Update Visual Studio property sheets

Some public headers were added, so these need to be "installed" as well.
Also clean up the preprocessor definitions as they were meant to be
in cogl/cogl-defines.h.
This commit is contained in:
Chun-wei Fan 2013-03-01 16:00:44 +08:00
parent 1ddf5e30c1
commit f0f44793b1
2 changed files with 17 additions and 2 deletions

View File

@ -95,10 +95,14 @@ copy ..\..\..\cogl\cogl-deprecated.h $(CopyDir)\include\cogl-$(CoglApiVersion)\c
copy ..\..\..\cogl\cogl-depth-state.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl
copy ..\..\..\cogl\cogl-error.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl
copy ..\..\..\cogl\cogl-euler.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl
copy ..\..\..\cogl\cogl-fixed.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl
copy ..\..\..\cogl\cogl-frame-info.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl
copy ..\..\..\cogl\cogl-glib-source.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl
copy ..\..\..\cogl\cogl-material-compat.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl
@ -109,10 +113,14 @@ copy ..\..\..\cogl\cogl-vector.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl
copy ..\..\..\cogl\cogl-matrix.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl
copy ..\..\..\cogl\cogl-matrix-stack.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl
copy ..\..\..\cogl\cogl-offscreen.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl
copy ..\..\..\cogl\cogl-onscreen.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl
copy ..\..\..\cogl\cogl-output.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl
copy ..\..\..\cogl\cogl-primitives.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl
copy ..\..\..\cogl\cogl-primitive-texture.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl
@ -139,6 +147,8 @@ copy ..\..\..\cogl\cogl-texture.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl
copy ..\..\..\cogl\cogl-texture-2d.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl
copy ..\..\..\cogl\cogl-texture-2d-gl.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl
copy ..\..\..\cogl\cogl-texture-2d-sliced.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl
copy ..\..\..\cogl\cogl-sub-texture.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl
@ -233,7 +243,7 @@ copy ..\..\..\cogl\cogl-sdl.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl
<ItemDefinitionGroup>
<ClCompile>
<AdditionalIncludeDirectories>..\..\..;..\..\..\cogl;..\..\..\cogl\winsys;$(GlibEtcInstallRoot)\include;$(GlibEtcInstallRoot)\include\glib-2.0;$(GlibEtcInstallRoot)\include\cairo;$(GlibEtcInstallRoot)\include\pango-1.0;$(GlibEtcInstallRoot)\include\gdk-pixbuf-2.0;$(GlibEtcInstallRoot)\lib\glib-2.0\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>G_DISABLE_SINGLE_INCLUDES;COGL_HAS_GLIB_SUPPORT;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>G_DISABLE_SINGLE_INCLUDES;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ForcedIncludeFiles>msvc_recommended_pragmas.h;%(ForcedIncludeFiles)</ForcedIncludeFiles>
<DisableSpecificWarnings>%(DisableSpecificWarnings)</DisableSpecificWarnings>
</ClCompile>

View File

@ -9,7 +9,7 @@
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories="..\..\..;..\..\..\cogl;..\..\..\cogl\winsys;$(GlibEtcInstallRoot)\include;$(GlibEtcInstallRoot)\include\glib-2.0;$(GlibEtcInstallRoot)\include\cairo;$(GlibEtcInstallRoot)\include\pango-1.0;$(GlibEtcInstallRoot)\include\gdk-pixbuf-2.0;$(GlibEtcInstallRoot)\lib\glib-2.0\include"
PreprocessorDefinitions="G_DISABLE_SINGLE_INCLUDES;COGL_HAS_GLIB_SUPPORT"
PreprocessorDefinitions="G_DISABLE_SINGLE_INCLUDES"
ForcedIncludeFiles="msvc_recommended_pragmas.h"
/>
<Tool
@ -132,16 +132,20 @@ copy ..\..\..\cogl\cogl-buffer.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl&
copy ..\..\..\cogl\cogl-color.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
copy ..\..\..\cogl\cogl-deprecated.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
copy ..\..\..\cogl\cogl-depth-state.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
copy ..\..\..\cogl\cogl-error.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
copy ..\..\..\cogl\cogl-euler.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
copy ..\..\..\cogl\cogl-fixed.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
copy ..\..\..\cogl\cogl-frame-info.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
copy ..\..\..\cogl\cogl-glib-source.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
copy ..\..\..\cogl\cogl-material-compat.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
copy ..\..\..\cogl\cogl-pipeline.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
copy ..\..\..\cogl\cogl-quaternion.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
copy ..\..\..\cogl\cogl-vector.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
copy ..\..\..\cogl\cogl-matrix.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
copy ..\..\..\cogl\cogl-matrix-stack.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
copy ..\..\..\cogl\cogl-offscreen.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
copy ..\..\..\cogl\cogl-onscreen.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
copy ..\..\..\cogl\cogl-output.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
copy ..\..\..\cogl\cogl-primitives.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
copy ..\..\..\cogl\cogl-primitive-texture.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
copy ..\..\..\cogl\cogl-path.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
@ -154,6 +158,7 @@ copy ..\..\..\cogl\cogl-shader.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl&
copy ..\..\..\cogl\cogl-snippet.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
copy ..\..\..\cogl\cogl-texture.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
copy ..\..\..\cogl\cogl-texture-2d.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
copy ..\..\..\cogl\cogl-texture-2d-gl.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
copy ..\..\..\cogl\cogl-texture-2d-sliced.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
copy ..\..\..\cogl\cogl-sub-texture.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
copy ..\..\..\cogl\cogl-texture-rectangle.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;