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By default, ShaderEffect creates a fragment shader; in order to be able to deprecate ClutterShader we need a way for ShaderEffect sub-classes to create a vertex shader if needed - By using a write-only, constructor only property. ClutterShader has, internally, a ClutterShaderType enumeration that can be used exactly for this. We just need to expose it and create a GObject property for ClutterShaderEffect. |
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common | ||
cookbook | ||
manual | ||
reference | ||
clutter-actor-invariants.txt | ||
CODING_STYLE | ||
HACKING | ||
HACKING.backends | ||
Makefile.am | ||
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