/* * Cogl * * An object oriented GL/GLES Abstraction/Utility Layer * * Copyright (C) 2007,2008,2009 Intel Corporation. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library. If not, see . * * */ #ifndef __COGL_TEXTURE_2D_SLICED_H #define __COGL_TEXTURE_2D_SLICED_H #include "cogl-bitmap-private.h" #include "cogl-handle.h" #include "cogl-material-private.h" #include "cogl-texture-private.h" #define COGL_TEXTURE_2D_SLICED(tex) ((CoglTexture2DSliced *)tex) typedef struct _CoglTexture2DSliced CoglTexture2DSliced; struct _CoglTexture2DSliced { CoglTexture _parent; GArray *slice_x_spans; GArray *slice_y_spans; GArray *slice_gl_handles; int max_waste; /* The internal format of the GL texture represented as a CoglPixelFormat */ CoglPixelFormat format; /* The internal format of the GL texture represented as a GL enum */ GLenum gl_format; GLenum gl_target; int width; int height; GLenum min_filter; GLenum mag_filter; gboolean is_foreign; GLenum wrap_mode_s; GLenum wrap_mode_t; gboolean auto_mipmap; gboolean mipmaps_dirty; /* This holds a copy of the first pixel in each slice. It is only used to force an automatic update of the mipmaps when glGenerateMipmap is not available. */ CoglTexturePixel *first_pixels; }; GQuark _cogl_handle_texture_2d_sliced_get_type (void); CoglHandle _cogl_texture_2d_sliced_new_with_size (unsigned int width, unsigned int height, CoglTextureFlags flags, CoglPixelFormat internal_format); CoglHandle _cogl_texture_2d_sliced_new_from_foreign (GLuint gl_handle, GLenum gl_target, GLuint width, GLuint height, GLuint x_pot_waste, GLuint y_pot_waste, CoglPixelFormat format); CoglHandle _cogl_texture_2d_sliced_new_from_bitmap (CoglHandle bmp_handle, CoglTextureFlags flags, CoglPixelFormat internal_format); #endif /* __COGL_TEXTURE_2D_SLICED_H */