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https://github.com/brl/mutter.git
synced 2024-12-01 12:20:47 -05:00
537 lines
13 KiB
C
537 lines
13 KiB
C
#include "cltr-photo-grid.h"
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ClutterPhotoGridCell*
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cltr_photo_grid_cell_new(ClutterPhotoGrid *grid,
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Pixbuf *pixb,
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const gchar *filename)
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{
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ClutterPhotoGridCell *cell = NULL;
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int maxw = grid->width, maxh = grid->height;
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int neww = 0, newh = 0;
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cell = g_malloc0(sizeof(ClutterPhotoGridCell));
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if (pixb->width > pixb->height) /* landscape */
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{
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if (pixb->width > maxw)
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{
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neww = maxw;
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newh = (neww * pixb->height) / pixb->width;
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}
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}
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else /* portrait */
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{
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if (pixb->height > maxh)
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{
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newh = maxh;
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neww = (newh * pixb->width) / pixb->height;
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}
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}
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if (neww || newh)
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{
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cell->pixb = pixbuf_scale_down(pixb, neww, newh);
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pixbuf_unref(pixb);
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}
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else cell->pixb = pixb;
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CLTR_DBG ("loaded %s at %ix%i", filename, neww, newh);
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cell->angle = 6.0 - (rand()%12);
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return cell;
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}
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void
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cltr_photo_grid_append_cell(ClutterPhotoGrid *grid,
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ClutterPhotoGridCell *cell)
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{
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grid->cells_tail = g_list_append(grid->cells_tail, cell);
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}
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static void
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ctrl_photo_grid_cell_to_coords(ClutterPhotoGrid *grid,
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GList *cell,
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int *x,
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int *y)
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{
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int idx;
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idx = g_list_position(grid->cells_tail, cell);
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*y = idx / grid->n_cols;
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*x = idx % grid->n_cols;
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CLTR_DBG("idx: %i x: %i, y: %i", idx, *x , *y);
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}
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static void
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ctrl_photo_grid_get_zoomed_coords(ClutterPhotoGrid *grid,
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int x,
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int y,
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float *tx,
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float *ty)
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{
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/*
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* figure out translate co-ords for the cell at x,y to get translated
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* so its centered for glScale to zoom in on it.
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*/
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*tx = (float)grid->cell_width * (grid->zoom_max) * x * -1.0;
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*ty = (float)grid->cell_height * (grid->zoom_max) * y * -1.0;
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}
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void
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cltr_photo_grid_navigate(ClutterPhotoGrid *grid,
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CltrDirection direction)
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{
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GList *cell_orig = grid->cell_active;
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switch (direction)
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{
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case CLTR_SOUTH:
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if (g_list_nth(grid->cell_active, grid->n_cols))
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grid->cell_active = g_list_nth(grid->cell_active, grid->n_cols);
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break;
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case CLTR_NORTH:
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if (g_list_nth_prev(grid->cell_active, grid->n_cols))
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grid->cell_active = g_list_nth_prev(grid->cell_active, grid->n_cols);
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break;
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case CLTR_EAST:
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if (g_list_next(grid->cell_active))
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grid->cell_active = g_list_next(grid->cell_active);
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break;
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case CLTR_WEST:
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if (g_list_previous(grid->cell_active))
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grid->cell_active = g_list_previous(grid->cell_active);
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break;
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}
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if (cell_orig != grid->cell_active) /* we've moved */
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{
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int x, y;
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float zoom = grid->zoom_min;
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if (grid->state == CLTR_PHOTO_GRID_STATE_ZOOMED)
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{
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grid->state = CLTR_PHOTO_GRID_STATE_ZOOMED_MOVE;
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grid->view_min_x = grid->view_max_x;
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grid->view_min_y = grid->view_max_y ;
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grid->anim_step = 0;
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zoom = grid->zoom_max;
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}
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ctrl_photo_grid_cell_to_coords(grid, grid->cell_active, &x, &y);
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ctrl_photo_grid_get_zoomed_coords(grid, x, y,
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&grid->view_max_x,
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&grid->view_max_y);
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CLTR_DBG("x: %f, y: %f", grid->view_max_x , grid->view_max_y);
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}
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}
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void /* bleh badly named */
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cltr_photo_grid_activate_cell(ClutterPhotoGrid *grid)
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{
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if (grid->state == CLTR_PHOTO_GRID_STATE_BROWSE)
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{
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grid->state = CLTR_PHOTO_GRID_STATE_ZOOM_IN;
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}
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else if (grid->state == CLTR_PHOTO_GRID_STATE_ZOOMED)
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{
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grid->state = CLTR_PHOTO_GRID_STATE_ZOOM_OUT;
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/* reset - zoomed moving will have reset */
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grid->view_min_x = 0.0;
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grid->view_min_y = 0.0;
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}
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/* que a draw ? */
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}
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void
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cltr_photo_grid_populate(ClutterPhotoGrid *grid,
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const gchar *imgs_path)
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{
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GDir *dir;
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GError *error;
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const gchar *entry = NULL;
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gchar *fullpath = NULL;
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int n_pixb = 0, i =0;
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GList *cell_item;
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ClutterFont *font = NULL;
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font = font_new("Sans Bold 96");
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if ((dir = g_dir_open (imgs_path, 0, &error)) == NULL)
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{
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/* handle this much better */
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fprintf(stderr, "failed to open '%s'\n", imgs_path);
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return;
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}
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while((entry = g_dir_read_name (dir)) != NULL)
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{
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Pixbuf *pixb = NULL;
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fullpath = g_strconcat(imgs_path, "/", entry, NULL);
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pixb = pixbuf_new_from_file(fullpath);
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if (pixb)
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{
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ClutterPhotoGridCell *cell;
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gchar buf[24];
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cell = cltr_photo_grid_cell_new(grid, pixb, entry);
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g_snprintf(&buf[0], 24, "%i", n_pixb);
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font_draw(font, cell->pixb, buf, 10, 10);
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cltr_photo_grid_append_cell(grid, cell);
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n_pixb++;
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}
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g_free(fullpath);
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}
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g_dir_close (dir);
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grid->cell_active = g_list_first(grid->cells_tail);
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/* Set up textures */
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grid->texs = util_malloc0(sizeof(GLuint)*n_pixb);
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glGenTextures(n_pixb, grid->texs);
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cell_item = g_list_first(grid->cells_tail);
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do
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{
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ClutterPhotoGridCell *cell = (ClutterPhotoGridCell *)cell_item->data;
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glBindTexture(GL_TEXTURE_2D, grid->texs[i]);
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CLTR_DBG("loading texture %i", i);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA,
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grid->tex_w,
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grid->tex_h,
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0, GL_RGBA,
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GL_UNSIGNED_INT_8_8_8_8,
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grid->tex_data);
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CLTR_GLERR();
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glTexSubImage2D (GL_TEXTURE_2D, 0, 0, 0,
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(GLsizei)cell->pixb->width,
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(GLsizei)cell->pixb->height,
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GL_RGBA, GL_UNSIGNED_INT_8_8_8_8,
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cell->pixb->data);
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CLTR_GLERR();
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i++;
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}
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while ( (cell_item = g_list_next(cell_item)) != NULL );
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}
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void
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cltr_photo_grid_redraw(ClutterPhotoGrid *grid)
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{
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int x = 0, y = 0, rows = grid->n_rows, cols = 0, i =0;
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GList *cell_item;
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float zoom, trans_x, trans_y;
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glPushMatrix();
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glClear(GL_COLOR_BUFFER_BIT);
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glClearColor( 0.6, 0.6, 0.62, 1.0);
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glEnable(GL_TEXTURE_2D);
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glDisable(GL_LIGHTING);
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glDisable(GL_DEPTH_TEST);
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glEnable(GL_POLYGON_SMOOTH);
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/* Assume zoomed out */
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zoom = grid->zoom_min;
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trans_x = grid->view_min_x;
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trans_y = grid->view_min_y;
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if (grid->state != CLTR_PHOTO_GRID_STATE_BROWSE)
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{
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/* Assume zoomed in */
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zoom = grid->zoom_max;
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trans_x = grid->view_max_x;
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trans_y = grid->view_max_y;
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if (grid->state == CLTR_PHOTO_GRID_STATE_ZOOM_IN)
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{
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grid->anim_step++;
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/* Are we zoomed all the way in > */
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if (grid->anim_step >= grid->anim_n_steps)
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{
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grid->state = CLTR_PHOTO_GRID_STATE_ZOOMED;
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grid->anim_step = 0;
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/* zoom = grid->zoom_max; set above */
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}
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else
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{
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float f = (float)grid->anim_step/grid->anim_n_steps;
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zoom = grid->zoom_min + ((grid->zoom_max - grid->zoom_min) * f);
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trans_x = (grid->view_max_x - grid->view_min_x) * f;
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trans_y = (grid->view_max_y - grid->view_min_y) * f;
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}
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}
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else if (grid->state == CLTR_PHOTO_GRID_STATE_ZOOM_OUT)
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{
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grid->anim_step++;
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if (grid->anim_step >= grid->anim_n_steps)
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{
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zoom = grid->zoom_min;
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grid->anim_step = 0;
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grid->state = CLTR_PHOTO_GRID_STATE_BROWSE;
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}
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else
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{
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float f = (float)(grid->anim_n_steps - grid->anim_step )
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/ grid->anim_n_steps;
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zoom = grid->zoom_min + (grid->zoom_max - grid->zoom_min) * f;
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trans_x = (grid->view_max_x - grid->view_min_x) * f;
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trans_y = (grid->view_max_y - grid->view_min_y) * f;
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#if 0
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zoom = grid->zoom_min
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+ (( (grid->zoom_max - grid->zoom_min) / grid->anim_n_steps )
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* (grid->anim_n_steps - grid->anim_step) );
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#endif
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}
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}
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else if (grid->state == CLTR_PHOTO_GRID_STATE_ZOOMED_MOVE)
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{
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grid->anim_step++;
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if (grid->anim_step >= grid->anim_n_steps)
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{
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grid->state = CLTR_PHOTO_GRID_STATE_ZOOMED;
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grid->anim_step = 0;
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}
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else
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{
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float f = (float)grid->anim_step/grid->anim_n_steps;
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trans_x = grid->view_min_x + ((grid->view_max_x - grid->view_min_x) * f);
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trans_y = grid->view_min_y + ((grid->view_max_y - grid->view_min_y) * f);
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}
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}
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}
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glTranslatef( trans_x, trans_y, 0.0);
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glScalef( zoom, zoom, 0.0);
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cell_item = g_list_first(grid->cells_tail);
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while (rows--)
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{
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cols = grid->n_cols;
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x = 0;
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while (cols--)
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{
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ClutterPhotoGridCell *cell = (ClutterPhotoGridCell *)cell_item->data;
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Pixbuf *pixb = NULL;
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float tx, ty;
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int x1, x2, y1, y2, thumb_w, thumb_h;
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int ns_border, ew_border;
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pixb = cell->pixb;
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thumb_w = (pixb->width / grid->n_cols);
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thumb_h = (pixb->height / grid->n_rows);
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ew_border = thumb_w/8;
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ns_border = thumb_h/8;
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thumb_w -= (2 * ew_border);
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thumb_h -= (2 * ns_border);
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/*
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x1 = x + ew_border;
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y1 = y + ns_border;
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*/
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x1 = x + ((grid->cell_width - thumb_w)/2);
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y1 = y + ((grid->cell_height - thumb_h)/2);
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x2 = x1 + thumb_w;
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y2 = y1 + thumb_h;
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tx = (float) pixb->width / grid->tex_w;
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ty = (float) pixb->height / grid->tex_h;
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glPushMatrix();
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/* Translate origin to rotation point ( photo center ) */
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glTranslatef( x1 + ((x2-x1)/2), y1 + ((y2-y1)/2), 0.0);
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/* Rotate around Z axis */
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glRotatef ( cell->angle, 0.0, 0.0, 1.0);
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/* Border - why need tex disabled ? */
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glDisable(GL_TEXTURE_2D);
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if (cell_item == grid->cell_active
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&& grid->state == CLTR_PHOTO_GRID_STATE_BROWSE)
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glColor4f(1.0, 1.0, 1.0, 1.0);
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else
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glColor4f(0.9, 0.95, 0.95, 1.0);
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/* Draw with origin in center of photo */
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glRecti(-(thumb_w/2)-4, -(thumb_h/2)-4,
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(thumb_w/2)+4, (thumb_h/2)+ns_border);
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glEnable(GL_TEXTURE_2D);
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glEnable(GL_SMOOTH);
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glBindTexture(GL_TEXTURE_2D, grid->texs[i]);
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/*
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if (cell == grid->cell_active
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&& grid->state == CLTR_PHOTO_GRID_STATE_BROWSE)
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{
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glBegin (GL_QUADS);
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glTexCoord2f (tx, ty); glVertex2i (x2+5, y2+5);
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glTexCoord2f (0, ty); glVertex2i (x1-5, y2+5);
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glTexCoord2f (0, 0); glVertex2i (x1-5, y1-5);
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glTexCoord2f (tx, 0); glVertex2i (x2+5, y1-5);
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glEnd ();
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}
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else
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*/
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{
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glBegin (GL_QUADS);
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glTexCoord2f (tx, ty); glVertex2i ((thumb_w/2), (thumb_h/2));
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glTexCoord2f (0, ty); glVertex2i (-(thumb_w/2), (thumb_h/2));
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glTexCoord2f (0, 0); glVertex2i (-(thumb_w/2), -(thumb_h/2));
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glTexCoord2f (tx, 0); glVertex2i ((thumb_w/2), -(thumb_h/2));
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glEnd ();
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}
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/* back to regular non translated matrix */
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glPopMatrix();
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cell_item = g_list_next(cell_item);
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if (!cell_item)
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goto finish;
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x += grid->cell_width;
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i++;
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}
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y += grid->cell_height;
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}
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finish:
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glPopMatrix();
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/*
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glDisable(GL_TEXTURE_2D);
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glEnable(GL_BLEND);
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//glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glBlendFunc(GL_ONE, GL_SRC_ALPHA);
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glColor4f(1.0, 1.0, 1.0, xxx);
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glRecti(0, 0, 640, 480);
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xxx += 0.01;
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*/
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glXSwapBuffers(CltrCntx.xdpy, grid->parent->xwin);
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}
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ClutterPhotoGrid*
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cltr_photo_grid_new(ClutterWindow *win,
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int n_cols,
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int n_rows,
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const gchar *imgs_path)
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{
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ClutterPhotoGrid *grid = NULL;
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grid = util_malloc0(sizeof(ClutterPhotoGrid));
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grid->width = win->width;
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grid->height = win->height;
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grid->n_cols = n_cols;
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grid->n_rows = n_rows;
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grid->parent = win;
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grid->cell_width = grid->width / n_cols;
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grid->cell_height = grid->height / n_rows;
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grid->state = CLTR_PHOTO_GRID_STATE_BROWSE;
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grid->anim_n_steps = 50; /* value needs to be calced dep on rows */
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grid->anim_step = 0;
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/*
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grid->zoom_step = 0.05;
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grid->zoom = 1.0;
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*/
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grid->zoom_min = 1.0;
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grid->view_min_x = 0.0;
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grid->view_min_y = 0.0;
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/* Assmes cols == rows */
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grid->zoom_max = /* 1.0 + */ (float) (n_rows * 1.0) - 0.3;
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/* Below needs to go else where - some kind of texture manager/helper */
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grid->tex_w = 1024;
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grid->tex_h = 512;
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grid->tex_data = malloc (grid->tex_w * grid->tex_h * 4);
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/* Load */
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cltr_photo_grid_populate(grid, imgs_path);
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grid->cell_active = g_list_first(grid->cells_tail);
|
|
|
|
/*
|
|
ctrl_photo_grid_cell_to_coords(grid, grid->cell_active, &x, &y);
|
|
|
|
|
|
ctrl_photo_grid_get_zoomed_coords(grid, grid->zoom_max,
|
|
x, y,
|
|
&grid->view_max_x,
|
|
&grid->view_max_y);
|
|
*/
|
|
cltr_photo_grid_redraw(grid);
|
|
|
|
return grid;
|
|
}
|