mutter/tests/test-score.c

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#include <stdio.h>
#include <stdlib.h>
#include <clutter/clutter.h>
static gint level = 1;
static void
on_timeline_started (ClutterScore *score,
ClutterTimeline *timeline)
{
gint i;
for (i = 0; i < level; i++)
g_print (" ");
g_print ("Started timeline: `%s'\n",
g_object_get_data (G_OBJECT (timeline), "timeline-name"));
level += 1;
}
static void
on_timeline_completed (ClutterScore *score,
ClutterTimeline *timeline)
{
gint i;
level -= 1;
for (i = 0; i < level; i++)
g_print (" ");
g_print ("Completed timeline: `%s'\n",
g_object_get_data (G_OBJECT (timeline), "timeline-name"));
}
int
main (int argc, char **argv)
{
ClutterScore *score;
ClutterTimeline *timeline_1;
ClutterTimeline *timeline_2;
ClutterTimeline *timeline_3;
ClutterTimeline *timeline_4;
clutter_init (&argc, &argv);
timeline_1 = clutter_timeline_new (10, 120);
g_object_set_data_full (G_OBJECT (timeline_1),
"timeline-name", g_strdup ("Timeline 1"),
g_free);
timeline_2 = clutter_timeline_clone (timeline_1);
g_object_set_data_full (G_OBJECT (timeline_2),
"timeline-name", g_strdup ("Timeline 2"),
g_free);
timeline_3 = clutter_timeline_clone (timeline_1);
g_object_set_data_full (G_OBJECT (timeline_3),
"timeline-name", g_strdup ("Timeline 3"),
g_free);
timeline_4 = clutter_timeline_clone (timeline_1);
g_object_set_data_full (G_OBJECT (timeline_4),
"timeline-name", g_strdup ("Timeline 4"),
g_free);
score = clutter_score_new();
g_signal_connect (score, "timeline-started",
G_CALLBACK (on_timeline_started),
NULL);
g_signal_connect (score, "timeline-completed",
G_CALLBACK (on_timeline_completed),
NULL);
g_signal_connect (score, "completed",
G_CALLBACK (clutter_main_quit),
NULL);
clutter_score_append (score, NULL, timeline_1);
clutter_score_append (score, timeline_1, timeline_2);
clutter_score_append (score, timeline_1, timeline_3);
clutter_score_append (score, timeline_3, timeline_4);
clutter_score_start (score);
clutter_main ();
g_object_unref (score);
g_object_unref (timeline_1);
g_object_unref (timeline_2);
g_object_unref (timeline_3);
g_object_unref (timeline_4);
return EXIT_SUCCESS;
}