mutter/clutter/glx
Robert Bragg b1f7d2fea8 material: Avoid redundant glBindTexture calls
This adds a _cogl_bind_gl_texture_transient function that should be used
instead of glBindTexture so we can have a consistent cache of the
textures bound to each texture unit so we can avoid some redundant
binding.
2010-06-09 17:26:15 +01:00
..
clutter-backend-glx.c backend-glx: Avoid vblank waits/glFinish calls when throttling blits 2010-06-09 02:11:17 +01:00
clutter-backend-glx.h backend-glx: Avoid vblank waits/glFinish calls when throttling blits 2010-06-09 02:11:17 +01:00
clutter-event-glx.c
clutter-event-glx.h
clutter-glx-texture-pixmap.c material: Avoid redundant glBindTexture calls 2010-06-09 17:26:15 +01:00
clutter-glx-texture-pixmap.h
clutter-glx.h
clutter-stage-glx.c backend-glx: Avoid vblank waits/glFinish calls when throttling blits 2010-06-09 02:11:17 +01:00
clutter-stage-glx.h
Makefile.am