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https://github.com/brl/mutter.git
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8f3380adc3
This adds a new "fixed-arbfp" progend so we now have 3 distinct ways of setting up the state of a pipeline: » fixed; where the vertex and fragment processing are implemented using fixed function opengl apis. » fixed-arbfp; where vertex processing is implemented using fixed function opengl apis but fragment processing is implemented using the ARB Fragment Processing language. » glsl; there vertex and fragment processing are both implemented using glsl. This means we avoid unusual, combinations such as glsl for vertex processing and arbfp for fragment processing, and also avoid pairing fixed-function vertex processing with glsl fragment processing which we happen to know hits some awkward code paths in Mesa that lead to poor performance. As part of this change, the progend now implies specific vertend and fragend choices so instead of associating a vertend and fragend with a pipeline we now just associate a progend choice. When flushing a pipeline and choosing what progend to use, we now call a progend->start() method that is able to determine if the vertend and fragend together will be able to handle the given pipeline so the vertend and fragend ->start() methods no longer need to return a boolean status. Since we now don't need to support glsl used in conjunction with fixed function this will allow us to avoid ever using OpenGL builtin attribute names, though this patch doesn't change that yet. Reviewed-by: Neil Roberts <neil@linux.intel.com> (cherry picked from commit cec381f50c7a2f2186bd4a8c5f38fecd5f099075)
116 lines
3.6 KiB
C
116 lines
3.6 KiB
C
/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2008,2009,2010 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see
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* <http://www.gnu.org/licenses/>.
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*
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*
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*
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* Authors:
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* Neil Roberts <neil@linux.intel.com>
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "cogl-context-private.h"
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#include "cogl-pipeline-private.h"
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#include "cogl-pipeline-state-private.h"
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#include "cogl-pipeline-opengl-private.h"
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#include "cogl-framebuffer-private.h"
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#ifdef COGL_PIPELINE_VERTEND_FIXED
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#include "cogl-internal.h"
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#include "cogl-context-private.h"
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#include "cogl-object-private.h"
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#include "cogl-program-private.h"
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const CoglPipelineVertend _cogl_pipeline_fixed_vertend;
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static void
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_cogl_pipeline_vertend_fixed_start (CoglPipeline *pipeline,
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int n_layers,
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unsigned long pipelines_difference,
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int n_tex_coord_attribs)
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{
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_cogl_use_vertex_program (0, COGL_PIPELINE_PROGRAM_TYPE_FIXED);
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}
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static CoglBool
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_cogl_pipeline_vertend_fixed_add_layer (CoglPipeline *pipeline,
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CoglPipelineLayer *layer,
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unsigned long layers_difference,
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CoglFramebuffer *framebuffer)
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{
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CoglContext *ctx = framebuffer->context;
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int unit_index = _cogl_pipeline_layer_get_unit_index (layer);
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CoglTextureUnit *unit = _cogl_get_texture_unit (unit_index);
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if (layers_difference & COGL_PIPELINE_LAYER_STATE_USER_MATRIX)
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{
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CoglPipelineLayerState state = COGL_PIPELINE_LAYER_STATE_USER_MATRIX;
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CoglPipelineLayer *authority =
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_cogl_pipeline_layer_get_authority (layer, state);
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CoglMatrixEntry *matrix_entry;
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_cogl_matrix_stack_set (unit->matrix_stack,
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&authority->big_state->matrix);
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_cogl_set_active_texture_unit (unit_index);
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matrix_entry = unit->matrix_stack->last_entry;
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_cogl_matrix_entry_flush_to_gl_builtins (ctx, matrix_entry,
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COGL_MATRIX_TEXTURE,
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framebuffer,
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FALSE /* enable flip */);
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}
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return TRUE;
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}
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static CoglBool
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_cogl_pipeline_vertend_fixed_end (CoglPipeline *pipeline,
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unsigned long pipelines_difference)
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{
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_COGL_GET_CONTEXT (ctx, FALSE);
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if (pipelines_difference & COGL_PIPELINE_STATE_POINT_SIZE)
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{
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CoglPipeline *authority =
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_cogl_pipeline_get_authority (pipeline, COGL_PIPELINE_STATE_POINT_SIZE);
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GE( ctx, glPointSize (authority->big_state->point_size) );
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}
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return TRUE;
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}
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const CoglPipelineVertend _cogl_pipeline_fixed_vertend =
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{
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_cogl_pipeline_vertend_fixed_start,
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_cogl_pipeline_vertend_fixed_add_layer,
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_cogl_pipeline_vertend_fixed_end,
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NULL, /* pipeline_change_notify */
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NULL /* layer_change_notify */
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};
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#endif /* COGL_PIPELINE_VERTEND_FIXED */
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