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e33cce309a
* clutter/clutter-rectangle.c: * clutter/clutter-group.c: * clutter/clutter-entry.c: * clutter/clutter-clone-texture.c: Remove unnecessary calls to cogl_{push,pop}_matrix. The matrix is preserved in clutter_actor_paint whenever the actor's transformation is applied so there should be no need to push the matrix in actor paint implementations unless it does some additional transformations itself.
538 lines
15 KiB
C
538 lines
15 KiB
C
/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Authored By Matthew Allum <mallum@openedhand.com>
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*
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* Copyright (C) 2006 OpenedHand
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*/
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/**
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* SECTION:clutter-rectangle
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* @short_description: An actor that displays a simple rectangle.
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*
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* #ClutterRectangle is a #ClutterActor which draws a simple filled rectangle.
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "clutter-rectangle.h"
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#include "clutter-main.h"
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#include "clutter-private.h"
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#include "clutter-debug.h"
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#include "cogl/cogl.h"
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G_DEFINE_TYPE (ClutterRectangle, clutter_rectangle, CLUTTER_TYPE_ACTOR);
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enum
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{
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PROP_0,
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PROP_COLOR,
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PROP_BORDER_COLOR,
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PROP_BORDER_WIDTH,
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PROP_HAS_BORDER
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/* FIXME: Add gradient, rounded corner props etc */
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};
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#define CLUTTER_RECTANGLE_GET_PRIVATE(obj) \
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(G_TYPE_INSTANCE_GET_PRIVATE ((obj), CLUTTER_TYPE_RECTANGLE, ClutterRectanglePrivate))
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struct _ClutterRectanglePrivate
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{
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ClutterColor color;
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ClutterColor border_color;
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guint border_width;
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guint has_border : 1;
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};
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static void
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clutter_rectangle_paint (ClutterActor *self)
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{
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ClutterRectangle *rectangle = CLUTTER_RECTANGLE(self);
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ClutterRectanglePrivate *priv;
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ClutterGeometry geom;
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ClutterColor tmp_col;
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rectangle = CLUTTER_RECTANGLE(self);
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priv = rectangle->priv;
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CLUTTER_NOTE (PAINT,
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"painting rect '%s'",
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clutter_actor_get_name (self) ? clutter_actor_get_name (self)
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: "unknown");
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clutter_actor_get_allocation_geometry (self, &geom);
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/* parent paint call will have translated us into position so
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* paint from 0, 0
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*/
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if (priv->has_border)
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{
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tmp_col.red = priv->border_color.red;
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tmp_col.green = priv->border_color.green;
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tmp_col.blue = priv->border_color.blue;
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tmp_col.alpha = clutter_actor_get_paint_opacity (self)
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* priv->border_color.alpha
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/ 255;
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cogl_color (&tmp_col);
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/* this sucks, but it's the only way to make a border */
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cogl_rectangle (priv->border_width, 0,
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geom.width - priv->border_width,
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priv->border_width);
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cogl_rectangle (geom.width - priv->border_width,
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priv->border_width,
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priv->border_width,
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geom.height - priv->border_width);
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cogl_rectangle (0, geom.height - priv->border_width,
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geom.width - priv->border_width,
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priv->border_width);
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cogl_rectangle (0, 0,
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priv->border_width,
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geom.height - priv->border_width);
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tmp_col.red = priv->color.red;
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tmp_col.green = priv->color.green;
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tmp_col.blue = priv->color.blue;
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tmp_col.alpha = clutter_actor_get_paint_opacity (self)
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* priv->color.alpha
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/ 255;
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cogl_color (&tmp_col);
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cogl_rectangle (priv->border_width, priv->border_width,
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geom.width - priv->border_width * 2,
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geom.height - priv->border_width * 2);
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}
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else
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{
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tmp_col.red = priv->color.red;
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tmp_col.green = priv->color.green;
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tmp_col.blue = priv->color.blue;
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tmp_col.alpha = clutter_actor_get_paint_opacity (self)
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* priv->color.alpha
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/ 255;
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cogl_color (&tmp_col);
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cogl_rectangle (0, 0, geom.width, geom.height);
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}
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}
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static void
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clutter_rectangle_set_property (GObject *object,
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guint prop_id,
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const GValue *value,
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GParamSpec *pspec)
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{
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ClutterRectangle *rectangle = CLUTTER_RECTANGLE(object);
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switch (prop_id)
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{
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case PROP_COLOR:
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clutter_rectangle_set_color (rectangle, g_value_get_boxed (value));
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break;
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case PROP_BORDER_COLOR:
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clutter_rectangle_set_border_color (rectangle,
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g_value_get_boxed (value));
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break;
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case PROP_BORDER_WIDTH:
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clutter_rectangle_set_border_width (rectangle,
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g_value_get_uint (value));
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break;
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case PROP_HAS_BORDER:
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rectangle->priv->has_border = g_value_get_boolean (value);
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
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break;
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}
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}
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static void
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clutter_rectangle_get_property (GObject *object,
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guint prop_id,
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GValue *value,
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GParamSpec *pspec)
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{
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ClutterRectangle *rectangle = CLUTTER_RECTANGLE(object);
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ClutterColor color;
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switch (prop_id)
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{
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case PROP_COLOR:
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clutter_rectangle_get_color (rectangle, &color);
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g_value_set_boxed (value, &color);
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break;
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case PROP_BORDER_COLOR:
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clutter_rectangle_get_border_color (rectangle, &color);
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g_value_set_boxed (value, &color);
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break;
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case PROP_BORDER_WIDTH:
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g_value_set_uint (value, rectangle->priv->border_width);
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break;
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case PROP_HAS_BORDER:
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g_value_set_boolean (value, rectangle->priv->has_border);
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
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break;
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}
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}
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static void
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clutter_rectangle_finalize (GObject *object)
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{
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G_OBJECT_CLASS (clutter_rectangle_parent_class)->finalize (object);
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}
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static void
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clutter_rectangle_dispose (GObject *object)
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{
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G_OBJECT_CLASS (clutter_rectangle_parent_class)->dispose (object);
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}
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static void
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clutter_rectangle_class_init (ClutterRectangleClass *klass)
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{
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GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
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ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
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actor_class->paint = clutter_rectangle_paint;
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gobject_class->finalize = clutter_rectangle_finalize;
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gobject_class->dispose = clutter_rectangle_dispose;
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gobject_class->set_property = clutter_rectangle_set_property;
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gobject_class->get_property = clutter_rectangle_get_property;
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/**
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* ClutterRectangle:color:
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*
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* The color of the rectangle.
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*/
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g_object_class_install_property (gobject_class,
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PROP_COLOR,
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g_param_spec_boxed ("color",
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"Color",
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"The color of the rectangle",
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CLUTTER_TYPE_COLOR,
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CLUTTER_PARAM_READWRITE));
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/**
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* ClutterRectangle:border-color:
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*
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* The color of the border of the rectangle.
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*
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* Since: 0.2
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*/
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g_object_class_install_property (gobject_class,
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PROP_BORDER_COLOR,
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g_param_spec_boxed ("border-color",
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"Border Color",
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"The color of the border of the rectangle",
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CLUTTER_TYPE_COLOR,
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CLUTTER_PARAM_READWRITE));
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/**
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* ClutterRectangle:border-width:
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*
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* The width of the border of the rectangle, in pixels.
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*
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* Since: 0.2
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*/
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g_object_class_install_property (gobject_class,
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PROP_BORDER_WIDTH,
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g_param_spec_uint ("border-width",
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"Border Width",
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"The width of the border of the rectangle",
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0, G_MAXUINT,
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0,
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CLUTTER_PARAM_READWRITE));
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/**
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* ClutterRectangle:has-border:
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*
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* Whether the #ClutterRectangle should be displayed with a border.
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*
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* Since: 0.2
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*/
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g_object_class_install_property (gobject_class,
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PROP_HAS_BORDER,
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g_param_spec_boolean ("has-border",
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"Has Border",
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"Whether the rectangle should have a border",
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FALSE,
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CLUTTER_PARAM_READWRITE));
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g_type_class_add_private (gobject_class, sizeof (ClutterRectanglePrivate));
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}
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static void
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clutter_rectangle_init (ClutterRectangle *self)
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{
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ClutterRectanglePrivate *priv;
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self->priv = priv = CLUTTER_RECTANGLE_GET_PRIVATE (self);
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priv->color.red = 0xff;
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priv->color.green = 0xff;
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priv->color.blue = 0xff;
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priv->color.alpha = 0xff;
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priv->border_color.red = 0x00;
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priv->border_color.green = 0x00;
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priv->border_color.blue = 0x00;
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priv->border_color.alpha = 0xff;
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priv->border_width = 0;
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priv->has_border = FALSE;
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}
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/**
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* clutter_rectangle_new:
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*
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* Creates a new #ClutterActor with a rectangular shape.
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*
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* Return value: a new #ClutterActor
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*/
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ClutterActor*
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clutter_rectangle_new (void)
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{
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return g_object_new (CLUTTER_TYPE_RECTANGLE, NULL);
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}
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/**
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* clutter_rectangle_new_with_color:
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* @color: a #ClutterColor
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*
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* Creates a new #ClutterActor with a rectangular shape
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* and of the given @color.
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*
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* Return value: a new #ClutterActor
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*/
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ClutterActor *
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clutter_rectangle_new_with_color (const ClutterColor *color)
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{
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return g_object_new (CLUTTER_TYPE_RECTANGLE,
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"color", color,
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NULL);
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}
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/**
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* clutter_rectangle_get_color:
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* @rectangle: a #ClutterRectangle
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* @color: return location for a #ClutterColor
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*
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* Retrieves the color of @rectangle.
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*/
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void
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clutter_rectangle_get_color (ClutterRectangle *rectangle,
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ClutterColor *color)
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{
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ClutterRectanglePrivate *priv;
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g_return_if_fail (CLUTTER_IS_RECTANGLE (rectangle));
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g_return_if_fail (color != NULL);
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priv = rectangle->priv;
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color->red = priv->color.red;
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color->green = priv->color.green;
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color->blue = priv->color.blue;
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color->alpha = priv->color.alpha;
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}
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/**
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* clutter_rectangle_set_color:
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* @rectangle: a #ClutterRectangle
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* @color: a #ClutterColor
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*
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* Sets the color of @rectangle.
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*/
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void
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clutter_rectangle_set_color (ClutterRectangle *rectangle,
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const ClutterColor *color)
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{
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ClutterRectanglePrivate *priv;
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g_return_if_fail (CLUTTER_IS_RECTANGLE (rectangle));
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g_return_if_fail (color != NULL);
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g_object_ref (rectangle);
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priv = rectangle->priv;
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priv->color.red = color->red;
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priv->color.green = color->green;
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priv->color.blue = color->blue;
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priv->color.alpha = color->alpha;
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#if 0
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/* FIXME - appears to be causing border to always get drawn */
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if (clutter_color_equal (&priv->color, &priv->border_color))
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priv->has_border = FALSE;
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else
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priv->has_border = TRUE;
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#endif
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if (CLUTTER_ACTOR_IS_VISIBLE (rectangle))
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clutter_actor_queue_redraw (CLUTTER_ACTOR (rectangle));
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g_object_notify (G_OBJECT (rectangle), "color");
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g_object_notify (G_OBJECT (rectangle), "has-border");
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g_object_unref (rectangle);
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}
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/**
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* clutter_rectangle_get_border_width:
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* @rectangle: a #ClutterRectangle
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*
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* Gets the width (in pixels) of the border used by @rectangle
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*
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* Return value: the border's width
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*
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* Since: 0.2
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*/
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guint
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clutter_rectangle_get_border_width (ClutterRectangle *rectangle)
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{
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g_return_val_if_fail (CLUTTER_IS_RECTANGLE (rectangle), 0);
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return rectangle->priv->border_width;
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}
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/**
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* clutter_rectangle_set_border_width:
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* @rectangle: a #ClutterRectangle
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* @width: the width of the border
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*
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* Sets the width (in pixel) of the border used by @rectangle.
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* A @width of 0 will unset the border.
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*
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* Since: 0.2
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*/
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void
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clutter_rectangle_set_border_width (ClutterRectangle *rectangle,
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guint width)
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{
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ClutterRectanglePrivate *priv;
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g_return_if_fail (CLUTTER_IS_RECTANGLE (rectangle));
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priv = rectangle->priv;
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if (priv->border_width != width)
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{
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g_object_ref (rectangle);
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priv->border_width = width;
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if (priv->border_width != 0)
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priv->has_border = TRUE;
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else
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priv->has_border = FALSE;
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if (CLUTTER_ACTOR_IS_VISIBLE (CLUTTER_ACTOR (rectangle)))
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clutter_actor_queue_redraw (CLUTTER_ACTOR (rectangle));
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g_object_notify (G_OBJECT (rectangle), "border-width");
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g_object_notify (G_OBJECT (rectangle), "has-border");
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g_object_unref (rectangle);
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}
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}
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/**
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* clutter_rectangle_get_border_color:
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* @rectangle: a #ClutterRectangle
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* @color: return location for a #ClutterColor
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*
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* Gets the color of the border used by @rectangle and places
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* it into @color.
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*
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* Since: 0.2
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*/
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void
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clutter_rectangle_get_border_color (ClutterRectangle *rectangle,
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ClutterColor *color)
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{
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ClutterRectanglePrivate *priv;
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g_return_if_fail (CLUTTER_IS_RECTANGLE (rectangle));
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g_return_if_fail (color != NULL);
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priv = rectangle->priv;
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color->red = priv->border_color.red;
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color->green = priv->border_color.green;
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color->blue = priv->border_color.blue;
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color->alpha = priv->border_color.alpha;
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}
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/**
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* clutter_rectangle_set_border_color:
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* @rectangle: a #ClutterRectangle
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* @color: the color of the border
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*
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* Sets the color of the border used by @rectangle using @color
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*/
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void
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clutter_rectangle_set_border_color (ClutterRectangle *rectangle,
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const ClutterColor *color)
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{
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ClutterRectanglePrivate *priv;
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g_return_if_fail (CLUTTER_IS_RECTANGLE (rectangle));
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g_return_if_fail (color != NULL);
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priv = rectangle->priv;
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if (priv->border_color.red != color->red ||
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priv->border_color.green != color->green ||
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priv->border_color.blue != color->blue ||
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priv->border_color.alpha != color->alpha)
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{
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g_object_ref (rectangle);
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priv->border_color.red = color->red;
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priv->border_color.green = color->green;
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priv->border_color.blue = color->blue;
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priv->border_color.alpha = color->alpha;
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if (clutter_color_equal (&priv->color, &priv->border_color))
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priv->has_border = FALSE;
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else
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priv->has_border = TRUE;
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if (CLUTTER_ACTOR_IS_VISIBLE (CLUTTER_ACTOR (rectangle)))
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clutter_actor_queue_redraw (CLUTTER_ACTOR (rectangle));
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g_object_notify (G_OBJECT (rectangle), "border-color");
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g_object_notify (G_OBJECT (rectangle), "has-border");
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g_object_unref (rectangle);
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}
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}
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