mirror of
https://github.com/brl/mutter.git
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d4459e2d42
This splits out the core CoglPipelineLayer support code from cogl-pipeline.c into cogl-pipeline-layer.c; it splits out the debugging code for dumping a pipeline to a .dot file into cogl-pipeline-debug.c and it splits the CoglPipelineNode support which is shared between CoglPipeline and CoglPipelineLayer into cogl-node.c. Note: cogl-pipeline-layer.c only contains the layer code directly relating to CoglPipelineLayer objects; it does not contain any _cogl_pipeline API relating to how CoglPipeline tracks and manipulates layers.
988 lines
32 KiB
C
988 lines
32 KiB
C
/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2008,2009,2010,2011 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see
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* <http://www.gnu.org/licenses/>.
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*
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*
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*
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* Authors:
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* Robert Bragg <robert@linux.intel.com>
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*/
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#ifndef __COGL_PIPELINE_PRIVATE_H
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#define __COGL_PIPELINE_PRIVATE_H
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#include "cogl-node-private.h"
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#include "cogl-pipeline-layer-private.h"
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#include "cogl-pipeline.h"
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#include "cogl-matrix.h"
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#include "cogl-object-private.h"
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#include "cogl-profile.h"
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#include "cogl-queue.h"
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#include "cogl-internal.h"
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#include <glib.h>
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#ifdef HAVE_COGL_GL
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#define COGL_PIPELINE_FRAGEND_ARBFP 0
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#define COGL_PIPELINE_FRAGEND_FIXED 1
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#define COGL_PIPELINE_FRAGEND_GLSL 2
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#define COGL_PIPELINE_N_FRAGENDS 3
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#else /* HAVE_COGL_GL */
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#ifdef HAVE_COGL_GLES2
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#define COGL_PIPELINE_FRAGEND_GLSL 0
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#ifdef HAVE_COGL_GLES
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#define COGL_PIPELINE_FRAGEND_FIXED 1
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#define COGL_PIPELINE_N_FRAGENDS 2
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#else
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#define COGL_PIPELINE_N_FRAGENDS 1
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#endif
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#else /* HAVE_COGL_GLES2 */
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#ifdef HAVE_COGL_GLES
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#define COGL_PIPELINE_FRAGEND_FIXED 0
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#define COGL_PIPELINE_N_FRAGENDS 1
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#else
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#error No drivers defined
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#endif
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#endif /* HAVE_COGL_GLES2 */
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#endif /* HAVE_COGL_GL */
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#ifdef COGL_PIPELINE_FRAGEND_ARBFP
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#define COGL_PIPELINE_FRAGEND_ARBFP_MASK \
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(1 << COGL_PIPELINE_FRAGEND_ARBFP)
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#endif
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#ifdef COGL_PIPELINE_FRAGEND_FIXED
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#define COGL_PIPELINE_FRAGEND_FIXED_MASK \
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(1 << COGL_PIPELINE_FRAGEND_FIXED)
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#endif
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#ifdef COGL_PIPELINE_FRAGEND_GLSL
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#define COGL_PIPELINE_FRAGEND_GLSL_MASK \
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(1 << COGL_PIPELINE_FRAGEND_GLSL)
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#endif
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#define COGL_PIPELINE_FRAGEND_DEFAULT 0
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#define COGL_PIPELINE_FRAGEND_UNDEFINED 3
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#ifdef HAVE_COGL_GL
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#define COGL_PIPELINE_VERTEND_FIXED 0
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#define COGL_PIPELINE_VERTEND_GLSL 1
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#define COGL_PIPELINE_N_VERTENDS 2
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#else /* HAVE_COGL_GL */
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#ifdef HAVE_COGL_GLES2
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#define COGL_PIPELINE_VERTEND_GLSL 0
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#ifdef HAVE_COGL_GLES
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#define COGL_PIPELINE_VERTEND_FIXED 1
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#define COGL_PIPELINE_N_VERTENDS 2
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#else
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#define COGL_PIPELINE_N_VERTENDS 1
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#endif
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#else /* HAVE_COGL_GLES2 */
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#ifdef HAVE_COGL_GLES
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#define COGL_PIPELINE_VERTEND_FIXED 0
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#define COGL_PIPELINE_N_VERTENDS 1
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#else
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#error No drivers defined
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#endif /* HAVE_COGL_GLES */
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#endif /* HAVE_COGL_GLES2 */
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#endif /* HAVE_COGL_GL */
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#ifdef COGL_PIPELINE_VERTEND_FIXED
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#define COGL_PIPELINE_VERTEND_FIXED_MASK \
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(1 << COGL_PIPELINE_VERTEND_FIXED)
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#endif
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#ifdef COGL_PIPELINE_VERTEND_GLSL
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#define COGL_PIPELINE_VERTEND_GLSL_MASK \
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(1 << COGL_PIPELINE_VERTEND_GLSL)
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#endif
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#define COGL_PIPELINE_VERTEND_DEFAULT 0
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#define COGL_PIPELINE_VERTEND_UNDEFINED 3
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#define COGL_PIPELINE_VERTEND_DEFAULT 0
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#define COGL_PIPELINE_VERTEND_UNDEFINED 3
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/* If we have either of the GLSL backends then we also need a GLSL
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progend to combine the shaders generated into a single
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program. Currently there is only one progend but if we ever add
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other languages they would likely need their own progend too. The
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progends are different from the other backends because there can be
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more than one in use for each pipeline. All of the progends are
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invoked whenever a pipeline is flushed. */
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#ifdef COGL_PIPELINE_FRAGEND_GLSL
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#define COGL_PIPELINE_PROGEND_GLSL 0
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#define COGL_PIPELINE_N_PROGENDS 1
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#else
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#define COGL_PIPELINE_N_PROGENDS 0
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#endif
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/* XXX: should I rename these as
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* COGL_PIPELINE_STATE_INDEX_XYZ... ?
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*/
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typedef enum
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{
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/* sparse state */
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COGL_PIPELINE_STATE_COLOR_INDEX,
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COGL_PIPELINE_STATE_BLEND_ENABLE_INDEX,
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COGL_PIPELINE_STATE_LAYERS_INDEX,
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COGL_PIPELINE_STATE_LIGHTING_INDEX,
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COGL_PIPELINE_STATE_ALPHA_FUNC_INDEX,
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COGL_PIPELINE_STATE_ALPHA_FUNC_REFERENCE_INDEX,
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COGL_PIPELINE_STATE_BLEND_INDEX,
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COGL_PIPELINE_STATE_USER_SHADER_INDEX,
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COGL_PIPELINE_STATE_DEPTH_INDEX,
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COGL_PIPELINE_STATE_FOG_INDEX,
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COGL_PIPELINE_STATE_POINT_SIZE_INDEX,
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COGL_PIPELINE_STATE_LOGIC_OPS_INDEX,
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COGL_PIPELINE_STATE_CULL_FACE_INDEX,
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/* non-sparse */
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COGL_PIPELINE_STATE_REAL_BLEND_ENABLE_INDEX,
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COGL_PIPELINE_STATE_COUNT,
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COGL_PIPELINE_STATE_SPARSE_COUNT = COGL_PIPELINE_STATE_COUNT - 1,
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} CoglPipelineStateIndex;
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/* Used in pipeline->differences masks and for notifying pipeline
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* state changes.
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*
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* XXX: If you add or remove state groups here you may need to update
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* some of the state masks following this enum too!
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*
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* FIXME: perhaps it would be better to rename this enum to
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* CoglPipelineStateGroup to better convey the fact that a single enum
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* here can map to multiple properties.
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*/
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typedef enum _CoglPipelineState
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{
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COGL_PIPELINE_STATE_COLOR =
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1L<<COGL_PIPELINE_STATE_COLOR_INDEX,
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COGL_PIPELINE_STATE_BLEND_ENABLE =
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1L<<COGL_PIPELINE_STATE_BLEND_ENABLE_INDEX,
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COGL_PIPELINE_STATE_LAYERS =
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1L<<COGL_PIPELINE_STATE_LAYERS_INDEX,
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COGL_PIPELINE_STATE_LIGHTING =
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1L<<COGL_PIPELINE_STATE_LIGHTING_INDEX,
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COGL_PIPELINE_STATE_ALPHA_FUNC =
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1L<<COGL_PIPELINE_STATE_ALPHA_FUNC_INDEX,
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COGL_PIPELINE_STATE_ALPHA_FUNC_REFERENCE =
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1L<<COGL_PIPELINE_STATE_ALPHA_FUNC_REFERENCE_INDEX,
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COGL_PIPELINE_STATE_BLEND =
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1L<<COGL_PIPELINE_STATE_BLEND_INDEX,
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COGL_PIPELINE_STATE_USER_SHADER =
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1L<<COGL_PIPELINE_STATE_USER_SHADER_INDEX,
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COGL_PIPELINE_STATE_DEPTH =
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1L<<COGL_PIPELINE_STATE_DEPTH_INDEX,
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COGL_PIPELINE_STATE_FOG =
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1L<<COGL_PIPELINE_STATE_FOG_INDEX,
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COGL_PIPELINE_STATE_POINT_SIZE =
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1L<<COGL_PIPELINE_STATE_POINT_SIZE_INDEX,
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COGL_PIPELINE_STATE_LOGIC_OPS =
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1L<<COGL_PIPELINE_STATE_LOGIC_OPS_INDEX,
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COGL_PIPELINE_STATE_CULL_FACE =
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1L<<COGL_PIPELINE_STATE_CULL_FACE_INDEX,
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COGL_PIPELINE_STATE_REAL_BLEND_ENABLE =
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1L<<COGL_PIPELINE_STATE_REAL_BLEND_ENABLE_INDEX,
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} CoglPipelineState;
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/*
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* Various special masks that tag state-groups in different ways...
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*/
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#define COGL_PIPELINE_STATE_ALL \
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((1L<<COGL_PIPELINE_STATE_COUNT) - 1)
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#define COGL_PIPELINE_STATE_ALL_SPARSE \
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(COGL_PIPELINE_STATE_ALL \
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& ~COGL_PIPELINE_STATE_REAL_BLEND_ENABLE)
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#define COGL_PIPELINE_STATE_AFFECTS_BLENDING \
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(COGL_PIPELINE_STATE_COLOR | \
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COGL_PIPELINE_STATE_BLEND_ENABLE | \
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COGL_PIPELINE_STATE_LAYERS | \
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COGL_PIPELINE_STATE_LIGHTING | \
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COGL_PIPELINE_STATE_BLEND | \
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COGL_PIPELINE_STATE_USER_SHADER)
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#define COGL_PIPELINE_STATE_NEEDS_BIG_STATE \
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(COGL_PIPELINE_STATE_LIGHTING | \
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COGL_PIPELINE_STATE_ALPHA_FUNC | \
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COGL_PIPELINE_STATE_ALPHA_FUNC_REFERENCE | \
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COGL_PIPELINE_STATE_BLEND | \
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COGL_PIPELINE_STATE_USER_SHADER | \
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COGL_PIPELINE_STATE_DEPTH | \
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COGL_PIPELINE_STATE_FOG | \
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COGL_PIPELINE_STATE_POINT_SIZE | \
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COGL_PIPELINE_STATE_LOGIC_OPS | \
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COGL_PIPELINE_STATE_CULL_FACE)
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#define COGL_PIPELINE_STATE_MULTI_PROPERTY \
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(COGL_PIPELINE_STATE_LAYERS | \
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COGL_PIPELINE_STATE_LIGHTING | \
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COGL_PIPELINE_STATE_BLEND | \
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COGL_PIPELINE_STATE_DEPTH | \
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COGL_PIPELINE_STATE_FOG | \
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COGL_PIPELINE_STATE_LOGIC_OPS | \
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COGL_PIPELINE_STATE_CULL_FACE)
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#define COGL_PIPELINE_STATE_AFFECTS_VERTEX_CODEGEN \
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(COGL_PIPELINE_STATE_LAYERS | \
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COGL_PIPELINE_STATE_USER_SHADER)
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typedef enum
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{
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COGL_PIPELINE_LIGHTING_STATE_PROPERTY_AMBIENT = 1,
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COGL_PIPELINE_LIGHTING_STATE_PROPERTY_DIFFUSE,
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COGL_PIPELINE_LIGHTING_STATE_PROPERTY_SPECULAR,
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COGL_PIPELINE_LIGHTING_STATE_PROPERTY_EMISSION,
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COGL_PIPELINE_LIGHTING_STATE_PROPERTY_SHININESS
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} CoglPipelineLightingStateProperty;
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typedef struct
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{
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/* Standard OpenGL lighting model attributes */
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float ambient[4];
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float diffuse[4];
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float specular[4];
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float emission[4];
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float shininess;
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} CoglPipelineLightingState;
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typedef struct
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{
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/* Determines what fragments are discarded based on their alpha */
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CoglPipelineAlphaFunc alpha_func;
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float alpha_func_reference;
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} CoglPipelineAlphaFuncState;
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typedef enum _CoglPipelineBlendEnable
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{
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/* XXX: we want to detect users mistakenly using TRUE or FALSE
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* so start the enum at 2. */
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COGL_PIPELINE_BLEND_ENABLE_ENABLED = 2,
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COGL_PIPELINE_BLEND_ENABLE_DISABLED,
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COGL_PIPELINE_BLEND_ENABLE_AUTOMATIC
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} CoglPipelineBlendEnable;
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typedef enum
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{
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COGL_PIPELINE_CULL_FACE_MODE_NONE,
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COGL_PIPELINE_CULL_FACE_MODE_FRONT,
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COGL_PIPELINE_CULL_FACE_MODE_BACK,
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COGL_PIPELINE_CULL_FACE_MODE_BOTH
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} CoglPipelineCullFaceMode;
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typedef enum
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{
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COGL_WINDING_CLOCKWISE,
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COGL_WINDING_COUNTER_CLOCKWISE
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} CoglWinding;
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typedef struct
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{
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/* Determines how this pipeline is blended with other primitives */
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#if defined(HAVE_COGL_GLES2) || defined(HAVE_COGL_GL)
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GLenum blend_equation_rgb;
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GLenum blend_equation_alpha;
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GLint blend_src_factor_alpha;
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GLint blend_dst_factor_alpha;
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CoglColor blend_constant;
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#endif
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GLint blend_src_factor_rgb;
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GLint blend_dst_factor_rgb;
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} CoglPipelineBlendState;
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typedef struct
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{
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gboolean enabled;
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CoglColor color;
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CoglFogMode mode;
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float density;
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float z_near;
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float z_far;
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} CoglPipelineFogState;
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typedef struct
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{
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CoglColorMask color_mask;
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} CoglPipelineLogicOpsState;
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typedef struct
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{
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CoglPipelineCullFaceMode mode;
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CoglWinding front_winding;
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} CoglPipelineCullFaceState;
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typedef struct
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{
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CoglPipelineLightingState lighting_state;
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CoglPipelineAlphaFuncState alpha_state;
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CoglPipelineBlendState blend_state;
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CoglHandle user_program;
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CoglDepthState depth_state;
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CoglPipelineFogState fog_state;
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float point_size;
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CoglPipelineLogicOpsState logic_ops_state;
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CoglPipelineCullFaceState cull_face_state;
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} CoglPipelineBigState;
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typedef enum
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{
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COGL_PIPELINE_FLAG_DIRTY_LAYERS_CACHE = 1L<<0,
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COGL_PIPELINE_FLAG_DIRTY_GET_LAYERS_LIST = 1L<<1
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} CoglPipelineFlag;
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typedef struct
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{
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CoglPipeline *owner;
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CoglPipelineLayer *layer;
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} CoglPipelineLayerCacheEntry;
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typedef struct _CoglPipelineHashState
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{
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unsigned long layer_differences;
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CoglPipelineEvalFlags flags;
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unsigned int hash;
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} CoglPipelineHashState;
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/*
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* CoglPipelineDestroyCallback
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* @pipeline: The #CoglPipeline that has been destroyed
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* @user_data: The private data associated with the callback
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*
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* Notifies when a weak pipeline has been destroyed because one
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* of its ancestors has been freed or modified.
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*/
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typedef void (*CoglPipelineDestroyCallback)(CoglPipeline *pipeline,
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void *user_data);
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struct _CoglPipeline
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{
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/* XXX: Please think twice about adding members that *have* be
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* initialized during a cogl_pipeline_copy. We are aiming to have
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* copies be as cheap as possible and copies may be done by the
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* primitives APIs which means they may happen in performance
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* critical code paths.
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*
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* XXX: If you are extending the state we track please consider if
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* the state is expected to vary frequently across many pipelines or
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* if the state can be shared among many derived pipelines instead.
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* This will determine if the state should be added directly to this
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* structure which will increase the memory overhead for *all*
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* pipelines or if instead it can go under ->big_state.
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*/
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/* Layers represent their state in a tree structure where some of
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* the state relating to a given pipeline or layer may actually be
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* owned by one if is ancestors in the tree. We have a common data
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* type to track the tree heirachy so we can share code... */
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CoglNode _parent;
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/* We need to track if a pipeline is referenced in the journal
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* because we can't allow modification to these pipelines without
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* flushing the journal first */
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unsigned long journal_ref_count;
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/* When weak pipelines are destroyed the user is notified via this
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* callback */
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CoglPipelineDestroyCallback destroy_callback;
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/* When notifying that a weak pipeline has been destroyed this
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* private data is passed to the above callback */
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void *destroy_data;
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/* A mask of which sparse state groups are different in this
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* pipeline in comparison to its parent. */
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unsigned long differences;
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/* Whenever a pipeline is modified we increment the age. There's no
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* guarantee that it won't wrap but it can nevertheless be a
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* convenient mechanism to determine when a pipeline has been
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* changed to you can invalidate some some associated cache that
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* depends on the old state. */
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unsigned long age;
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/* This is the primary color of the pipeline.
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*
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* This is a sparse property, ref COGL_PIPELINE_STATE_COLOR */
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CoglColor color;
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/* A pipeline may be made up with multiple layers used to combine
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* textures together.
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*
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* This is sparse state, ref COGL_PIPELINE_STATE_LAYERS */
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GList *layer_differences;
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unsigned int n_layers;
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/* As a basic way to reduce memory usage we divide the pipeline
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* state into two groups; the minimal state modified in 90% of
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* all pipelines and the rest, so that the second group can
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* be allocated dynamically when required... */
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CoglPipelineBigState *big_state;
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/* For debugging purposes it's possible to associate a static const
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* string with a pipeline which can be an aid when trying to trace
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* where the pipeline originates from */
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const char *static_breadcrumb;
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/* Cached state... */
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/* A cached, complete list of the layers this pipeline depends
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* on sorted by layer->unit_index. */
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CoglPipelineLayer **layers_cache;
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/* To avoid a separate ->layers_cache allocation for common
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* pipelines with only a few layers... */
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CoglPipelineLayer *short_layers_cache[3];
|
|
|
|
/* The deprecated cogl_pipeline_get_layers() API returns a
|
|
* const GList of layers, which we track here... */
|
|
GList *deprecated_get_layers_list;
|
|
|
|
/* XXX: consider adding an authorities cache to speed up sparse
|
|
* property value lookups:
|
|
* CoglPipeline *authorities_cache[COGL_PIPELINE_N_SPARSE_PROPERTIES];
|
|
* and corresponding authorities_cache_dirty:1 bitfield
|
|
*/
|
|
|
|
/* bitfields */
|
|
|
|
/* Weak pipelines don't count as dependants on their parents which
|
|
* means that the parent pipeline can be modified without
|
|
* considering how the modifications may affect the weak pipeline.
|
|
*/
|
|
unsigned int is_weak:1;
|
|
|
|
/* Determines if pipeline->big_state is valid */
|
|
unsigned int has_big_state:1;
|
|
|
|
/* By default blending is enabled automatically depending on the
|
|
* unlit color, the lighting colors or the texture format. The user
|
|
* can override this to explicitly enable or disable blending.
|
|
*
|
|
* This is a sparse property */
|
|
unsigned int blend_enable:3;
|
|
|
|
/* There are many factors that can determine if we need to enable
|
|
* blending, this holds our final decision */
|
|
unsigned int real_blend_enable:1;
|
|
|
|
unsigned int layers_cache_dirty:1;
|
|
unsigned int deprecated_get_layers_list_dirty:1;
|
|
|
|
/* For debugging purposes it's possible to associate a static const
|
|
* string with a pipeline which can be an aid when trying to trace
|
|
* where the pipeline originates from */
|
|
unsigned int has_static_breadcrumb:1;
|
|
|
|
/* There are multiple fragment processing backends for CoglPipeline,
|
|
* glsl, arbfp and fixed. This identifies the backend being used for
|
|
* the pipeline and any private state the backend has associated
|
|
* with the pipeline. */
|
|
unsigned int fragend:3;
|
|
unsigned int vertend:3;
|
|
};
|
|
|
|
typedef struct _CoglPipelineFragend
|
|
{
|
|
gboolean (*start) (CoglPipeline *pipeline,
|
|
int n_layers,
|
|
unsigned long pipelines_difference,
|
|
int n_tex_coord_attribs);
|
|
gboolean (*add_layer) (CoglPipeline *pipeline,
|
|
CoglPipelineLayer *layer,
|
|
unsigned long layers_difference);
|
|
gboolean (*passthrough) (CoglPipeline *pipeline);
|
|
gboolean (*end) (CoglPipeline *pipeline,
|
|
unsigned long pipelines_difference);
|
|
|
|
void (*pipeline_pre_change_notify) (CoglPipeline *pipeline,
|
|
CoglPipelineState change,
|
|
const CoglColor *new_color);
|
|
void (*pipeline_set_parent_notify) (CoglPipeline *pipeline);
|
|
void (*layer_pre_change_notify) (CoglPipeline *owner,
|
|
CoglPipelineLayer *layer,
|
|
CoglPipelineLayerState change);
|
|
} CoglPipelineFragend;
|
|
|
|
typedef struct _CoglPipelineVertend
|
|
{
|
|
gboolean (*start) (CoglPipeline *pipeline,
|
|
int n_layers,
|
|
unsigned long pipelines_difference);
|
|
gboolean (*add_layer) (CoglPipeline *pipeline,
|
|
CoglPipelineLayer *layer,
|
|
unsigned long layers_difference);
|
|
gboolean (*end) (CoglPipeline *pipeline,
|
|
unsigned long pipelines_difference);
|
|
|
|
void (*pipeline_pre_change_notify) (CoglPipeline *pipeline,
|
|
CoglPipelineState change,
|
|
const CoglColor *new_color);
|
|
void (*layer_pre_change_notify) (CoglPipeline *owner,
|
|
CoglPipelineLayer *layer,
|
|
CoglPipelineLayerState change);
|
|
} CoglPipelineVertend;
|
|
|
|
typedef struct
|
|
{
|
|
void (*end) (CoglPipeline *pipeline,
|
|
unsigned long pipelines_difference,
|
|
int n_tex_coord_attribs);
|
|
void (*pipeline_pre_change_notify) (CoglPipeline *pipeline,
|
|
CoglPipelineState change,
|
|
const CoglColor *new_color);
|
|
void (*layer_pre_change_notify) (CoglPipeline *owner,
|
|
CoglPipelineLayer *layer,
|
|
CoglPipelineLayerState change);
|
|
/* This is called after all of the other functions whenever the
|
|
pipeline is flushed, even if the pipeline hasn't changed since
|
|
the last flush */
|
|
void (* pre_paint) (CoglPipeline *pipeline);
|
|
} CoglPipelineProgend;
|
|
|
|
typedef enum
|
|
{
|
|
COGL_PIPELINE_PROGRAM_TYPE_GLSL = 1,
|
|
COGL_PIPELINE_PROGRAM_TYPE_ARBFP,
|
|
COGL_PIPELINE_PROGRAM_TYPE_FIXED
|
|
} CoglPipelineProgramType;
|
|
|
|
extern const CoglPipelineFragend *
|
|
_cogl_pipeline_fragends[COGL_PIPELINE_N_FRAGENDS];
|
|
extern const CoglPipelineVertend *
|
|
_cogl_pipeline_vertends[COGL_PIPELINE_N_VERTENDS];
|
|
extern const CoglPipelineProgend *
|
|
_cogl_pipeline_progends[];
|
|
|
|
void
|
|
_cogl_pipeline_init_default_pipeline (void);
|
|
|
|
static inline CoglPipeline *
|
|
_cogl_pipeline_get_parent (CoglPipeline *pipeline)
|
|
{
|
|
CoglNode *parent_node = COGL_NODE (pipeline)->parent;
|
|
return COGL_PIPELINE (parent_node);
|
|
}
|
|
|
|
static inline CoglPipeline *
|
|
_cogl_pipeline_get_authority (CoglPipeline *pipeline,
|
|
unsigned long difference)
|
|
{
|
|
CoglPipeline *authority = pipeline;
|
|
while (!(authority->differences & difference))
|
|
authority = _cogl_pipeline_get_parent (authority);
|
|
return authority;
|
|
}
|
|
|
|
typedef gboolean (*CoglPipelineStateComparitor) (CoglPipeline *authority0,
|
|
CoglPipeline *authority1);
|
|
|
|
void
|
|
_cogl_pipeline_update_authority (CoglPipeline *pipeline,
|
|
CoglPipeline *authority,
|
|
CoglPipelineState state,
|
|
CoglPipelineStateComparitor comparitor);
|
|
|
|
void
|
|
_cogl_pipeline_pre_change_notify (CoglPipeline *pipeline,
|
|
CoglPipelineState change,
|
|
const CoglColor *new_color,
|
|
gboolean from_layer_change);
|
|
|
|
void
|
|
_cogl_pipeline_prune_redundant_ancestry (CoglPipeline *pipeline);
|
|
|
|
void _cogl_pipeline_update_blend_enable (CoglPipeline *pipeline,
|
|
CoglPipelineState changes);
|
|
|
|
CoglPipelineLayer *
|
|
_cogl_pipeline_get_layer (CoglPipeline *pipeline,
|
|
int layer_index);
|
|
|
|
gboolean
|
|
_cogl_is_pipeline_layer (void *object);
|
|
|
|
void
|
|
_cogl_pipeline_prune_empty_layer_difference (CoglPipeline *layers_authority,
|
|
CoglPipelineLayer *layer);
|
|
|
|
/*
|
|
* SECTION:cogl-pipeline-internals
|
|
* @short_description: Functions for creating custom primitives that make use
|
|
* of Cogl pipelines for filling.
|
|
*
|
|
* Normally you shouldn't need to use this API directly, but if you need to
|
|
* developing a custom/specialised primitive - probably using raw OpenGL - then
|
|
* this API aims to expose enough of the pipeline internals to support being
|
|
* able to fill your geometry according to a given Cogl pipeline.
|
|
*/
|
|
|
|
gboolean
|
|
_cogl_pipeline_get_real_blend_enabled (CoglPipeline *pipeline);
|
|
|
|
/*
|
|
* Calls the pre_paint method on the layer texture if there is
|
|
* one. This will determine whether mipmaps are needed based on the
|
|
* filter settings.
|
|
*/
|
|
void
|
|
_cogl_pipeline_pre_paint_for_layer (CoglPipeline *pipeline,
|
|
int layer_id);
|
|
|
|
/*
|
|
* CoglPipelineFlushFlag:
|
|
* @COGL_PIPELINE_FLUSH_FALLBACK_MASK: The fallback_layers member is set to
|
|
* a guint32 mask of the layers that can't be supported with the user
|
|
* supplied texture and need to be replaced with fallback textures. (1 =
|
|
* fallback, and the least significant bit = layer 0)
|
|
* @COGL_PIPELINE_FLUSH_DISABLE_MASK: The disable_layers member is set to
|
|
* a guint32 mask of the layers that you want to completly disable
|
|
* texturing for (1 = fallback, and the least significant bit = layer 0)
|
|
* @COGL_PIPELINE_FLUSH_LAYER0_OVERRIDE: The layer0_override_texture member is
|
|
* set to a GLuint OpenGL texture name to override the texture used for
|
|
* layer 0 of the pipeline. This is intended for dealing with sliced
|
|
* textures where you will need to point to each of the texture slices in
|
|
* turn when drawing your geometry. Passing a value of 0 is the same as
|
|
* not passing the option at all.
|
|
* @COGL_PIPELINE_FLUSH_SKIP_GL_COLOR: When flushing the GL state for the
|
|
* pipeline don't call glColor.
|
|
*/
|
|
typedef enum _CoglPipelineFlushFlag
|
|
{
|
|
COGL_PIPELINE_FLUSH_FALLBACK_MASK = 1L<<0,
|
|
COGL_PIPELINE_FLUSH_DISABLE_MASK = 1L<<1,
|
|
COGL_PIPELINE_FLUSH_LAYER0_OVERRIDE = 1L<<2,
|
|
COGL_PIPELINE_FLUSH_SKIP_GL_COLOR = 1L<<3
|
|
} CoglPipelineFlushFlag;
|
|
|
|
/*
|
|
* CoglPipelineFlushOptions:
|
|
*
|
|
*/
|
|
typedef struct _CoglPipelineFlushOptions
|
|
{
|
|
CoglPipelineFlushFlag flags;
|
|
|
|
guint32 fallback_layers;
|
|
guint32 disable_layers;
|
|
CoglTexture *layer0_override_texture;
|
|
} CoglPipelineFlushOptions;
|
|
|
|
void
|
|
_cogl_use_fragment_program (GLuint gl_program, CoglPipelineProgramType type);
|
|
|
|
void
|
|
_cogl_use_vertex_program (GLuint gl_program, CoglPipelineProgramType type);
|
|
|
|
unsigned int
|
|
_cogl_get_n_args_for_combine_func (CoglPipelineCombineFunc func);
|
|
|
|
/*
|
|
* _cogl_pipeline_weak_copy:
|
|
* @pipeline: A #CoglPipeline object
|
|
* @callback: A callback to notify when your weak pipeline is destroyed
|
|
* @user_data: Private data to pass to your given callback.
|
|
*
|
|
* Returns a weak copy of the given source @pipeline. Unlike a normal
|
|
* copy no internal reference is taken on the source @pipeline and you
|
|
* can expect that later modifications of the source pipeline (or in
|
|
* fact any other pipeline) can result in the weak pipeline being
|
|
* destroyed.
|
|
*
|
|
* To understand this better its good to know a bit about the internal
|
|
* design of #CoglPipeline...
|
|
*
|
|
* Internally #CoglPipeline<!-- -->s are represented as a graph of
|
|
* property diff's, where each node is a diff of properties that gets
|
|
* applied on top of its parent. Copying a pipeline creates an empty
|
|
* diff and a child->parent relationship between the empty diff and
|
|
* the source @pipeline, parent.
|
|
*
|
|
* Because of this internal graph design a single #CoglPipeline may
|
|
* indirectly depend on a chain of ancestors to fully define all of
|
|
* its properties. Because a node depends on its ancestors it normally
|
|
* owns a reference to its parent to stop it from being freed. Also if
|
|
* you try to modify a pipeline with children we internally use a
|
|
* copy-on-write mechanism to ensure that you don't indirectly change
|
|
* the properties those children.
|
|
*
|
|
* Weak pipelines avoid the use of copy-on-write to preserve the
|
|
* integrity of weak dependants and instead weak dependants are
|
|
* simply destroyed allowing the parent to be modified directly. Also
|
|
* because weak pipelines don't own a reference to their parent they
|
|
* won't stop the source @pipeline from being freed when the user
|
|
* releases their reference on it.
|
|
*
|
|
* Because weak pipelines don't own a reference on their parent they
|
|
* are the recommended mechanism for creating derived pipelines that you
|
|
* want to cache as a private property of the original pipeline
|
|
* because they won't result in a circular dependency.
|
|
*
|
|
* An example use case:
|
|
*
|
|
* Consider for example you are implementing a custom primitive that is
|
|
* not compatible with certain source pipelines. To handle this you
|
|
* implement a validation stage that given an arbitrary pipeline as
|
|
* input will create a derived pipeline that is suitable for drawing
|
|
* your primitive.
|
|
*
|
|
* Because you don't want to have to repeat this validation every time
|
|
* the same incompatible pipeline is given as input you want to cache
|
|
* the result as a private property of the original pipeline. If the
|
|
* derived pipeline were created using cogl_pipeline_copy that would
|
|
* create a circular dependency so the original pipeline can never be
|
|
* freed.
|
|
*
|
|
* If you instead create a weak copy you won't stop the original pipeline
|
|
* from being freed if it's no longer needed, and you will instead simply
|
|
* be notified that your weak pipeline has been destroyed.
|
|
*
|
|
* This is the recommended coding pattern for validating an input
|
|
* pipeline and caching a derived result:
|
|
* |[
|
|
* static CoglUserDataKey _cogl_my_cache_key;
|
|
*
|
|
* typedef struct {
|
|
* CoglPipeline *validated_source;
|
|
* } MyValidatedMaterialCache;
|
|
*
|
|
* static void
|
|
* destroy_cache_cb (CoglObject *object, void *user_data)
|
|
* {
|
|
* g_slice_free (MyValidatedMaterialCache, user_data);
|
|
* }
|
|
*
|
|
* static void
|
|
* invalidate_cache_cb (CoglPipeline *destroyed, void *user_data)
|
|
* {
|
|
* MyValidatedMaterialCache *cache = user_data;
|
|
* cogl_object_unref (cache->validated_source);
|
|
* cache->validated_source = NULL;
|
|
* }
|
|
*
|
|
* static CoglPipeline *
|
|
* get_validated_pipeline (CoglPipeline *source)
|
|
* {
|
|
* MyValidatedMaterialCache *cache =
|
|
* cogl_object_get_user_data (COGL_OBJECT (source),
|
|
* &_cogl_my_cache_key);
|
|
* if (G_UNLIKELY (cache == NULL))
|
|
* {
|
|
* cache = g_slice_new (MyValidatedMaterialCache);
|
|
* cogl_object_set_user_data (COGL_OBJECT (source),
|
|
* &_cogl_my_cache_key,
|
|
* cache, destroy_cache_cb);
|
|
* cache->validated_source = source;
|
|
* }
|
|
*
|
|
* if (G_UNLIKELY (cache->validated_source == NULL))
|
|
* {
|
|
* cache->validated_source = source;
|
|
*
|
|
* / * Start validating source... * /
|
|
*
|
|
* / * If you find you need to change something... * /
|
|
* if (cache->validated_source == source)
|
|
* cache->validated_source =
|
|
* cogl_pipeline_weak_copy (source,
|
|
* invalidate_cache_cb,
|
|
* cache);
|
|
*
|
|
* / * Modify cache->validated_source * /
|
|
* }
|
|
*
|
|
* return cache->validated_source;
|
|
* }
|
|
* ]|
|
|
*/
|
|
CoglPipeline *
|
|
_cogl_pipeline_weak_copy (CoglPipeline *pipeline,
|
|
CoglPipelineDestroyCallback callback,
|
|
void *user_data);
|
|
|
|
void
|
|
_cogl_pipeline_set_fragend (CoglPipeline *pipeline, int fragend);
|
|
|
|
void
|
|
_cogl_pipeline_set_vertend (CoglPipeline *pipeline, int vertend);
|
|
|
|
CoglPipeline *
|
|
_cogl_pipeline_get_parent (CoglPipeline *pipeline);
|
|
|
|
void
|
|
_cogl_pipeline_get_colorubv (CoglPipeline *pipeline,
|
|
guint8 *color);
|
|
|
|
/* XXX: At some point it could be good for this to accept a mask of
|
|
* the state groups we are interested in comparing since we can
|
|
* probably use that information in a number situations to reduce
|
|
* the work we do. */
|
|
unsigned long
|
|
_cogl_pipeline_compare_differences (CoglPipeline *pipeline0,
|
|
CoglPipeline *pipeline1);
|
|
|
|
gboolean
|
|
_cogl_pipeline_equal (CoglPipeline *pipeline0,
|
|
CoglPipeline *pipeline1,
|
|
unsigned long differences,
|
|
unsigned long layer_differences,
|
|
CoglPipelineEvalFlags flags);
|
|
|
|
unsigned int
|
|
_cogl_pipeline_hash (CoglPipeline *pipeline,
|
|
unsigned long differences,
|
|
unsigned long layer_differences,
|
|
CoglPipelineEvalFlags flags);
|
|
|
|
CoglPipeline *
|
|
_cogl_pipeline_journal_ref (CoglPipeline *pipeline);
|
|
|
|
void
|
|
_cogl_pipeline_journal_unref (CoglPipeline *pipeline);
|
|
|
|
const CoglMatrix *
|
|
_cogl_pipeline_get_layer_matrix (CoglPipeline *pipeline,
|
|
int layer_index);
|
|
|
|
void
|
|
_cogl_pipeline_texture_storage_change_notify (CoglTexture *texture);
|
|
|
|
void
|
|
_cogl_pipeline_apply_legacy_state (CoglPipeline *pipeline);
|
|
|
|
void
|
|
_cogl_pipeline_apply_overrides (CoglPipeline *pipeline,
|
|
CoglPipelineFlushOptions *options);
|
|
|
|
CoglPipelineBlendEnable
|
|
_cogl_pipeline_get_blend_enabled (CoglPipeline *pipeline);
|
|
|
|
void
|
|
_cogl_pipeline_set_blend_enabled (CoglPipeline *pipeline,
|
|
CoglPipelineBlendEnable enable);
|
|
|
|
gboolean
|
|
_cogl_pipeline_get_fog_enabled (CoglPipeline *pipeline);
|
|
|
|
void
|
|
_cogl_pipeline_set_static_breadcrumb (CoglPipeline *pipeline,
|
|
const char *breadcrumb);
|
|
|
|
unsigned long
|
|
_cogl_pipeline_get_age (CoglPipeline *pipeline);
|
|
|
|
CoglPipeline *
|
|
_cogl_pipeline_get_authority (CoglPipeline *pipeline,
|
|
unsigned long difference);
|
|
|
|
void
|
|
_cogl_pipeline_add_layer_difference (CoglPipeline *pipeline,
|
|
CoglPipelineLayer *layer,
|
|
gboolean inc_n_layers);
|
|
|
|
void
|
|
_cogl_pipeline_remove_layer_difference (CoglPipeline *pipeline,
|
|
CoglPipelineLayer *layer,
|
|
gboolean dec_n_layers);
|
|
|
|
CoglPipeline *
|
|
_cogl_pipeline_find_equivalent_parent (CoglPipeline *pipeline,
|
|
CoglPipelineState pipeline_state,
|
|
CoglPipelineLayerState layer_state);
|
|
|
|
CoglTexture *
|
|
_cogl_pipeline_get_layer_texture (CoglPipeline *pipeline,
|
|
int layer_index);
|
|
|
|
void
|
|
_cogl_pipeline_get_layer_combine_constant (CoglPipeline *pipeline,
|
|
int layer_index,
|
|
float *constant);
|
|
|
|
void
|
|
_cogl_pipeline_prune_to_n_layers (CoglPipeline *pipeline, int n);
|
|
|
|
|
|
/*
|
|
* API to support the deprecate cogl_pipeline_layer_xyz functions...
|
|
*/
|
|
|
|
const GList *
|
|
_cogl_pipeline_get_layers (CoglPipeline *pipeline);
|
|
|
|
typedef gboolean (*CoglPipelineInternalLayerCallback) (CoglPipelineLayer *layer,
|
|
void *user_data);
|
|
|
|
void
|
|
_cogl_pipeline_foreach_layer_internal (CoglPipeline *pipeline,
|
|
CoglPipelineInternalLayerCallback callback,
|
|
void *user_data);
|
|
|
|
gboolean
|
|
_cogl_pipeline_need_texture_combine_separate
|
|
(CoglPipelineLayer *combine_authority);
|
|
|
|
void
|
|
_cogl_pipeline_init_state_hash_functions (void);
|
|
|
|
void
|
|
_cogl_pipeline_init_layer_state_hash_functions (void);
|
|
|
|
void
|
|
_cogl_pipeline_fragend_layer_change_notify (CoglPipeline *owner,
|
|
CoglPipelineLayer *layer,
|
|
CoglPipelineLayerState change);
|
|
|
|
CoglPipelineLayerState
|
|
_cogl_pipeline_get_layer_state_for_fragment_codegen (CoglContext *context);
|
|
|
|
CoglPipelineState
|
|
_cogl_pipeline_get_state_for_fragment_codegen (CoglContext *context);
|
|
|
|
void
|
|
_cogl_pipeline_vertend_layer_change_notify (CoglPipeline *owner,
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CoglPipelineLayer *layer,
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CoglPipelineLayerState change);
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void
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_cogl_pipeline_progend_layer_change_notify (CoglPipeline *owner,
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CoglPipelineLayer *layer,
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CoglPipelineLayerState change);
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#endif /* __COGL_PIPELINE_PRIVATE_H */
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