mutter/src/core/meta-border.h
Jonas Ådahl f0f638d2bd Move out generic math parts out of the native barrier implementation
In order to reuse some vector math for pointer confinement, move out
those parts to its own file, introducing the types old types
"MetaVector2" and "MetaLine2" outside of meta-barrier-native.c, as well
as introducing MetaBorder which is a line, with a blocking direction.

https://bugzilla.gnome.org/show_bug.cgi?id=744104
2016-02-16 19:02:48 +08:00

85 lines
2.2 KiB
C

/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */
/*
* Copyright (C) 2015 Red Hat
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* Written by:
* Jonas Ådahl <jadahl@gmail.com>
*/
#ifndef META_BORDER_H
#define META_BORDER_H
#include <glib.h>
typedef enum
{
META_BORDER_MOTION_DIRECTION_POSITIVE_X = 1 << 0,
META_BORDER_MOTION_DIRECTION_POSITIVE_Y = 1 << 1,
META_BORDER_MOTION_DIRECTION_NEGATIVE_X = 1 << 2,
META_BORDER_MOTION_DIRECTION_NEGATIVE_Y = 1 << 3,
} MetaBorderMotionDirection;
typedef struct _MetaVector2
{
float x;
float y;
} MetaVector2;
typedef struct _MetaLine2
{
MetaVector2 a;
MetaVector2 b;
} MetaLine2;
typedef struct _MetaBorder
{
MetaLine2 line;
MetaBorderMotionDirection blocking_directions;
} MetaBorder;
static inline MetaVector2
meta_vector2_subtract (const MetaVector2 a,
const MetaVector2 b)
{
return (MetaVector2) {
.x = a.x - b.x,
.y = a.y - b.y,
};
}
gboolean
meta_line2_intersects_with (const MetaLine2 *line1,
const MetaLine2 *line2,
MetaVector2 *intersection);
gboolean
meta_border_is_horizontal (MetaBorder *border);
gboolean
meta_border_is_blocking_directions (MetaBorder *border,
MetaBorderMotionDirection directions);
unsigned int
meta_border_get_allows_directions (MetaBorder *border);
void
meta_border_set_allows_directions (MetaBorder *border, unsigned int directions);
#endif /* META_BORDER_H */