Neil Roberts a2c2797105 gles/cogl-shader.c: Store the shader type in CoglShader
Nothing was storing the shader type when a shader was created so it
would get confused about whether it was a custom vertex or fragment
shader.

Also the 'type' member of CoglShader was a GLenum but the only place
that read it was treating it as if it was CoglShaderType. This changes
it be CoglShaderType.
2010-07-22 22:22:23 +01:00
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2010-07-15 17:27:15 +01:00
2010-07-15 17:27:15 +01:00
2010-07-13 14:28:52 +01:00
2010-07-13 14:28:52 +01:00