interactive/layout: Update to modern API

No need to override Container. Actually, no need to use the Container
API at all. This also removes a bunch of leaks.
This commit is contained in:
Emmanuele Bassi 2012-02-15 15:58:36 +00:00
parent 851d2a42c4
commit f97ffe544f

View File

@ -40,94 +40,19 @@ enum
PROP_USE_TRANSFORMED_BOX
};
static void clutter_container_iface_init (ClutterContainerIface *iface);
G_DEFINE_TYPE_WITH_CODE (MyThing,
my_thing,
CLUTTER_TYPE_ACTOR,
G_IMPLEMENT_INTERFACE (CLUTTER_TYPE_CONTAINER,
clutter_container_iface_init));
G_DEFINE_TYPE (MyThing, my_thing, CLUTTER_TYPE_ACTOR)
#define MY_THING_GET_PRIVATE(obj) \
(G_TYPE_INSTANCE_GET_PRIVATE ((obj), MY_TYPE_THING, MyThingPrivate))
struct _MyThingPrivate
{
GList *children;
gfloat spacing;
gfloat padding;
guint use_transformed_box : 1;
};
/* Add, remove, foreach, copied from ClutterGroup code. */
static void
my_thing_real_add (ClutterContainer *container,
ClutterActor *actor)
{
MyThing *group = MY_THING (container);
MyThingPrivate *priv = group->priv;
g_object_ref (actor);
priv->children = g_list_append (priv->children, actor);
clutter_actor_set_parent (actor, CLUTTER_ACTOR (group));
g_signal_emit_by_name (container, "actor-added", actor);
/* queue relayout to allocate new item */
clutter_actor_queue_relayout (CLUTTER_ACTOR (group));
g_object_unref (actor);
}
static void
my_thing_real_remove (ClutterContainer *container,
ClutterActor *actor)
{
MyThing *group = MY_THING (container);
MyThingPrivate *priv = group->priv;
g_object_ref (actor);
priv->children = g_list_remove (priv->children, actor);
clutter_actor_unparent (actor);
/* At this point, the actor passed to the "actor-removed" signal
* handlers is not parented anymore to the container but since we
* are holding a reference on it, it's still valid
*/
g_signal_emit_by_name (container, "actor-removed", actor);
/* queue relayout to re-allocate children without the
removed item */
clutter_actor_queue_relayout (CLUTTER_ACTOR (group));
g_object_unref (actor);
}
static void
my_thing_real_foreach (ClutterContainer *container,
ClutterCallback callback,
gpointer user_data)
{
MyThingPrivate *priv = MY_THING (container)->priv;
GList *l;
for (l = priv->children; l; l = l->next)
(* callback) (CLUTTER_ACTOR (l->data), user_data);
}
static void
clutter_container_iface_init (ClutterContainerIface *iface)
{
iface->add = my_thing_real_add;
iface->remove = my_thing_real_remove;
iface->foreach = my_thing_real_foreach;
}
static void
my_thing_set_property (GObject *gobject,
guint prop_id,
@ -192,59 +117,34 @@ my_thing_get_property (GObject *gobject,
}
}
static void
my_thing_finalize (GObject *gobject)
{
G_OBJECT_CLASS (my_thing_parent_class)->finalize (gobject);
}
static void
my_thing_dispose (GObject *gobject)
{
MyThing *self = MY_THING (gobject);
MyThingPrivate *priv = self->priv;
if (priv->children)
{
g_list_foreach (priv->children, (GFunc) clutter_actor_destroy, NULL);
priv->children = NULL;
}
G_OBJECT_CLASS (my_thing_parent_class)->dispose (gobject);
}
static void
my_thing_get_preferred_width (ClutterActor *self,
gfloat for_height,
gfloat *min_width_p,
gfloat *natural_width_p)
{
MyThingPrivate *priv;
GList *l;
ClutterActorIter iter;
ClutterActor *child;
gfloat min_left, min_right;
gfloat natural_left, natural_right;
priv = MY_THING (self)->priv;
min_left = 0;
min_right = 0;
natural_left = 0;
natural_right = 0;
for (l = priv->children; l != NULL; l = l->next)
clutter_actor_iter_init (&iter, self);
while (clutter_actor_iter_next (&iter, &child))
{
ClutterActor *child;
gfloat child_x, child_min, child_natural;
child = l->data;
child_x = clutter_actor_get_x (child);
clutter_actor_get_preferred_size (child,
&child_min, NULL,
&child_natural, NULL);
if (l == priv->children)
if (child == clutter_actor_get_first_child (self))
{
/* First child */
min_left = child_x;
@ -297,32 +197,28 @@ my_thing_get_preferred_height (ClutterActor *self,
gfloat *min_height_p,
gfloat *natural_height_p)
{
MyThingPrivate *priv;
GList *l;
ClutterActorIter iter;
ClutterActor *child;
gfloat min_top, min_bottom;
gfloat natural_top, natural_bottom;
priv = MY_THING (self)->priv;
min_top = 0;
min_bottom = 0;
natural_top = 0;
natural_bottom = 0;
for (l = priv->children; l != NULL; l = l->next)
clutter_actor_iter_init (&iter, self);
while (clutter_actor_iter_next (&iter, &child))
{
ClutterActor *child;
gfloat child_y, child_min, child_natural;
child = l->data;
child_y = clutter_actor_get_y (child);
clutter_actor_get_preferred_size (child,
NULL, &child_min,
NULL, &child_natural);
if (l == priv->children)
if (child == clutter_actor_get_first_child (self))
{
/* First child */
min_top = child_y;
@ -376,10 +272,10 @@ my_thing_allocate (ClutterActor *self,
{
MyThingPrivate *priv;
gfloat current_x, current_y, max_row_height;
GList *l;
ClutterActorIter iter;
ClutterActor *child;
/* chain up to set actor->allocation */
CLUTTER_ACTOR_CLASS (my_thing_parent_class)->allocate (self, box, flags);
clutter_actor_set_allocation (self, box, flags);
priv = MY_THING (self)->priv;
@ -391,17 +287,16 @@ my_thing_allocate (ClutterActor *self,
* side-by-side and reflow into a new row when we run out of
* space
*/
for (l = priv->children; l != NULL; l = l->next)
clutter_actor_iter_init (&iter, self);
while (clutter_actor_iter_next (&iter, &child))
{
ClutterActor *child;
gfloat natural_width, natural_height;
ClutterActorBox child_box;
child = l->data;
clutter_actor_get_preferred_size (child,
NULL, NULL,
&natural_width, &natural_height);
&natural_width,
&natural_height);
/* if it fits in the current row, keep it there; otherwise
* reflow into another row
@ -473,29 +368,6 @@ my_thing_allocate (ClutterActor *self,
}
}
static void
my_thing_paint (ClutterActor *actor)
{
MyThing *self = MY_THING (actor);
GList *c;
cogl_push_matrix();
/* paint all visible children */
for (c = self->priv->children;
c != NULL;
c = c->next)
{
ClutterActor *child = c->data;
g_assert (child != NULL);
clutter_actor_paint (child);
}
cogl_pop_matrix();
}
#define MIN_SIZE 24
#define MAX_SIZE 64
@ -507,13 +379,10 @@ my_thing_class_init (MyThingClass *klass)
gobject_class->set_property = my_thing_set_property;
gobject_class->get_property = my_thing_get_property;
gobject_class->dispose = my_thing_dispose;
gobject_class->finalize = my_thing_finalize;
actor_class->get_preferred_width = my_thing_get_preferred_width;
actor_class->get_preferred_height = my_thing_get_preferred_height;
actor_class->allocate = my_thing_allocate;
actor_class->paint = my_thing_paint;
actor_class->allocate = my_thing_allocate;
g_object_class_install_property (gobject_class,
PROP_SPACING,
@ -572,15 +441,11 @@ toggle_property_value (ClutterActor *actor,
{
gboolean value;
g_object_get (G_OBJECT (actor),
property_name, &value,
NULL);
g_object_get (actor, property_name, &value, NULL);
value = !value;
g_object_set (G_OBJECT (box),
property_name, value,
NULL);
g_object_set (box, property_name, value, NULL);
}
static void
@ -589,15 +454,11 @@ increase_property_value (ClutterActor *actor,
{
gfloat value;
g_object_get (G_OBJECT (actor),
property_name, &value,
NULL);
g_object_get (actor, property_name, &value, NULL);
value = value + 10.0;
g_object_set (G_OBJECT (box),
property_name, value,
NULL);
g_object_set (box, property_name, value, NULL);
}
static void
@ -606,15 +467,11 @@ decrease_property_value (ClutterActor *actor,
{
gfloat value;
g_object_get (G_OBJECT (actor),
property_name, &value,
NULL);
g_object_get (actor, property_name, &value, NULL);
value = MAX (0, value - 10.0);
g_object_set (G_OBJECT (box),
property_name, value,
NULL);
g_object_set (box, property_name, value, NULL);
}
static ClutterActor *
@ -653,23 +510,20 @@ keypress_cb (ClutterActor *actor,
ClutterActor *clone = create_item ();
/* Add one item to container */
clutter_container_add_actor (CLUTTER_CONTAINER (box), clone);
clutter_actor_add_child (box, clone);
}
break;
}
case CLUTTER_KEY_d:
{
GList *children =
clutter_container_get_children (CLUTTER_CONTAINER (box));
ClutterActor *last_child;
if (children)
last_child = clutter_actor_get_last_child (box);
if (last_child != NULL)
{
GList *last = g_list_last (children);
/* Remove last item on container */
clutter_container_remove_actor (CLUTTER_CONTAINER (box),
CLUTTER_ACTOR (last->data));
clutter_actor_remove_child (box, last_child);
}
break;
}
@ -778,7 +632,7 @@ test_layout_main (int argc, char *argv[])
size = g_random_int_range (MIN_SIZE, MAX_SIZE);
clutter_actor_set_size (icon, size, size);
clutter_container_add_actor (CLUTTER_CONTAINER (box), icon);
clutter_actor_add_child (box, icon);
clutter_actor_animate_with_timeline (icon, CLUTTER_EASE_OUT_CUBIC,
main_timeline,
"scale-x", 2.0,
@ -790,12 +644,12 @@ test_layout_main (int argc, char *argv[])
{
ClutterActor *clone = create_item ();
clutter_container_add_actor (CLUTTER_CONTAINER (box), clone);
clutter_actor_add_child (box, clone);
}
clutter_container_add_actor (CLUTTER_CONTAINER (stage), box);
clutter_actor_add_child (stage, box);
instructions = clutter_text_new_with_text ("Sans 14",
instructions = clutter_text_new_with_text (NULL,
"<b>Instructions:</b>\n"
"a - add a new item\n"
"d - remove last item\n"
@ -809,7 +663,7 @@ test_layout_main (int argc, char *argv[])
clutter_text_set_use_markup (CLUTTER_TEXT (instructions), TRUE);
clutter_actor_set_position (instructions, 450, 10);
clutter_container_add_actor (CLUTTER_CONTAINER (stage), instructions);
clutter_actor_add_child (stage, instructions);
g_signal_connect (stage, "key-release-event",
G_CALLBACK (keypress_cb),