mutter/cogl/cogl-texture.h
Robert Bragg df21e20f65 Adds CoglError api
Although we use GLib internally in Cogl we would rather not leak GLib
api through Cogl's own api, except through explicitly namespaced
cogl_glib_ / cogl_gtype_ feature apis.

One of the benefits we see to not leaking GLib through Cogl's public API
is that documentation for Cogl won't need to first introduce the Glib
API to newcomers, thus hopefully lowering the barrier to learning Cogl.

This patch provides a Cogl specific typedef for reporting runtime errors
which by no coincidence matches the typedef for GError exactly.  If Cogl
is built with --enable-glib (default) then developers can even safely
assume that a CoglError is a GError under the hood.

This patch also enforces a consistent policy for when NULL is passed as
an error argument and an error is thrown. In this case we log the error
and abort the application, instead of silently ignoring it. In common
cases where nothing has been implemented to handle a particular error
and/or where applications are just printing the error and aborting
themselves then this saves some typing. This also seems more consistent
with language based exceptions which usually cause a program to abort if
they are not explicitly caught (which passing a non-NULL error signifies
in this case)

Since this policy for NULL error pointers is stricter than the standard
GError convention, there is a clear note in the documentation to warn
developers that are used to using the GError api.

Reviewed-by: Neil Roberts <neil@linux.intel.com>

(cherry picked from commit b068d5ea09ab32c37e8c965fc8582c85d1b2db46)

Note: Since we can't change the Cogl 1.x api the patch was changed to
not rename _error_quark() functions to be _error_domain() functions and
although it's a bit ugly, instead of providing our own CoglError type
that's compatible with GError we simply #define CoglError to GError
unless Cogl is built with glib disabled.

Note: this patch does technically introduce an API break since it drops
the cogl_error_get_type() symbol generated by glib-mkenum (Since the
CoglError enum was replaced by a CoglSystemError enum) but for now we
are assuming that this will not affect anyone currently using the Cogl
API. If this does turn out to be a problem in practice then we would be
able to fix this my manually copying an implementation of
cogl_error_get_type() generated by glib-mkenum into a compatibility
source file and we could also define the original COGL_ERROR_ enums for
compatibility too.

Note: another minor concern with cherry-picking this patch to the 1.14
branch is that an api scanner would be lead to believe that some APIs
have changed, and for example the gobject-introspection parser which
understands the semantics of GError will not understand the semantics of
CoglError. We expect most people that have tried to use
gobject-introspection with Cogl already understand though that it is not
well suited to generating bindings of the Cogl api anyway and we aren't
aware or anyone depending on such bindings for apis involving GErrors.
(GnomeShell only makes very-very minimal use of Cogl via the gjs
bindings for the cogl_rectangle and cogl_color apis.)

The main reason we have cherry-picked this patch to the 1.14 branch
even given the above concerns is that without it it would become very
awkward for us to cherry-pick other beneficial patches from master.
2013-01-22 17:47:39 +00:00

523 lines
17 KiB
C

/*
* Cogl
*
* An object oriented GL/GLES Abstraction/Utility Layer
*
* Copyright (C) 2007,2008,2009,2010 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
*
*/
#if !defined(__COGL_H_INSIDE__) && !defined(COGL_COMPILATION)
#error "Only <cogl/cogl.h> can be included directly."
#endif
#ifndef __COGL_TEXTURE_H__
#define __COGL_TEXTURE_H__
/* We forward declare the CoglTexture type here to avoid some circular
* dependency issues with the following headers.
*/
typedef struct _CoglTexture CoglTexture;
#include <cogl/cogl-types.h>
#include <cogl/cogl-defines.h>
#if defined (COGL_ENABLE_EXPERIMENTAL_API)
#include <cogl/cogl-pixel-buffer.h>
#endif
#include <cogl/cogl-bitmap.h>
G_BEGIN_DECLS
/**
* SECTION:cogl-texture
* @short_description: Fuctions for creating and manipulating textures
*
* Cogl allows creating and manipulating textures using a uniform
* API that tries to hide all the various complexities of creating,
* loading and manipulating textures.
*/
#define COGL_TEXTURE(X) ((CoglTexture *)X)
#define COGL_TEXTURE_MAX_WASTE 127
/**
* COGL_TEXTURE_ERROR:
*
* #CoglError domain for texture errors.
*
* Since: 2.0
* Stability: Unstable
*/
#define COGL_TEXTURE_ERROR (cogl_texture_error_quark ())
/**
* CoglTextureError:
* @COGL_TEXTURE_ERROR_SIZE: Unsupported size
*
* Error codes that can be thrown when allocating textures.
*
* Since: 2.0
* Stability: Unstable
*/
typedef enum {
COGL_TEXTURE_ERROR_SIZE,
COGL_TEXTURE_ERROR_FORMAT,
COGL_TEXTURE_ERROR_BAD_PARAMETER,
COGL_TEXTURE_ERROR_TYPE
} CoglTextureError;
/**
* CoglTextureType:
* @COGL_TEXTURE_TYPE_2D: A #CoglTexture2D
* @COGL_TEXTURE_TYPE_3D: A #CoglTexture3D
* @COGL_TEXTURE_TYPE_RECTANGLE: A #CoglTextureRectangle
*
* Constants representing the underlying hardware texture type of a
* #CoglTexture.
*
* Stability: unstable
* Since: 1.10
*/
typedef enum {
COGL_TEXTURE_TYPE_2D,
COGL_TEXTURE_TYPE_3D,
COGL_TEXTURE_TYPE_RECTANGLE
} CoglTextureType;
uint32_t cogl_texture_error_quark (void);
/**
* cogl_texture_new_with_size:
* @width: width of texture in pixels.
* @height: height of texture in pixels.
* @flags: Optional flags for the texture, or %COGL_TEXTURE_NONE
* @internal_format: the #CoglPixelFormat to use for the GPU storage of the
* texture.
*
* Creates a new #CoglTexture with the specified dimensions and pixel format.
*
* Return value: A newly created #CoglTexture or %NULL on failure
*
* Since: 0.8
*/
CoglTexture *
cogl_texture_new_with_size (unsigned int width,
unsigned int height,
CoglTextureFlags flags,
CoglPixelFormat internal_format);
/**
* cogl_texture_new_from_file:
* @filename: the file to load
* @flags: Optional flags for the texture, or %COGL_TEXTURE_NONE
* @internal_format: the #CoglPixelFormat to use for the GPU storage of the
* texture. If %COGL_PIXEL_FORMAT_ANY is given then a premultiplied
* format similar to the format of the source data will be used. The
* default blending equations of Cogl expect premultiplied color data;
* the main use of passing a non-premultiplied format here is if you
* have non-premultiplied source data and are going to adjust the blend
* mode (see cogl_material_set_blend()) or use the data for something
* other than straight blending.
* @error: return location for a #CoglError or %NULL
*
* Creates a #CoglTexture from an image file.
*
* Return value: A newly created #CoglTexture or %NULL on failure
*
* Since: 0.8
*/
CoglTexture *
cogl_texture_new_from_file (const char *filename,
CoglTextureFlags flags,
CoglPixelFormat internal_format,
CoglError **error);
/**
* cogl_texture_new_from_data:
* @width: width of texture in pixels
* @height: height of texture in pixels
* @flags: Optional flags for the texture, or %COGL_TEXTURE_NONE
* @format: the #CoglPixelFormat the buffer is stored in in RAM
* @internal_format: the #CoglPixelFormat that will be used for storing
* the buffer on the GPU. If COGL_PIXEL_FORMAT_ANY is given then a
* premultiplied format similar to the format of the source data will
* be used. The default blending equations of Cogl expect premultiplied
* color data; the main use of passing a non-premultiplied format here
* is if you have non-premultiplied source data and are going to adjust
* the blend mode (see cogl_material_set_blend()) or use the data for
* something other than straight blending.
* @rowstride: the memory offset in bytes between the starts of
* scanlines in @data
* @data: pointer the memory region where the source buffer resides
*
* Creates a new #CoglTexture based on data residing in memory.
*
* Return value: A newly created #CoglTexture or %NULL on failure
*
* Since: 0.8
*/
CoglTexture *
cogl_texture_new_from_data (unsigned int width,
unsigned int height,
CoglTextureFlags flags,
CoglPixelFormat format,
CoglPixelFormat internal_format,
unsigned int rowstride,
const uint8_t *data);
/**
* cogl_texture_new_from_foreign:
* @gl_handle: opengl handle of foreign texture.
* @gl_target: opengl target type of foreign texture
* @width: width of foreign texture
* @height: height of foreign texture.
* @x_pot_waste: horizontal waste on the right hand edge of the texture.
* @y_pot_waste: vertical waste on the bottom edge of the texture.
* @format: format of the foreign texture.
*
* Creates a #CoglTexture based on an existing OpenGL texture; the
* width, height and format are passed along since it is not always
* possible to query these from OpenGL.
*
* The waste arguments allow you to create a Cogl texture that maps to
* a region smaller than the real OpenGL texture. For instance if your
* hardware only supports power-of-two textures you may load a
* non-power-of-two image into a larger power-of-two texture and use
* the waste arguments to tell Cogl which region should be mapped to
* the texture coordinate range [0:1].
*
* Return value: A newly created #CoglTexture or %NULL on failure
*
* Since: 0.8
*/
CoglTexture *
cogl_texture_new_from_foreign (unsigned int gl_handle,
unsigned int gl_target,
unsigned int width,
unsigned int height,
unsigned int x_pot_waste,
unsigned int y_pot_waste,
CoglPixelFormat format);
/**
* cogl_texture_new_from_bitmap:
* @bitmap: A #CoglBitmap pointer
* @flags: Optional flags for the texture, or %COGL_TEXTURE_NONE
* @internal_format: the #CoglPixelFormat to use for the GPU storage of the
* texture
*
* Creates a #CoglTexture from a #CoglBitmap.
*
* Return value: A newly created #CoglTexture or %NULL on failure
*
* Since: 1.0
*/
CoglTexture *
cogl_texture_new_from_bitmap (CoglBitmap *bitmap,
CoglTextureFlags flags,
CoglPixelFormat internal_format);
/**
* cogl_is_texture:
* @object: A #CoglObject pointer
*
* Gets whether the given object references a texture object.
*
* Return value: %TRUE if the @object references a texture, and
* %FALSE otherwise
*/
CoglBool
cogl_is_texture (void *object);
/**
* cogl_texture_get_width:
* @texture a #CoglTexture pointer.
*
* Queries the width of a cogl texture.
*
* Return value: the width of the GPU side texture in pixels
*/
unsigned int
cogl_texture_get_width (CoglTexture *texture);
/**
* cogl_texture_get_height:
* @texture a #CoglTexture pointer.
*
* Queries the height of a cogl texture.
*
* Return value: the height of the GPU side texture in pixels
*/
unsigned int
cogl_texture_get_height (CoglTexture *texture);
/**
* cogl_texture_get_format:
* @texture a #CoglTexture pointer.
*
* Queries the #CoglPixelFormat of a cogl texture.
*
* Return value: the #CoglPixelFormat of the GPU side texture
*/
CoglPixelFormat
cogl_texture_get_format (CoglTexture *texture);
/**
* cogl_texture_get_rowstride:
* @texture a #CoglTexture pointer.
*
* Determines the bytes-per-pixel for the #CoglPixelFormat retrieved
* from cogl_texture_get_format() and multiplies that by the texture's
* width.
*
* <note>It's very unlikely that anyone would need to use this API to
* query the internal rowstride of a #CoglTexture which can just be
* considered an implementation detail. Actually it's not even useful
* internally since underlying drivers are free to use a different
* format</note>
*
* <note>This API is only here for backwards compatibility and
* shouldn't be used in new code. In particular please don't be
* mislead to pass the returned value to cogl_texture_get_data() for
* the rowstride, since you should be passing the rowstride you desire
* for your destination buffer not the rowstride of the source
* texture.</note>
*
* Return value: The bytes-per-pixel for the current format
* multiplied by the texture's width
*
* Deprecated: 1.10: There's no replacement for the API but there's
* also no known need for API either. It was just
* a mistake that it was ever published.
*/
unsigned int
cogl_texture_get_rowstride (CoglTexture *texture);
/**
* cogl_texture_get_max_waste:
* @texture a #CoglTexture pointer.
*
* Queries the maximum wasted (unused) pixels in one dimension of a GPU side
* texture.
*
* Return value: the maximum waste
*/
int
cogl_texture_get_max_waste (CoglTexture *texture);
/**
* cogl_texture_is_sliced:
* @texture a #CoglTexture pointer.
*
* Queries if a texture is sliced (stored as multiple GPU side tecture
* objects).
*
* Return value: %TRUE if the texture is sliced, %FALSE if the texture
* is stored as a single GPU texture
*/
CoglBool
cogl_texture_is_sliced (CoglTexture *texture);
/**
* cogl_texture_get_gl_texture:
* @texture a #CoglTexture pointer.
* @out_gl_handle: (out) (allow-none): pointer to return location for the
* textures GL handle, or %NULL.
* @out_gl_target: (out) (allow-none): pointer to return location for the
* GL target type, or %NULL.
*
* Queries the GL handles for a GPU side texture through its #CoglTexture.
*
* If the texture is spliced the data for the first sub texture will be
* queried.
*
* Return value: %TRUE if the handle was successfully retrieved, %FALSE
* if the handle was invalid
*/
CoglBool
cogl_texture_get_gl_texture (CoglTexture *texture,
unsigned int *out_gl_handle,
unsigned int *out_gl_target);
/**
* cogl_texture_get_data:
* @texture a #CoglTexture pointer.
* @format: the #CoglPixelFormat to store the texture as.
* @rowstride: the rowstride of @data in bytes or pass 0 to calculate
* from the bytes-per-pixel of @format multiplied by the
* @texture width.
* @data: memory location to write the @texture's contents, or %NULL
* to only query the data size through the return value.
*
* Copies the pixel data from a cogl texture to system memory.
*
* <note>Don't pass the value of cogl_texture_get_rowstride() as the
* @rowstride argument, the rowstride should be the rowstride you
* want for the destination @data buffer not the rowstride of the
* source texture</note>
*
* Return value: the size of the texture data in bytes
*/
int
cogl_texture_get_data (CoglTexture *texture,
CoglPixelFormat format,
unsigned int rowstride,
uint8_t *data);
/**
* cogl_texture_set_region:
* @texture a #CoglTexture.
* @src_x: upper left coordinate to use from source data.
* @src_y: upper left coordinate to use from source data.
* @dst_x: upper left destination horizontal coordinate.
* @dst_y: upper left destination vertical coordinate.
* @dst_width: width of destination region to write. (Must be less
* than or equal to @width)
* @dst_height: height of destination region to write. (Must be less
* than or equal to @height)
* @width: width of source data buffer.
* @height: height of source data buffer.
* @format: the #CoglPixelFormat used in the source buffer.
* @rowstride: rowstride of source buffer (computed from width if none
* specified)
* @data: the actual pixel data.
*
* Sets the pixels in a rectangular subregion of @texture from an in-memory
* buffer containing pixel data.
*
* <note>The region set can't be larger than the source @data</note>
*
* Return value: %TRUE if the subregion upload was successful, and
* %FALSE otherwise
*/
CoglBool
cogl_texture_set_region (CoglTexture *texture,
int src_x,
int src_y,
int dst_x,
int dst_y,
unsigned int dst_width,
unsigned int dst_height,
int width,
int height,
CoglPixelFormat format,
unsigned int rowstride,
const uint8_t *data);
#if defined (COGL_ENABLE_EXPERIMENTAL_API)
/**
* cogl_texture_set_region_from_bitmap:
* @texture a #CoglTexture pointer
* @src_x: upper left coordinate to use from the source bitmap.
* @src_y: upper left coordinate to use from the source bitmap
* @dst_x: upper left destination horizontal coordinate.
* @dst_y: upper left destination vertical coordinate.
* @dst_width: width of destination region to write. (Must be less
* than or equal to the bitmap width)
* @dst_height: height of destination region to write. (Must be less
* than or equal to the bitmap height)
* @bitmap: The source bitmap to read from
*
* Copies a specified source region from @bitmap to the position
* (@src_x, @src_y) of the given destination texture @handle.
*
* <note>The region updated can't be larger than the source
* bitmap</note>
*
* Return value: %TRUE if the subregion upload was successful, and
* %FALSE otherwise
*
* Since: 1.8
* Stability: unstable
*/
CoglBool
cogl_texture_set_region_from_bitmap (CoglTexture *texture,
int src_x,
int src_y,
int dst_x,
int dst_y,
unsigned int dst_width,
unsigned int dst_height,
CoglBitmap *bitmap);
#endif
/**
* cogl_texture_new_from_sub_texture:
* @full_texture: a #CoglTexture pointer
* @sub_x: X coordinate of the top-left of the subregion
* @sub_y: Y coordinate of the top-left of the subregion
* @sub_width: Width in pixels of the subregion
* @sub_height: Height in pixels of the subregion
*
* Creates a new texture which represents a subregion of another
* texture. The GL resources will be shared so that no new texture
* data is actually allocated.
*
* Sub textures have undefined behaviour texture coordinates outside
* of the range [0,1] are used. They also do not work with
* CoglVertexBuffers.
*
* The sub texture will keep a reference to the full texture so you do
* not need to keep one separately if you only want to use the sub
* texture.
*
* Return value: A newly created #CoglTexture or %NULL on failure
* Since: 1.2
*/
CoglTexture *
cogl_texture_new_from_sub_texture (CoglTexture *full_texture,
int sub_x,
int sub_y,
int sub_width,
int sub_height);
#ifndef COGL_DISABLE_DEPRECATED
/**
* cogl_texture_ref:
* @texture: a #CoglTexture.
*
* Increment the reference count for a cogl texture.
*
* Deprecated: 1.2: Use cogl_object_ref() instead
*
* Return value: the @texture pointer.
*/
void *
cogl_texture_ref (void *texture) G_GNUC_DEPRECATED;
/**
* cogl_texture_unref:
* @texture: a #CoglTexture.
*
* Decrement the reference count for a cogl texture.
*
* Deprecated: 1.2: Use cogl_object_unref() instead
*/
void
cogl_texture_unref (void *texture) G_GNUC_DEPRECATED;
#endif /* COGL_DISABLE_DEPRECATED */
G_END_DECLS
#endif /* __COGL_TEXTURE_H__ */