mutter/clutter
Jonas Ådahl c2c4f74923 clutter/stage-view: Add tile based shadow damage detection
Compare, tile by tile, whether actual damage actually changed any
pixels. While this requires mmap():ing DMA buffers and comparing their
content, we should only ever use shadow buffers when we're using the
software renderer, meaning mmap() is cheap as it doesn't involve any
downloading.

This works by making the shadow framebuffer double buffered, while
keeping track of damage history. When we're about to swap the onscreen
buffer, we compare what part of the posted damage actually changed,
records that into a damage history, then given the onscreen buffer age,
collect all actual damage for that age. The intersection of these tiles,
and the actual damage, is then used when blitting the shadow buffer to
the onscreen framebuffer.

Closes: https://gitlab.gnome.org/GNOME/mutter/-/issues/1157

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1237
2020-05-26 13:54:28 +00:00
..
clutter clutter/stage-view: Add tile based shadow damage detection 2020-05-26 13:54:28 +00:00
.gitignore clutter: Remove clutter specific version 2018-11-06 17:17:36 +01:00
meson.build clutter: Move tests to src/tests 2019-08-24 08:59:08 +00:00