mutter/clutter/clutter-video-texture.h
Jorn Baayen 9f81571737 2006-08-29 Jorn Baayen <jorn@openedhand.com>
* clutter/clutter-behaviour.c: (_clutter_behaviour_finalize),
	(_clutter_behaviour_set_property),
	(_clutter_behaviour_get_property), (clutter_behaviour_class_init),
	(clutter_behaviour_init), (clutter_behaviour_apply),
	(clutter_behaviour_remove), (clutter_behaviour_remove_all),
	(clutter_behaviour_actors_foreach):
	* clutter/clutter-behaviour.h:
	* clutter/clutter-behaviours.c:
	(clutter_behaviour_property_change),
	(clutter_behaviour_opacity_dispose),
	(clutter_behaviour_opacity_finalize),
	(clutter_behaviour_opacity_class_init),
	(clutter_behaviour_opacity_init):
	* clutter/clutter-behaviours.h:
	* clutter/clutter-marshal.list:
	* examples/behave.c: (main):

	Behaviours track generic GObject properties.

	* clutter/clutter-video-texture.h:

	Remove signal prototypes - they are already specified in
	clutter-media.h.
2006-08-29 13:20:29 +00:00

90 lines
2.7 KiB
C

/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Authored By Matthew Allum <mallum@openedhand.com>
*
* Copyright (C) 2006 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
#ifndef _HAVE_CLUTTER_VIDEO_TEXTURE_H
#define _HAVE_CLUTTER_VIDEO_TEXTURE_H
#include <glib-object.h>
#include <clutter/clutter-actor.h>
#include <clutter/clutter-texture.h>
#include <clutter/clutter-media.h>
#include <gdk-pixbuf/gdk-pixbuf.h>
G_BEGIN_DECLS
#define CLUTTER_TYPE_VIDEO_TEXTURE clutter_video_texture_get_type()
#define CLUTTER_VIDEO_TEXTURE(obj) \
(G_TYPE_CHECK_INSTANCE_CAST ((obj), \
CLUTTER_TYPE_VIDEO_TEXTURE, ClutterVideoTexture))
#define CLUTTER_VIDEO_TEXTURE_CLASS(klass) \
(G_TYPE_CHECK_CLASS_CAST ((klass), \
CLUTTER_TYPE_VIDEO_TEXTURE, ClutterVideoTextureClass))
#define CLUTTER_IS_VIDEO_TEXTURE(obj) \
(G_TYPE_CHECK_INSTANCE_TYPE ((obj), \
CLUTTER_TYPE_VIDEO_TEXTURE))
#define CLUTTER_IS_VIDEO_TEXTURE_CLASS(klass) \
(G_TYPE_CHECK_CLASS_TYPE ((klass), \
CLUTTER_TYPE_VIDEO_TEXTURE))
#define CLUTTER_VIDEO_TEXTURE_GET_CLASS(obj) \
(G_TYPE_INSTANCE_GET_CLASS ((obj), \
CLUTTER_TYPE_VIDEO_TEXTURE, ClutterVideoTextureClass))
typedef struct _ClutterVideoTexture ClutterVideoTexture;
typedef struct _ClutterVideoTextureClass ClutterVideoTextureClass;
typedef struct _ClutterVideoTexturePrivate ClutterVideoTexturePrivate;
/* #define CLUTTER_VIDEO_TEXTURE_ERROR clutter_video_texture_error_quark() */
struct _ClutterVideoTexture
{
ClutterTexture parent;
ClutterVideoTexturePrivate *priv;
};
struct _ClutterVideoTextureClass
{
ClutterTextureClass parent_class;
/* Future padding */
void (* _clutter_reserved1) (void);
void (* _clutter_reserved2) (void);
void (* _clutter_reserved3) (void);
void (* _clutter_reserved4) (void);
void (* _clutter_reserved5) (void);
void (* _clutter_reserved6) (void);
};
GType clutter_video_texture_get_type (void) G_GNUC_CONST;
ClutterActor *clutter_video_texture_new (void);
G_END_DECLS
#endif