mutter/tests/test-fullscreen.c
Emmanuele Bassi a02e20a14a 2007-11-26 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-actor.c:
	(clutter_actor_real_show),
	(clutter_actor_real_hide): Do not set the MAPPED flag on the actor
	if it is a top-level one (like ClutterStage); the backends are
	responsible for setting that flag, as it might be the result of an
	asynchronous operation (e.g. on X11).
	
	* clutter/eglnative/clutter-stage-egl.c:
	(clutter_stage_egl_show),
	(clutter_stage_egl_hide): Set/unset the CLUTTER_ACTOR_MAPPED flag
	on show and hide respectively.

	* clutter/osx/clutter-stage-osx.c:
	(clutter_stage_osx_show),
	(clutter_stage_osx_hide): Ditto as above.

	* clutter/sdl/clutter-stage-sdl.c:
	(clutter_stage_sdl_show),
	(clutter_stage_sdl_hide): Ditto as above, plus chain up to the
	parent class show/hide virtual functions.

	* clutter/x11/clutter-event-x11.c (event_translate): Use the MapNotify
	and UnmapNotify events to call the X11 stage map/unmap functions.

	* clutter/x11/clutter-stage-x11.[ch]:
	(clutter_stage_x11_set_fullscreen): Set the fullscreen_on_map flag
	with the fullscreen value.

	(clutter_stage_x11_map), (clutter_stage_x11_unmap): Set the MAPPED
	flag on the stage actor and redraw; also, if the fullscreen_on_map
	flag was set, call clutter_stage_fullscreen() as well. (#648)

	* tests/Makefile.am:
	* tests/test-fullscreen.c: Add a fullscreen test case for checking
	whether fullscreen works on every backend/platform.
2007-11-26 12:07:25 +00:00

93 lines
2.1 KiB
C

#include <stdlib.h>
#include <clutter/clutter.h>
enum
{
START,
HIDE,
SHOW,
DONE
};
static int state = START;
static void
on_fullscreen (ClutterStage *stage)
{
g_debug ("fullscreen set, size: %dx%d, mapped: %s",
clutter_actor_get_width (CLUTTER_ACTOR (stage)),
clutter_actor_get_height (CLUTTER_ACTOR (stage)),
CLUTTER_ACTOR_IS_MAPPED (stage) ? "true" : "false");
}
static void
on_unfullscreen (ClutterStage *stage)
{
g_debug ("fullscreen unset, size: %dx%d, mapped: %s",
clutter_actor_get_width (CLUTTER_ACTOR (stage)),
clutter_actor_get_height (CLUTTER_ACTOR (stage)),
CLUTTER_ACTOR_IS_MAPPED (stage) ? "true" : "false");
}
static gboolean
toggle_fullscreen (gpointer dummy)
{
ClutterActor *stage = clutter_stage_get_default ();
gboolean is_fullscreen = FALSE;
g_object_get (G_OBJECT (stage), "fullscreen", &is_fullscreen, NULL);
switch (state)
{
case START:
g_debug ("start: is_fullscreen := %s", is_fullscreen ? "true" : "false");
clutter_actor_hide (stage);
state = HIDE;
return TRUE;
case HIDE:
g_debug ("hide: is_fullscreen := %s", is_fullscreen ? "true" : "false");
clutter_actor_show (stage);
state = SHOW;
return TRUE;
case SHOW:
g_debug ("show: is_fullscreen := %s", is_fullscreen ? "true" : "false");
clutter_stage_unfullscreen (CLUTTER_STAGE (stage));
state = DONE;
return TRUE;
case DONE:
g_debug ("done: is_fullscreen := %s", is_fullscreen ? "true" : "false");
clutter_main_quit ();
break;
}
return FALSE;
}
int
main (int argc, char *argv[])
{
ClutterActor *stage;
clutter_init (&argc, &argv);
stage = clutter_stage_get_default ();
g_signal_connect (stage,
"fullscreen", G_CALLBACK (on_fullscreen),
NULL);
g_signal_connect (stage,
"unfullscreen", G_CALLBACK (on_unfullscreen),
NULL);
clutter_stage_fullscreen (CLUTTER_STAGE (stage));
clutter_actor_show (stage);
g_timeout_add (1000, toggle_fullscreen, NULL);
clutter_main ();
return EXIT_SUCCESS;
}