mutter/cogl/winsys/cogl-winsys-sdl.c
Neil Roberts 185630085c Add -Wmissing-declarations to maintainer flags and fix problems
This option to GCC makes it give a warning whenever a global function
is defined without a declaration. This should catch cases were we've
defined a function but forgot to put it in a header. In that case it
is either only used within one file so we should make it static or we
should declare it in a header.

The following changes where made to fix problems:

• Some functions were made static

• cogl-path.h (the one containing the 1.0 API) was split into two
  files, one defining the functions and one defining the enums so that
  cogl-path.c can include the enum and function declarations from the
  2.0 API as well as the function declarations from the 1.0 API.

• cogl2-clip-state has been removed. This only had one experimental
  function called cogl_clip_push_from_path but as this is unstable we
  might as well remove it favour of the equivalent cogl_framebuffer_*
  API.

• The GLX, SDL and WGL winsys's now have a private header to define
  their get_vtable function instead of directly declaring in the C
  file where it is called.

• All places that were calling COGL_OBJECT_DEFINE need to have the
  cogl_is_whatever function declared so these have been added either
  as a public function or in a private header.

• Some files that were not including the header containing their
  function declarations have been fixed to do so.

• Any unused error quark functions have been removed. If we later want
  them we should add them back one by one and add a declaration for
  them in a header.

• _cogl_is_framebuffer has been renamed to cogl_is_framebuffer and
  made a public function with a declaration in cogl-framebuffer.h

• Similarly for CoglOnscreen.

• cogl_vdraw_indexed_attributes is called
  cogl_framebuffer_vdraw_indexed_attributes in the header. The
  definition has been changed to match the header.

• cogl_index_buffer_allocate has been removed. This had no declaration
  and I'm not sure what it's supposed to do.

• CoglJournal has been changed to use the internal CoglObject macro so
  that it won't define an exported cogl_is_journal symbol.

• The _cogl_blah_pointer_from_handle functions have been removed.
  CoglHandle isn't used much anymore anyway and in the few places
  where it is used I think it's safe to just use the implicit cast
  from void* to the right type.

• The test-utils.h header for the conformance tests explicitly
  disables the -Wmissing-declaration option using a pragma because all
  of the tests declare their main function without a header. Any
  mistakes relating to missing declarations aren't really important
  for the tests.

• cogl_quaternion_init_from_quaternion and init_from_matrix have been
  given declarations in cogl-quaternion.h

Reviewed-by: Robert Bragg <robert@linux.intel.com>
2012-03-06 18:45:44 +00:00

287 lines
8.0 KiB
C

/*
* Cogl
*
* An object oriented GL/GLES Abstraction/Utility Layer
*
* Copyright (C) 2011 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
*
* Authors:
* Neil Roberts <neil@linux.intel.com>
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include <SDL.h>
#include "cogl-renderer-private.h"
#include "cogl-display-private.h"
#include "cogl-framebuffer-private.h"
#include "cogl-swap-chain-private.h"
#include "cogl-onscreen-template-private.h"
#include "cogl-context-private.h"
#include "cogl-onscreen-private.h"
#include "cogl-winsys-sdl-private.h"
typedef struct _CoglRendererSdl
{
int stub;
} CoglRendererSdl;
typedef struct _CoglDisplaySdl
{
SDL_Surface *surface;
gboolean has_onscreen;
} CoglDisplaySdl;
static CoglFuncPtr
_cogl_winsys_renderer_get_proc_address (CoglRenderer *renderer,
const char *name)
{
return SDL_GL_GetProcAddress (name);
}
static void
_cogl_winsys_renderer_disconnect (CoglRenderer *renderer)
{
SDL_Quit ();
g_slice_free (CoglRendererSdl, renderer->winsys);
}
static gboolean
_cogl_winsys_renderer_connect (CoglRenderer *renderer,
GError **error)
{
if (renderer->driver != COGL_DRIVER_GL)
{
g_set_error (error, COGL_WINSYS_ERROR,
COGL_WINSYS_ERROR_INIT,
"The SDL winsys only supports the GL driver");
return FALSE;
}
if (SDL_Init (SDL_INIT_VIDEO) == -1)
{
g_set_error (error, COGL_WINSYS_ERROR,
COGL_WINSYS_ERROR_INIT,
"SDL_Init failed: %s",
SDL_GetError ());
return FALSE;
}
renderer->winsys = g_slice_new0 (CoglRendererSdl);
return TRUE;
}
static void
_cogl_winsys_display_destroy (CoglDisplay *display)
{
CoglDisplaySdl *sdl_display = display->winsys;
_COGL_RETURN_IF_FAIL (sdl_display != NULL);
/* No need to destroy the surface - it is freed by SDL_Quit */
g_slice_free (CoglDisplaySdl, display->winsys);
display->winsys = NULL;
}
static void
set_gl_attribs_from_framebuffer_config (CoglFramebufferConfig *config)
{
SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 1);
SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 1);
SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 1);
SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 1);
SDL_GL_SetAttribute (SDL_GL_STENCIL_SIZE,
config->need_stencil ? 1 : 0);
SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER,
config->swap_chain->length > 1 ? 1 : 0);
SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE,
config->swap_chain->has_alpha ? 1 : 0);
}
static gboolean
_cogl_winsys_display_setup (CoglDisplay *display,
GError **error)
{
CoglDisplaySdl *sdl_display;
_COGL_RETURN_VAL_IF_FAIL (display->winsys == NULL, FALSE);
sdl_display = g_slice_new0 (CoglDisplaySdl);
display->winsys = sdl_display;
set_gl_attribs_from_framebuffer_config (&display->onscreen_template->config);
/* There's no way to know what size the application will need until
it creates the first onscreen but we need to set the video mode
now so that we can get a GL context. We'll have to just guess at
a size an resize it later */
sdl_display->surface = SDL_SetVideoMode (640, 480, 0, SDL_OPENGL);
if (sdl_display->surface == NULL)
{
g_set_error (error, COGL_WINSYS_ERROR,
COGL_WINSYS_ERROR_INIT,
"SDL_SetVideoMode failed: %s",
SDL_GetError ());
goto error;
}
return TRUE;
error:
_cogl_winsys_display_destroy (display);
return FALSE;
}
static gboolean
_cogl_winsys_context_init (CoglContext *context, GError **error)
{
return _cogl_context_update_features (context, error);
}
static void
_cogl_winsys_context_deinit (CoglContext *context)
{
}
static void
_cogl_winsys_onscreen_bind (CoglOnscreen *onscreen)
{
}
static void
_cogl_winsys_onscreen_deinit (CoglOnscreen *onscreen)
{
CoglContext *context = COGL_FRAMEBUFFER (onscreen)->context;
CoglDisplay *display = context->display;
CoglDisplaySdl *sdl_display = display->winsys;
sdl_display->has_onscreen = FALSE;
}
static gboolean
_cogl_winsys_onscreen_init (CoglOnscreen *onscreen,
GError **error)
{
CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
CoglContext *context = framebuffer->context;
CoglDisplay *display = context->display;
CoglDisplaySdl *sdl_display = display->winsys;
int width, height;
if (sdl_display->has_onscreen)
{
g_set_error (error, COGL_WINSYS_ERROR,
COGL_WINSYS_ERROR_CREATE_ONSCREEN,
"SDL winsys only supports a single onscreen window");
return FALSE;
}
width = cogl_framebuffer_get_width (framebuffer);
height = cogl_framebuffer_get_height (framebuffer);
/* Try to update the video size using the onscreen size */
if (width != sdl_display->surface->w ||
height != sdl_display->surface->h)
{
sdl_display->surface = SDL_SetVideoMode (width, height, 0, SDL_OPENGL);
if (sdl_display->surface == NULL)
{
g_set_error (error, COGL_WINSYS_ERROR,
COGL_WINSYS_ERROR_CREATE_ONSCREEN,
"SDL_SetVideoMode failed: %s",
SDL_GetError ());
return FALSE;
}
}
_cogl_framebuffer_winsys_update_size (framebuffer,
sdl_display->surface->w,
sdl_display->surface->h);
sdl_display->has_onscreen = TRUE;
return TRUE;
}
static void
_cogl_winsys_onscreen_swap_buffers (CoglOnscreen *onscreen)
{
SDL_GL_SwapBuffers ();
}
static void
_cogl_winsys_onscreen_update_swap_throttled (CoglOnscreen *onscreen)
{
/* SDL doesn't appear to provide a way to set this */
}
static void
_cogl_winsys_onscreen_set_visibility (CoglOnscreen *onscreen,
gboolean visibility)
{
/* SDL doesn't appear to provide a way to set this */
}
const CoglWinsysVtable *
_cogl_winsys_sdl_get_vtable (void)
{
static gboolean vtable_inited = FALSE;
static CoglWinsysVtable vtable;
/* It would be nice if we could use C99 struct initializers here
like the GLX backend does. However this code is more likely to be
compiled using Visual Studio which (still!) doesn't support them
so we initialize it in code instead */
if (!vtable_inited)
{
memset (&vtable, 0, sizeof (vtable));
vtable.id = COGL_WINSYS_ID_SDL;
vtable.name = "SDL";
vtable.renderer_get_proc_address = _cogl_winsys_renderer_get_proc_address;
vtable.renderer_connect = _cogl_winsys_renderer_connect;
vtable.renderer_disconnect = _cogl_winsys_renderer_disconnect;
vtable.display_setup = _cogl_winsys_display_setup;
vtable.display_destroy = _cogl_winsys_display_destroy;
vtable.context_init = _cogl_winsys_context_init;
vtable.context_deinit = _cogl_winsys_context_deinit;
vtable.onscreen_init = _cogl_winsys_onscreen_init;
vtable.onscreen_deinit = _cogl_winsys_onscreen_deinit;
vtable.onscreen_bind = _cogl_winsys_onscreen_bind;
vtable.onscreen_swap_buffers = _cogl_winsys_onscreen_swap_buffers;
vtable.onscreen_update_swap_throttled =
_cogl_winsys_onscreen_update_swap_throttled;
vtable.onscreen_set_visibility = _cogl_winsys_onscreen_set_visibility;
vtable_inited = TRUE;
}
return &vtable;
}