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A first step towards abandoning the CoglObject type system: convert CoglFramebuffer, CoglOffscreen and CoglOnscreen into GObjects. CoglFramebuffer is turned into an abstract GObject, while the two others are currently final. The "winsys" and "platform" are still sprinkled 'void *' in the the non-abstract type instances however. https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1496 |
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cogl-auto-texture.c | ||
cogl-auto-texture.h | ||
cogl-clutter.c | ||
cogl-clutter.h | ||
cogl-material-compat.c | ||
cogl-material-compat.h | ||
cogl-program-private.h | ||
cogl-program.c | ||
cogl-shader-private.h | ||
cogl-shader.c | ||
cogl-shader.h | ||
cogl-type-casts.h |