mutter/clutter/clutter-element.h
Matthew Allum ba09979db0 2006-06-02 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-element.h:
        Add missing _depth() declarations

        * clutter/clutter-main.c:
        * clutter/clutter-main.h:
        * clutter/clutter-private.h:
        * clutter/clutter-stage.c:
        * clutter/clutter-stage.h:
        Rejig GL setup as for stage to support an offscreen property.
        Offscreen support is however a little borked.
2006-06-02 20:24:55 +00:00

270 lines
7.1 KiB
C

/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Authored By Matthew Allum <mallum@openedhand.com>
*
* Copyright (C) 2006 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
#ifndef _HAVE_CLUTTER_ELEMENT_H
#define _HAVE_CLUTTER_ELEMENT_H
/* clutter-element.h */
#include <glib-object.h>
G_BEGIN_DECLS
#define CLUTTER_TYPE_GEOMETRY (clutter_geometry_get_type ())
#define CLUTTER_TYPE_ELEMENT_BOX (clutter_element_box_get_type ())
#define CLUTTER_TYPE_ELEMENT clutter_element_get_type()
#define CLUTTER_ELEMENT(obj) \
(G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_ELEMENT, ClutterElement))
#define CLUTTER_ELEMENT_CLASS(klass) \
(G_TYPE_CHECK_CLASS_CAST ((klass), CLUTTER_TYPE_ELEMENT, ClutterElementClass))
#define CLUTTER_IS_ELEMENT(obj) \
(G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_ELEMENT))
#define CLUTTER_IS_ELEMENT_CLASS(klass) \
(G_TYPE_CHECK_CLASS_TYPE ((klass), CLUTTER_TYPE_ELEMENT))
#define CLUTTER_ELEMENT_GET_CLASS(obj) \
(G_TYPE_INSTANCE_GET_CLASS ((obj), CLUTTER_TYPE_ELEMENT, ClutterElementClass))
#define CLUTTER_ELEMENT_SET_FLAGS(e,f) ((e)->flags |= (f))
#define CLUTTER_ELEMENT_UNSET_FLAGS(e,f) ((e)->flags &= ~(f))
#define CLUTTER_ELEMENT_IS_MAPPED(e) ((e)->flags & CLUTTER_ELEMENT_MAPPED)
#define CLUTTER_ELEMENT_IS_REALIZED(e) ((e)->flags & CLUTTER_ELEMENT_REALIZED)
#define CLUTTER_ELEMENT_IS_VISIBLE(e) \
(CLUTTER_ELEMENT_IS_MAPPED(e) && CLUTTER_ELEMENT_IS_REALIZED(e))
typedef struct _ClutterElement ClutterElement;
typedef struct _ClutterElementClass ClutterElementClass;
typedef struct _ClutterElementBox ClutterElementBox;
typedef struct _ClutterElementPrivate ClutterElementPrivate;
typedef struct _ClutterGeometry ClutterGeometry;
typedef void (*ClutterCallback) (ClutterElement *element, gpointer data);
struct _ClutterGeometry
{
gint x;
gint y;
guint width;
guint height;
};
GType clutter_geometry_get_type (void) G_GNUC_CONST;
typedef enum
{
CLUTTER_ELEMENT_MIRROR_X = 1 << 1,
CLUTTER_ELEMENT_MIRROR_Y = 1 << 2
} ClutterElementTransform;
typedef enum
{
CLUTTER_ELEMENT_MAPPED = 1 << 1,
CLUTTER_ELEMENT_REALIZED = 1 << 2
} ClutterElementFlags;
struct _ClutterElementBox { gint x1, y1, x2, y2; };
GType clutter_element_box_get_type (void) G_GNUC_CONST;
struct _ClutterElement
{
/*< public >*/
GObject parent;
guint32 flags;
/*< private >*/
ClutterElementPrivate *priv;
};
struct _ClutterElementClass
{
GObjectClass parent_class;
void (* show) (ClutterElement *element);
void (* hide) (ClutterElement *element);
void (* realize) (ClutterElement *element);
void (* unrealize) (ClutterElement *element);
void (* paint) (ClutterElement *element);
void (* request_coords) (ClutterElement *element,
ClutterElementBox *box);
void (* allocate_coords) (ClutterElement *element,
ClutterElementBox *box);
void (* set_depth) (ClutterElement *element,
gint depth);
gint (* get_depth) (ClutterElement *element);
/* to go ? */
void (* show_all) (ClutterElement *element);
void (* hide_all) (ClutterElement *element);
void (* queue_redraw) (ClutterElement *element);
};
GType clutter_element_get_type (void);
void
clutter_element_show (ClutterElement *self);
void
clutter_element_hide (ClutterElement *self);
void
clutter_element_realize (ClutterElement *self);
void
clutter_element_unrealize (ClutterElement *self);
void
clutter_element_paint (ClutterElement *self);
void
clutter_element_queue_redraw (ClutterElement *self);
void
clutter_element_request_coords (ClutterElement *self,
ClutterElementBox *box);
void
clutter_element_allocate_coords (ClutterElement *self,
ClutterElementBox *box);
void
clutter_element_set_geometry (ClutterElement *self,
ClutterGeometry *geom);
void
clutter_element_get_geometry (ClutterElement *self,
ClutterGeometry *geom);
void
clutter_element_get_coords (ClutterElement *self,
gint *x1,
gint *y1,
gint *x2,
gint *y2);
void
clutter_element_set_position (ClutterElement *self,
gint x,
gint y);
void
clutter_element_set_size (ClutterElement *self,
gint width,
gint height);
void
clutter_element_get_abs_position (ClutterElement *self,
gint *x,
gint *y);
guint
clutter_element_get_width (ClutterElement *self);
guint
clutter_element_get_height (ClutterElement *self);
gint
clutter_element_get_x (ClutterElement *self);
gint
clutter_element_get_y (ClutterElement *self);
void
clutter_element_rotate_z (ClutterElement *self,
gfloat angle,
gint x,
gint y);
void
clutter_element_rotate_x (ClutterElement *self,
gfloat angle,
gint y,
gint z);
void
clutter_element_rotate_y (ClutterElement *self,
gfloat angle,
gint x,
gint z);
void
clutter_element_set_opacity (ClutterElement *self,
guint8 opacity);
guint8
clutter_element_get_opacity (ClutterElement *self);
void
clutter_element_set_name (ClutterElement *self,
const gchar *id);
const gchar*
clutter_element_get_name (ClutterElement *self);
guint32
clutter_element_get_id (ClutterElement *self);
void
clutter_element_set_clip (ClutterElement *self,
gint xoff,
gint yoff,
gint width,
gint height);
void
clutter_element_remove_clip (ClutterElement *self);
void
clutter_element_set_parent (ClutterElement *self, ClutterElement *parent);
ClutterElement*
clutter_element_get_parent (ClutterElement *self);
void
clutter_element_raise (ClutterElement *self, ClutterElement *below);
void
clutter_element_lower (ClutterElement *self, ClutterElement *above);
void
clutter_element_raise_top (ClutterElement *self);
void
clutter_element_lower_bottom (ClutterElement *self);
void
clutter_element_set_depth (ClutterElement *self,
gint depth);
gint
clutter_element_get_depth (ClutterElement *self);
G_END_DECLS
#endif