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![Damien Lespiau](/assets/img/avatar_default.png)
• Use the public COGL_HAS_GLES[12] define instead of the HAVE_COGL_* ones which are private and defined in config.h, • Install clutter-egl-headers.h which is needed by clutter-egl.h, • Remove clutter-stage.h as it's uneeded and does not work since the single clutter.h include policy, • Install the egl headers into their own egl directory as the x11 and glx backends do. The include should then be <clutter/egl/clutter-egl.h>, so document it. It does not really break anything as nobody could have used those broken headers.
79 lines
1.8 KiB
C
79 lines
1.8 KiB
C
/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Authored By Matthew Allum <mallum@openedhand.com>
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*
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* Copyright (C) 2006 OpenedHand
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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*/
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/**
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* SECTION:clutter-egl
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* @short_description: EGL specific API
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*
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* The EGL backend for Clutter provides some EGL specific API
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*
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* You need to include
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* <filename class="headerfile"><clutter/egl/clutter-egl.h></filename>
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* to have access to the functions documented here.
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*/
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#ifndef __CLUTTER_EGL_H__
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#define __CLUTTER_EGL_H__
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#include <glib.h>
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#ifdef COGL_HAS_XLIB_SUPPORT
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#include <X11/Xlib.h>
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#include <X11/Xatom.h>
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#include <X11/Xutil.h>
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#endif
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#include "clutter-egl-headers.h"
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G_BEGIN_DECLS
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#ifdef COGL_HAS_XLIB_SUPPORT
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/**
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* clutter_eglx_display:
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*
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* Retrieves the <structname>EGLDisplay</structname> used by Clutter
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*
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* Return value: the EGL display
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*
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* Since: 0.4
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*/
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EGLDisplay
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clutter_eglx_display (void);
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#endif
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/**
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* clutter_egl_display:
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*
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* Retrieves the <structname>EGLDisplay</structname> used by Clutter
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*
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* Return value: the EGL display
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*/
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EGLDisplay
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clutter_egl_display (void);
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G_END_DECLS
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#endif /* __CLUTTER_EGL_H__ */
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