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9021aa2909
This reverts commit 9c5663d671
.
The patch was causing problems for applications that expect the
elapsed_time to be at either end of the timeline when the completed
signal is fired. For example test-behave swaps the direction of the
timeline in the completed handler but if the time has overflowed the
end then the timeline would only take a short time to get back the
beginning. This caused the animation to just vibrate around the
beginning.
164 lines
4.1 KiB
C
164 lines
4.1 KiB
C
#include <stdlib.h>
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#include <glib.h>
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#include <clutter/clutter.h>
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#include "test-conform-common.h"
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/* We ask for 1 frame per millisecond.
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* Whenever this rate can't be achieved then the timeline
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* will interpolate the number frames that should have
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* passed between timeouts. */
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#define TEST_TIMELINE_FPS 1000
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#define TEST_TIMELINE_DURATION 5000
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/* We are at the mercy of the system scheduler so this
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* may not be a very reliable tolerance. */
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#define TEST_ERROR_TOLERANCE 20
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typedef struct _TestState
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{
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ClutterTimeline *timeline;
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GTimeVal start_time;
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guint new_frame_counter;
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gint expected_frame;
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gint completion_count;
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gboolean passed;
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} TestState;
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static void
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new_frame_cb (ClutterTimeline *timeline,
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gint frame_num,
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TestState *state)
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{
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GTimeVal current_time;
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gint current_frame;
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glong msec_diff;
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gint loop_overflow = 0;
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static gint step = 1;
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g_get_current_time (¤t_time);
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current_frame = clutter_timeline_get_elapsed_time (state->timeline);
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msec_diff = (current_time.tv_sec - state->start_time.tv_sec) * 1000;
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msec_diff += (current_time.tv_usec - state->start_time.tv_usec)/1000;
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/* If we expect to have interpolated past the end of the timeline
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* we keep track of the overflow so we can determine when
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* the next timeout will happen. We then clip expected_frames
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* to TEST_TIMELINE_DURATION since clutter-timeline
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* semantics guaranty this frame is always signaled before
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* looping */
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if (state->expected_frame > TEST_TIMELINE_DURATION)
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{
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loop_overflow = state->expected_frame - TEST_TIMELINE_DURATION;
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state->expected_frame = TEST_TIMELINE_DURATION;
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}
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if (current_frame >= (state->expected_frame-TEST_ERROR_TOLERANCE)
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&& current_frame <= (state->expected_frame+TEST_ERROR_TOLERANCE))
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{
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g_test_message ("elapsed milliseconds=%-5li "
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"expected frame=%-4i actual frame=%-4i (OK)",
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msec_diff,
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state->expected_frame,
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current_frame);
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}
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else
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{
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g_test_message ("elapsed milliseconds=%-5li "
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"expected frame=%-4i actual frame=%-4i (FAILED)",
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msec_diff,
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state->expected_frame,
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current_frame);
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state->passed = FALSE;
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}
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if (step>0)
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{
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state->expected_frame = current_frame + (TEST_TIMELINE_FPS / 4);
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g_test_message ("Sleeping for 250ms "
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"so next frame should be (%i + %i) = %i",
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current_frame,
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(TEST_TIMELINE_FPS / 4),
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state->expected_frame);
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g_usleep (250000);
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}
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else
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{
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state->expected_frame = current_frame + TEST_TIMELINE_FPS;
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g_test_message ("Sleeping for 1sec "
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"so next frame should be (%i + %i) = %i",
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current_frame,
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TEST_TIMELINE_FPS,
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state->expected_frame);
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g_usleep (1000000);
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}
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if (current_frame >= TEST_TIMELINE_DURATION)
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{
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state->expected_frame += loop_overflow;
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state->expected_frame -= TEST_TIMELINE_DURATION;
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g_test_message ("End of timeline reached: "
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"Wrapping expected frame too %i",
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state->expected_frame);
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}
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state->new_frame_counter++;
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step = -step;
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}
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static void
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completed_cb (ClutterTimeline *timeline,
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TestState *state)
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{
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state->completion_count++;
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if (state->completion_count == 2)
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{
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if (state->passed)
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{
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g_test_message ("Passed\n");
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clutter_main_quit ();
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}
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else
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{
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g_test_message ("Failed\n");
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exit (EXIT_FAILURE);
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}
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}
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}
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void
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test_timeline_interpolate (TestConformSimpleFixture *fixture,
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gconstpointer data)
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{
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TestState state;
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state.timeline =
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clutter_timeline_new (TEST_TIMELINE_DURATION);
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clutter_timeline_set_loop (state.timeline, TRUE);
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g_signal_connect (G_OBJECT(state.timeline),
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"new-frame",
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G_CALLBACK(new_frame_cb),
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&state);
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g_signal_connect (G_OBJECT(state.timeline),
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"completed",
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G_CALLBACK(completed_cb),
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&state);
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state.completion_count = 0;
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state.new_frame_counter = 0;
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state.passed = TRUE;
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state.expected_frame = 0;
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g_get_current_time (&state.start_time);
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clutter_timeline_start (state.timeline);
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clutter_main();
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g_object_unref (state.timeline);
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}
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