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Bug #1460 - Handling of flags in cogl_material_set_color Cogl automatically enables/disables blending based on whether the source color has an alhpa < 1.0, or if any textures with an alpha component are in use, but it wasn't doing it quite right. At the same time I removed some of the dirty flags which on second thought are nothing more than micro-optimsations that only helped clutter the code. thanks to Owen Taylor for reporting the bug |
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.. | ||
cogl-context.c | ||
cogl-context.h | ||
cogl-defines.h.in | ||
cogl-fbo.c | ||
cogl-fbo.h | ||
cogl-fixed-fragment-shader.glsl | ||
cogl-fixed-vertex-shader.glsl | ||
cogl-gles2-wrapper.c | ||
cogl-gles2-wrapper.h | ||
cogl-internal.h | ||
cogl-primitives.c | ||
cogl-program.c | ||
cogl-program.h | ||
cogl-shader-private.h | ||
cogl-shader.c | ||
cogl-texture-private.h | ||
cogl-texture.c | ||
cogl-util.c | ||
cogl-util.h | ||
cogl.c | ||
Makefile.am | ||
stringify.sh |