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185630085c
This option to GCC makes it give a warning whenever a global function is defined without a declaration. This should catch cases were we've defined a function but forgot to put it in a header. In that case it is either only used within one file so we should make it static or we should declare it in a header. The following changes where made to fix problems: • Some functions were made static • cogl-path.h (the one containing the 1.0 API) was split into two files, one defining the functions and one defining the enums so that cogl-path.c can include the enum and function declarations from the 2.0 API as well as the function declarations from the 1.0 API. • cogl2-clip-state has been removed. This only had one experimental function called cogl_clip_push_from_path but as this is unstable we might as well remove it favour of the equivalent cogl_framebuffer_* API. • The GLX, SDL and WGL winsys's now have a private header to define their get_vtable function instead of directly declaring in the C file where it is called. • All places that were calling COGL_OBJECT_DEFINE need to have the cogl_is_whatever function declared so these have been added either as a public function or in a private header. • Some files that were not including the header containing their function declarations have been fixed to do so. • Any unused error quark functions have been removed. If we later want them we should add them back one by one and add a declaration for them in a header. • _cogl_is_framebuffer has been renamed to cogl_is_framebuffer and made a public function with a declaration in cogl-framebuffer.h • Similarly for CoglOnscreen. • cogl_vdraw_indexed_attributes is called cogl_framebuffer_vdraw_indexed_attributes in the header. The definition has been changed to match the header. • cogl_index_buffer_allocate has been removed. This had no declaration and I'm not sure what it's supposed to do. • CoglJournal has been changed to use the internal CoglObject macro so that it won't define an exported cogl_is_journal symbol. • The _cogl_blah_pointer_from_handle functions have been removed. CoglHandle isn't used much anymore anyway and in the few places where it is used I think it's safe to just use the implicit cast from void* to the right type. • The test-utils.h header for the conformance tests explicitly disables the -Wmissing-declaration option using a pragma because all of the tests declare their main function without a header. Any mistakes relating to missing declarations aren't really important for the tests. • cogl_quaternion_init_from_quaternion and init_from_matrix have been given declarations in cogl-quaternion.h Reviewed-by: Robert Bragg <robert@linux.intel.com>
2083 lines
70 KiB
C
2083 lines
70 KiB
C
/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2007,2008,2009,2010,2011 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see
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* <http://www.gnu.org/licenses/>.
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*
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*
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* Authors:
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* Robert Bragg <robert@linux.intel.com>
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "cogl-util.h"
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#include "cogl-winsys-private.h"
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#include "cogl-feature-private.h"
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#include "cogl-context-private.h"
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#include "cogl-framebuffer.h"
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#include "cogl-swap-chain-private.h"
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#include "cogl-renderer-private.h"
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#include "cogl-glx-renderer-private.h"
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#include "cogl-onscreen-template-private.h"
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#include "cogl-glx-display-private.h"
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#include "cogl-private.h"
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#include "cogl-texture-2d-private.h"
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#include "cogl-texture-rectangle-private.h"
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#include "cogl-pipeline-opengl-private.h"
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#include "cogl-framebuffer-private.h"
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#include "cogl-onscreen-private.h"
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#include "cogl-swap-chain-private.h"
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#include "cogl-xlib-renderer.h"
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#include "cogl-util.h"
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#include "cogl-winsys-glx-private.h"
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#include <stdlib.h>
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#include <sys/types.h>
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#include <sys/stat.h>
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#include <fcntl.h>
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#include <glib/gi18n-lib.h>
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#include <dlfcn.h>
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#include <GL/glx.h>
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#include <X11/Xlib.h>
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#define COGL_ONSCREEN_X11_EVENT_MASK StructureNotifyMask
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#define MAX_GLX_CONFIG_ATTRIBS 30
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typedef struct _CoglContextGLX
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{
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GLXDrawable current_drawable;
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} CoglContextGLX;
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typedef struct _CoglOnscreenXlib
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{
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Window xwin;
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gboolean is_foreign_xwin;
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} CoglOnscreenXlib;
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typedef struct _CoglOnscreenGLX
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{
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CoglOnscreenXlib _parent;
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GLXDrawable glxwin;
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guint32 last_swap_vsync_counter;
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GList *swap_callbacks;
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gboolean pending_swap_notify;
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} CoglOnscreenGLX;
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typedef struct _CoglTexturePixmapGLX
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{
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GLXPixmap glx_pixmap;
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gboolean has_mipmap_space;
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gboolean can_mipmap;
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CoglHandle glx_tex;
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gboolean bind_tex_image_queued;
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gboolean pixmap_bound;
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} CoglTexturePixmapGLX;
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/* Define a set of arrays containing the functions required from GL
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for each winsys feature */
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#define COGL_WINSYS_FEATURE_BEGIN(name, namespaces, extension_names, \
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feature_flags, feature_flags_private, \
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winsys_feature) \
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static const CoglFeatureFunction \
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cogl_glx_feature_ ## name ## _funcs[] = {
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#define COGL_WINSYS_FEATURE_FUNCTION(ret, name, args) \
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{ G_STRINGIFY (name), G_STRUCT_OFFSET (CoglGLXRenderer, pf_ ## name) },
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#define COGL_WINSYS_FEATURE_END() \
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{ NULL, 0 }, \
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};
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#include "cogl-winsys-glx-feature-functions.h"
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/* Define an array of features */
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#undef COGL_WINSYS_FEATURE_BEGIN
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#define COGL_WINSYS_FEATURE_BEGIN(name, namespaces, extension_names, \
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feature_flags, feature_flags_private, \
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winsys_feature) \
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{ 255, 255, 0, namespaces, extension_names, \
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feature_flags, feature_flags_private, \
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winsys_feature, \
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cogl_glx_feature_ ## name ## _funcs },
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#undef COGL_WINSYS_FEATURE_FUNCTION
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#define COGL_WINSYS_FEATURE_FUNCTION(ret, name, args)
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#undef COGL_WINSYS_FEATURE_END
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#define COGL_WINSYS_FEATURE_END()
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static const CoglFeatureData winsys_feature_data[] =
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{
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#include "cogl-winsys-glx-feature-functions.h"
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};
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static CoglFuncPtr
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_cogl_winsys_renderer_get_proc_address (CoglRenderer *renderer,
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const char *name)
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{
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CoglGLXRenderer *glx_renderer = renderer->winsys;
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return glx_renderer->glXGetProcAddress ((const GLubyte *) name);
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}
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static CoglOnscreen *
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find_onscreen_for_xid (CoglContext *context, guint32 xid)
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{
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GList *l;
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for (l = context->framebuffers; l; l = l->next)
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{
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CoglFramebuffer *framebuffer = l->data;
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CoglOnscreenXlib *xlib_onscreen;
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if (framebuffer->type != COGL_FRAMEBUFFER_TYPE_ONSCREEN)
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continue;
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/* Does the GLXEvent have the GLXDrawable or the X Window? */
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xlib_onscreen = COGL_ONSCREEN (framebuffer)->winsys;
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if (xlib_onscreen->xwin == (Window)xid)
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return COGL_ONSCREEN (framebuffer);
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}
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return NULL;
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}
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static void
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notify_swap_buffers (CoglContext *context, GLXDrawable drawable)
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{
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CoglOnscreen *onscreen = find_onscreen_for_xid (context, (guint32)drawable);
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CoglDisplay *display = context->display;
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CoglGLXDisplay *glx_display = display->winsys;
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CoglOnscreenGLX *glx_onscreen;
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if (!onscreen)
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return;
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glx_onscreen = onscreen->winsys;
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/* We only want to notify that the swap is complete when the
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application calls cogl_context_dispatch so instead of immediately
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notifying we'll set a flag to remember to notify later */
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glx_display->pending_swap_notify = TRUE;
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glx_onscreen->pending_swap_notify = TRUE;
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}
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static CoglFilterReturn
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glx_event_filter_cb (XEvent *xevent, void *data)
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{
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CoglContext *context = data;
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#ifdef GLX_INTEL_swap_event
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CoglGLXRenderer *glx_renderer;
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#endif
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if (xevent->type == ConfigureNotify)
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{
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CoglOnscreen *onscreen =
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find_onscreen_for_xid (context, xevent->xconfigure.window);
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if (onscreen)
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{
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CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
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_cogl_framebuffer_winsys_update_size (framebuffer,
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xevent->xconfigure.width,
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xevent->xconfigure.height);
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}
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/* we let ConfigureNotify pass through */
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return COGL_FILTER_CONTINUE;
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}
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#ifdef GLX_INTEL_swap_event
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glx_renderer = context->display->renderer->winsys;
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if (xevent->type == (glx_renderer->glx_event_base + GLX_BufferSwapComplete))
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{
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GLXBufferSwapComplete *swap_event = (GLXBufferSwapComplete *) xevent;
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notify_swap_buffers (context, swap_event->drawable);
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/* remove SwapComplete events from the queue */
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return COGL_FILTER_REMOVE;
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}
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#endif /* GLX_INTEL_swap_event */
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return COGL_FILTER_CONTINUE;
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}
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static void
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_cogl_winsys_renderer_disconnect (CoglRenderer *renderer)
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{
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CoglGLXRenderer *glx_renderer = renderer->winsys;
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_cogl_xlib_renderer_disconnect (renderer);
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if (glx_renderer->libgl_module)
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g_module_close (glx_renderer->libgl_module);
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g_slice_free (CoglGLXRenderer, renderer->winsys);
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}
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static gboolean
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resolve_core_glx_functions (CoglRenderer *renderer,
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GError **error)
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{
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CoglGLXRenderer *glx_renderer;
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glx_renderer = renderer->winsys;
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if (!g_module_symbol (glx_renderer->libgl_module, "glXCreatePixmap",
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(void **) &glx_renderer->glXCreatePixmap) ||
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!g_module_symbol (glx_renderer->libgl_module, "glXDestroyPixmap",
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(void **) &glx_renderer->glXDestroyPixmap) ||
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!g_module_symbol (glx_renderer->libgl_module, "glXChooseFBConfig",
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(void **) &glx_renderer->glXChooseFBConfig) ||
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!g_module_symbol (glx_renderer->libgl_module, "glXCreateNewContext",
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(void **) &glx_renderer->glXCreateNewContext) ||
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!g_module_symbol (glx_renderer->libgl_module, "glXGetFBConfigAttrib",
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(void **) &glx_renderer->glXGetFBConfigAttrib) ||
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!g_module_symbol (glx_renderer->libgl_module, "glXQueryVersion",
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(void **) &glx_renderer->glXQueryVersion) ||
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!g_module_symbol (glx_renderer->libgl_module, "glXDestroyContext",
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(void **) &glx_renderer->glXDestroyContext) ||
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!g_module_symbol (glx_renderer->libgl_module, "glXMakeContextCurrent",
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(void **) &glx_renderer->glXMakeContextCurrent) ||
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!g_module_symbol (glx_renderer->libgl_module, "glXSwapBuffers",
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(void **) &glx_renderer->glXSwapBuffers) ||
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!g_module_symbol (glx_renderer->libgl_module, "glXQueryExtension",
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(void **) &glx_renderer->glXQueryExtension) ||
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!g_module_symbol (glx_renderer->libgl_module, "glXIsDirect",
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(void **) &glx_renderer->glXIsDirect) ||
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!g_module_symbol (glx_renderer->libgl_module, "glXGetVisualFromFBConfig",
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(void **) &glx_renderer->glXGetVisualFromFBConfig) ||
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!g_module_symbol (glx_renderer->libgl_module, "glXSelectEvent",
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(void **) &glx_renderer->glXSelectEvent) ||
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!g_module_symbol (glx_renderer->libgl_module, "glXCreateWindow",
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(void **) &glx_renderer->glXCreateWindow) ||
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!g_module_symbol (glx_renderer->libgl_module, "glXGetFBConfigs",
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(void **) &glx_renderer->glXGetFBConfigs) ||
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!g_module_symbol (glx_renderer->libgl_module, "glXDestroyWindow",
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(void **) &glx_renderer->glXDestroyWindow) ||
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!g_module_symbol (glx_renderer->libgl_module, "glXQueryExtensionsString",
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(void **) &glx_renderer->glXQueryExtensionsString) ||
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(!g_module_symbol (glx_renderer->libgl_module, "glXGetProcAddress",
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(void **) &glx_renderer->glXGetProcAddress) &&
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!g_module_symbol (glx_renderer->libgl_module, "glXGetProcAddressARB",
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(void **) &glx_renderer->glXGetProcAddress)))
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{
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g_set_error (error, COGL_WINSYS_ERROR,
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COGL_WINSYS_ERROR_INIT,
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"Failed to resolve required GLX symbol");
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return FALSE;
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}
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return TRUE;
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}
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static gboolean
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_cogl_winsys_renderer_connect (CoglRenderer *renderer,
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GError **error)
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{
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CoglGLXRenderer *glx_renderer;
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CoglXlibRenderer *xlib_renderer;
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renderer->winsys = g_slice_new0 (CoglGLXRenderer);
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glx_renderer = renderer->winsys;
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xlib_renderer = _cogl_xlib_renderer_get_data (renderer);
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if (!_cogl_xlib_renderer_connect (renderer, error))
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goto error;
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if (renderer->driver != COGL_DRIVER_GL)
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{
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g_set_error (error, COGL_WINSYS_ERROR,
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COGL_WINSYS_ERROR_INIT,
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"GLX Backend can only be used in conjunction with OpenGL");
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goto error;
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}
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glx_renderer->libgl_module = g_module_open (COGL_GL_LIBNAME,
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G_MODULE_BIND_LAZY);
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if (glx_renderer->libgl_module == NULL)
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{
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g_set_error (error, COGL_WINSYS_ERROR,
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COGL_WINSYS_ERROR_INIT,
|
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"Failed to dynamically open the OpenGL library");
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goto error;
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}
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if (!resolve_core_glx_functions (renderer, error))
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goto error;
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if (!glx_renderer->glXQueryExtension (xlib_renderer->xdpy,
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&glx_renderer->glx_error_base,
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&glx_renderer->glx_event_base))
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{
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g_set_error (error, COGL_WINSYS_ERROR,
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COGL_WINSYS_ERROR_INIT,
|
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"XServer appears to lack required GLX support");
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goto error;
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}
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|
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/* XXX: Note: For a long time Mesa exported a hybrid GLX, exporting
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* extensions specified to require GLX 1.3, but still reporting 1.2
|
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* via glXQueryVersion. */
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if (!glx_renderer->glXQueryVersion (xlib_renderer->xdpy,
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&glx_renderer->glx_major,
|
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&glx_renderer->glx_minor)
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|| !(glx_renderer->glx_major == 1 && glx_renderer->glx_minor >= 2))
|
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{
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g_set_error (error, COGL_WINSYS_ERROR,
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COGL_WINSYS_ERROR_INIT,
|
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"XServer appears to lack required GLX 1.2 support");
|
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goto error;
|
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}
|
|
|
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glx_renderer->dri_fd = -1;
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|
|
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return TRUE;
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|
|
|
error:
|
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_cogl_winsys_renderer_disconnect (renderer);
|
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return FALSE;
|
|
}
|
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|
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static gboolean
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update_winsys_features (CoglContext *context, GError **error)
|
|
{
|
|
CoglGLXDisplay *glx_display = context->display->winsys;
|
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CoglXlibRenderer *xlib_renderer =
|
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_cogl_xlib_renderer_get_data (context->display->renderer);
|
|
CoglGLXRenderer *glx_renderer = context->display->renderer->winsys;
|
|
const char *glx_extensions;
|
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int default_screen;
|
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int i;
|
|
|
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_COGL_RETURN_VAL_IF_FAIL (glx_display->glx_context, FALSE);
|
|
|
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if (!_cogl_context_update_features (context, error))
|
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return FALSE;
|
|
|
|
memset (context->winsys_features, 0, sizeof (context->winsys_features));
|
|
|
|
default_screen = DefaultScreen (xlib_renderer->xdpy);
|
|
glx_extensions =
|
|
glx_renderer->glXQueryExtensionsString (xlib_renderer->xdpy,
|
|
default_screen);
|
|
|
|
COGL_NOTE (WINSYS, " GLX Extensions: %s", glx_extensions);
|
|
|
|
context->feature_flags |= COGL_FEATURE_ONSCREEN_MULTIPLE;
|
|
COGL_FLAGS_SET (context->features,
|
|
COGL_FEATURE_ID_ONSCREEN_MULTIPLE, TRUE);
|
|
COGL_FLAGS_SET (context->winsys_features,
|
|
COGL_WINSYS_FEATURE_MULTIPLE_ONSCREEN,
|
|
TRUE);
|
|
|
|
for (i = 0; i < G_N_ELEMENTS (winsys_feature_data); i++)
|
|
if (_cogl_feature_check (context->display->renderer,
|
|
"GLX", winsys_feature_data + i, 0, 0,
|
|
COGL_DRIVER_GL, /* the driver isn't used */
|
|
glx_extensions,
|
|
glx_renderer))
|
|
{
|
|
context->feature_flags |= winsys_feature_data[i].feature_flags;
|
|
if (winsys_feature_data[i].winsys_feature)
|
|
COGL_FLAGS_SET (context->winsys_features,
|
|
winsys_feature_data[i].winsys_feature,
|
|
TRUE);
|
|
}
|
|
|
|
/* Note: the GLX_SGI_video_sync spec explicitly states this extension
|
|
* only works for direct contexts. */
|
|
if (!glx_renderer->is_direct)
|
|
{
|
|
glx_renderer->pf_glXGetVideoSync = NULL;
|
|
glx_renderer->pf_glXWaitVideoSync = NULL;
|
|
}
|
|
|
|
if (glx_renderer->pf_glXWaitVideoSync)
|
|
COGL_FLAGS_SET (context->winsys_features,
|
|
COGL_WINSYS_FEATURE_VBLANK_WAIT,
|
|
TRUE);
|
|
|
|
if (glx_renderer->pf_glXCopySubBuffer || context->glBlitFramebuffer)
|
|
COGL_FLAGS_SET (context->winsys_features,
|
|
COGL_WINSYS_FEATURE_SWAP_REGION, TRUE);
|
|
|
|
/* Note: glXCopySubBuffer and glBlitFramebuffer won't be throttled
|
|
* by the SwapInterval so we have to throttle swap_region requests
|
|
* manually... */
|
|
if (_cogl_winsys_has_feature (COGL_WINSYS_FEATURE_SWAP_REGION) &&
|
|
_cogl_winsys_has_feature (COGL_WINSYS_FEATURE_VBLANK_WAIT))
|
|
COGL_FLAGS_SET (context->winsys_features,
|
|
COGL_WINSYS_FEATURE_SWAP_REGION_THROTTLE, TRUE);
|
|
|
|
if (_cogl_winsys_has_feature (COGL_WINSYS_FEATURE_SWAP_BUFFERS_EVENT))
|
|
COGL_FLAGS_SET (context->features,
|
|
COGL_FEATURE_ID_SWAP_BUFFERS_EVENT,
|
|
TRUE);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static void
|
|
glx_attributes_from_framebuffer_config (CoglDisplay *display,
|
|
CoglFramebufferConfig *config,
|
|
int *attributes)
|
|
{
|
|
CoglGLXRenderer *glx_renderer = display->renderer->winsys;
|
|
int i = 0;
|
|
|
|
attributes[i++] = GLX_DRAWABLE_TYPE;
|
|
attributes[i++] = GLX_WINDOW_BIT;
|
|
|
|
attributes[i++] = GLX_RENDER_TYPE;
|
|
attributes[i++] = GLX_RGBA_BIT;
|
|
|
|
attributes[i++] = GLX_DOUBLEBUFFER;
|
|
attributes[i++] = GL_TRUE;
|
|
|
|
attributes[i++] = GLX_RED_SIZE;
|
|
attributes[i++] = 1;
|
|
attributes[i++] = GLX_GREEN_SIZE;
|
|
attributes[i++] = 1;
|
|
attributes[i++] = GLX_BLUE_SIZE;
|
|
attributes[i++] = 1;
|
|
attributes[i++] = GLX_ALPHA_SIZE;
|
|
attributes[i++] = config->swap_chain->has_alpha ? 1 : GLX_DONT_CARE;
|
|
attributes[i++] = GLX_DEPTH_SIZE;
|
|
attributes[i++] = 1;
|
|
attributes[i++] = GLX_STENCIL_SIZE;
|
|
attributes[i++] = config->need_stencil ? 1: GLX_DONT_CARE;
|
|
|
|
if (glx_renderer->glx_major == 1 && glx_renderer->glx_minor >= 4 &&
|
|
config->samples_per_pixel)
|
|
{
|
|
attributes[i++] = GLX_SAMPLE_BUFFERS;
|
|
attributes[i++] = 1;
|
|
attributes[i++] = GLX_SAMPLES;
|
|
attributes[i++] = config->samples_per_pixel;
|
|
}
|
|
|
|
attributes[i++] = None;
|
|
|
|
g_assert (i < MAX_GLX_CONFIG_ATTRIBS);
|
|
}
|
|
|
|
/* It seems the GLX spec never defined an invalid GLXFBConfig that
|
|
* we could overload as an indication of error, so we have to return
|
|
* an explicit boolean status. */
|
|
static gboolean
|
|
find_fbconfig (CoglDisplay *display,
|
|
CoglFramebufferConfig *config,
|
|
GLXFBConfig *config_ret,
|
|
GError **error)
|
|
{
|
|
CoglXlibRenderer *xlib_renderer =
|
|
_cogl_xlib_renderer_get_data (display->renderer);
|
|
CoglGLXRenderer *glx_renderer = display->renderer->winsys;
|
|
GLXFBConfig *configs = NULL;
|
|
int n_configs;
|
|
static int attributes[MAX_GLX_CONFIG_ATTRIBS];
|
|
gboolean ret = TRUE;
|
|
int xscreen_num = DefaultScreen (xlib_renderer->xdpy);
|
|
|
|
glx_attributes_from_framebuffer_config (display, config, attributes);
|
|
|
|
configs = glx_renderer->glXChooseFBConfig (xlib_renderer->xdpy,
|
|
xscreen_num,
|
|
attributes,
|
|
&n_configs);
|
|
if (!configs || n_configs == 0)
|
|
{
|
|
g_set_error (error, COGL_WINSYS_ERROR,
|
|
COGL_WINSYS_ERROR_CREATE_CONTEXT,
|
|
"Failed to find any compatible fbconfigs");
|
|
ret = FALSE;
|
|
goto done;
|
|
}
|
|
|
|
if (config->swap_chain->has_alpha)
|
|
{
|
|
int i;
|
|
|
|
for (i = 0; i < n_configs; i++)
|
|
{
|
|
XVisualInfo *vinfo;
|
|
|
|
vinfo = glx_renderer->glXGetVisualFromFBConfig (xlib_renderer->xdpy,
|
|
configs[i]);
|
|
if (vinfo == NULL)
|
|
continue;
|
|
|
|
if (vinfo->depth == 32 &&
|
|
(vinfo->red_mask | vinfo->green_mask | vinfo->blue_mask)
|
|
!= 0xffffffff)
|
|
{
|
|
COGL_NOTE (WINSYS, "Found an ARGB FBConfig [index:%d]", i);
|
|
*config_ret = configs[i];
|
|
goto done;
|
|
}
|
|
}
|
|
|
|
g_set_error (error, COGL_WINSYS_ERROR,
|
|
COGL_WINSYS_ERROR_CREATE_CONTEXT,
|
|
"Unable to find fbconfig with rgba visual");
|
|
ret = FALSE;
|
|
goto done;
|
|
}
|
|
else
|
|
{
|
|
COGL_NOTE (WINSYS, "Using the first available FBConfig");
|
|
*config_ret = configs[0];
|
|
}
|
|
|
|
done:
|
|
XFree (configs);
|
|
return ret;
|
|
}
|
|
|
|
static gboolean
|
|
create_context (CoglDisplay *display, GError **error)
|
|
{
|
|
CoglGLXDisplay *glx_display = display->winsys;
|
|
CoglXlibRenderer *xlib_renderer =
|
|
_cogl_xlib_renderer_get_data (display->renderer);
|
|
CoglGLXRenderer *glx_renderer = display->renderer->winsys;
|
|
gboolean support_transparent_windows =
|
|
display->onscreen_template->config.swap_chain->has_alpha;
|
|
GLXFBConfig config;
|
|
GError *fbconfig_error = NULL;
|
|
XSetWindowAttributes attrs;
|
|
XVisualInfo *xvisinfo;
|
|
GLXDrawable dummy_drawable;
|
|
CoglXlibTrapState old_state;
|
|
|
|
_COGL_RETURN_VAL_IF_FAIL (glx_display->glx_context == NULL, TRUE);
|
|
|
|
glx_display->found_fbconfig =
|
|
find_fbconfig (display, &display->onscreen_template->config, &config,
|
|
&fbconfig_error);
|
|
if (!glx_display->found_fbconfig)
|
|
{
|
|
g_set_error (error, COGL_WINSYS_ERROR,
|
|
COGL_WINSYS_ERROR_CREATE_CONTEXT,
|
|
"Unable to find suitable fbconfig for the GLX context: %s",
|
|
fbconfig_error->message);
|
|
g_error_free (fbconfig_error);
|
|
return FALSE;
|
|
}
|
|
|
|
glx_display->fbconfig = config;
|
|
glx_display->fbconfig_has_rgba_visual = support_transparent_windows;
|
|
|
|
COGL_NOTE (WINSYS, "Creating GLX Context (display: %p)",
|
|
xlib_renderer->xdpy);
|
|
|
|
glx_display->glx_context =
|
|
glx_renderer->glXCreateNewContext (xlib_renderer->xdpy,
|
|
config,
|
|
GLX_RGBA_TYPE,
|
|
NULL,
|
|
True);
|
|
if (glx_display->glx_context == NULL)
|
|
{
|
|
g_set_error (error, COGL_WINSYS_ERROR,
|
|
COGL_WINSYS_ERROR_CREATE_CONTEXT,
|
|
"Unable to create suitable GL context");
|
|
return FALSE;
|
|
}
|
|
|
|
glx_renderer->is_direct =
|
|
glx_renderer->glXIsDirect (xlib_renderer->xdpy, glx_display->glx_context);
|
|
|
|
COGL_NOTE (WINSYS, "Setting %s context",
|
|
glx_renderer->is_direct ? "direct" : "indirect");
|
|
|
|
/* XXX: GLX doesn't let us make a context current without a window
|
|
* so we create a dummy window that we can use while no CoglOnscreen
|
|
* framebuffer is in use.
|
|
*/
|
|
|
|
xvisinfo = glx_renderer->glXGetVisualFromFBConfig (xlib_renderer->xdpy,
|
|
config);
|
|
if (xvisinfo == NULL)
|
|
{
|
|
g_set_error (error, COGL_WINSYS_ERROR,
|
|
COGL_WINSYS_ERROR_CREATE_CONTEXT,
|
|
"Unable to retrieve the X11 visual");
|
|
return FALSE;
|
|
}
|
|
|
|
_cogl_xlib_renderer_trap_errors (display->renderer, &old_state);
|
|
|
|
attrs.override_redirect = True;
|
|
attrs.colormap = XCreateColormap (xlib_renderer->xdpy,
|
|
DefaultRootWindow (xlib_renderer->xdpy),
|
|
xvisinfo->visual,
|
|
AllocNone);
|
|
attrs.border_pixel = 0;
|
|
|
|
glx_display->dummy_xwin =
|
|
XCreateWindow (xlib_renderer->xdpy,
|
|
DefaultRootWindow (xlib_renderer->xdpy),
|
|
-100, -100, 1, 1,
|
|
0,
|
|
xvisinfo->depth,
|
|
CopyFromParent,
|
|
xvisinfo->visual,
|
|
CWOverrideRedirect | CWColormap | CWBorderPixel,
|
|
&attrs);
|
|
|
|
/* Try and create a GLXWindow to use with extensions dependent on
|
|
* GLX versions >= 1.3 that don't accept regular X Windows as GLX
|
|
* drawables. */
|
|
if (glx_renderer->glx_major == 1 && glx_renderer->glx_minor >= 3)
|
|
{
|
|
glx_display->dummy_glxwin =
|
|
glx_renderer->glXCreateWindow (xlib_renderer->xdpy,
|
|
config,
|
|
glx_display->dummy_xwin,
|
|
NULL);
|
|
}
|
|
|
|
if (glx_display->dummy_glxwin)
|
|
dummy_drawable = glx_display->dummy_glxwin;
|
|
else
|
|
dummy_drawable = glx_display->dummy_xwin;
|
|
|
|
COGL_NOTE (WINSYS, "Selecting dummy 0x%x for the GLX context",
|
|
(unsigned int) dummy_drawable);
|
|
|
|
glx_renderer->glXMakeContextCurrent (xlib_renderer->xdpy,
|
|
dummy_drawable,
|
|
dummy_drawable,
|
|
glx_display->glx_context);
|
|
|
|
XFree (xvisinfo);
|
|
|
|
if (_cogl_xlib_renderer_untrap_errors (display->renderer, &old_state))
|
|
{
|
|
g_set_error (error, COGL_WINSYS_ERROR,
|
|
COGL_WINSYS_ERROR_CREATE_CONTEXT,
|
|
"Unable to select the newly created GLX context");
|
|
return FALSE;
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static void
|
|
_cogl_winsys_display_destroy (CoglDisplay *display)
|
|
{
|
|
CoglGLXDisplay *glx_display = display->winsys;
|
|
CoglXlibRenderer *xlib_renderer =
|
|
_cogl_xlib_renderer_get_data (display->renderer);
|
|
CoglGLXRenderer *glx_renderer = display->renderer->winsys;
|
|
|
|
_COGL_RETURN_IF_FAIL (glx_display != NULL);
|
|
|
|
if (glx_display->glx_context)
|
|
{
|
|
glx_renderer->glXMakeContextCurrent (xlib_renderer->xdpy,
|
|
None, None, NULL);
|
|
glx_renderer->glXDestroyContext (xlib_renderer->xdpy,
|
|
glx_display->glx_context);
|
|
glx_display->glx_context = NULL;
|
|
}
|
|
|
|
if (glx_display->dummy_glxwin)
|
|
{
|
|
glx_renderer->glXDestroyWindow (xlib_renderer->xdpy,
|
|
glx_display->dummy_glxwin);
|
|
glx_display->dummy_glxwin = None;
|
|
}
|
|
|
|
if (glx_display->dummy_xwin)
|
|
{
|
|
XDestroyWindow (xlib_renderer->xdpy, glx_display->dummy_xwin);
|
|
glx_display->dummy_xwin = None;
|
|
}
|
|
|
|
g_slice_free (CoglGLXDisplay, display->winsys);
|
|
display->winsys = NULL;
|
|
}
|
|
|
|
static gboolean
|
|
_cogl_winsys_display_setup (CoglDisplay *display,
|
|
GError **error)
|
|
{
|
|
CoglGLXDisplay *glx_display;
|
|
int i;
|
|
|
|
_COGL_RETURN_VAL_IF_FAIL (display->winsys == NULL, FALSE);
|
|
|
|
glx_display = g_slice_new0 (CoglGLXDisplay);
|
|
display->winsys = glx_display;
|
|
|
|
if (!create_context (display, error))
|
|
goto error;
|
|
|
|
for (i = 0; i < COGL_GLX_N_CACHED_CONFIGS; i++)
|
|
glx_display->glx_cached_configs[i].depth = -1;
|
|
|
|
return TRUE;
|
|
|
|
error:
|
|
_cogl_winsys_display_destroy (display);
|
|
return FALSE;
|
|
}
|
|
|
|
static gboolean
|
|
_cogl_winsys_context_init (CoglContext *context, GError **error)
|
|
{
|
|
context->winsys = g_new0 (CoglContextGLX, 1);
|
|
|
|
cogl_xlib_renderer_add_filter (context->display->renderer,
|
|
glx_event_filter_cb,
|
|
context);
|
|
return update_winsys_features (context, error);
|
|
}
|
|
|
|
static void
|
|
_cogl_winsys_context_deinit (CoglContext *context)
|
|
{
|
|
cogl_xlib_renderer_remove_filter (context->display->renderer,
|
|
glx_event_filter_cb,
|
|
context);
|
|
g_free (context->winsys);
|
|
}
|
|
|
|
static gboolean
|
|
_cogl_winsys_onscreen_init (CoglOnscreen *onscreen,
|
|
GError **error)
|
|
{
|
|
CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
|
|
CoglContext *context = framebuffer->context;
|
|
CoglDisplay *display = context->display;
|
|
CoglGLXDisplay *glx_display = display->winsys;
|
|
CoglXlibRenderer *xlib_renderer =
|
|
_cogl_xlib_renderer_get_data (display->renderer);
|
|
CoglGLXRenderer *glx_renderer = display->renderer->winsys;
|
|
Window xwin;
|
|
CoglOnscreenXlib *xlib_onscreen;
|
|
CoglOnscreenGLX *glx_onscreen;
|
|
GLXFBConfig fbconfig;
|
|
GError *fbconfig_error = NULL;
|
|
|
|
_COGL_RETURN_VAL_IF_FAIL (glx_display->glx_context, FALSE);
|
|
|
|
if (!find_fbconfig (display, &framebuffer->config,
|
|
&fbconfig,
|
|
&fbconfig_error))
|
|
{
|
|
g_set_error (error, COGL_WINSYS_ERROR,
|
|
COGL_WINSYS_ERROR_CREATE_CONTEXT,
|
|
"Unable to find suitable fbconfig for the GLX context: %s",
|
|
fbconfig_error->message);
|
|
g_error_free (fbconfig_error);
|
|
return FALSE;
|
|
}
|
|
|
|
/* Update the real number of samples_per_pixel now that we have
|
|
* found an fbconfig... */
|
|
if (framebuffer->config.samples_per_pixel)
|
|
{
|
|
int samples;
|
|
int status = glx_renderer->glXGetFBConfigAttrib (xlib_renderer->xdpy,
|
|
fbconfig,
|
|
GLX_SAMPLES,
|
|
&samples);
|
|
g_return_val_if_fail (status == Success, TRUE);
|
|
framebuffer->samples_per_pixel = samples;
|
|
}
|
|
|
|
/* FIXME: We need to explicitly Select for ConfigureNotify events.
|
|
* For foreign windows we need to be careful not to mess up any
|
|
* existing event mask.
|
|
* We need to document that for windows we create then toolkits
|
|
* must be careful not to clear event mask bits that we select.
|
|
*/
|
|
|
|
/* XXX: Note we ignore the user's original width/height when
|
|
* given a foreign X window. */
|
|
if (onscreen->foreign_xid)
|
|
{
|
|
Status status;
|
|
CoglXlibTrapState state;
|
|
XWindowAttributes attr;
|
|
int xerror;
|
|
|
|
xwin = onscreen->foreign_xid;
|
|
|
|
_cogl_xlib_renderer_trap_errors (display->renderer, &state);
|
|
|
|
status = XGetWindowAttributes (xlib_renderer->xdpy, xwin, &attr);
|
|
XSync (xlib_renderer->xdpy, False);
|
|
xerror = _cogl_xlib_renderer_untrap_errors (display->renderer, &state);
|
|
if (status == 0 || xerror)
|
|
{
|
|
char message[1000];
|
|
XGetErrorText (xlib_renderer->xdpy, xerror, message, sizeof(message));
|
|
g_set_error (error, COGL_WINSYS_ERROR,
|
|
COGL_WINSYS_ERROR_CREATE_ONSCREEN,
|
|
"Unable to query geometry of foreign xid 0x%08lX: %s",
|
|
xwin, message);
|
|
return FALSE;
|
|
}
|
|
|
|
_cogl_framebuffer_winsys_update_size (framebuffer,
|
|
attr.width, attr.height);
|
|
|
|
/* Make sure the app selects for the events we require... */
|
|
onscreen->foreign_update_mask_callback (onscreen,
|
|
COGL_ONSCREEN_X11_EVENT_MASK,
|
|
onscreen->foreign_update_mask_data);
|
|
}
|
|
else
|
|
{
|
|
int width;
|
|
int height;
|
|
CoglXlibTrapState state;
|
|
XVisualInfo *xvisinfo;
|
|
XSetWindowAttributes xattr;
|
|
unsigned long mask;
|
|
int xerror;
|
|
|
|
width = cogl_framebuffer_get_width (framebuffer);
|
|
height = cogl_framebuffer_get_height (framebuffer);
|
|
|
|
_cogl_xlib_renderer_trap_errors (display->renderer, &state);
|
|
|
|
xvisinfo = glx_renderer->glXGetVisualFromFBConfig (xlib_renderer->xdpy,
|
|
fbconfig);
|
|
if (xvisinfo == NULL)
|
|
{
|
|
g_set_error (error, COGL_WINSYS_ERROR,
|
|
COGL_WINSYS_ERROR_CREATE_ONSCREEN,
|
|
"Unable to retrieve the X11 visual of context's "
|
|
"fbconfig");
|
|
return FALSE;
|
|
}
|
|
|
|
/* window attributes */
|
|
xattr.background_pixel = WhitePixel (xlib_renderer->xdpy,
|
|
DefaultScreen (xlib_renderer->xdpy));
|
|
xattr.border_pixel = 0;
|
|
/* XXX: is this an X resource that we are leaking‽... */
|
|
xattr.colormap = XCreateColormap (xlib_renderer->xdpy,
|
|
DefaultRootWindow (xlib_renderer->xdpy),
|
|
xvisinfo->visual,
|
|
AllocNone);
|
|
xattr.event_mask = COGL_ONSCREEN_X11_EVENT_MASK;
|
|
|
|
mask = CWBorderPixel | CWColormap | CWEventMask;
|
|
|
|
xwin = XCreateWindow (xlib_renderer->xdpy,
|
|
DefaultRootWindow (xlib_renderer->xdpy),
|
|
0, 0,
|
|
width, height,
|
|
0,
|
|
xvisinfo->depth,
|
|
InputOutput,
|
|
xvisinfo->visual,
|
|
mask, &xattr);
|
|
|
|
XFree (xvisinfo);
|
|
|
|
XSync (xlib_renderer->xdpy, False);
|
|
xerror = _cogl_xlib_renderer_untrap_errors (display->renderer, &state);
|
|
if (xerror)
|
|
{
|
|
char message[1000];
|
|
XGetErrorText (xlib_renderer->xdpy, xerror,
|
|
message, sizeof (message));
|
|
g_set_error (error, COGL_WINSYS_ERROR,
|
|
COGL_WINSYS_ERROR_CREATE_ONSCREEN,
|
|
"X error while creating Window for CoglOnscreen: %s",
|
|
message);
|
|
return FALSE;
|
|
}
|
|
}
|
|
|
|
onscreen->winsys = g_slice_new0 (CoglOnscreenGLX);
|
|
xlib_onscreen = onscreen->winsys;
|
|
glx_onscreen = onscreen->winsys;
|
|
|
|
xlib_onscreen->xwin = xwin;
|
|
xlib_onscreen->is_foreign_xwin = onscreen->foreign_xid ? TRUE : FALSE;
|
|
|
|
/* Try and create a GLXWindow to use with extensions dependent on
|
|
* GLX versions >= 1.3 that don't accept regular X Windows as GLX
|
|
* drawables. */
|
|
if (glx_renderer->glx_major == 1 && glx_renderer->glx_minor >= 3)
|
|
{
|
|
glx_onscreen->glxwin =
|
|
glx_renderer->glXCreateWindow (xlib_renderer->xdpy,
|
|
fbconfig,
|
|
xlib_onscreen->xwin,
|
|
NULL);
|
|
}
|
|
|
|
#ifdef GLX_INTEL_swap_event
|
|
if (_cogl_winsys_has_feature (COGL_WINSYS_FEATURE_SWAP_BUFFERS_EVENT))
|
|
{
|
|
GLXDrawable drawable =
|
|
glx_onscreen->glxwin ? glx_onscreen->glxwin : xlib_onscreen->xwin;
|
|
|
|
/* similarly to above, we unconditionally select this event
|
|
* because we rely on it to advance the master clock, and
|
|
* drive redraw/relayout, animations and event handling.
|
|
*/
|
|
glx_renderer->glXSelectEvent (xlib_renderer->xdpy,
|
|
drawable,
|
|
GLX_BUFFER_SWAP_COMPLETE_INTEL_MASK);
|
|
}
|
|
#endif /* GLX_INTEL_swap_event */
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static void
|
|
_cogl_winsys_onscreen_deinit (CoglOnscreen *onscreen)
|
|
{
|
|
CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
|
|
CoglContext *context = framebuffer->context;
|
|
CoglXlibRenderer *xlib_renderer =
|
|
_cogl_xlib_renderer_get_data (context->display->renderer);
|
|
CoglGLXRenderer *glx_renderer = context->display->renderer->winsys;
|
|
CoglXlibTrapState old_state;
|
|
CoglOnscreenXlib *xlib_onscreen = onscreen->winsys;
|
|
CoglOnscreenGLX *glx_onscreen = onscreen->winsys;
|
|
|
|
/* If we never successfully allocated then there's nothing to do */
|
|
if (glx_onscreen == NULL)
|
|
return;
|
|
|
|
_cogl_xlib_renderer_trap_errors (context->display->renderer, &old_state);
|
|
|
|
if (glx_onscreen->glxwin != None)
|
|
{
|
|
glx_renderer->glXDestroyWindow (xlib_renderer->xdpy,
|
|
glx_onscreen->glxwin);
|
|
glx_onscreen->glxwin = None;
|
|
}
|
|
|
|
if (!xlib_onscreen->is_foreign_xwin && xlib_onscreen->xwin != None)
|
|
{
|
|
XDestroyWindow (xlib_renderer->xdpy, xlib_onscreen->xwin);
|
|
xlib_onscreen->xwin = None;
|
|
}
|
|
else
|
|
xlib_onscreen->xwin = None;
|
|
|
|
XSync (xlib_renderer->xdpy, False);
|
|
|
|
_cogl_xlib_renderer_untrap_errors (context->display->renderer, &old_state);
|
|
|
|
g_slice_free (CoglOnscreenGLX, onscreen->winsys);
|
|
onscreen->winsys = NULL;
|
|
}
|
|
|
|
static void
|
|
_cogl_winsys_onscreen_bind (CoglOnscreen *onscreen)
|
|
{
|
|
CoglContext *context = COGL_FRAMEBUFFER (onscreen)->context;
|
|
CoglContextGLX *glx_context = context->winsys;
|
|
CoglGLXDisplay *glx_display = context->display->winsys;
|
|
CoglXlibRenderer *xlib_renderer =
|
|
_cogl_xlib_renderer_get_data (context->display->renderer);
|
|
CoglGLXRenderer *glx_renderer = context->display->renderer->winsys;
|
|
CoglOnscreenXlib *xlib_onscreen = onscreen->winsys;
|
|
CoglOnscreenGLX *glx_onscreen = onscreen->winsys;
|
|
CoglXlibTrapState old_state;
|
|
GLXDrawable drawable;
|
|
|
|
drawable =
|
|
glx_onscreen->glxwin ? glx_onscreen->glxwin : xlib_onscreen->xwin;
|
|
|
|
if (glx_context->current_drawable == drawable)
|
|
return;
|
|
|
|
_cogl_xlib_renderer_trap_errors (context->display->renderer, &old_state);
|
|
|
|
COGL_NOTE (WINSYS,
|
|
"MakeContextCurrent dpy: %p, window: 0x%x (%s), context: %p",
|
|
xlib_renderer->xdpy,
|
|
(unsigned int) drawable,
|
|
xlib_onscreen->is_foreign_xwin ? "foreign" : "native",
|
|
glx_display->glx_context);
|
|
|
|
glx_renderer->glXMakeContextCurrent (xlib_renderer->xdpy,
|
|
drawable,
|
|
drawable,
|
|
glx_display->glx_context);
|
|
|
|
/* In case we are using GLX_SGI_swap_control for vblank syncing
|
|
* we need call glXSwapIntervalSGI here to make sure that it
|
|
* affects the current drawable.
|
|
*
|
|
* Note: we explicitly set to 0 when we aren't using the swap
|
|
* interval to synchronize since some drivers have a default
|
|
* swap interval of 1. Sadly some drivers even ignore requests
|
|
* to disable the swap interval.
|
|
*
|
|
* NB: glXSwapIntervalSGI applies to the context not the
|
|
* drawable which is why we can't just do this once when the
|
|
* framebuffer is allocated.
|
|
*
|
|
* FIXME: We should check for GLX_EXT_swap_control which allows
|
|
* per framebuffer swap intervals. GLX_MESA_swap_control also
|
|
* allows per-framebuffer swap intervals but the semantics tend
|
|
* to be more muddled since Mesa drivers tend to expose both the
|
|
* MESA and SGI extensions which should technically be mutually
|
|
* exclusive.
|
|
*/
|
|
if (glx_renderer->pf_glXSwapInterval)
|
|
{
|
|
CoglFramebuffer *fb = COGL_FRAMEBUFFER (onscreen);
|
|
if (fb->config.swap_throttled)
|
|
glx_renderer->pf_glXSwapInterval (1);
|
|
else
|
|
glx_renderer->pf_glXSwapInterval (0);
|
|
}
|
|
|
|
XSync (xlib_renderer->xdpy, False);
|
|
|
|
/* FIXME: We should be reporting a GError here
|
|
*/
|
|
if (_cogl_xlib_renderer_untrap_errors (context->display->renderer,
|
|
&old_state))
|
|
{
|
|
g_warning ("X Error received while making drawable 0x%08lX current",
|
|
drawable);
|
|
return;
|
|
}
|
|
|
|
glx_context->current_drawable = drawable;
|
|
}
|
|
|
|
static void
|
|
_cogl_winsys_wait_for_vblank (void)
|
|
{
|
|
CoglGLXRenderer *glx_renderer;
|
|
|
|
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
|
|
|
glx_renderer = ctx->display->renderer->winsys;
|
|
|
|
if (glx_renderer->pf_glXGetVideoSync)
|
|
{
|
|
guint32 current_count;
|
|
|
|
glx_renderer->pf_glXGetVideoSync (¤t_count);
|
|
glx_renderer->pf_glXWaitVideoSync (2,
|
|
(current_count + 1) % 2,
|
|
¤t_count);
|
|
}
|
|
}
|
|
|
|
static guint32
|
|
_cogl_winsys_get_vsync_counter (void)
|
|
{
|
|
guint32 video_sync_count;
|
|
CoglGLXRenderer *glx_renderer;
|
|
|
|
_COGL_GET_CONTEXT (ctx, 0);
|
|
|
|
glx_renderer = ctx->display->renderer->winsys;
|
|
|
|
glx_renderer->pf_glXGetVideoSync (&video_sync_count);
|
|
|
|
return video_sync_count;
|
|
}
|
|
|
|
static void
|
|
_cogl_winsys_onscreen_swap_region (CoglOnscreen *onscreen,
|
|
const int *user_rectangles,
|
|
int n_rectangles)
|
|
{
|
|
CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
|
|
CoglContext *context = framebuffer->context;
|
|
CoglXlibRenderer *xlib_renderer =
|
|
_cogl_xlib_renderer_get_data (context->display->renderer);
|
|
CoglGLXRenderer *glx_renderer = context->display->renderer->winsys;
|
|
CoglOnscreenXlib *xlib_onscreen = onscreen->winsys;
|
|
CoglOnscreenGLX *glx_onscreen = onscreen->winsys;
|
|
GLXDrawable drawable =
|
|
glx_onscreen->glxwin ? glx_onscreen->glxwin : xlib_onscreen->xwin;
|
|
guint32 end_frame_vsync_counter = 0;
|
|
gboolean have_counter;
|
|
gboolean can_wait;
|
|
|
|
/*
|
|
* We assume that glXCopySubBuffer is synchronized which means it won't prevent multiple
|
|
* blits per retrace if they can all be performed in the blanking period. If that's the
|
|
* case then we still want to use the vblank sync menchanism but
|
|
* we only need it to throttle redraws.
|
|
*/
|
|
gboolean blit_sub_buffer_is_synchronized =
|
|
_cogl_winsys_has_feature (COGL_WINSYS_FEATURE_SWAP_REGION_SYNCHRONIZED);
|
|
|
|
int framebuffer_height = cogl_framebuffer_get_height (framebuffer);
|
|
int *rectangles = g_alloca (sizeof (int) * n_rectangles * 4);
|
|
int i;
|
|
|
|
/* glXCopySubBuffer expects rectangles relative to the bottom left corner but
|
|
* we are given rectangles relative to the top left so we need to flip
|
|
* them... */
|
|
memcpy (rectangles, user_rectangles, sizeof (int) * n_rectangles * 4);
|
|
for (i = 0; i < n_rectangles; i++)
|
|
{
|
|
int *rect = &rectangles[4 * i];
|
|
rect[1] = framebuffer_height - rect[1] - rect[3];
|
|
}
|
|
|
|
_cogl_framebuffer_flush_state (framebuffer,
|
|
framebuffer,
|
|
COGL_FRAMEBUFFER_STATE_BIND);
|
|
|
|
if (framebuffer->config.swap_throttled)
|
|
{
|
|
have_counter =
|
|
_cogl_winsys_has_feature (COGL_WINSYS_FEATURE_VBLANK_COUNTER);
|
|
can_wait = _cogl_winsys_has_feature (COGL_WINSYS_FEATURE_VBLANK_WAIT);
|
|
}
|
|
else
|
|
{
|
|
have_counter = FALSE;
|
|
can_wait = FALSE;
|
|
}
|
|
|
|
/* We need to ensure that all the rendering is done, otherwise
|
|
* redraw operations that are slower than the framerate can
|
|
* queue up in the pipeline during a heavy animation, causing a
|
|
* larger and larger backlog of rendering visible as lag to the
|
|
* user.
|
|
*
|
|
* For an exaggerated example consider rendering at 60fps (so 16ms
|
|
* per frame) and you have a really slow frame that takes 160ms to
|
|
* render, even though painting the scene and issuing the commands
|
|
* to the GPU takes no time at all. If all we did was use the
|
|
* video_sync extension to throttle the painting done by the CPU
|
|
* then every 16ms we would have another frame queued up even though
|
|
* the GPU has only rendered one tenth of the current frame. By the
|
|
* time the GPU would get to the 2nd frame there would be 9 frames
|
|
* waiting to be rendered.
|
|
*
|
|
* The problem is that we don't currently have a good way to throttle
|
|
* the GPU, only the CPU so we have to resort to synchronizing the
|
|
* GPU with the CPU to throttle it.
|
|
*
|
|
* Note: since calling glFinish() and synchronizing the CPU with
|
|
* the GPU is far from ideal, we hope that this is only a short
|
|
* term solution.
|
|
* - One idea is to using sync objects to track render
|
|
* completion so we can throttle the backlog (ideally with an
|
|
* additional extension that lets us get notifications in our
|
|
* mainloop instead of having to busy wait for the
|
|
* completion.)
|
|
* - Another option is to support clipped redraws by reusing the
|
|
* contents of old back buffers such that we can flip instead
|
|
* of using a blit and then we can use GLX_INTEL_swap_events
|
|
* to throttle. For this though we would still probably want an
|
|
* additional extension so we can report the limited region of
|
|
* the window damage to X/compositors.
|
|
*/
|
|
context->glFinish ();
|
|
|
|
if (blit_sub_buffer_is_synchronized && have_counter && can_wait)
|
|
{
|
|
end_frame_vsync_counter = _cogl_winsys_get_vsync_counter ();
|
|
|
|
/* If we have the GLX_SGI_video_sync extension then we can
|
|
* be a bit smarter about how we throttle blits by avoiding
|
|
* any waits if we can see that the video sync count has
|
|
* already progressed. */
|
|
if (glx_onscreen->last_swap_vsync_counter == end_frame_vsync_counter)
|
|
_cogl_winsys_wait_for_vblank ();
|
|
}
|
|
else if (can_wait)
|
|
_cogl_winsys_wait_for_vblank ();
|
|
|
|
if (glx_renderer->pf_glXCopySubBuffer)
|
|
{
|
|
Display *xdpy = xlib_renderer->xdpy;
|
|
int i;
|
|
for (i = 0; i < n_rectangles; i++)
|
|
{
|
|
int *rect = &rectangles[4 * i];
|
|
glx_renderer->pf_glXCopySubBuffer (xdpy, drawable,
|
|
rect[0], rect[1], rect[2], rect[3]);
|
|
}
|
|
}
|
|
else if (context->glBlitFramebuffer)
|
|
{
|
|
int i;
|
|
/* XXX: checkout how this state interacts with the code to use
|
|
* glBlitFramebuffer in Neil's texture atlasing branch */
|
|
context->glDrawBuffer (GL_FRONT);
|
|
for (i = 0; i < n_rectangles; i++)
|
|
{
|
|
int *rect = &rectangles[4 * i];
|
|
int x2 = rect[0] + rect[2];
|
|
int y2 = rect[1] + rect[3];
|
|
context->glBlitFramebuffer (rect[0], rect[1], x2, y2,
|
|
rect[0], rect[1], x2, y2,
|
|
GL_COLOR_BUFFER_BIT, GL_NEAREST);
|
|
}
|
|
context->glDrawBuffer (GL_BACK);
|
|
}
|
|
|
|
/* NB: unlike glXSwapBuffers, glXCopySubBuffer and
|
|
* glBlitFramebuffer don't issue an implicit glFlush() so we
|
|
* have to flush ourselves if we want the request to complete in
|
|
* a finite amount of time since otherwise the driver can batch
|
|
* the command indefinitely. */
|
|
context->glFlush ();
|
|
|
|
/* NB: It's important we save the counter we read before acting on
|
|
* the swap request since if we are mixing and matching different
|
|
* swap methods between frames we don't want to read the timer e.g.
|
|
* after calling glFinish() some times and not for others.
|
|
*
|
|
* In other words; this way we consistently save the time at the end
|
|
* of the applications frame such that the counter isn't muddled by
|
|
* the varying costs of different swap methods.
|
|
*/
|
|
if (have_counter)
|
|
glx_onscreen->last_swap_vsync_counter = end_frame_vsync_counter;
|
|
}
|
|
|
|
static void
|
|
_cogl_winsys_onscreen_swap_buffers (CoglOnscreen *onscreen)
|
|
{
|
|
CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
|
|
CoglContext *context = framebuffer->context;
|
|
CoglXlibRenderer *xlib_renderer =
|
|
_cogl_xlib_renderer_get_data (context->display->renderer);
|
|
CoglGLXRenderer *glx_renderer = context->display->renderer->winsys;
|
|
CoglOnscreenXlib *xlib_onscreen = onscreen->winsys;
|
|
CoglOnscreenGLX *glx_onscreen = onscreen->winsys;
|
|
gboolean have_counter;
|
|
GLXDrawable drawable;
|
|
|
|
/* XXX: theoretically this shouldn't be necessary but at least with
|
|
* the Intel drivers we have see that if we don't call
|
|
* glXMakeContextCurrent for the drawable we are swapping then
|
|
* we get a BadDrawable error from the X server. */
|
|
_cogl_framebuffer_flush_state (framebuffer,
|
|
framebuffer,
|
|
COGL_FRAMEBUFFER_STATE_BIND);
|
|
|
|
drawable = glx_onscreen->glxwin ? glx_onscreen->glxwin : xlib_onscreen->xwin;
|
|
|
|
if (framebuffer->config.swap_throttled)
|
|
{
|
|
guint32 end_frame_vsync_counter = 0;
|
|
|
|
have_counter =
|
|
_cogl_winsys_has_feature (COGL_WINSYS_FEATURE_VBLANK_COUNTER);
|
|
|
|
/* If the swap_region API is also being used then we need to track
|
|
* the vsync counter for each swap request so we can manually
|
|
* throttle swap_region requests. */
|
|
if (have_counter)
|
|
end_frame_vsync_counter = _cogl_winsys_get_vsync_counter ();
|
|
|
|
if (!glx_renderer->pf_glXSwapInterval)
|
|
{
|
|
gboolean can_wait =
|
|
_cogl_winsys_has_feature (COGL_WINSYS_FEATURE_VBLANK_WAIT);
|
|
|
|
/* If we are going to wait for VBLANK manually, we not only
|
|
* need to flush out pending drawing to the GPU before we
|
|
* sleep, we need to wait for it to finish. Otherwise, we
|
|
* may end up with the situation:
|
|
*
|
|
* - We finish drawing - GPU drawing continues
|
|
* - We go to sleep - GPU drawing continues
|
|
* VBLANK - We call glXSwapBuffers - GPU drawing continues
|
|
* - GPU drawing continues
|
|
* - Swap buffers happens
|
|
*
|
|
* Producing a tear. Calling glFinish() first will cause us
|
|
* to properly wait for the next VBLANK before we swap. This
|
|
* obviously does not happen when we use _GLX_SWAP and let
|
|
* the driver do the right thing
|
|
*/
|
|
context->glFinish ();
|
|
|
|
if (have_counter && can_wait)
|
|
{
|
|
if (glx_onscreen->last_swap_vsync_counter ==
|
|
end_frame_vsync_counter)
|
|
_cogl_winsys_wait_for_vblank ();
|
|
}
|
|
else if (can_wait)
|
|
_cogl_winsys_wait_for_vblank ();
|
|
}
|
|
}
|
|
else
|
|
have_counter = FALSE;
|
|
|
|
glx_renderer->glXSwapBuffers (xlib_renderer->xdpy, drawable);
|
|
|
|
if (have_counter)
|
|
glx_onscreen->last_swap_vsync_counter = _cogl_winsys_get_vsync_counter ();
|
|
}
|
|
|
|
static guint32
|
|
_cogl_winsys_onscreen_x11_get_window_xid (CoglOnscreen *onscreen)
|
|
{
|
|
CoglOnscreenXlib *xlib_onscreen = onscreen->winsys;
|
|
return xlib_onscreen->xwin;
|
|
}
|
|
|
|
static void
|
|
_cogl_winsys_onscreen_update_swap_throttled (CoglOnscreen *onscreen)
|
|
{
|
|
CoglContext *context = COGL_FRAMEBUFFER (onscreen)->context;
|
|
CoglContextGLX *glx_context = context->winsys;
|
|
CoglOnscreenGLX *glx_onscreen = onscreen->winsys;
|
|
CoglOnscreenXlib *xlib_onscreen = onscreen->winsys;
|
|
GLXDrawable drawable =
|
|
glx_onscreen->glxwin ? glx_onscreen->glxwin : xlib_onscreen->xwin;
|
|
|
|
if (glx_context->current_drawable != drawable)
|
|
return;
|
|
|
|
glx_context->current_drawable = 0;
|
|
_cogl_winsys_onscreen_bind (onscreen);
|
|
}
|
|
|
|
static void
|
|
_cogl_winsys_onscreen_set_visibility (CoglOnscreen *onscreen,
|
|
gboolean visibility)
|
|
{
|
|
CoglContext *context = COGL_FRAMEBUFFER (onscreen)->context;
|
|
CoglXlibRenderer *xlib_renderer =
|
|
_cogl_xlib_renderer_get_data (context->display->renderer);
|
|
CoglOnscreenXlib *xlib_onscreen = onscreen->winsys;
|
|
|
|
if (visibility)
|
|
XMapWindow (xlib_renderer->xdpy, xlib_onscreen->xwin);
|
|
else
|
|
XUnmapWindow (xlib_renderer->xdpy, xlib_onscreen->xwin);
|
|
}
|
|
|
|
/* XXX: This is a particularly hacky _cogl_winsys interface... */
|
|
static XVisualInfo *
|
|
_cogl_winsys_xlib_get_visual_info (void)
|
|
{
|
|
CoglGLXDisplay *glx_display;
|
|
CoglXlibRenderer *xlib_renderer;
|
|
CoglGLXRenderer *glx_renderer;
|
|
|
|
_COGL_GET_CONTEXT (ctx, NULL);
|
|
|
|
_COGL_RETURN_VAL_IF_FAIL (ctx->display->winsys, FALSE);
|
|
|
|
glx_display = ctx->display->winsys;
|
|
xlib_renderer = _cogl_xlib_renderer_get_data (ctx->display->renderer);
|
|
glx_renderer = ctx->display->renderer->winsys;
|
|
|
|
if (!glx_display->found_fbconfig)
|
|
return NULL;
|
|
|
|
return glx_renderer->glXGetVisualFromFBConfig (xlib_renderer->xdpy,
|
|
glx_display->fbconfig);
|
|
}
|
|
|
|
static gboolean
|
|
get_fbconfig_for_depth (CoglContext *context,
|
|
unsigned int depth,
|
|
GLXFBConfig *fbconfig_ret,
|
|
gboolean *can_mipmap_ret)
|
|
{
|
|
CoglXlibRenderer *xlib_renderer;
|
|
CoglGLXRenderer *glx_renderer;
|
|
CoglGLXDisplay *glx_display;
|
|
Display *dpy;
|
|
GLXFBConfig *fbconfigs;
|
|
int n_elements, i;
|
|
int db, stencil, alpha, mipmap, rgba, value;
|
|
int spare_cache_slot = 0;
|
|
gboolean found = FALSE;
|
|
|
|
xlib_renderer = _cogl_xlib_renderer_get_data (context->display->renderer);
|
|
glx_renderer = context->display->renderer->winsys;
|
|
glx_display = context->display->winsys;
|
|
|
|
/* Check if we've already got a cached config for this depth */
|
|
for (i = 0; i < COGL_GLX_N_CACHED_CONFIGS; i++)
|
|
if (glx_display->glx_cached_configs[i].depth == -1)
|
|
spare_cache_slot = i;
|
|
else if (glx_display->glx_cached_configs[i].depth == depth)
|
|
{
|
|
*fbconfig_ret = glx_display->glx_cached_configs[i].fb_config;
|
|
*can_mipmap_ret = glx_display->glx_cached_configs[i].can_mipmap;
|
|
return glx_display->glx_cached_configs[i].found;
|
|
}
|
|
|
|
dpy = xlib_renderer->xdpy;
|
|
|
|
fbconfigs = glx_renderer->glXGetFBConfigs (dpy, DefaultScreen (dpy),
|
|
&n_elements);
|
|
|
|
db = G_MAXSHORT;
|
|
stencil = G_MAXSHORT;
|
|
mipmap = 0;
|
|
rgba = 0;
|
|
|
|
for (i = 0; i < n_elements; i++)
|
|
{
|
|
XVisualInfo *vi;
|
|
int visual_depth;
|
|
|
|
vi = glx_renderer->glXGetVisualFromFBConfig (dpy, fbconfigs[i]);
|
|
if (vi == NULL)
|
|
continue;
|
|
|
|
visual_depth = vi->depth;
|
|
|
|
XFree (vi);
|
|
|
|
if (visual_depth != depth)
|
|
continue;
|
|
|
|
glx_renderer->glXGetFBConfigAttrib (dpy,
|
|
fbconfigs[i],
|
|
GLX_ALPHA_SIZE,
|
|
&alpha);
|
|
glx_renderer->glXGetFBConfigAttrib (dpy,
|
|
fbconfigs[i],
|
|
GLX_BUFFER_SIZE,
|
|
&value);
|
|
if (value != depth && (value - alpha) != depth)
|
|
continue;
|
|
|
|
value = 0;
|
|
if (depth == 32)
|
|
{
|
|
glx_renderer->glXGetFBConfigAttrib (dpy,
|
|
fbconfigs[i],
|
|
GLX_BIND_TO_TEXTURE_RGBA_EXT,
|
|
&value);
|
|
if (value)
|
|
rgba = 1;
|
|
}
|
|
|
|
if (!value)
|
|
{
|
|
if (rgba)
|
|
continue;
|
|
|
|
glx_renderer->glXGetFBConfigAttrib (dpy,
|
|
fbconfigs[i],
|
|
GLX_BIND_TO_TEXTURE_RGB_EXT,
|
|
&value);
|
|
if (!value)
|
|
continue;
|
|
}
|
|
|
|
glx_renderer->glXGetFBConfigAttrib (dpy,
|
|
fbconfigs[i],
|
|
GLX_DOUBLEBUFFER,
|
|
&value);
|
|
if (value > db)
|
|
continue;
|
|
|
|
db = value;
|
|
|
|
glx_renderer->glXGetFBConfigAttrib (dpy,
|
|
fbconfigs[i],
|
|
GLX_STENCIL_SIZE,
|
|
&value);
|
|
if (value > stencil)
|
|
continue;
|
|
|
|
stencil = value;
|
|
|
|
/* glGenerateMipmap is defined in the offscreen extension */
|
|
if (cogl_has_feature (context, COGL_FEATURE_ID_OFFSCREEN))
|
|
{
|
|
glx_renderer->glXGetFBConfigAttrib (dpy,
|
|
fbconfigs[i],
|
|
GLX_BIND_TO_MIPMAP_TEXTURE_EXT,
|
|
&value);
|
|
|
|
if (value < mipmap)
|
|
continue;
|
|
|
|
mipmap = value;
|
|
}
|
|
|
|
*fbconfig_ret = fbconfigs[i];
|
|
*can_mipmap_ret = mipmap;
|
|
found = TRUE;
|
|
}
|
|
|
|
if (n_elements)
|
|
XFree (fbconfigs);
|
|
|
|
glx_display->glx_cached_configs[spare_cache_slot].depth = depth;
|
|
glx_display->glx_cached_configs[spare_cache_slot].found = found;
|
|
glx_display->glx_cached_configs[spare_cache_slot].fb_config = *fbconfig_ret;
|
|
glx_display->glx_cached_configs[spare_cache_slot].can_mipmap = mipmap;
|
|
|
|
return found;
|
|
}
|
|
|
|
static gboolean
|
|
should_use_rectangle (CoglContext *context)
|
|
{
|
|
|
|
if (context->rectangle_state == COGL_WINSYS_RECTANGLE_STATE_UNKNOWN)
|
|
{
|
|
if (cogl_has_feature (context, COGL_FEATURE_ID_TEXTURE_RECTANGLE))
|
|
{
|
|
const char *rect_env;
|
|
|
|
/* Use the rectangle only if it is available and either:
|
|
|
|
the COGL_PIXMAP_TEXTURE_RECTANGLE environment variable is
|
|
set to 'force'
|
|
|
|
*or*
|
|
|
|
the env var is set to 'allow' or not set and NPOTs textures
|
|
are not available */
|
|
|
|
context->rectangle_state =
|
|
cogl_has_feature (context, COGL_FEATURE_ID_TEXTURE_NPOT) ?
|
|
COGL_WINSYS_RECTANGLE_STATE_DISABLE :
|
|
COGL_WINSYS_RECTANGLE_STATE_ENABLE;
|
|
|
|
if ((rect_env = g_getenv ("COGL_PIXMAP_TEXTURE_RECTANGLE")) ||
|
|
/* For compatibility, we'll also look at the old Clutter
|
|
environment variable */
|
|
(rect_env = g_getenv ("CLUTTER_PIXMAP_TEXTURE_RECTANGLE")))
|
|
{
|
|
if (g_ascii_strcasecmp (rect_env, "force") == 0)
|
|
context->rectangle_state =
|
|
COGL_WINSYS_RECTANGLE_STATE_ENABLE;
|
|
else if (g_ascii_strcasecmp (rect_env, "disable") == 0)
|
|
context->rectangle_state =
|
|
COGL_WINSYS_RECTANGLE_STATE_DISABLE;
|
|
else if (g_ascii_strcasecmp (rect_env, "allow"))
|
|
g_warning ("Unknown value for COGL_PIXMAP_TEXTURE_RECTANGLE, "
|
|
"should be 'force' or 'disable'");
|
|
}
|
|
}
|
|
else
|
|
context->rectangle_state = COGL_WINSYS_RECTANGLE_STATE_DISABLE;
|
|
}
|
|
|
|
return context->rectangle_state == COGL_WINSYS_RECTANGLE_STATE_ENABLE;
|
|
}
|
|
|
|
static gboolean
|
|
try_create_glx_pixmap (CoglContext *context,
|
|
CoglTexturePixmapX11 *tex_pixmap,
|
|
gboolean mipmap)
|
|
{
|
|
CoglTexturePixmapGLX *glx_tex_pixmap = tex_pixmap->winsys;
|
|
CoglRenderer *renderer;
|
|
CoglXlibRenderer *xlib_renderer;
|
|
CoglGLXRenderer *glx_renderer;
|
|
Display *dpy;
|
|
/* We have to initialize this *opaque* variable because gcc tries to
|
|
* be too smart for its own good and warns that the variable may be
|
|
* used uninitialized otherwise. */
|
|
GLXFBConfig fb_config = (GLXFBConfig)0;
|
|
int attribs[7];
|
|
int i = 0;
|
|
GLenum target;
|
|
CoglXlibTrapState trap_state;
|
|
|
|
unsigned int depth = tex_pixmap->depth;
|
|
Visual* visual = tex_pixmap->visual;
|
|
|
|
renderer = context->display->renderer;
|
|
xlib_renderer = _cogl_xlib_renderer_get_data (renderer);
|
|
glx_renderer = renderer->winsys;
|
|
dpy = xlib_renderer->xdpy;
|
|
|
|
if (!get_fbconfig_for_depth (context, depth, &fb_config,
|
|
&glx_tex_pixmap->can_mipmap))
|
|
{
|
|
COGL_NOTE (TEXTURE_PIXMAP, "No suitable FBConfig found for depth %i",
|
|
depth);
|
|
return FALSE;
|
|
}
|
|
|
|
if (should_use_rectangle (context))
|
|
{
|
|
target = GLX_TEXTURE_RECTANGLE_EXT;
|
|
glx_tex_pixmap->can_mipmap = FALSE;
|
|
}
|
|
else
|
|
target = GLX_TEXTURE_2D_EXT;
|
|
|
|
if (!glx_tex_pixmap->can_mipmap)
|
|
mipmap = FALSE;
|
|
|
|
attribs[i++] = GLX_TEXTURE_FORMAT_EXT;
|
|
|
|
/* Check whether an alpha channel is used by comparing the total
|
|
* number of 1-bits in color masks against the color depth requested
|
|
* by the client.
|
|
*/
|
|
if (_cogl_util_popcountl (visual->red_mask |
|
|
visual->green_mask |
|
|
visual->blue_mask) == depth)
|
|
attribs[i++] = GLX_TEXTURE_FORMAT_RGB_EXT;
|
|
else
|
|
attribs[i++] = GLX_TEXTURE_FORMAT_RGBA_EXT;
|
|
|
|
attribs[i++] = GLX_MIPMAP_TEXTURE_EXT;
|
|
attribs[i++] = mipmap;
|
|
|
|
attribs[i++] = GLX_TEXTURE_TARGET_EXT;
|
|
attribs[i++] = target;
|
|
|
|
attribs[i++] = None;
|
|
|
|
/* We need to trap errors from glXCreatePixmap because it can
|
|
* sometimes fail during normal usage. For example on NVidia it gets
|
|
* upset if you try to create two GLXPixmaps for the same drawable.
|
|
*/
|
|
|
|
_cogl_xlib_renderer_trap_errors (renderer, &trap_state);
|
|
|
|
glx_tex_pixmap->glx_pixmap =
|
|
glx_renderer->glXCreatePixmap (dpy,
|
|
fb_config,
|
|
tex_pixmap->pixmap,
|
|
attribs);
|
|
glx_tex_pixmap->has_mipmap_space = mipmap;
|
|
|
|
XSync (dpy, False);
|
|
|
|
if (_cogl_xlib_renderer_untrap_errors (renderer, &trap_state))
|
|
{
|
|
COGL_NOTE (TEXTURE_PIXMAP, "Failed to create pixmap for %p", tex_pixmap);
|
|
_cogl_xlib_renderer_trap_errors (renderer, &trap_state);
|
|
glx_renderer->glXDestroyPixmap (dpy, glx_tex_pixmap->glx_pixmap);
|
|
XSync (dpy, False);
|
|
_cogl_xlib_renderer_untrap_errors (renderer, &trap_state);
|
|
|
|
glx_tex_pixmap->glx_pixmap = None;
|
|
return FALSE;
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static gboolean
|
|
_cogl_winsys_texture_pixmap_x11_create (CoglTexturePixmapX11 *tex_pixmap)
|
|
{
|
|
CoglTexturePixmapGLX *glx_tex_pixmap;
|
|
|
|
/* FIXME: It should be possible to get to a CoglContext from any
|
|
* CoglTexture pointer. */
|
|
_COGL_GET_CONTEXT (ctx, FALSE);
|
|
|
|
if (!_cogl_winsys_has_feature (COGL_WINSYS_FEATURE_TEXTURE_FROM_PIXMAP))
|
|
{
|
|
tex_pixmap->winsys = NULL;
|
|
return FALSE;
|
|
}
|
|
|
|
glx_tex_pixmap = g_new0 (CoglTexturePixmapGLX, 1);
|
|
|
|
glx_tex_pixmap->glx_pixmap = None;
|
|
glx_tex_pixmap->can_mipmap = FALSE;
|
|
glx_tex_pixmap->has_mipmap_space = FALSE;
|
|
|
|
glx_tex_pixmap->glx_tex = COGL_INVALID_HANDLE;
|
|
|
|
glx_tex_pixmap->bind_tex_image_queued = TRUE;
|
|
glx_tex_pixmap->pixmap_bound = FALSE;
|
|
|
|
tex_pixmap->winsys = glx_tex_pixmap;
|
|
|
|
if (!try_create_glx_pixmap (ctx, tex_pixmap, FALSE))
|
|
{
|
|
tex_pixmap->winsys = NULL;
|
|
g_free (glx_tex_pixmap);
|
|
return FALSE;
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static void
|
|
free_glx_pixmap (CoglContext *context,
|
|
CoglTexturePixmapGLX *glx_tex_pixmap)
|
|
{
|
|
CoglXlibTrapState trap_state;
|
|
CoglRenderer *renderer;
|
|
CoglXlibRenderer *xlib_renderer;
|
|
CoglGLXRenderer *glx_renderer;
|
|
|
|
renderer = context->display->renderer;
|
|
xlib_renderer = _cogl_xlib_renderer_get_data (renderer);
|
|
glx_renderer = renderer->winsys;
|
|
|
|
if (glx_tex_pixmap->pixmap_bound)
|
|
glx_renderer->pf_glXReleaseTexImage (xlib_renderer->xdpy,
|
|
glx_tex_pixmap->glx_pixmap,
|
|
GLX_FRONT_LEFT_EXT);
|
|
|
|
/* FIXME - we need to trap errors and synchronize here because
|
|
* of ordering issues between the XPixmap destruction and the
|
|
* GLXPixmap destruction.
|
|
*
|
|
* If the X pixmap is destroyed, the GLX pixmap is destroyed as
|
|
* well immediately, and thus, when Cogl calls glXDestroyPixmap()
|
|
* it'll cause a BadDrawable error.
|
|
*
|
|
* this is technically a bug in the X server, which should not
|
|
* destroy either pixmaps until the call to glXDestroyPixmap(); so
|
|
* at some point we should revisit this code and remove the
|
|
* trap+sync after verifying that the destruction is indeed safe.
|
|
*
|
|
* for reference, see:
|
|
* http://bugzilla.clutter-project.org/show_bug.cgi?id=2324
|
|
*/
|
|
_cogl_xlib_renderer_trap_errors (renderer, &trap_state);
|
|
glx_renderer->glXDestroyPixmap (xlib_renderer->xdpy,
|
|
glx_tex_pixmap->glx_pixmap);
|
|
XSync (xlib_renderer->xdpy, False);
|
|
_cogl_xlib_renderer_untrap_errors (renderer, &trap_state);
|
|
|
|
glx_tex_pixmap->glx_pixmap = None;
|
|
glx_tex_pixmap->pixmap_bound = FALSE;
|
|
}
|
|
|
|
static void
|
|
_cogl_winsys_texture_pixmap_x11_free (CoglTexturePixmapX11 *tex_pixmap)
|
|
{
|
|
CoglTexturePixmapGLX *glx_tex_pixmap;
|
|
|
|
/* FIXME: It should be possible to get to a CoglContext from any
|
|
* CoglTexture pointer. */
|
|
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
|
|
|
if (!tex_pixmap->winsys)
|
|
return;
|
|
|
|
glx_tex_pixmap = tex_pixmap->winsys;
|
|
|
|
free_glx_pixmap (ctx, glx_tex_pixmap);
|
|
|
|
if (glx_tex_pixmap->glx_tex)
|
|
cogl_handle_unref (glx_tex_pixmap->glx_tex);
|
|
|
|
tex_pixmap->winsys = NULL;
|
|
g_free (glx_tex_pixmap);
|
|
}
|
|
|
|
static gboolean
|
|
_cogl_winsys_texture_pixmap_x11_update (CoglTexturePixmapX11 *tex_pixmap,
|
|
gboolean needs_mipmap)
|
|
{
|
|
CoglTexturePixmapGLX *glx_tex_pixmap = tex_pixmap->winsys;
|
|
CoglGLXRenderer *glx_renderer;
|
|
|
|
/* FIXME: It should be possible to get to a CoglContext from any CoglTexture
|
|
* pointer. */
|
|
_COGL_GET_CONTEXT (ctx, FALSE);
|
|
|
|
/* If we don't have a GLX pixmap then fallback */
|
|
if (glx_tex_pixmap->glx_pixmap == None)
|
|
return FALSE;
|
|
|
|
glx_renderer = ctx->display->renderer->winsys;
|
|
|
|
/* Lazily create a texture to hold the pixmap */
|
|
if (glx_tex_pixmap->glx_tex == COGL_INVALID_HANDLE)
|
|
{
|
|
CoglPixelFormat texture_format;
|
|
GError *error = NULL;
|
|
|
|
texture_format = (tex_pixmap->depth >= 32 ?
|
|
COGL_PIXEL_FORMAT_RGBA_8888_PRE :
|
|
COGL_PIXEL_FORMAT_RGB_888);
|
|
|
|
if (should_use_rectangle (ctx))
|
|
{
|
|
glx_tex_pixmap->glx_tex =
|
|
cogl_texture_rectangle_new_with_size (ctx,
|
|
tex_pixmap->width,
|
|
tex_pixmap->height,
|
|
texture_format,
|
|
&error);
|
|
|
|
if (glx_tex_pixmap->glx_tex)
|
|
COGL_NOTE (TEXTURE_PIXMAP, "Created a texture rectangle for %p",
|
|
tex_pixmap);
|
|
else
|
|
{
|
|
COGL_NOTE (TEXTURE_PIXMAP, "Falling back for %p because a "
|
|
"texture rectangle could not be created: %s",
|
|
tex_pixmap, error->message);
|
|
g_error_free (error);
|
|
free_glx_pixmap (ctx, glx_tex_pixmap);
|
|
return FALSE;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
glx_tex_pixmap->glx_tex =
|
|
cogl_texture_2d_new_with_size (ctx,
|
|
tex_pixmap->width,
|
|
tex_pixmap->height,
|
|
texture_format,
|
|
NULL);
|
|
|
|
if (glx_tex_pixmap->glx_tex)
|
|
COGL_NOTE (TEXTURE_PIXMAP, "Created a texture 2d for %p",
|
|
tex_pixmap);
|
|
else
|
|
{
|
|
COGL_NOTE (TEXTURE_PIXMAP, "Falling back for %p because a "
|
|
"texture 2d could not be created",
|
|
tex_pixmap);
|
|
free_glx_pixmap (ctx, glx_tex_pixmap);
|
|
return FALSE;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (needs_mipmap)
|
|
{
|
|
/* If we can't support mipmapping then temporarily fallback */
|
|
if (!glx_tex_pixmap->can_mipmap)
|
|
return FALSE;
|
|
|
|
/* Recreate the GLXPixmap if it wasn't previously created with a
|
|
* mipmap tree */
|
|
if (!glx_tex_pixmap->has_mipmap_space)
|
|
{
|
|
free_glx_pixmap (ctx, glx_tex_pixmap);
|
|
|
|
COGL_NOTE (TEXTURE_PIXMAP, "Recreating GLXPixmap with mipmap "
|
|
"support for %p", tex_pixmap);
|
|
if (!try_create_glx_pixmap (ctx, tex_pixmap, TRUE))
|
|
|
|
{
|
|
/* If the pixmap failed then we'll permanently fallback
|
|
* to using XImage. This shouldn't happen. */
|
|
COGL_NOTE (TEXTURE_PIXMAP, "Falling back to XGetImage "
|
|
"updates for %p because creating the GLXPixmap "
|
|
"with mipmap support failed", tex_pixmap);
|
|
|
|
if (glx_tex_pixmap->glx_tex)
|
|
cogl_handle_unref (glx_tex_pixmap->glx_tex);
|
|
return FALSE;
|
|
}
|
|
|
|
glx_tex_pixmap->bind_tex_image_queued = TRUE;
|
|
}
|
|
}
|
|
|
|
if (glx_tex_pixmap->bind_tex_image_queued)
|
|
{
|
|
GLuint gl_handle, gl_target;
|
|
CoglXlibRenderer *xlib_renderer =
|
|
_cogl_xlib_renderer_get_data (ctx->display->renderer);
|
|
|
|
cogl_texture_get_gl_texture (glx_tex_pixmap->glx_tex,
|
|
&gl_handle, &gl_target);
|
|
|
|
COGL_NOTE (TEXTURE_PIXMAP, "Rebinding GLXPixmap for %p", tex_pixmap);
|
|
|
|
_cogl_bind_gl_texture_transient (gl_target, gl_handle, FALSE);
|
|
|
|
if (glx_tex_pixmap->pixmap_bound)
|
|
glx_renderer->pf_glXReleaseTexImage (xlib_renderer->xdpy,
|
|
glx_tex_pixmap->glx_pixmap,
|
|
GLX_FRONT_LEFT_EXT);
|
|
|
|
glx_renderer->pf_glXBindTexImage (xlib_renderer->xdpy,
|
|
glx_tex_pixmap->glx_pixmap,
|
|
GLX_FRONT_LEFT_EXT,
|
|
NULL);
|
|
|
|
/* According to the recommended usage in the spec for
|
|
* GLX_EXT_texture_pixmap we should release the texture after
|
|
* we've finished drawing with it and it is undefined what
|
|
* happens if you render to a pixmap that is bound to a texture.
|
|
* However that would require the texture backend to know when
|
|
* Cogl has finished painting and it may be more expensive to
|
|
* keep unbinding the texture. Leaving it bound appears to work
|
|
* on Mesa and NVidia drivers and it is also what Compiz does so
|
|
* it is probably ok */
|
|
|
|
glx_tex_pixmap->bind_tex_image_queued = FALSE;
|
|
glx_tex_pixmap->pixmap_bound = TRUE;
|
|
|
|
_cogl_texture_2d_externally_modified (glx_tex_pixmap->glx_tex);
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static void
|
|
_cogl_winsys_texture_pixmap_x11_damage_notify (CoglTexturePixmapX11 *tex_pixmap)
|
|
{
|
|
CoglTexturePixmapGLX *glx_tex_pixmap = tex_pixmap->winsys;
|
|
|
|
glx_tex_pixmap->bind_tex_image_queued = TRUE;
|
|
}
|
|
|
|
static CoglHandle
|
|
_cogl_winsys_texture_pixmap_x11_get_texture (CoglTexturePixmapX11 *tex_pixmap)
|
|
{
|
|
CoglTexturePixmapGLX *glx_tex_pixmap = tex_pixmap->winsys;
|
|
|
|
return glx_tex_pixmap->glx_tex;
|
|
}
|
|
|
|
static void
|
|
_cogl_winsys_poll_get_info (CoglContext *context,
|
|
CoglPollFD **poll_fds,
|
|
int *n_poll_fds,
|
|
gint64 *timeout)
|
|
{
|
|
CoglDisplay *display = context->display;
|
|
CoglGLXDisplay *glx_display = display->winsys;
|
|
|
|
_cogl_xlib_renderer_poll_get_info (context->display->renderer,
|
|
poll_fds,
|
|
n_poll_fds,
|
|
timeout);
|
|
|
|
/* If we've already got a pending swap notify then we'll dispatch
|
|
immediately */
|
|
if (glx_display->pending_swap_notify)
|
|
*timeout = 0;
|
|
}
|
|
|
|
static void
|
|
flush_pending_swap_notify_cb (void *data,
|
|
void *user_data)
|
|
{
|
|
CoglFramebuffer *framebuffer = data;
|
|
|
|
if (framebuffer->type == COGL_FRAMEBUFFER_TYPE_ONSCREEN)
|
|
{
|
|
CoglOnscreen *onscreen = COGL_ONSCREEN (framebuffer);
|
|
CoglOnscreenGLX *glx_onscreen = onscreen->winsys;
|
|
|
|
if (glx_onscreen->pending_swap_notify)
|
|
{
|
|
_cogl_onscreen_notify_swap_buffers (onscreen);
|
|
glx_onscreen->pending_swap_notify = FALSE;
|
|
}
|
|
}
|
|
}
|
|
|
|
static void
|
|
_cogl_winsys_poll_dispatch (CoglContext *context,
|
|
const CoglPollFD *poll_fds,
|
|
int n_poll_fds)
|
|
{
|
|
CoglDisplay *display = context->display;
|
|
CoglGLXDisplay *glx_display = display->winsys;
|
|
|
|
_cogl_xlib_renderer_poll_dispatch (context->display->renderer,
|
|
poll_fds,
|
|
n_poll_fds);
|
|
|
|
if (glx_display->pending_swap_notify)
|
|
{
|
|
g_list_foreach (context->framebuffers,
|
|
flush_pending_swap_notify_cb,
|
|
NULL);
|
|
glx_display->pending_swap_notify = FALSE;
|
|
}
|
|
}
|
|
|
|
static CoglWinsysVtable _cogl_winsys_vtable =
|
|
{
|
|
.id = COGL_WINSYS_ID_GLX,
|
|
.name = "GLX",
|
|
.constraints = (COGL_RENDERER_CONSTRAINT_USES_X11 |
|
|
COGL_RENDERER_CONSTRAINT_USES_XLIB),
|
|
|
|
.renderer_get_proc_address = _cogl_winsys_renderer_get_proc_address,
|
|
.renderer_connect = _cogl_winsys_renderer_connect,
|
|
.renderer_disconnect = _cogl_winsys_renderer_disconnect,
|
|
.display_setup = _cogl_winsys_display_setup,
|
|
.display_destroy = _cogl_winsys_display_destroy,
|
|
.context_init = _cogl_winsys_context_init,
|
|
.context_deinit = _cogl_winsys_context_deinit,
|
|
.xlib_get_visual_info = _cogl_winsys_xlib_get_visual_info,
|
|
.onscreen_init = _cogl_winsys_onscreen_init,
|
|
.onscreen_deinit = _cogl_winsys_onscreen_deinit,
|
|
.onscreen_bind = _cogl_winsys_onscreen_bind,
|
|
.onscreen_swap_buffers = _cogl_winsys_onscreen_swap_buffers,
|
|
.onscreen_swap_region = _cogl_winsys_onscreen_swap_region,
|
|
.onscreen_update_swap_throttled =
|
|
_cogl_winsys_onscreen_update_swap_throttled,
|
|
.onscreen_x11_get_window_xid =
|
|
_cogl_winsys_onscreen_x11_get_window_xid,
|
|
.onscreen_set_visibility = _cogl_winsys_onscreen_set_visibility,
|
|
|
|
.poll_get_info = _cogl_winsys_poll_get_info,
|
|
.poll_dispatch = _cogl_winsys_poll_dispatch,
|
|
|
|
/* X11 tfp support... */
|
|
/* XXX: instead of having a rather monolithic winsys vtable we could
|
|
* perhaps look for a way to separate these... */
|
|
.texture_pixmap_x11_create =
|
|
_cogl_winsys_texture_pixmap_x11_create,
|
|
.texture_pixmap_x11_free =
|
|
_cogl_winsys_texture_pixmap_x11_free,
|
|
.texture_pixmap_x11_update =
|
|
_cogl_winsys_texture_pixmap_x11_update,
|
|
.texture_pixmap_x11_damage_notify =
|
|
_cogl_winsys_texture_pixmap_x11_damage_notify,
|
|
.texture_pixmap_x11_get_texture =
|
|
_cogl_winsys_texture_pixmap_x11_get_texture,
|
|
};
|
|
|
|
/* XXX: we use a function because no doubt someone will complain
|
|
* about using c99 member initializers because they aren't portable
|
|
* to windows. We want to avoid having to rigidly follow the real
|
|
* order of members since some members are #ifdefd and we'd have
|
|
* to mirror the #ifdefing to add padding etc. For any winsys that
|
|
* can assume the platform has a sane compiler then we can just use
|
|
* c99 initializers for insane platforms they can initialize
|
|
* the members by name in a function.
|
|
*/
|
|
const CoglWinsysVtable *
|
|
_cogl_winsys_glx_get_vtable (void)
|
|
{
|
|
return &_cogl_winsys_vtable;
|
|
}
|