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51a0d5a80f
* clutter/clutter-score.[ch]: Reimplement ClutterScore using a N-ary tree to store the timelines. Remove clutter_score_add(): the same functionality can be achieved by passing a NULL parent to clutter_score_append(). * tests/test-score.c: Update ClutterScore test unit, and add debug printouts.
97 lines
2.5 KiB
C
97 lines
2.5 KiB
C
#include <stdio.h>
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#include <stdlib.h>
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#include <clutter/clutter.h>
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static gint level = 1;
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static void
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on_timeline_started (ClutterScore *score,
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ClutterTimeline *timeline)
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{
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gint i;
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for (i = 0; i < level; i++)
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g_print (" ");
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g_print ("Started timeline: `%s'\n",
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g_object_get_data (G_OBJECT (timeline), "timeline-name"));
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level += 1;
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}
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static void
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on_timeline_completed (ClutterScore *score,
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ClutterTimeline *timeline)
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{
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gint i;
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level -= 1;
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for (i = 0; i < level; i++)
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g_print (" ");
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g_print ("Completed timeline: `%s'\n",
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g_object_get_data (G_OBJECT (timeline), "timeline-name"));
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}
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int
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main (int argc, char **argv)
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{
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ClutterScore *score;
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ClutterTimeline *timeline_1;
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ClutterTimeline *timeline_2;
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ClutterTimeline *timeline_3;
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ClutterTimeline *timeline_4;
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clutter_init (&argc, &argv);
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timeline_1 = clutter_timeline_new (10, 120);
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g_object_set_data_full (G_OBJECT (timeline_1),
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"timeline-name", g_strdup ("Timeline 1"),
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g_free);
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timeline_2 = clutter_timeline_clone (timeline_1);
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g_object_set_data_full (G_OBJECT (timeline_2),
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"timeline-name", g_strdup ("Timeline 2"),
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g_free);
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timeline_3 = clutter_timeline_clone (timeline_1);
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g_object_set_data_full (G_OBJECT (timeline_3),
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"timeline-name", g_strdup ("Timeline 3"),
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g_free);
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timeline_4 = clutter_timeline_clone (timeline_1);
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g_object_set_data_full (G_OBJECT (timeline_4),
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"timeline-name", g_strdup ("Timeline 4"),
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g_free);
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score = clutter_score_new();
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g_signal_connect (score, "timeline-started",
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G_CALLBACK (on_timeline_started),
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NULL);
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g_signal_connect (score, "timeline-completed",
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G_CALLBACK (on_timeline_completed),
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NULL);
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g_signal_connect (score, "completed",
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G_CALLBACK (clutter_main_quit),
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NULL);
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clutter_score_append (score, NULL, timeline_1);
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clutter_score_append (score, timeline_1, timeline_2);
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clutter_score_append (score, timeline_1, timeline_3);
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clutter_score_append (score, timeline_3, timeline_4);
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clutter_score_start (score);
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clutter_main ();
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g_object_unref (score);
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g_object_unref (timeline_1);
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g_object_unref (timeline_2);
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g_object_unref (timeline_3);
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g_object_unref (timeline_4);
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return EXIT_SUCCESS;
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}
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