_id)
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{
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case PROP_SPACING:
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priv->spacing = g_value_get_float (value);
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break;
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case PROP_PADDING:
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priv->padding = g_value_get_float (value);
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break;
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case PROP_USE_TRANSFORMED_BOX:
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priv->use_transformed_box = g_value_get_boolean (value);
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
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needs_relayout = FALSE;
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break;
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}
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/* setting spacing or padding queues a relayout
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because they are supposed to change the internal
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allocation of children */
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if (needs_relayout)
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clutter_actor_queue_relayout (CLUTTER_ACTOR (gobject));
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}
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static void
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my_thing_get_property (GObject *gobject,
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guint prop_id,
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GValue *value,
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GParamSpec *pspec)
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{
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MyThingPrivate *priv = MY_THING (gobject)->priv;
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switch (prop_id)
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{
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case PROP_SPACING:
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g_value_set_float (value, priv->spacing);
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break;
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case PROP_PADDING:
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g_value_set_float (value, priv->padding);
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break;
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case PROP_USE_TRANSFORMED_BOX:
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g_value_set_boolean (value, priv->use_transformed_box);
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
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break;
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}
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}
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static void
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my_thing_get_preferred_width (ClutterActor *self,
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gfloat for_height,
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gfloat *min_width_p,
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gfloat *natural_width_p)
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{
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ClutterActorIter iter;
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ClutterActor *child;
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gfloat min_left, min_right;
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gfloat natural_left, natural_right;
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min_left = 0;
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min_right = 0;
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natural_left = 0;
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natural_right = 0;
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clutter_actor_iter_init (&iter, self);
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while (clutter_actor_iter_next (&iter, &child))
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{
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gfloat child_x, child_min, child_natural;
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child_x = clutter_actor_get_x (child);
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clutter_actor_get_preferred_size (child,
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&child_min, NULL,
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&child_natural, NULL);
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if (child == clutter_actor_get_first_child (self))
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{
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/* First child */
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min_left = child_x;
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natural_left = child_x;
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min_right = min_left + child_min;
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natural_right = natural_left + child_natural;
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}
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else
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{
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/* Union of extents with previous children */
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if (child_x < min_left)
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min_left = child_x;
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if (child_x < natural_left)
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natural_left = child_x;
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if (child_x + child_min > min_right)
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min_right = child_x + child_min;
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if (child_x + child_natural > natural_right)
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natural_right = child_x + child_natural;
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}
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}
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if (min_left < 0)
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min_left = 0;
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if (natural_left < 0)
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natural_left = 0;
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if (min_right < 0)
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min_right = 0;
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if (natural_right < 0)
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natural_right = 0;
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g_assert (min_right >= min_left);
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g_assert (natural_right >= natural_left);
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if (min_width_p)
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*min_width_p = min_right - min_left;
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if (natural_width_p)
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*natural_width_p = natural_right - min_left;
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}
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static void
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my_thing_get_preferred_height (ClutterActor *self,
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gfloat for_width,
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gfloat *min_height_p,
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gfloat *natural_height_p)
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{
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ClutterActorIter iter;
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ClutterActor *child;
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gfloat min_top, min_bottom;
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gfloat natural_top, natural_bottom;
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min_top = 0;
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min_bottom = 0;
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natural_top = 0;
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natural_bottom = 0;
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clutter_actor_iter_init (&iter, self);
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while (clutter_actor_iter_next (&iter, &child))
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{
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gfloat child_y, child_min, child_natural;
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child_y = clutter_actor_get_y (child);
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clutter_actor_get_preferred_size (child,
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NULL, &child_min,
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NULL, &child_natural);
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if (child == clutter_actor_get_first_child (self))
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{
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/* First child */
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min_top = child_y;
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natural_top = child_y;
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min_bottom = min_top + child_min;
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natural_bottom = natural_top + child_natural;
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}
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else
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{
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/* Union of extents with previous children */
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if (child_y < min_top)
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min_top = child_y;
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if (child_y < natural_top)
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natural_top = child_y;
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if (child_y + child_min > min_bottom)
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min_bottom = child_y + child_min;
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if (child_y + child_natural > natural_bottom)
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natural_bottom = child_y + child_natural;
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}
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}
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if (min_top < 0)
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min_top = 0;
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if (natural_top < 0)
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natural_top = 0;
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if (min_bottom < 0)
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min_bottom = 0;
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if (natural_bottom < 0)
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natural_bottom = 0;
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g_assert (min_bottom >= min_top);
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g_assert (natural_bottom >= natural_top);
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if (min_height_p)
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*min_height_p = min_bottom - min_top;
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if (natural_height_p)
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*natural_height_p = natural_bottom - min_top;
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}
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static void
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my_thing_allocate (ClutterActor *self,
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const ClutterActorBox *box,
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ClutterAllocationFlags flags)
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{
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MyThingPrivate *priv;
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gfloat current_x, current_y, max_row_height;
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ClutterActorIter iter;
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ClutterActor *child;
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clutter_actor_set_allocation (self, box, flags);
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priv = MY_THING (self)->priv;
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current_x = priv->padding;
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current_y = priv->padding;
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max_row_height = 0;
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/* The allocation logic here is to horizontally place children
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* side-by-side and reflow into a new row when we run out of
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* space
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*/
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clutter_actor_iter_init (&iter, self);
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while (clutter_actor_iter_next (&iter, &child))
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{
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gfloat natural_width, natural_height;
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ClutterActorBox child_box;
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clutter_actor_get_preferred_size (child,
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NULL, NULL,
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&natural_width,
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&natural_height);
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/* if it fits in the current row, keep it there; otherwise
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* reflow into another row
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*/
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if (current_x + natural_width > box->x2 - box->x1 - priv->padding)
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{
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current_x = priv->padding;
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current_y += max_row_height + priv->spacing;
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max_row_height = 0;
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}
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child_box.x1 = current_x;
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child_box.y1 = current_y;
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child_box.x2 = child_box.x1 + natural_width;
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child_box.y2 = child_box.y1 + natural_height;
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clutter_actor_allocate (child, &child_box, flags);
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/* if we take into account the transformation of the children
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* then we first check if it's transformed; then we get the
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* onscreen coordinates of the two points of the bounding box
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* of the actor (origin(x, y) and (origin + size)(x,y)) and
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* we update the coordinates and area given to the next child
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*/
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if (priv->use_transformed_box)
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{
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if (clutter_actor_is_scaled (child) ||
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clutter_actor_is_rotated (child))
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{
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ClutterVertex v1 = { 0, }, v2 = { 0, };
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ClutterActorBox transformed_box = { 0, };
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/* origin */
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if (!(flags & CLUTTER_ABSOLUTE_ORIGIN_CHANGED))
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{
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v1.x = 0;
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v1.y = 0;
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}
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else
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{
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v1.x = box->x1;
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v1.y = box->y1;
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}
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clutter_actor_apply_transform_to_point (child, &v1, &v2);
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transformed_box.x1 = v2.x;
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transformed_box.y1 = v2.y;
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/* size */
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v1.x = natural_width;
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v1.y = natural_height;
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clutter_actor_apply_transform_to_point (child, &v1, &v2);
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transformed_box.x2 = v2.x;
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transformed_box.y2 = v2.y;
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natural_width = transformed_box.x2 - transformed_box.x1;
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natural_height = transformed_box.y2 - transformed_box.y1;
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}
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}
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/* Record the maximum child height on current row to know
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* what's the increment that should be used for the next
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* row
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*/
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if (natural_height > max_row_height)
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max_row_height = natural_height;
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current_x += natural_width + priv->spacing;
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}
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}
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#define MIN_SIZE 24
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#define MAX_SIZE 64
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static void
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my_thing_class_init (MyThingClass *klass)
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{
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GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
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ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
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gobject_class->set_property = my_thing_set_property;
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gobject_class->get_property = my_thing_get_property;
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actor_class->get_preferred_width = my_thing_get_preferred_width;
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actor_class->get_preferred_height = my_thing_get_preferred_height;
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actor_class->allocate = my_thing_allocate;
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g_object_class_install_property (gobject_class,
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PROP_SPACING,
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g_param_spec_float ("spacing",
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"Spacing",
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"Spacing of the thing",
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0, G_MAXFLOAT,
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0,
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G_PARAM_READWRITE));
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g_object_class_install_property (gobject_class,
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PROP_PADDING,
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g_param_spec_float ("padding",
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"Padding",
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"Padding around the thing",
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0, G_MAXFLOAT,
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0,
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G_PARAM_READWRITE));
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g_object_class_install_property (gobject_class,
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PROP_USE_TRANSFORMED_BOX,
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g_param_spec_boolean ("use-transformed-box",
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"Use Transformed Box",
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"Use transformed box when allocating",
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FALSE,
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G_PARAM_READWRITE));
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g_type_class_add_private (klass, sizeof (MyThingPrivate));
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}
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static void
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my_thing_init (MyThing *thing)
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{
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thing->priv = MY_THING_GET_PRIVATE (thing);
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}
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ClutterActor *
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my_thing_new (gfloat padding,
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gfloat spacing)
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{
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return g_object_new (MY_TYPE_THING,
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"padding", padding,
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"spacing", spacing,
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NULL);
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}
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/* test code */
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static ClutterActor *box = NULL;
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static ClutterActor *icon = NULL;
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static ClutterTimeline *main_timeline = NULL;
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static void
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toggle_property_value (ClutterActor *actor,
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const gchar *property_name)
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{
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gboolean value;
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g_object_get (actor, property_name, &value, NULL);
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value = !value;
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g_object_set (box, property_name, value, NULL);
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}
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static void
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increase_property_value (ClutterActor *actor,
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const char *property_name)
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{
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gfloat value;
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g_object_get (actor, property_name, &value, NULL);
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value = value + 10.0;
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g_object_set (box, property_name, value, NULL);
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}
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static void
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decrease_property_value (ClutterActor *actor,
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const char *property_name)
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{
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gfloat value;
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g_object_get (actor, property_name, &value, NULL);
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value = MAX (0, value - 10.0);
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g_object_set (box, property_name, value, NULL);
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}
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static ClutterActor *
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create_item (void)
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{
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ClutterActor *clone = clutter_clone_new (icon);
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gint32 size = g_random_int_range (MIN_SIZE, MAX_SIZE);
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clutter_actor_set_size (clone, size, size);
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clutter_actor_animate_with_timeline (clone, CLUTTER_EASE_OUT_CUBIC,
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main_timeline,
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"scale-x", 2.0,
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"scale-y", 2.0,
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"fixed::scale-gravity", CLUTTER_GRAVITY_CENTER,
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NULL);
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return clone;
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}
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static gboolean
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keypress_cb (ClutterActor *actor,
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ClutterEvent *event,
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gpointer data)
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{
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switch (clutter_event_get_key_symbol (event))
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{
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case CLUTTER_KEY_q:
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clutter_main_quit ();
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break;
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case CLUTTER_KEY_a:
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{
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if (icon != NULL)
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{
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ClutterActor *clone = create_item ();
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/* Add one item to container */
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clutter_actor_add_child (box, clone);
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}
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break;
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}
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case CLUTTER_KEY_d:
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{
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ClutterActor *last_child;
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last_child = clutter_actor_get_last_child (box);
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if (last_child != NULL)
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{
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/* Remove last item on container */
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clutter_actor_remove_child (box, last_child);
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}
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break;
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}
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case CLUTTER_KEY_w:
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{
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decrease_property_value (box, "padding");
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break;
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}
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case CLUTTER_KEY_e:
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{
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increase_property_value (box, "padding");
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break;
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}
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case CLUTTER_KEY_r:
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{
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decrease_property_value (box, "spacing");
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break;
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}
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case CLUTTER_KEY_s:
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{
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toggle_property_value (box, "use-transformed-box");
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break;
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}
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case CLUTTER_KEY_t:
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{
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increase_property_value (box, "spacing");
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break;
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}
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case CLUTTER_KEY_z:
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{
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if (clutter_timeline_is_playing (main_timeline))
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clutter_timeline_pause (main_timeline);
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else
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clutter_timeline_start (main_timeline);
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break;
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}
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|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
static void
|
|
relayout_on_frame (ClutterTimeline *timeline)
|
|
{
|
|
gboolean use_transformed_box;
|
|
|
|
/* if we care about transformations updating the layout, we need to inform
|
|
* the layout that a transformation is happening; this is either done by
|
|
* attaching a notification on the transformation properties or by simply
|
|
* queuing a relayout on each frame of the timeline used to drive the
|
|
* behaviour. for simplicity's sake, we used the latter
|
|
*/
|
|
|
|
g_object_get (G_OBJECT (box),
|
|
"use-transformed-box", &use_transformed_box,
|
|
NULL);
|
|
|
|
if (use_transformed_box)
|
|
clutter_actor_queue_relayout (box);
|
|
}
|
|
|
|
G_MODULE_EXPORT int
|
|
test_layout_main (int argc, char *argv[])
|
|
{
|
|
ClutterActor *stage, *instructions;
|
|
gint i, size;
|
|
GError *error = NULL;
|
|
|
|
if (clutter_init (&argc, &argv) != CLUTTER_INIT_SUCCESS)
|
|
return 1;
|
|
|
|
stage = clutter_stage_new ();
|
|
clutter_actor_set_size (stage, 800, 600);
|
|
clutter_stage_set_title (CLUTTER_STAGE (stage), "Layout");
|
|
g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL);
|
|
|
|
main_timeline = clutter_timeline_new (2000);
|
|
clutter_timeline_set_repeat_count (main_timeline, -1);
|
|
clutter_timeline_set_auto_reverse (main_timeline, TRUE);
|
|
g_signal_connect (main_timeline, "new-frame",
|
|
G_CALLBACK (relayout_on_frame),
|
|
NULL);
|
|
|
|
|
|
box = my_thing_new (10, 10);
|
|
|
|
clutter_actor_set_position (box, 20, 20);
|
|
clutter_actor_set_size (box, 350, -1);
|
|
|
|
icon = clutter_texture_new_from_file (TESTS_DATADIR
|
|
G_DIR_SEPARATOR_S
|
|
"redhand.png",
|
|
&error);
|
|
if (error)
|
|
g_error ("Unable to load 'redhand.png': %s", error->message);
|
|
|
|
size = g_random_int_range (MIN_SIZE, MAX_SIZE);
|
|
clutter_actor_set_size (icon, size, size);
|
|
clutter_actor_add_child (box, icon);
|
|
clutter_actor_animate_with_timeline (icon, CLUTTER_EASE_OUT_CUBIC,
|
|
main_timeline,
|
|
"scale-x", 2.0,
|
|
"scale-y", 2.0,
|
|
"fixed::scale-gravity", CLUTTER_GRAVITY_CENTER,
|
|
NULL);
|
|
|
|
for (i = 1; i < 33; i++)
|
|
{
|
|
ClutterActor *clone = create_item ();
|
|
|
|
clutter_actor_add_child (box, clone);
|
|
}
|
|
|
|
clutter_actor_add_child (stage, box);
|
|
|
|
instructions = clutter_text_new_with_text (NULL,
|
|
"<b>Instructions:</b>\n"
|
|
"a - add a new item\n"
|
|
"d - remove last item\n"
|
|
"z - start/pause behaviour\n"
|
|
"w - decrease padding\n"
|
|
"e - increase padding\n"
|
|
"r - decrease spacing\n"
|
|
"t - increase spacing\n"
|
|
"s - use transformed box\n"
|
|
"q - quit");
|
|
|
|
clutter_text_set_use_markup (CLUTTER_TEXT (instructions), TRUE);
|
|
clutter_actor_set_position (instructions, 450, 10);
|
|
clutter_actor_add_child (stage, instructions);
|
|
|
|
g_signal_connect (stage, "key-release-event",
|
|
G_CALLBACK (keypress_cb),
|
|
NULL);
|
|
|
|
clutter_timeline_stop (main_timeline);
|
|
|
|
clutter_actor_show (stage);
|
|
|
|
clutter_main ();
|
|
|
|
g_object_unref (main_timeline);
|
|
|
|
return EXIT_SUCCESS;
|
|
}
|
|
|
|
G_MODULE_EXPORT const char *
|
|
test_layout_describe (void)
|
|
{
|
|
return "Container implementing a layout policy.";
|
|
}
|