mirror of
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6c471cb7e1
* clutter/clutter-element.c: Fix a snafu in clutter_element_raise () * clutter/clutter-timeline.c: * clutter/clutter-timeline.h: Add new clutter_timeline_is_playing() method
1285 lines
29 KiB
C
1285 lines
29 KiB
C
/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Authored By Matthew Allum <mallum@openedhand.com>
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*
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* Copyright (C) 2006 OpenedHand
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*/
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/**
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* SECTION:clutter-elementy
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* @short_description: Base abstract class for all visual stage elements.
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*
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* #ClutterElement is an blah blah
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*/
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#include "config.h"
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#include "clutter-element.h"
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#include "clutter-main.h"
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#include "clutter-private.h"
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G_DEFINE_ABSTRACT_TYPE (ClutterElement, clutter_element, G_TYPE_OBJECT);
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static guint32 __id = 0;
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#define CLUTTER_ELEMENT_GET_PRIVATE(obj) \
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(G_TYPE_INSTANCE_GET_PRIVATE ((obj), CLUTTER_TYPE_ELEMENT, ClutterElementPrivate))
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struct _ClutterElementPrivate
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{
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ClutterElementBox coords;
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ClutterGeometry clip;
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gboolean has_clip;
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ClutterElementTransform mirror_transform;
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gfloat rxang, ryang, rzang; /* Rotation foo. */
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gint rzx, rzy, rxy, rxz, ryx, ryz;
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gint z; /* to element box ? */
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guint8 opacity;
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ClutterElement *parent_element;
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gchar *name;
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guint32 id; /* Unique ID */
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};
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enum
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{
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PROP_0,
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PROP_X,
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PROP_Y,
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PROP_WIDTH,
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PROP_HEIGHT,
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/* PROP_CLIP FIXME: add */
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PROP_OPACITY,
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PROP_NAME,
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};
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extern ClutterMainContext ClutterCntx;
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static gboolean
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redraw_update_idle (gpointer data)
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{
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ClutterMainContext *ctx = CLUTTER_CONTEXT();
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clutter_threads_enter();
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if (ctx->update_idle)
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{
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g_source_remove (ctx->update_idle);
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ctx->update_idle = 0;
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}
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clutter_threads_leave();
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clutter_redraw ();
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return FALSE;
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}
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/**
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* clutter_element_show
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* @self: A #ClutterElement
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*
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* Flags a clutter element to be displayed. An element not shown will not
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* appear on the display.
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**/
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void
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clutter_element_show (ClutterElement *self)
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{
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ClutterElementClass *klass;
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if (CLUTTER_ELEMENT_IS_VISIBLE (self))
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return;
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if (!CLUTTER_ELEMENT_IS_REALIZED (self))
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clutter_element_realize(self);
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CLUTTER_ELEMENT_SET_FLAGS (self, CLUTTER_ELEMENT_MAPPED);
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klass = CLUTTER_ELEMENT_GET_CLASS (self);
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if (klass->show)
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(klass->show) (self);
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if (CLUTTER_ELEMENT_IS_VISIBLE (self))
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clutter_element_queue_redraw (self);
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}
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/**
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* clutter_element_hide
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* @self: A #ClutterElement
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*
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* Flags a clutter element to be hidden. An element not shown will not
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* appear on the display.
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**/
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void
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clutter_element_hide (ClutterElement *self)
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{
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ClutterElementClass *klass;
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if (!CLUTTER_ELEMENT_IS_VISIBLE (self))
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return;
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CLUTTER_ELEMENT_UNSET_FLAGS (self, CLUTTER_ELEMENT_MAPPED);
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klass = CLUTTER_ELEMENT_GET_CLASS (self);
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if (klass->hide)
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(klass->hide) (self);
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clutter_element_queue_redraw (self);
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}
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/**
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* clutter_element_realize
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* @self: A #ClutterElement
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*
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* Creates any underlying graphics resources needed by the element to be
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* displayed.
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**/
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void
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clutter_element_realize (ClutterElement *self)
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{
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ClutterElementClass *klass;
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if (CLUTTER_ELEMENT_IS_REALIZED (self))
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return;
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CLUTTER_ELEMENT_SET_FLAGS (self, CLUTTER_ELEMENT_REALIZED);
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klass = CLUTTER_ELEMENT_GET_CLASS (self);
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if (klass->realize)
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(klass->realize) (self);
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}
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/**
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* clutter_element_realize
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* @self: A #ClutterElement
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*
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* Frees up any underlying graphics resources needed by the element to be
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* displayed.
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**/
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void
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clutter_element_unrealize (ClutterElement *self)
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{
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ClutterElementClass *klass;
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if (!CLUTTER_ELEMENT_IS_REALIZED (self))
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return;
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CLUTTER_ELEMENT_UNSET_FLAGS (self, CLUTTER_ELEMENT_REALIZED);
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klass = CLUTTER_ELEMENT_GET_CLASS (self);
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if (klass->unrealize)
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(klass->unrealize) (self);
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}
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/**
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* clutter_element_paint:
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* @self: A #ClutterElement
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*
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* Renders the element to display.
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*
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* This function should not be called directly by applications instead
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* #clutter_element_queue_redraw should be used to queue paints.
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**/
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void
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clutter_element_paint (ClutterElement *self)
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{
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ClutterElementClass *klass;
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if (!CLUTTER_ELEMENT_IS_REALIZED (self))
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{
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CLUTTER_DBG("@@@ Attempting realize via paint() @@@");
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clutter_element_realize(self);
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if (!CLUTTER_ELEMENT_IS_REALIZED (self))
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{
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CLUTTER_DBG("*** Attempt failed, aborting paint ***");
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return;
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}
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}
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klass = CLUTTER_ELEMENT_GET_CLASS (self);
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if (self->priv->has_clip)
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{
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ClutterGeometry *clip = &self->priv->clip;
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gint absx, absy;
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clutter_element_get_abs_position (self, &absx, &absy);
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CLUTTER_DBG("clip +%i+%i, %ix%i\n",
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absx + clip->x,
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clutter_element_get_height(CLUTTER_ELEMENT(clutter_stage()))
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- (absy + clip->y) - clip->height,
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clip->width,
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clip->height);
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glEnable (GL_SCISSOR_TEST);
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glScissor (absx + clip->x,
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clutter_element_get_height(CLUTTER_ELEMENT(clutter_stage()))
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- (absy + clip->y) - clip->height,
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clip->width,
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clip->height);
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}
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glPushMatrix();
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glLoadName (clutter_element_get_id (self));
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/* FIXME: Less clunky */
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if (self->priv->rzang)
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{
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glTranslatef ( (float)(self->priv->coords.x1) + self->priv->rzx,
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(float)(self->priv->coords.y1) + self->priv->rzy,
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0.0);
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glRotatef (self->priv->rzang, 0.0f, 0.0f, 1.0f);
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glTranslatef ( (-1.0 * self->priv->coords.x1) - self->priv->rzx,
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(-1.0 * self->priv->coords.y1) - self->priv->rzy,
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0.0 );
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}
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if (self->priv->ryang)
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{
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glTranslatef ( (float)(self->priv->coords.x1) + self->priv->ryx,
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0.0,
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(float)(self->priv->z) + self->priv->ryz);
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glRotatef (self->priv->ryang, 0.0f, 1.0f, 0.0f);
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glTranslatef ( (float)(-1.0 * self->priv->coords.x1) - self->priv->ryx,
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0.0,
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(float)(-1.0 * self->priv->z) - self->priv->ryz);
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}
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if (self->priv->rxang)
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{
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glTranslatef ( 0.0,
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(float)(self->priv->coords.x1) + self->priv->rxy,
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(float)(self->priv->z) + self->priv->rxz);
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glRotatef (self->priv->rxang, 1.0f, 0.0f, 0.0f);
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glTranslatef ( 0.0,
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(float)(-1.0 * self->priv->coords.x1) - self->priv->rxy,
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(float)(-1.0 * self->priv->z) - self->priv->rxz);
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}
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if (klass->paint)
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(klass->paint) (self);
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glPopMatrix();
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if (self->priv->has_clip)
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glDisable (GL_SCISSOR_TEST);
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}
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/**
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* clutter_element_request_coords:
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* @self: A #ClutterElement
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* @box: A #ClutterElementBox with requested new co-ordinates.
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*
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* Requests new co-ordinates for the #ClutterElement ralative to any parent.
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*
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* This function should not be called directly by applications instead
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* the various position/geometry methods should be used.
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**/
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void
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clutter_element_request_coords (ClutterElement *self,
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ClutterElementBox *box)
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{
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ClutterElementClass *klass;
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klass = CLUTTER_ELEMENT_GET_CLASS (self);
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/* FIXME: Kludgy see allocate co-ords */
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if (klass->request_coords)
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klass->request_coords(self, box);
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self->priv->coords.x1 = box->x1;
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self->priv->coords.y1 = box->y1;
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self->priv->coords.x2 = box->x2;
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self->priv->coords.y2 = box->y2;
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/* TODO: Fire a signal ? Could be usage for WM resizing stage */
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if (CLUTTER_ELEMENT_IS_VISIBLE (self))
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clutter_element_queue_redraw (self);
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}
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/**
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* clutter_element_allocate_coords:
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* @self: A #ClutterElement
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* @box: A location to store the elements #ClutterElementBox co-ordinates
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*
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* Requests the allocated co-ordinates for the #ClutterElement ralative
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* to any parent.
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*
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* This function should not be called directly by applications instead
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* the various position/geometry methods should be used.
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**/
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void
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clutter_element_allocate_coords (ClutterElement *self,
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ClutterElementBox *box)
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{
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ClutterElementClass *klass;
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klass = CLUTTER_ELEMENT_GET_CLASS (self);
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box->x1 = self->priv->coords.x1;
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box->y1 = self->priv->coords.y1;
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box->x2 = self->priv->coords.x2;
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box->y2 = self->priv->coords.y2;
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if (klass->request_coords)
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{
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/* FIXME: This is kind of a cludge - we pass out *private*
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* co-ords down to any subclasses so they can modify
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* we then resync any changes. Needed for group class.
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* Need to figure out nicer way.
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*/
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klass->allocate_coords(self, box);
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self->priv->coords.x1 = box->x1;
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self->priv->coords.y1 = box->y1;
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self->priv->coords.x2 = box->x2;
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self->priv->coords.y2 = box->y2;
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}
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}
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static void
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clutter_element_set_property (GObject *object,
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guint prop_id,
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const GValue *value,
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GParamSpec *pspec)
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{
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ClutterElement *element;
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ClutterElementPrivate *priv;
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element = CLUTTER_ELEMENT(object);
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priv = element->priv;
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switch (prop_id)
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{
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case PROP_X:
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clutter_element_set_position (element,
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g_value_get_int (value),
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clutter_element_get_y (element));
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break;
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case PROP_Y:
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clutter_element_set_position (element,
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clutter_element_get_x (element),
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g_value_get_int (value));
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break;
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case PROP_WIDTH:
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clutter_element_set_size (element,
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g_value_get_int (value),
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clutter_element_get_height (element));
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break;
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case PROP_HEIGHT:
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clutter_element_set_size (element,
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clutter_element_get_width (element),
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g_value_get_int (value));
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break;
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case PROP_OPACITY:
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clutter_element_set_opacity (element, g_value_get_uchar (value));
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break;
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case PROP_NAME:
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clutter_element_set_name (element, g_value_get_string (value));
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
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break;
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}
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}
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static void
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clutter_element_get_property (GObject *object,
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guint prop_id,
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GValue *value,
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GParamSpec *pspec)
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{
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ClutterElement *element;
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ClutterElementPrivate *priv;
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element = CLUTTER_ELEMENT(object);
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priv = element->priv;
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switch (prop_id)
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{
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case PROP_X:
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g_value_set_int (value, clutter_element_get_x (element));
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break;
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case PROP_Y:
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g_value_set_int (value, clutter_element_get_y (element));
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break;
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case PROP_WIDTH:
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g_value_set_int (value, clutter_element_get_width (element));
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break;
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case PROP_HEIGHT:
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g_value_set_int (value, clutter_element_get_height (element));
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break;
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case PROP_OPACITY:
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g_value_set_uchar (value, priv->opacity);
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break;
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case PROP_NAME:
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g_value_set_string (value, priv->name);
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
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break;
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}
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}
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static void
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clutter_element_dispose (GObject *object)
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{
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ClutterElement *self = CLUTTER_ELEMENT(object);
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if (self->priv->parent_element)
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{
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clutter_group_remove (CLUTTER_GROUP(self->priv->parent_element), self);
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}
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G_OBJECT_CLASS (clutter_element_parent_class)->dispose (object);
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}
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static void
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clutter_element_finalize (GObject *object)
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{
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G_OBJECT_CLASS (clutter_element_parent_class)->finalize (object);
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}
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static void
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clutter_element_class_init (ClutterElementClass *klass)
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{
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GObjectClass *object_class = G_OBJECT_CLASS (klass);
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object_class->set_property = clutter_element_set_property;
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object_class->get_property = clutter_element_get_property;
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object_class->dispose = clutter_element_dispose;
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object_class->finalize = clutter_element_finalize;
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g_type_class_add_private (klass, sizeof (ClutterElementPrivate));
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g_object_class_install_property
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(object_class, PROP_X,
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g_param_spec_int ("x",
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"X co-ord",
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"X co-ord of element",
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0,
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G_MAXINT,
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0,
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G_PARAM_READWRITE));
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g_object_class_install_property
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(object_class, PROP_Y,
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g_param_spec_int ("y",
|
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"Y co-ord",
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"Y co-ord of element",
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0,
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G_MAXINT,
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0,
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G_PARAM_READWRITE));
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g_object_class_install_property
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(object_class, PROP_WIDTH,
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g_param_spec_int ("width",
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"Width",
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"Width of element in pixels",
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0,
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G_MAXINT,
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0,
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G_PARAM_READWRITE));
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g_object_class_install_property
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(object_class, PROP_HEIGHT,
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g_param_spec_int ("height",
|
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"Height",
|
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"Height of element in pixels",
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0,
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G_MAXINT,
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0,
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G_PARAM_READWRITE));
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g_object_class_install_property
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(object_class, PROP_OPACITY,
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g_param_spec_uchar ("opacity",
|
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"Opacity",
|
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"Opacity of element",
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0,
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0xff,
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0xff,
|
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G_PARAM_CONSTRUCT | G_PARAM_READWRITE));
|
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|
|
/* FIXME: add - as boxed ?
|
|
* g_object_class_install_property
|
|
* (gobject_class, PROP_CLIP,
|
|
* g_param_spec_pointer ("clip",
|
|
* "Clip",
|
|
* "Clip",
|
|
* G_PARAM_READWRITE));
|
|
*/
|
|
}
|
|
|
|
static void
|
|
clutter_element_init (ClutterElement *self)
|
|
{
|
|
self->priv = CLUTTER_ELEMENT_GET_PRIVATE (self);
|
|
|
|
self->priv->parent_element = NULL;
|
|
self->priv->has_clip = FALSE;
|
|
self->priv->opacity = 0xff;
|
|
self->priv->id = __id++;
|
|
|
|
clutter_element_set_position (self, 0, 0);
|
|
clutter_element_set_size (self, 0, 0);
|
|
}
|
|
|
|
/**
|
|
* clutter_element_queue_redraw:
|
|
* @self: A #ClutterElement
|
|
*
|
|
* Queues up a redraw of an element and any children. The redraw occurs
|
|
* once the main loop becomes idle (after the current batch of events
|
|
* has been processed, roughly).
|
|
*
|
|
* Applications rarely need to call this as redraws are handled automatically
|
|
* by modification functions.
|
|
*/
|
|
void
|
|
clutter_element_queue_redraw (ClutterElement *self)
|
|
{
|
|
ClutterMainContext *ctx = CLUTTER_CONTEXT();
|
|
|
|
clutter_threads_enter();
|
|
|
|
if (!ctx->update_idle)
|
|
{
|
|
ctx->update_idle = g_idle_add_full (-100 , /* very high priority */
|
|
redraw_update_idle,
|
|
NULL, NULL);
|
|
}
|
|
|
|
clutter_threads_leave();
|
|
}
|
|
|
|
/**
|
|
* clutter_element_set_geometry:
|
|
* @self: A #ClutterElement
|
|
* @geom: A #ClutterGeometry
|
|
*
|
|
* Sets the elements geometry in pixels relative to any parent element.
|
|
*/
|
|
void
|
|
clutter_element_set_geometry (ClutterElement *self,
|
|
ClutterGeometry *geom)
|
|
{
|
|
ClutterElementBox box;
|
|
|
|
box.x1 = geom->x;
|
|
box.y1 = geom->y;
|
|
box.x2 = geom->x + geom->width;
|
|
box.y2 = geom->y + geom->height;
|
|
|
|
clutter_element_request_coords (self, &box);
|
|
}
|
|
|
|
/**
|
|
* clutter_element_get_geometry:
|
|
* @self: A #ClutterElement
|
|
* @geom: A location to store elements #ClutterGeometry
|
|
*
|
|
* Gets the elements geometry in pixels relative to any parent element.
|
|
*/
|
|
void
|
|
clutter_element_get_geometry (ClutterElement *self,
|
|
ClutterGeometry *geom)
|
|
{
|
|
ClutterElementBox box;
|
|
|
|
g_return_if_fail (CLUTTER_IS_ELEMENT (self));
|
|
|
|
clutter_element_allocate_coords (self, &box);
|
|
|
|
geom->x = box.x1;
|
|
geom->y = box.y1;
|
|
geom->width = box.x2 - box.x1;
|
|
geom->height = box.y2 - box.y1;
|
|
}
|
|
|
|
/**
|
|
* clutter_element_get_coords:
|
|
* @self: A #ClutterElement
|
|
* @x1: A location to store elements left position if non NULL.
|
|
* @y1: A location to store elements top position if non NULL.
|
|
* @x2: A location to store elements right position if non NULL.
|
|
* @y2: A location to store elements bottom position if non NULL.
|
|
*
|
|
* Gets the elements bounding rectangle co-ordinates in pixels
|
|
* relative to any parent element.
|
|
*/
|
|
void
|
|
clutter_element_get_coords (ClutterElement *self,
|
|
gint *x1,
|
|
gint *y1,
|
|
gint *x2,
|
|
gint *y2)
|
|
{
|
|
ClutterElementBox box;
|
|
|
|
g_return_if_fail (CLUTTER_IS_ELEMENT (self));
|
|
|
|
clutter_element_allocate_coords (self, &box);
|
|
|
|
if (x1) *x1 = box.x1;
|
|
if (y1) *y1 = box.y1;
|
|
if (x2) *x2 = box.x2;
|
|
if (y2) *y2 = box.y2;
|
|
}
|
|
|
|
/**
|
|
* clutter_element_set_position
|
|
* @self: A #ClutterElement
|
|
* @x: New left position of element in pixels.
|
|
* @y: New top position of element in pixels.
|
|
*
|
|
* Sets the elements position in pixels relative to any
|
|
* parent element.
|
|
*/
|
|
void
|
|
clutter_element_set_position (ClutterElement *self,
|
|
gint x,
|
|
gint y)
|
|
{
|
|
ClutterElementBox box;
|
|
|
|
g_return_if_fail (CLUTTER_IS_ELEMENT (self));
|
|
|
|
clutter_element_allocate_coords (self, &box);
|
|
|
|
box.x2 += (x - box.x1);
|
|
box.y2 += (y - box.y1);
|
|
|
|
box.x1 = x;
|
|
box.y1 = y;
|
|
|
|
clutter_element_request_coords (self, &box);
|
|
}
|
|
|
|
/**
|
|
* clutter_element_set_size
|
|
* @self: A #ClutterElement
|
|
* @width: New width of element in pixels
|
|
* @height: New height of element in pixels
|
|
*
|
|
* Sets the elements position in pixels relative to any
|
|
* parent element.
|
|
*/
|
|
void
|
|
clutter_element_set_size (ClutterElement *self,
|
|
gint width,
|
|
gint height)
|
|
{
|
|
ClutterElementBox box;
|
|
|
|
g_return_if_fail (CLUTTER_IS_ELEMENT (self));
|
|
|
|
clutter_element_allocate_coords (self, &box);
|
|
|
|
box.x2 = box.x1 + width;
|
|
box.y2 = box.y1 + height;
|
|
|
|
clutter_element_request_coords (self, &box);
|
|
}
|
|
|
|
/**
|
|
* clutter_element_set_position
|
|
* @self: A #ClutterElement
|
|
* @x: Location to store x position if non NULL.
|
|
* @y: Location to store y position if non NULL.
|
|
*
|
|
* Gets the absolute position of an element in pixels relative
|
|
* to the stage.
|
|
*/
|
|
void
|
|
clutter_element_get_abs_position (ClutterElement *self,
|
|
gint *x,
|
|
gint *y)
|
|
{
|
|
ClutterElementBox box;
|
|
ClutterElement *parent;
|
|
gint px = 0, py = 0;
|
|
|
|
g_return_if_fail (CLUTTER_IS_ELEMENT (self));
|
|
|
|
clutter_element_allocate_coords (self, &box);
|
|
|
|
parent = self->priv->parent_element;
|
|
|
|
/* FIXME: must be nicer way to get 0,0 for stage ? */
|
|
if (parent && !CLUTTER_IS_STAGE (parent))
|
|
clutter_element_get_abs_position (parent, &px, &py);
|
|
|
|
if (x)
|
|
*x = px + box.x1;
|
|
|
|
if (y)
|
|
*y = py + box.y1;
|
|
}
|
|
|
|
/**
|
|
* clutter_element_get_width
|
|
* @self: A #ClutterElement
|
|
*
|
|
* Retrieves the elements width.
|
|
*
|
|
* Return value: The element width in pixels
|
|
**/
|
|
guint
|
|
clutter_element_get_width (ClutterElement *self)
|
|
{
|
|
ClutterElementBox box;
|
|
|
|
g_return_val_if_fail (CLUTTER_IS_ELEMENT (self), 0);
|
|
|
|
clutter_element_allocate_coords (self, &box);
|
|
|
|
return box.x2 - box.x1;
|
|
}
|
|
|
|
/**
|
|
* clutter_element_get_height
|
|
* @self: A #ClutterElement
|
|
*
|
|
* Retrieves the elements height.
|
|
*
|
|
* Return value: The element height in pixels
|
|
**/
|
|
guint
|
|
clutter_element_get_height (ClutterElement *self)
|
|
{
|
|
ClutterElementBox box;
|
|
|
|
g_return_val_if_fail (CLUTTER_IS_ELEMENT (self), 0);
|
|
|
|
clutter_element_allocate_coords (self, &box);
|
|
|
|
return box.y2 - box.y1;
|
|
}
|
|
|
|
/**
|
|
* clutter_element_get_x
|
|
* @self: A #ClutterElement
|
|
*
|
|
* Retrieves the elements x position relative to any parent.
|
|
*
|
|
* Return value: The element x position in pixels
|
|
**/
|
|
gint
|
|
clutter_element_get_x (ClutterElement *self)
|
|
{
|
|
ClutterElementBox box;
|
|
|
|
g_return_val_if_fail (CLUTTER_IS_ELEMENT (self), 0);
|
|
|
|
clutter_element_allocate_coords (self, &box);
|
|
|
|
return box.x1;
|
|
}
|
|
|
|
/**
|
|
* clutter_element_get_y:
|
|
* @self: A #ClutterElement
|
|
*
|
|
* Retrieves the elements y position relative to any parent.
|
|
*
|
|
* Return value: The element y position in pixels
|
|
**/
|
|
gint
|
|
clutter_element_get_y (ClutterElement *self)
|
|
{
|
|
ClutterElementBox box;
|
|
|
|
g_return_val_if_fail (CLUTTER_IS_ELEMENT (self), 0);
|
|
|
|
clutter_element_allocate_coords (self, &box);
|
|
|
|
return box.y1;
|
|
}
|
|
|
|
/**
|
|
* clutter_element_set_opacity:
|
|
* @self: A #ClutterElement
|
|
* @opacity: New opacity value for element.
|
|
*
|
|
* Sets the elements opacity, with zero being completely transparent.
|
|
*/
|
|
void
|
|
clutter_element_set_opacity (ClutterElement *self,
|
|
guint8 opacity)
|
|
{
|
|
g_return_if_fail (CLUTTER_IS_ELEMENT (self));
|
|
|
|
self->priv->opacity = opacity;
|
|
|
|
if (CLUTTER_ELEMENT_IS_VISIBLE (self))
|
|
clutter_element_queue_redraw (self);
|
|
}
|
|
|
|
/**
|
|
* clutter_element_get_opacity:
|
|
* @self: A #ClutterElement
|
|
*
|
|
* Retrieves the elements opacity.
|
|
*
|
|
* Return value: The element opacity value.
|
|
*/
|
|
guint8
|
|
clutter_element_get_opacity (ClutterElement *self)
|
|
{
|
|
ClutterElement *parent;
|
|
|
|
g_return_val_if_fail (CLUTTER_IS_ELEMENT (self), 0);
|
|
|
|
parent = self->priv->parent_element;
|
|
|
|
/* FIXME: need to factor in the actual elements opacity with parents */
|
|
if (parent && clutter_element_get_opacity (parent) != 0xff)
|
|
return clutter_element_get_opacity(parent);
|
|
|
|
return self->priv->opacity;
|
|
}
|
|
|
|
/**
|
|
* clutter_element_set_name:
|
|
* @self: A #ClutterElement
|
|
* @id: Textual tag to apply to element
|
|
*
|
|
* Sets a textual tag to the element.
|
|
*/
|
|
void
|
|
clutter_element_set_name (ClutterElement *self,
|
|
const gchar *name)
|
|
{
|
|
g_return_if_fail (CLUTTER_IS_ELEMENT (self));
|
|
|
|
if (name || name[0] != '\0')
|
|
{
|
|
g_free (self->priv->name);
|
|
|
|
self->priv->name = g_strdup(name);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* clutter_element_get_name:
|
|
* @self: A #ClutterElement
|
|
*
|
|
* Return value: pointer to textual tag for the element. The
|
|
* returned string is owned by the element and should not
|
|
* be modified or freed.
|
|
*/
|
|
const gchar*
|
|
clutter_element_get_name (ClutterElement *self)
|
|
{
|
|
g_return_val_if_fail (CLUTTER_IS_ELEMENT (self), NULL);
|
|
|
|
return self->priv->name;
|
|
}
|
|
|
|
/**
|
|
* clutter_element_get_id:
|
|
* @self: A #ClutterElement
|
|
*
|
|
* FIXME
|
|
*
|
|
* Return value: Globally unique value for object instance.
|
|
*/
|
|
guint32
|
|
clutter_element_get_id (ClutterElement *self)
|
|
{
|
|
g_return_val_if_fail (CLUTTER_IS_ELEMENT (self), 0);
|
|
|
|
return self->priv->id;
|
|
}
|
|
|
|
static void
|
|
depth_sorter_foreach (ClutterElement *element, gpointer user_data)
|
|
{
|
|
ClutterElement *element_to_sort = CLUTTER_ELEMENT(user_data);
|
|
|
|
if (element_to_sort->priv->z > element->priv->z)
|
|
clutter_element_raise (element_to_sort, element);
|
|
}
|
|
|
|
/**
|
|
* clutter_element_set_depth:
|
|
* @self: a #ClutterElement
|
|
* @depth: FIXME
|
|
*
|
|
* FIXME
|
|
*/
|
|
void
|
|
clutter_element_set_depth (ClutterElement *self,
|
|
gint depth)
|
|
{
|
|
/* Sets Z value. Note probably need to sort via stacking order
|
|
* so rendering correct with alpha values.
|
|
*/
|
|
self->priv->z = depth;
|
|
|
|
if (self->priv->parent_element)
|
|
{
|
|
/* Fix stacking ordering so rendering correct */
|
|
|
|
clutter_element_lower_bottom (self);
|
|
|
|
clutter_group_foreach (CLUTTER_GROUP(self->priv->parent_element),
|
|
depth_sorter_foreach,
|
|
(gpointer)self);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* clutter_element_get_depth:
|
|
* @self: a #ClutterElement
|
|
*
|
|
* Retrieves the depth of @self.
|
|
*
|
|
* Return value: the depth of a #ClutterElement
|
|
*/
|
|
gint
|
|
clutter_element_get_depth (ClutterElement *self)
|
|
{
|
|
g_return_val_if_fail (CLUTTER_IS_ELEMENT (self), -1);
|
|
|
|
return self->priv->z;
|
|
}
|
|
|
|
/**
|
|
* clutter_element_rotate_z:
|
|
* @self: A #ClutterElement
|
|
* @angle: Angle of rotation
|
|
* @x: X co-ord to rotate element around ( relative to element position )
|
|
* @y: Y co-ord to rotate element around ( relative to element position )
|
|
*
|
|
* Rotates element around the Z axis.
|
|
*/
|
|
void
|
|
clutter_element_rotate_z (ClutterElement *self,
|
|
gfloat angle,
|
|
gint x,
|
|
gint y)
|
|
{
|
|
g_return_if_fail (CLUTTER_IS_ELEMENT (self));
|
|
|
|
self->priv->rzang = angle;
|
|
self->priv->rzx = x;
|
|
self->priv->rzy = y;
|
|
|
|
if (CLUTTER_ELEMENT_IS_VISIBLE (self))
|
|
clutter_element_queue_redraw (self);
|
|
}
|
|
|
|
/**
|
|
* clutter_element_rotate_x:
|
|
* @self: A #ClutterElement
|
|
* @angle: Angle of rotation
|
|
* @y: Y co-ord to rotate element around ( relative to element position )
|
|
* @z: Z co-ord to rotate element around ( relative to element position )
|
|
*
|
|
* Rotates element around the X axis.
|
|
*/
|
|
void
|
|
clutter_element_rotate_x (ClutterElement *self,
|
|
gfloat angle,
|
|
gint y,
|
|
gint z)
|
|
{
|
|
g_return_if_fail (CLUTTER_IS_ELEMENT (self));
|
|
|
|
self->priv->rxang = angle;
|
|
self->priv->rxy = y;
|
|
self->priv->rxz = z;
|
|
|
|
if (CLUTTER_ELEMENT_IS_VISIBLE (self))
|
|
clutter_element_queue_redraw (self);
|
|
}
|
|
|
|
/**
|
|
* clutter_element_rotate_y:
|
|
* @self: A #ClutterElement
|
|
* @angle: Angle of rotation
|
|
* @x: X co-ord to rotate element around ( relative to element position )
|
|
* @z: Z co-ord to rotate element around ( relative to element position )
|
|
*
|
|
* Rotates element around the X axis.
|
|
*/
|
|
void
|
|
clutter_element_rotate_y (ClutterElement *self,
|
|
gfloat angle,
|
|
gint x,
|
|
gint z)
|
|
{
|
|
g_return_if_fail (CLUTTER_IS_ELEMENT (self));
|
|
|
|
self->priv->ryang = angle;
|
|
self->priv->ryx = x;
|
|
self->priv->ryz = z;
|
|
|
|
if (CLUTTER_ELEMENT_IS_VISIBLE (self))
|
|
clutter_element_queue_redraw (self);
|
|
}
|
|
|
|
/**
|
|
* clutter_element_mirror:
|
|
* @self: a #ClutterElement
|
|
* @transform: a #ClutterElementTransform
|
|
*
|
|
* FIXME
|
|
*/
|
|
void
|
|
clutter_element_mirror (ClutterElement *self,
|
|
ClutterElementTransform transform)
|
|
{
|
|
g_return_if_fail (CLUTTER_IS_ELEMENT (self));
|
|
|
|
self->priv->mirror_transform = transform;
|
|
}
|
|
|
|
/**
|
|
* clutter_element_set_clip:
|
|
* @self: A #ClutterElement
|
|
* @xoff: FIXME
|
|
* @yoff: FIXME
|
|
* @width: FIXME
|
|
* @height: FIXME
|
|
*
|
|
* Sets clip area for @self.
|
|
*/
|
|
void
|
|
clutter_element_set_clip (ClutterElement *self,
|
|
gint xoff,
|
|
gint yoff,
|
|
gint width,
|
|
gint height)
|
|
{
|
|
ClutterGeometry *clip;
|
|
|
|
g_return_if_fail (CLUTTER_IS_ELEMENT (self));
|
|
|
|
clip = &self->priv->clip;
|
|
|
|
clip->x = xoff;
|
|
clip->y = yoff;
|
|
clip->width = width;
|
|
clip->height = height;
|
|
|
|
self->priv->has_clip = TRUE;
|
|
}
|
|
|
|
/**
|
|
* clutter_element_remove_clip
|
|
* @self: A #ClutterElement
|
|
*
|
|
* Removes clip area from @self.
|
|
*/
|
|
void
|
|
clutter_element_remove_clip (ClutterElement *self)
|
|
{
|
|
g_return_if_fail (CLUTTER_IS_ELEMENT (self));
|
|
|
|
self->priv->has_clip = FALSE;
|
|
}
|
|
|
|
/**
|
|
* clutter_element_set_parent:
|
|
* @self: A #ClutterElement
|
|
* @parent: A new #ClutterElement parent or NULL
|
|
*
|
|
* This function should not be used by applications.
|
|
*/
|
|
void
|
|
clutter_element_set_parent (ClutterElement *self,
|
|
ClutterElement *parent)
|
|
{
|
|
g_return_if_fail (CLUTTER_IS_ELEMENT (self));
|
|
g_return_if_fail ((parent == NULL) || CLUTTER_IS_ELEMENT (parent));
|
|
|
|
if (self->priv->parent_element == parent)
|
|
return;
|
|
|
|
if (self->priv->parent_element && self->priv->parent_element != parent)
|
|
g_object_unref (self->priv->parent_element);
|
|
|
|
self->priv->parent_element = parent;
|
|
|
|
if (self->priv->parent_element)
|
|
g_object_ref (self->priv->parent_element);
|
|
}
|
|
|
|
/**
|
|
* clutter_element_get_parent:
|
|
* @self: A #ClutterElement
|
|
*
|
|
* Return Value: The #ClutterElement parent or NULL
|
|
*/
|
|
ClutterElement*
|
|
clutter_element_get_parent (ClutterElement *self)
|
|
{
|
|
return self->priv->parent_element;
|
|
}
|
|
|
|
/**
|
|
* clutter_element_raise:
|
|
* @self: A #ClutterElement
|
|
* @below: A #ClutterElement to raise above.
|
|
*
|
|
* Both elements must have the same parent.
|
|
*/
|
|
void
|
|
clutter_element_raise (ClutterElement *self, ClutterElement *below)
|
|
{
|
|
g_return_if_fail (CLUTTER_IS_ELEMENT(self));
|
|
g_return_if_fail (clutter_element_get_parent (self) != NULL);
|
|
|
|
clutter_group_raise (CLUTTER_GROUP(clutter_element_get_parent (self)),
|
|
self,
|
|
below);
|
|
}
|
|
|
|
/**
|
|
* clutter_element_lower:
|
|
* @self: A #ClutterElement
|
|
* @above: A #ClutterElement to lower below
|
|
*
|
|
* Both elements must have the same parent.
|
|
*/
|
|
void
|
|
clutter_element_lower (ClutterElement *self, ClutterElement *above)
|
|
{
|
|
g_return_if_fail (CLUTTER_IS_ELEMENT(self));
|
|
g_return_if_fail (clutter_element_get_parent (self) != NULL);
|
|
|
|
/* FIXME: fix Z ordering ? */
|
|
if (above != NULL)
|
|
{
|
|
g_return_if_fail
|
|
(clutter_element_get_parent (self)
|
|
!= clutter_element_get_parent (above));
|
|
}
|
|
|
|
/* FIXME: group_lower should be an overidable method ? */
|
|
clutter_group_lower (CLUTTER_GROUP(clutter_element_get_parent (self)),
|
|
self,
|
|
above);
|
|
}
|
|
|
|
/**
|
|
* clutter_element_rise_top:
|
|
* @self: A #ClutterElement
|
|
*
|
|
* Rises @self to the top.
|
|
*/
|
|
void
|
|
clutter_element_raise_top (ClutterElement *self)
|
|
{
|
|
clutter_element_raise (self, NULL);
|
|
}
|
|
|
|
/**
|
|
* clutter_element_lower_bottom:
|
|
* @self: A #ClutterElement
|
|
*
|
|
* Lowers @self to the bottom.
|
|
*/
|
|
void
|
|
clutter_element_lower_bottom (ClutterElement *self)
|
|
{
|
|
clutter_element_lower (self, NULL);
|
|
}
|
|
|
|
/*
|
|
* ClutterGemoetry
|
|
*/
|
|
|
|
static ClutterGeometry*
|
|
clutter_geometry_copy (const ClutterGeometry *geometry)
|
|
{
|
|
ClutterGeometry *result = g_new (ClutterGeometry, 1);
|
|
|
|
*result = *geometry;
|
|
|
|
return result;
|
|
}
|
|
|
|
GType
|
|
clutter_geometry_get_type (void)
|
|
{
|
|
static GType our_type = 0;
|
|
|
|
if (our_type == 0)
|
|
our_type = g_boxed_type_register_static (
|
|
g_intern_static_string ("ClutterGeometry"),
|
|
(GBoxedCopyFunc) clutter_geometry_copy,
|
|
(GBoxedFreeFunc) g_free);
|
|
|
|
return our_type;
|
|
}
|
|
|
|
/*
|
|
* ClutterElementBox
|
|
*/
|
|
static ClutterElementBox *
|
|
clutter_element_box_copy (const ClutterElementBox *box)
|
|
{
|
|
ClutterElementBox *result = g_new (ClutterElementBox, 1);
|
|
|
|
*result = *box;
|
|
|
|
return result;
|
|
}
|
|
|
|
GType
|
|
clutter_element_box_get_type (void)
|
|
{
|
|
static GType our_type = 0;
|
|
|
|
if (our_type == 0)
|
|
our_type = g_boxed_type_register_static (
|
|
g_intern_static_string ("ClutterElementBox"),
|
|
(GBoxedCopyFunc) clutter_element_box_copy,
|
|
(GBoxedFreeFunc) g_free);
|
|
return our_type;
|
|
}
|