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f0f44793b1
Some public headers were added, so these need to be "installed" as well. Also clean up the preprocessor definitions as they were meant to be in cogl/cogl-defines.h. |
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cogl_sdl.sln | ||
cogl-crate.vcproj | ||
cogl-hello.vcproj | ||
cogl-info.vcproj | ||
cogl-msaa.vcproj | ||
cogl-pango.vcprojin | ||
cogl-sdl-hello.vcproj | ||
cogl.sln | ||
cogl.vcprojin | ||
cogl.vsprops | ||
install_sdl.vcproj | ||
install.vcproj | ||
Makefile.am | ||
README.txt | ||
test-conformance-cogl.vcprojin |
Note that all this is rather experimental. A more detailed description on using Visual C++ to compile COGL with its dependencies can be found on the following GNOME Live! page: https://live.gnome.org/GTK%2B/Win32/MSVCCompilationOfGTKStack Please do not attempt to compile COGL in a path that contains spaces to avoid potential problems during compilation, linking or usage. This VS9 solution and the projects it includes are intented to be used in a Cogl source tree unpacked from a tarball. In a git checkout you first need to use some Unix-like environment or manual work to expand the files needed, like config.h.win32.in into config.h.win32 and the .vcprojin files here into corresponding actual .vcproj files. Decide whether you want to build the SDL winsys with your COGL build, and use one of the .sln for building COGL (note that both will build the Windows OpenGL (WGL) winsys): -cogl.sln for building COGL without the SDL winsys -cogl_sdl.sln for building COGL with the SDL winsys You will need the parts from GNOME: GDK-Pixbuf, Pango* and GLib. External dependencies are at least zlib, libpng, gettext-runtime* and Cairo*, and glext.h from http://www.opengl.org/registry/api/glext.h (which need to be in the GL folder in your include directories or in <root>\vs9\<PlatformName>\include\GL). As Cogl 1.99.x and later will now use C99 types in lieu of GLib types, a compatible implementation of stdint.h for Visual C++ is required, such as the one from http://code.google.com/p/msinttypes/, so one would need to download and extract the .zip file from that website and extract stdint.h into <root>\vs9\<PlatformName>\include or somewhere where it can be automatically found by the compiler. Note that Visual C++ 2010 and later ships with stdint.h, so it is only required for Visual C++ 2008 builds. If building the SDL winsys is desired, you will also need the SDL libraries from www.libsdl.org-building the SDL source package with Visual C++ 2008 is recommended (working Visual C++ 2005 projects are included with it, upgrade the projects one prompted), but one may want to use the VC8 binary packages from that website. Please see the README file in the root directory of this Cogl source package for the versions of the dependencies required. See also build/win32/vs9/README.txt in the GLib source package for details where to unpack them. It is recommended that at least the dependencies from GNOME are also built with VS9 to avoid crashes caused by mixing different CRTs-please see also the build/win32/vs9/README.txt in those respective packages. The recommended build sequence of the dependencies are as follows (the non-GNOME packages that are not downloaded as binaries from ftp://ftp.gnome.org have makefiles and/or VS project files that can be used to compile with VS directly, except the optional PCRE, which is built on VS using CMake; GLib has VS9 project files in the latest stable versions, GDK-Pixbuf have VS9 project files in the latest unstable version, and Pango should have VS9 project files in the next unstable release): -Unzip the binary packages for gettext-runtime, freetype, expat and fontconfig downloaded from ftp://ftp.gnome.org* -zlib -libpng -(optional for GLib) PCRE (8.12 or later, building PCRE using CMake is recommended-please see build/win32/vs9/README.txt in the GLib source package) -(for gdk-pixbuf, if GDI+ is not to be used) IJG JPEG -(for gdk-pixbuf, if GDI+ is not to be used) jasper [JPEG-2000 library] -(for gdk-pixbuf, if GDI+ is not to be used, requires zlib and IJG JPEG) libtiff -GLib -Cairo -Pango -GDK-Pixbuf The "install" project will copy build results and headers into their appropriate location under <root>\vs9\<PlatformName>. For instance, built DLLs go into <root>\vs9\<PlatformName>\bin, built LIBs into <root>\vs9\<PlatformName>\lib and Cogl headers into <root>\vs9\<PlatformName>\include\Cogl-2.0. *There is no known official VS9 build support for fontconfig (required for Pango and Pango at the moment-I will see whether this requirement can be made optional for VS builds) (along with freetype and expat) and gettext-runtime, so please use the binaries from: ftp://ftp.gnome.org/pub/GNOME/binaries/win32/dependencies/ (32 bit) ftp://ftp.gnome.org/pub/GNOME/binaries/win64/dependencies/ (64 bit) Note: If you see C4819 warnings and you are compiling Cogl on a DBCS (Chinese/Korean/Japanese) version of Windows, you may need to switch to an English locale in Control Panel->Region and Languages->System-> Change System Locale, reboot and rebuild to ensure Cogl and its dependencies are built correctly. This is due to a bug in Visual C++ running on DBCS locales. --Chun-wei Fan <fanc999@yahoo.com.tw> (Adopted from the GTK+ Win32 VS README.txt file originally by Tor Lillqvist)