Emmanuele Bassi 61deeafa71 [cogl-shader] Make get_info_log() slightly nicer
The cogl_shader_get_info_log() function is very inconvenient for
language bindings and for regular use, as it requires a static
buffer to be filled -- basically just providing a wrapper around
glGetInfoLogARB().

Since COGL aims to be a more convenient API than raw GL we should
just make cogl_shader_get_info_log() return an allocated string
with the GLSL compiler log.
2009-06-01 17:40:23 +01:00
..