mutter/cogl/cogl-texture-2d-sliced-private.h
Neil Roberts ae88bff329 Add a GL_GENERATE_MIPMAP fallback to the texture 2d and 3d backends
The CoglTexture2DSliced backend has a fallback for when the
framebuffer extension is missing so it's not possible to use
glGenerateMipmap. This involves keeping a copy of the upper-left pixel
of the tex image so that we can temporarily enable GL_GENERATE_MIPMAP
on the texture object and do a sub texture update by reuploading the
contents of the first pixel. This patch copies that mechanism to the
2D and 3D backends. The CoglTexturePixel structure which was
previously internal to the sliced backend has been moved to
cogl-texture-private.h so that it can be shared.
2010-07-13 18:41:01 +01:00

90 lines
3.1 KiB
C

/*
* Cogl
*
* An object oriented GL/GLES Abstraction/Utility Layer
*
* Copyright (C) 2007,2008,2009 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
*
*/
#ifndef __COGL_TEXTURE_2D_SLICED_H
#define __COGL_TEXTURE_2D_SLICED_H
#include "cogl-bitmap-private.h"
#include "cogl-handle.h"
#include "cogl-material-private.h"
#include "cogl-texture-private.h"
#define COGL_TEXTURE_2D_SLICED(tex) ((CoglTexture2DSliced *)tex)
typedef struct _CoglTexture2DSliced CoglTexture2DSliced;
struct _CoglTexture2DSliced
{
CoglTexture _parent;
GArray *slice_x_spans;
GArray *slice_y_spans;
GArray *slice_gl_handles;
int max_waste;
/* The internal format of the GL texture represented as a
CoglPixelFormat */
CoglPixelFormat format;
/* The internal format of the GL texture represented as a GL enum */
GLenum gl_format;
GLenum gl_target;
int width;
int height;
GLenum min_filter;
GLenum mag_filter;
gboolean is_foreign;
GLenum wrap_mode_s;
GLenum wrap_mode_t;
gboolean auto_mipmap;
gboolean mipmaps_dirty;
/* This holds a copy of the first pixel in each slice. It is only
used to force an automatic update of the mipmaps when
glGenerateMipmap is not available. */
CoglTexturePixel *first_pixels;
};
GQuark
_cogl_handle_texture_2d_sliced_get_type (void);
CoglHandle
_cogl_texture_2d_sliced_new_with_size (unsigned int width,
unsigned int height,
CoglTextureFlags flags,
CoglPixelFormat internal_format);
CoglHandle
_cogl_texture_2d_sliced_new_from_foreign (GLuint gl_handle,
GLenum gl_target,
GLuint width,
GLuint height,
GLuint x_pot_waste,
GLuint y_pot_waste,
CoglPixelFormat format);
CoglHandle
_cogl_texture_2d_sliced_new_from_bitmap (CoglHandle bmp_handle,
CoglTextureFlags flags,
CoglPixelFormat internal_format);
#endif /* __COGL_TEXTURE_2D_SLICED_H */