mutter/src/compositor
Ray Strode b7840bec7d background: Allow using sliced textures for file based backgrounds
Some cards have 2k texture limits, which can be smaller than
commonly sized backgrounds.

One way to get around this problem is to use Cogl's "sliced texture"
feature, that transparently uses several hardware textures under the hood.

This commit changes background textures loaded from file to potentially
use slicing.  Based on a patch by Jasper St. Pierre
<jstpierre@mecheye.net>.

https://bugzilla.gnome.org/show_bug.cgi?id=702283
2013-07-01 07:28:59 -04:00
..
plugins compositor: don't show stage right away 2013-03-04 16:16:56 -05:00
clutter-utils.c compositor: export actor_is_untransformed function 2013-02-19 18:18:29 -05:00
clutter-utils.h compositor: export actor_is_untransformed function 2013-02-19 18:18:29 -05:00
cogl-utils.c Fix gobs of gtk-doc warnings 2013-03-14 18:02:43 -04:00
cogl-utils.h compositor: Don't use deprecated Cogl-1.0 API 2013-02-19 20:05:33 -05:00
compositor-private.h compositor: Add a new window group for override-redirect windows 2013-02-14 01:25:17 -05:00
compositor.c compositor: Add an API to query if the stage is focused 2013-06-20 17:21:54 -04:00
meta-background-actor-private.h compositor: rework how backgrounds are managed 2013-02-19 18:21:00 -05:00
meta-background-actor.c Add a meaningful name and description to all sections/files in the API docs 2013-03-14 18:11:04 -04:00
meta-background-group-private.h compositor: rework how backgrounds are managed 2013-02-19 18:21:00 -05:00
meta-background-group.c background-group: Use a default FixedLayout manager 2013-03-18 14:52:06 -04:00
meta-background.c background: Allow using sliced textures for file based backgrounds 2013-07-01 07:28:59 -04:00
meta-module.c Move the installed includes to a subdir 2011-03-07 18:19:53 -05:00
meta-module.h Remove Mutter namespace prefix 2010-10-23 15:48:29 -04:00
meta-plugin-manager.c plugin-manager: Remove a bogus check 2013-01-09 14:06:24 -05:00
meta-plugin-manager.h Add compositor hook to process keybindings selectively 2012-11-17 01:47:05 +01:00
meta-plugin.c Add a meaningful name and description to all sections/files in the API docs 2013-03-14 18:11:04 -04:00
meta-shadow-factory-private.h compositor: Don't use deprecated Cogl-1.0 API 2013-02-19 20:05:33 -05:00
meta-shadow-factory.c make the window shadows lighter 2013-06-18 17:26:24 +01:00
meta-shaped-texture.c Add a meaningful name and description to all sections/files in the API docs 2013-03-14 18:11:04 -04:00
meta-texture-rectangle.c Enable CLUTTER / COGL_ENABLE_EXPERIMENTAL_API globally 2013-02-13 09:48:26 -05:00
meta-texture-rectangle.h meta-texture-rectangle: Use Cogl's API to create a rectangle texture 2012-04-25 14:54:09 +01:00
meta-texture-tower.c compositor: Don't use deprecated Cogl-1.0 API 2013-02-19 20:05:33 -05:00
meta-texture-tower.h compositor: Don't use deprecated Cogl-1.0 API 2013-02-19 20:05:33 -05:00
meta-window-actor-private.h MetaWindowActor: Go back to freezing affecting actor geometry 2013-02-15 21:48:25 -05:00
meta-window-actor.c compositor: Fix regression of shaded windows 2013-05-15 16:52:28 +02:00
meta-window-group.c Fix up for latest Clutter deprecations 2013-03-03 16:23:32 -05:00
meta-window-group.h Update and fix comments 2013-03-14 17:55:31 -04:00
meta-window-shape.c Make shadows pretty and configurable 2010-11-18 09:47:56 -05:00
meta-window-shape.h Make shadows pretty and configurable 2010-11-18 09:47:56 -05:00
README There can be only one compositor engine 2009-06-30 09:34:03 -04:00
region-utils.c window-actor: Use MetaRegionBuilder when scanning the visible region 2012-05-25 17:31:06 -04:00
region-utils.h window-actor: Use MetaRegionBuilder when scanning the visible region 2012-05-25 17:31:06 -04:00

Intro
=====

Fix me.


Env Vars
========

MUTTER_DISABLE_MIPMAPS - set to disable use of mipmaped windows.