mirror of
https://github.com/brl/mutter.git
synced 2024-12-25 04:22:05 +00:00
61deeafa71
The cogl_shader_get_info_log() function is very inconvenient for language bindings and for regular use, as it requires a static buffer to be filled -- basically just providing a wrapper around glGetInfoLogARB(). Since COGL aims to be a more convenient API than raw GL we should just make cogl_shader_get_info_log() return an allocated string with the GLSL compiler log.
223 lines
4.6 KiB
C
223 lines
4.6 KiB
C
/*
|
|
* Cogl
|
|
*
|
|
* An object oriented GL/GLES Abstraction/Utility Layer
|
|
*
|
|
* Copyright (C) 2008,2009 Intel Corporation.
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Lesser General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2 of the License, or (at your option) any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
* License along with this library; if not, write to the
|
|
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
|
|
* Boston, MA 02111-1307, USA.
|
|
*/
|
|
|
|
#ifdef HAVE_CONFIG_H
|
|
#include "config.h"
|
|
#endif
|
|
|
|
#include "cogl.h"
|
|
|
|
#include "cogl-shader-private.h"
|
|
#include "cogl-internal.h"
|
|
#include "cogl-context.h"
|
|
#include "cogl-handle.h"
|
|
|
|
#ifdef HAVE_COGL_GLES2
|
|
|
|
static void _cogl_shader_free (CoglShader *shader);
|
|
|
|
COGL_HANDLE_DEFINE (Shader, shader);
|
|
|
|
static void
|
|
_cogl_shader_free (CoglShader *shader)
|
|
{
|
|
/* Frees shader resources but its handle is not
|
|
released! Do that separately before this! */
|
|
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
|
glDeleteShader (shader->gl_handle);
|
|
}
|
|
|
|
CoglHandle
|
|
cogl_create_shader (CoglShaderType type)
|
|
{
|
|
CoglShader *shader;
|
|
GLenum gl_type;
|
|
|
|
if (type == COGL_SHADER_TYPE_VERTEX)
|
|
gl_type = GL_VERTEX_SHADER;
|
|
else if (type == COGL_SHADER_TYPE_FRAGMENT)
|
|
gl_type = GL_FRAGMENT_SHADER;
|
|
else
|
|
{
|
|
g_warning ("Unexpected shader type (0x%08lX) given to "
|
|
"cogl_create_shader", (unsigned long) type);
|
|
return COGL_INVALID_HANDLE;
|
|
}
|
|
|
|
shader = g_slice_new (CoglShader);
|
|
shader->gl_handle = glCreateShader (gl_type);
|
|
|
|
return _cogl_shader_handle_new (shader);
|
|
}
|
|
|
|
void
|
|
cogl_shader_source (CoglHandle handle,
|
|
const char *source)
|
|
{
|
|
CoglShader *shader;
|
|
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
|
|
|
if (!cogl_is_shader (handle))
|
|
return;
|
|
|
|
shader = _cogl_shader_pointer_from_handle (handle);
|
|
|
|
glShaderSource (shader->gl_handle, 1, &source, NULL);
|
|
}
|
|
|
|
void
|
|
cogl_shader_compile (CoglHandle handle)
|
|
{
|
|
CoglShader *shader;
|
|
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
|
|
|
if (!cogl_is_shader (handle))
|
|
return;
|
|
|
|
shader = _cogl_shader_pointer_from_handle (handle);
|
|
|
|
glCompileShader (shader->gl_handle);
|
|
}
|
|
|
|
gchar *
|
|
cogl_shader_get_info_log (CoglHandle handle)
|
|
{
|
|
CoglShader *shader;
|
|
char buffer[512]
|
|
int len = 0;
|
|
_COGL_GET_CONTEXT (ctx, NULL);
|
|
|
|
if (!cogl_is_shader (handle))
|
|
return NULL;
|
|
|
|
shader = _cogl_shader_pointer_from_handle (handle);
|
|
|
|
glGetShaderInfoLog (shader->gl_handle, 511, &len, buffer);
|
|
buffer[len] = '\0';
|
|
|
|
return g_strdup (buffer);
|
|
}
|
|
|
|
CoglShaderType
|
|
cogl_shader_get_type (CoglHandle handle)
|
|
{
|
|
GLint type;
|
|
CoglShader *shader;
|
|
|
|
if (!cogl_is_shader (handle))
|
|
{
|
|
g_warning ("Non shader handle type passed to cogl_shader_get_type");
|
|
return COGL_SHADER_TYPE_VERTEX;
|
|
}
|
|
|
|
shader = _cogl_shader_pointer_from_handle (handle);
|
|
|
|
GE (glGetShaderiv (shader->gl_handle, GL_SHADER_TYPE, &type));
|
|
if (type == GL_VERTEX_SHADER)
|
|
return COGL_SHADER_TYPE_VERTEX;
|
|
else if (type == GL_FRAGMENT_SHADER)
|
|
return COGL_SHADER_TYPE_VERTEX;
|
|
else
|
|
{
|
|
g_warning ("Unexpected shader type 0x%08lX", (unsigned long)type);
|
|
return COGL_SHADER_TYPE_VERTEX;
|
|
}
|
|
}
|
|
|
|
gboolean
|
|
cogl_shader_is_compiled (CoglHandle handle)
|
|
{
|
|
GLint status;
|
|
CoglShader *shader;
|
|
|
|
if (!cogl_is_shader (handle))
|
|
return FALSE;
|
|
|
|
shader = _cogl_shader_pointer_from_handle (handle);
|
|
|
|
GE (glGetShaderiv (shader->gl_handle, GL_COMPILE_STATUS, &status));
|
|
if (status == GL_TRUE)
|
|
return TRUE;
|
|
else
|
|
return FALSE;
|
|
}
|
|
|
|
#else /* HAVE_COGL_GLES2 */
|
|
|
|
/* No support on regular OpenGL 1.1 */
|
|
|
|
CoglHandle
|
|
cogl_create_shader (CoglShaderType type)
|
|
{
|
|
return COGL_INVALID_HANDLE;
|
|
}
|
|
|
|
gboolean
|
|
cogl_is_shader (CoglHandle handle)
|
|
{
|
|
return FALSE;
|
|
}
|
|
|
|
CoglHandle
|
|
cogl_shader_ref (CoglHandle handle)
|
|
{
|
|
return COGL_INVALID_HANDLE;
|
|
}
|
|
|
|
void
|
|
cogl_shader_unref (CoglHandle handle)
|
|
{
|
|
}
|
|
|
|
void
|
|
cogl_shader_source (CoglHandle shader,
|
|
const char *source)
|
|
{
|
|
}
|
|
|
|
void
|
|
cogl_shader_compile (CoglHandle shader_handle)
|
|
{
|
|
}
|
|
|
|
void
|
|
cogl_shader_get_info_log (CoglHandle handle,
|
|
size_t size,
|
|
char *buffer)
|
|
{
|
|
}
|
|
|
|
CoglShaderType
|
|
cogl_shader_get_type (CoglHandle handle)
|
|
{
|
|
return COGL_SHADER_TYPE_VERTEX;
|
|
}
|
|
|
|
gboolean
|
|
cogl_shader_is_compiled (CoglHandle handle)
|
|
{
|
|
return FALSE;
|
|
}
|
|
|
|
#endif /* HAVE_COGL_GLES2 */
|