mirror of
https://github.com/brl/mutter.git
synced 2024-12-18 00:52:05 +00:00
26aa4b5290
A lot of the example code in the cookbook and the API reference still uses the default stage — sometimes as if it were a non-default one, which once again demonstrates how the default stage was a flawed concept that just confused people.
176 lines
5.3 KiB
C
176 lines
5.3 KiB
C
#include <stdlib.h>
|
|
#include <clutter/clutter.h>
|
|
|
|
static gchar *source = NULL;
|
|
static gchar *target = NULL;
|
|
static guint duration = 1000;
|
|
|
|
static GOptionEntry entries[] = {
|
|
{
|
|
"source", 's',
|
|
0,
|
|
G_OPTION_ARG_FILENAME, &source,
|
|
"The source image of the cross-fade", "FILE"
|
|
},
|
|
{
|
|
"target", 't',
|
|
0,
|
|
G_OPTION_ARG_FILENAME, &target,
|
|
"The target image of the cross-fade", "FILE"
|
|
},
|
|
{
|
|
"duration", 'd',
|
|
0,
|
|
G_OPTION_ARG_INT, &duration,
|
|
"The duration of the cross-fade, in milliseconds", "MSECS"
|
|
},
|
|
|
|
{ NULL }
|
|
};
|
|
|
|
static void
|
|
_update_progress_cb (ClutterTimeline *timeline,
|
|
guint elapsed_msecs,
|
|
ClutterTexture *texture)
|
|
{
|
|
CoglHandle copy;
|
|
gdouble progress;
|
|
CoglColor constant;
|
|
|
|
CoglHandle material = clutter_texture_get_cogl_material (texture);
|
|
|
|
if (material == COGL_INVALID_HANDLE)
|
|
return;
|
|
|
|
/* You should assume that a material can only be modified once, after
|
|
* its creation; if you need to modify it later you should use a copy
|
|
* instead. Cogl makes copying materials reasonably cheap
|
|
*/
|
|
copy = cogl_material_copy (material);
|
|
|
|
progress = clutter_timeline_get_progress (timeline);
|
|
|
|
/* Create the constant color to be used when combining the two
|
|
* material layers; we use a black color with an alpha component
|
|
* depending on the current progress of the timeline
|
|
*/
|
|
cogl_color_init_from_4ub (&constant, 0x00, 0x00, 0x00, 0xff * progress);
|
|
|
|
/* This sets the value of the constant color we use when combining
|
|
* the two layers
|
|
*/
|
|
cogl_material_set_layer_combine_constant (copy, 1, &constant);
|
|
|
|
/* The Texture now owns the material */
|
|
clutter_texture_set_cogl_material (texture, copy);
|
|
cogl_handle_unref (copy);
|
|
|
|
clutter_actor_queue_redraw (CLUTTER_ACTOR (texture));
|
|
}
|
|
|
|
static CoglHandle
|
|
load_cogl_texture (const char *type,
|
|
const char *file)
|
|
{
|
|
GError *error = NULL;
|
|
|
|
CoglHandle retval = cogl_texture_new_from_file (file,
|
|
COGL_TEXTURE_NO_SLICING,
|
|
COGL_PIXEL_FORMAT_ANY,
|
|
&error);
|
|
if (error != NULL)
|
|
{
|
|
g_print ("Unable to load %s image: %s\n", type, error->message);
|
|
g_error_free (error);
|
|
exit (EXIT_FAILURE);
|
|
}
|
|
|
|
return retval;
|
|
}
|
|
|
|
static int
|
|
print_usage_and_exit (const char *exec_name,
|
|
int exit_code)
|
|
{
|
|
g_print ("Usage: %s -s <source> -t <target> [-d <duration>]\n", exec_name);
|
|
return exit_code;
|
|
}
|
|
|
|
int
|
|
main (int argc, char *argv[])
|
|
{
|
|
CoglHandle texture_1;
|
|
CoglHandle texture_2;
|
|
CoglHandle material;
|
|
ClutterActor *stage;
|
|
ClutterActor *texture;
|
|
ClutterTimeline *timeline;
|
|
|
|
if (clutter_init_with_args (&argc, &argv,
|
|
" - Crossfade", entries,
|
|
NULL,
|
|
NULL) != CLUTTER_INIT_SUCCESS)
|
|
return 1;
|
|
|
|
if (source == NULL || target == NULL)
|
|
return print_usage_and_exit (argv[0], EXIT_FAILURE);
|
|
|
|
/* Load the source and target images using Cogl, because we need
|
|
* to combine them into the same ClutterTexture.
|
|
*/
|
|
texture_1 = load_cogl_texture ("source", source);
|
|
texture_2 = load_cogl_texture ("target", target);
|
|
|
|
/* Create a new Cogl material holding the two textures inside two
|
|
* separate layers.
|
|
*/
|
|
material = cogl_material_new ();
|
|
cogl_material_set_layer (material, 1, texture_1);
|
|
cogl_material_set_layer (material, 0, texture_2);
|
|
|
|
/* Set the layer combination description for the second layer; the
|
|
* default for Cogl is to simply multiply the layer with the
|
|
* precendent one. In this case we interpolate the color for each
|
|
* pixel between the pixel value of the previous layer and the
|
|
* current one, using the alpha component of a constant color as
|
|
* the interpolation factor.
|
|
*/
|
|
cogl_material_set_layer_combine (material, 1,
|
|
"RGBA = INTERPOLATE (PREVIOUS, "
|
|
"TEXTURE, "
|
|
"CONSTANT[A])",
|
|
NULL);
|
|
|
|
/* The material now owns the two textures */
|
|
cogl_handle_unref (texture_1);
|
|
cogl_handle_unref (texture_2);
|
|
|
|
/* Create a Texture and place it in the middle of the stage; then
|
|
* assign the material we created earlier to the Texture for painting
|
|
* it
|
|
*/
|
|
stage = clutter_stage_new ();
|
|
clutter_stage_set_title (CLUTTER_STAGE (stage), "cross-fade");
|
|
clutter_actor_set_size (stage, 400, 300);
|
|
clutter_actor_show (stage);
|
|
g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL);
|
|
|
|
texture = clutter_texture_new ();
|
|
clutter_container_add_actor (CLUTTER_CONTAINER (stage), texture);
|
|
clutter_texture_set_cogl_material (CLUTTER_TEXTURE (texture), material);
|
|
clutter_actor_add_constraint (texture, clutter_align_constraint_new (stage, CLUTTER_ALIGN_X_AXIS, 0.5));
|
|
clutter_actor_add_constraint (texture, clutter_align_constraint_new (stage, CLUTTER_ALIGN_Y_AXIS, 0.5));
|
|
cogl_handle_unref (material);
|
|
|
|
/* The timeline will drive the cross-fading */
|
|
timeline = clutter_timeline_new (duration);
|
|
g_signal_connect (timeline, "new-frame", G_CALLBACK (_update_progress_cb), texture);
|
|
clutter_timeline_start (timeline);
|
|
|
|
clutter_main ();
|
|
|
|
g_object_unref (timeline);
|
|
|
|
return EXIT_SUCCESS;
|
|
}
|