Robert Bragg b4770c1e9b [cogl] Make sure Cogl always knows the current window geometry
Because Cogl defines the origin of viewport and window coordinates to be
top-left it always needs to know the size of the current window so that Cogl
window/viewport coordinates can be transformed into OpenGL coordinates.

This also fixes cogl_read_pixels to use the current draw buffer height
instead of the viewport height to determine the OpenGL y coordinate to use
for glReadPixels.
2009-11-04 03:23:20 +00:00
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