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3c29bf7491
Since there are now no more allocation flags, we can remove ClutterAllocationFlags from Clutter. https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1245
699 lines
19 KiB
C
699 lines
19 KiB
C
/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Copyright (C) 2009 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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* Author:
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* Emmanuele Bassi <ebassi@linux.intel.com>
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*/
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/**
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* SECTION:clutter-bin-layout
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* @short_description: A simple layout manager
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*
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* #ClutterBinLayout is a layout manager which implements the following
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* policy:
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*
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* - the preferred size is the maximum preferred size
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* between all the children of the container using the
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* layout;
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* - each child is allocated in "layers", on on top
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* of the other;
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* - for each layer there are horizontal and vertical
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* alignment policies.
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*
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* The [bin-layout example](https://git.gnome.org/browse/clutter/tree/examples/bin-layout.c?h=clutter-1.18)
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* shows how to pack actors inside a #ClutterBinLayout.
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*
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* #ClutterBinLayout is available since Clutter 1.2
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*/
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#include "clutter-build-config.h"
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#include <math.h>
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#define CLUTTER_DISABLE_DEPRECATION_WARNINGS
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#include "deprecated/clutter-container.h"
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#include "clutter-actor-private.h"
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#include "clutter-animatable.h"
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#include "clutter-bin-layout.h"
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#include "clutter-child-meta.h"
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#include "clutter-debug.h"
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#include "clutter-enum-types.h"
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#include "clutter-layout-meta.h"
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#include "clutter-private.h"
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#define CLUTTER_TYPE_BIN_LAYER (clutter_bin_layer_get_type ())
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#define CLUTTER_BIN_LAYER(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_BIN_LAYER, ClutterBinLayer))
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#define CLUTTER_IS_BIN_LAYER(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_BIN_LAYER))
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typedef struct _ClutterBinLayer ClutterBinLayer;
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typedef struct _ClutterLayoutMetaClass ClutterBinLayerClass;
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struct _ClutterBinLayoutPrivate
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{
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ClutterBinAlignment x_align;
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ClutterBinAlignment y_align;
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ClutterContainer *container;
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};
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struct _ClutterBinLayer
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{
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ClutterLayoutMeta parent_instance;
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ClutterBinAlignment x_align;
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ClutterBinAlignment y_align;
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};
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enum
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{
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PROP_LAYER_0,
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PROP_LAYER_X_ALIGN,
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PROP_LAYER_Y_ALIGN,
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PROP_LAYER_LAST
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};
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enum
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{
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PROP_0,
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PROP_X_ALIGN,
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PROP_Y_ALIGN,
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PROP_LAST
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};
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static GParamSpec *layer_props[PROP_LAYER_LAST] = { NULL, };
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static GParamSpec *bin_props[PROP_LAST] = { NULL, };
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GType clutter_bin_layer_get_type (void);
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G_DEFINE_TYPE (ClutterBinLayer,
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clutter_bin_layer,
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CLUTTER_TYPE_LAYOUT_META)
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G_DEFINE_TYPE_WITH_PRIVATE (ClutterBinLayout,
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clutter_bin_layout,
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CLUTTER_TYPE_LAYOUT_MANAGER)
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/*
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* ClutterBinLayer
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*/
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static void
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set_layer_x_align (ClutterBinLayer *self,
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ClutterBinAlignment alignment)
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{
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ClutterLayoutManager *manager;
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ClutterLayoutMeta *meta;
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if (self->x_align == alignment)
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return;
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self->x_align = alignment;
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meta = CLUTTER_LAYOUT_META (self);
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manager = clutter_layout_meta_get_manager (meta);
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clutter_layout_manager_layout_changed (manager);
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g_object_notify_by_pspec (G_OBJECT (self), layer_props[PROP_LAYER_X_ALIGN]);
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}
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static void
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set_layer_y_align (ClutterBinLayer *self,
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ClutterBinAlignment alignment)
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{
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ClutterLayoutManager *manager;
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ClutterLayoutMeta *meta;
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if (self->y_align == alignment)
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return;
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self->y_align = alignment;
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meta = CLUTTER_LAYOUT_META (self);
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manager = clutter_layout_meta_get_manager (meta);
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clutter_layout_manager_layout_changed (manager);
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g_object_notify_by_pspec (G_OBJECT (self), layer_props[PROP_LAYER_Y_ALIGN]);
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}
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static void
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clutter_bin_layer_set_property (GObject *gobject,
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guint prop_id,
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const GValue *value,
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GParamSpec *pspec)
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{
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ClutterBinLayer *layer = CLUTTER_BIN_LAYER (gobject);
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switch (prop_id)
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{
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case PROP_LAYER_X_ALIGN:
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set_layer_x_align (layer, g_value_get_enum (value));
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break;
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case PROP_LAYER_Y_ALIGN:
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set_layer_y_align (layer, g_value_get_enum (value));
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
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break;
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}
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}
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static void
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clutter_bin_layer_get_property (GObject *gobject,
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guint prop_id,
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GValue *value,
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GParamSpec *pspec)
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{
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ClutterBinLayer *layer = CLUTTER_BIN_LAYER (gobject);
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switch (prop_id)
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{
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case PROP_LAYER_X_ALIGN:
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g_value_set_enum (value, layer->x_align);
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break;
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case PROP_LAYER_Y_ALIGN:
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g_value_set_enum (value, layer->y_align);
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
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break;
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}
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}
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static void
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clutter_bin_layer_class_init (ClutterBinLayerClass *klass)
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{
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GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
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gobject_class->set_property = clutter_bin_layer_set_property;
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gobject_class->get_property = clutter_bin_layer_get_property;
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layer_props[PROP_LAYER_X_ALIGN] =
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g_param_spec_enum ("x-align",
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P_("Horizontal Alignment"),
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P_("Horizontal alignment for the actor "
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"inside the layout manager"),
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CLUTTER_TYPE_BIN_ALIGNMENT,
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CLUTTER_BIN_ALIGNMENT_CENTER,
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CLUTTER_PARAM_READWRITE);
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layer_props[PROP_LAYER_Y_ALIGN] =
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g_param_spec_enum ("y-align",
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P_("Vertical Alignment"),
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P_("Vertical alignment for the actor "
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"inside the layout manager"),
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CLUTTER_TYPE_BIN_ALIGNMENT,
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CLUTTER_BIN_ALIGNMENT_CENTER,
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CLUTTER_PARAM_READWRITE);
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g_object_class_install_properties (gobject_class,
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PROP_LAYER_LAST,
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layer_props);
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}
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static void
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clutter_bin_layer_init (ClutterBinLayer *layer)
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{
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layer->x_align = CLUTTER_BIN_ALIGNMENT_CENTER;
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layer->y_align = CLUTTER_BIN_ALIGNMENT_CENTER;
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}
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/*
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* ClutterBinLayout
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*/
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static void
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set_x_align (ClutterBinLayout *self,
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ClutterBinAlignment alignment)
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{
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ClutterBinLayoutPrivate *priv = self->priv;
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if (priv->x_align != alignment)
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{
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ClutterLayoutManager *manager;
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priv->x_align = alignment;
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manager = CLUTTER_LAYOUT_MANAGER (self);
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clutter_layout_manager_layout_changed (manager);
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g_object_notify_by_pspec (G_OBJECT (self), bin_props[PROP_X_ALIGN]);
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}
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}
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static void
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set_y_align (ClutterBinLayout *self,
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ClutterBinAlignment alignment)
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{
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ClutterBinLayoutPrivate *priv = self->priv;
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if (priv->y_align != alignment)
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{
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ClutterLayoutManager *manager;
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priv->y_align = alignment;
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manager = CLUTTER_LAYOUT_MANAGER (self);
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clutter_layout_manager_layout_changed (manager);
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g_object_notify_by_pspec (G_OBJECT (self), bin_props[PROP_Y_ALIGN]);
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}
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}
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static void
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clutter_bin_layout_get_preferred_width (ClutterLayoutManager *manager,
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ClutterContainer *container,
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gfloat for_height,
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gfloat *min_width_p,
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gfloat *nat_width_p)
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{
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ClutterActor *actor = CLUTTER_ACTOR (container);
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ClutterActorIter iter;
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ClutterActor *child;
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gfloat min_width, nat_width;
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min_width = nat_width = 0.0;
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clutter_actor_iter_init (&iter, actor);
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while (clutter_actor_iter_next (&iter, &child))
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{
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gfloat minimum, natural;
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if (!clutter_actor_is_visible (child))
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continue;
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clutter_actor_get_preferred_width (child, for_height,
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&minimum,
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&natural);
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min_width = MAX (min_width, minimum);
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nat_width = MAX (nat_width, natural);
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}
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if (min_width_p)
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*min_width_p = min_width;
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if (nat_width_p)
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*nat_width_p = nat_width;
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}
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static void
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clutter_bin_layout_get_preferred_height (ClutterLayoutManager *manager,
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ClutterContainer *container,
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gfloat for_width,
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gfloat *min_height_p,
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gfloat *nat_height_p)
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{
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ClutterActor *actor = CLUTTER_ACTOR (container);
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ClutterActorIter iter;
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ClutterActor *child;
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gfloat min_height, nat_height;
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min_height = nat_height = 0.0;
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clutter_actor_iter_init (&iter, actor);
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while (clutter_actor_iter_next (&iter, &child))
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{
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gfloat minimum, natural;
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if (!clutter_actor_is_visible (child))
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continue;
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clutter_actor_get_preferred_height (child, for_width,
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&minimum,
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&natural);
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min_height = MAX (min_height, minimum);
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nat_height = MAX (nat_height, natural);
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}
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if (min_height_p)
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*min_height_p = min_height;
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if (nat_height_p)
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*nat_height_p = nat_height;
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}
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static gdouble
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get_bin_alignment_factor (ClutterBinAlignment alignment,
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ClutterTextDirection text_dir)
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{
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switch (alignment)
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{
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case CLUTTER_BIN_ALIGNMENT_CENTER:
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return 0.5;
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case CLUTTER_BIN_ALIGNMENT_START:
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return text_dir == CLUTTER_TEXT_DIRECTION_LTR ? 0.0 : 1.0;
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case CLUTTER_BIN_ALIGNMENT_END:
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return text_dir == CLUTTER_TEXT_DIRECTION_LTR ? 1.0 : 0.0;
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case CLUTTER_BIN_ALIGNMENT_FIXED:
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case CLUTTER_BIN_ALIGNMENT_FILL:
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return 0.0;
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}
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return 0.0;
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}
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static gdouble
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get_actor_align_factor (ClutterActorAlign alignment)
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{
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switch (alignment)
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{
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case CLUTTER_ACTOR_ALIGN_CENTER:
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return 0.5;
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case CLUTTER_ACTOR_ALIGN_START:
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return 0.0;
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case CLUTTER_ACTOR_ALIGN_END:
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return 1.0;
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case CLUTTER_ACTOR_ALIGN_FILL:
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return 0.0;
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}
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return 0.0;
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}
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static void
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clutter_bin_layout_allocate (ClutterLayoutManager *manager,
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ClutterContainer *container,
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const ClutterActorBox *allocation)
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{
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gfloat allocation_x, allocation_y;
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gfloat available_w, available_h;
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ClutterActor *actor, *child;
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ClutterActorIter iter;
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clutter_actor_box_get_origin (allocation, &allocation_x, &allocation_y);
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clutter_actor_box_get_size (allocation, &available_w, &available_h);
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actor = CLUTTER_ACTOR (container);
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clutter_actor_iter_init (&iter, actor);
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while (clutter_actor_iter_next (&iter, &child))
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{
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ClutterLayoutMeta *meta;
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ClutterBinLayer *layer;
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ClutterActorBox child_alloc = { 0, };
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gdouble x_align, y_align;
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gboolean x_fill, y_fill, is_fixed_position_set;
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float fixed_x, fixed_y;
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if (!clutter_actor_is_visible (child))
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continue;
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meta = clutter_layout_manager_get_child_meta (manager,
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container,
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child);
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layer = CLUTTER_BIN_LAYER (meta);
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fixed_x = fixed_y = 0.f;
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g_object_get (child,
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"fixed-position-set", &is_fixed_position_set,
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"fixed-x", &fixed_x,
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"fixed-y", &fixed_y,
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NULL);
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/* XXX:2.0 - remove the FIXED alignment, and just use the fixed position
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* of the actor if one is set
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*/
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if (is_fixed_position_set ||
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layer->x_align == CLUTTER_BIN_ALIGNMENT_FIXED)
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{
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if (is_fixed_position_set)
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child_alloc.x1 = fixed_x;
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else
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child_alloc.x1 = clutter_actor_get_x (child);
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}
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else
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child_alloc.x1 = allocation_x;
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if (is_fixed_position_set ||
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layer->y_align == CLUTTER_BIN_ALIGNMENT_FIXED)
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{
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if (is_fixed_position_set)
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child_alloc.y1 = fixed_y;
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else
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child_alloc.y1 = clutter_actor_get_y (child);
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}
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else
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child_alloc.y1 = allocation_y;
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child_alloc.x2 = allocation_x + available_w;
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child_alloc.y2 = allocation_y + available_h;
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if (clutter_actor_needs_expand (child, CLUTTER_ORIENTATION_HORIZONTAL))
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{
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ClutterActorAlign align;
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align = clutter_actor_get_x_align (child);
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x_fill = align == CLUTTER_ACTOR_ALIGN_FILL;
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x_align = get_actor_align_factor (align);
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}
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else
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{
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ClutterTextDirection text_dir;
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x_fill = (layer->x_align == CLUTTER_BIN_ALIGNMENT_FILL);
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text_dir = clutter_actor_get_text_direction (child);
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if (!is_fixed_position_set)
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x_align = get_bin_alignment_factor (layer->x_align, text_dir);
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else
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x_align = 0.0;
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}
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if (clutter_actor_needs_expand (child, CLUTTER_ORIENTATION_VERTICAL))
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{
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ClutterActorAlign align;
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align = clutter_actor_get_y_align (child);
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y_fill = align == CLUTTER_ACTOR_ALIGN_FILL;
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y_align = get_actor_align_factor (align);
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}
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else
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{
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y_fill = (layer->y_align == CLUTTER_BIN_ALIGNMENT_FILL);
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if (!is_fixed_position_set)
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y_align = get_bin_alignment_factor (layer->y_align,
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CLUTTER_TEXT_DIRECTION_LTR);
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else
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y_align = 0.0;
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}
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clutter_actor_allocate_align_fill (child, &child_alloc,
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x_align, y_align,
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x_fill, y_fill);
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}
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}
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static GType
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clutter_bin_layout_get_child_meta_type (ClutterLayoutManager *manager)
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{
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return CLUTTER_TYPE_BIN_LAYER;
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}
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static ClutterLayoutMeta *
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clutter_bin_layout_create_child_meta (ClutterLayoutManager *manager,
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ClutterContainer *container,
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ClutterActor *actor)
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{
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ClutterBinLayoutPrivate *priv;
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priv = CLUTTER_BIN_LAYOUT (manager)->priv;
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return g_object_new (CLUTTER_TYPE_BIN_LAYER,
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"container", container,
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"actor", actor,
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"manager", manager,
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"x-align", priv->x_align,
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"y_align", priv->y_align,
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NULL);
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}
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static void
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clutter_bin_layout_set_container (ClutterLayoutManager *manager,
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ClutterContainer *container)
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{
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ClutterBinLayoutPrivate *priv;
|
|
ClutterLayoutManagerClass *parent_class;
|
|
|
|
priv = CLUTTER_BIN_LAYOUT (manager)->priv;
|
|
priv->container = container;
|
|
|
|
parent_class = CLUTTER_LAYOUT_MANAGER_CLASS (clutter_bin_layout_parent_class);
|
|
parent_class->set_container (manager, container);
|
|
}
|
|
|
|
static void
|
|
clutter_bin_layout_set_property (GObject *gobject,
|
|
guint prop_id,
|
|
const GValue *value,
|
|
GParamSpec *pspec)
|
|
{
|
|
ClutterBinLayout *layout = CLUTTER_BIN_LAYOUT (gobject);
|
|
|
|
switch (prop_id)
|
|
{
|
|
case PROP_X_ALIGN:
|
|
set_x_align (layout, g_value_get_enum (value));
|
|
break;
|
|
|
|
case PROP_Y_ALIGN:
|
|
set_y_align (layout, g_value_get_enum (value));
|
|
break;
|
|
|
|
default:
|
|
G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void
|
|
clutter_bin_layout_get_property (GObject *gobject,
|
|
guint prop_id,
|
|
GValue *value,
|
|
GParamSpec *pspec)
|
|
{
|
|
ClutterBinLayoutPrivate *priv;
|
|
|
|
priv = CLUTTER_BIN_LAYOUT (gobject)->priv;
|
|
|
|
switch (prop_id)
|
|
{
|
|
case PROP_X_ALIGN:
|
|
g_value_set_enum (value, priv->x_align);
|
|
break;
|
|
|
|
case PROP_Y_ALIGN:
|
|
g_value_set_enum (value, priv->y_align);
|
|
break;
|
|
|
|
default:
|
|
G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void
|
|
clutter_bin_layout_class_init (ClutterBinLayoutClass *klass)
|
|
{
|
|
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
|
|
ClutterLayoutManagerClass *layout_class =
|
|
CLUTTER_LAYOUT_MANAGER_CLASS (klass);
|
|
|
|
/**
|
|
* ClutterBinLayout:x-align:
|
|
*
|
|
* The default horizontal alignment policy for actors managed
|
|
* by the #ClutterBinLayout
|
|
*
|
|
* Since: 1.2
|
|
*
|
|
* Deprecated: 1.12: Use the #ClutterActor:x-expand and the
|
|
* #ClutterActor:x-align properties on #ClutterActor instead.
|
|
*/
|
|
bin_props[PROP_X_ALIGN] =
|
|
g_param_spec_enum ("x-align",
|
|
P_("Horizontal Alignment"),
|
|
P_("Default horizontal alignment for the actors "
|
|
"inside the layout manager"),
|
|
CLUTTER_TYPE_BIN_ALIGNMENT,
|
|
CLUTTER_BIN_ALIGNMENT_CENTER,
|
|
CLUTTER_PARAM_READWRITE);
|
|
|
|
/**
|
|
* ClutterBinLayout:y-align:
|
|
*
|
|
* The default vertical alignment policy for actors managed
|
|
* by the #ClutterBinLayout
|
|
*
|
|
* Since: 1.2
|
|
*
|
|
* Deprecated: 1.12: Use the #ClutterActor:y-expand and the
|
|
* #ClutterActor:y-align properties on #ClutterActor instead.
|
|
*/
|
|
bin_props[PROP_Y_ALIGN] =
|
|
g_param_spec_enum ("y-align",
|
|
P_("Vertical Alignment"),
|
|
P_("Default vertical alignment for the actors "
|
|
"inside the layout manager"),
|
|
CLUTTER_TYPE_BIN_ALIGNMENT,
|
|
CLUTTER_BIN_ALIGNMENT_CENTER,
|
|
CLUTTER_PARAM_READWRITE);
|
|
|
|
gobject_class->set_property = clutter_bin_layout_set_property;
|
|
gobject_class->get_property = clutter_bin_layout_get_property;
|
|
g_object_class_install_properties (gobject_class, PROP_LAST, bin_props);
|
|
|
|
layout_class->get_preferred_width = clutter_bin_layout_get_preferred_width;
|
|
layout_class->get_preferred_height = clutter_bin_layout_get_preferred_height;
|
|
layout_class->allocate = clutter_bin_layout_allocate;
|
|
layout_class->create_child_meta = clutter_bin_layout_create_child_meta;
|
|
layout_class->get_child_meta_type = clutter_bin_layout_get_child_meta_type;
|
|
layout_class->set_container = clutter_bin_layout_set_container;
|
|
}
|
|
|
|
static void
|
|
clutter_bin_layout_init (ClutterBinLayout *self)
|
|
{
|
|
self->priv = clutter_bin_layout_get_instance_private (self);
|
|
|
|
self->priv->x_align = CLUTTER_BIN_ALIGNMENT_CENTER;
|
|
self->priv->y_align = CLUTTER_BIN_ALIGNMENT_CENTER;
|
|
}
|
|
|
|
/**
|
|
* clutter_bin_layout_new:
|
|
* @x_align: the default alignment policy to be used on the
|
|
* horizontal axis
|
|
* @y_align: the default alignment policy to be used on the
|
|
* vertical axis
|
|
*
|
|
* Creates a new #ClutterBinLayout layout manager
|
|
*
|
|
* Return value: the newly created layout manager
|
|
*
|
|
* Since: 1.2
|
|
*/
|
|
ClutterLayoutManager *
|
|
clutter_bin_layout_new (ClutterBinAlignment x_align,
|
|
ClutterBinAlignment y_align)
|
|
{
|
|
return g_object_new (CLUTTER_TYPE_BIN_LAYOUT,
|
|
"x-align", x_align,
|
|
"y-align", y_align,
|
|
NULL);
|
|
}
|