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cogl-material: Add a property for setting the point size
This adds cogl_material_{get,set}_point_size. If the point size is not 1.0f then glPointSize will be called when the material is flushed. http://bugzilla.openedhand.com/show_bug.cgi?id=2047
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@ -148,6 +148,8 @@ cogl_create_context (void)
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_context->depth_range_near_cache = 0;
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_context->depth_range_far_cache = 1;
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_context->point_size_cache = 1.0f;
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_context->legacy_depth_test_enabled = FALSE;
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for (i = 0; i < COGL_BUFFER_BIND_TARGET_COUNT; i++)
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@ -119,6 +119,8 @@ typedef struct
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gboolean legacy_depth_test_enabled;
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float point_size_cache;
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CoglBuffer *current_buffer[COGL_BUFFER_BIND_TARGET_COUNT];
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/* Framebuffers */
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@ -333,8 +333,9 @@ typedef enum _CoglMaterialState
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COGL_MATERIAL_STATE_USER_SHADER = 1L<<6,
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COGL_MATERIAL_STATE_DEPTH = 1L<<7,
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COGL_MATERIAL_STATE_FOG = 1L<<8,
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COGL_MATERIAL_STATE_POINT_SIZE = 1L<<9,
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COGL_MATERIAL_STATE_REAL_BLEND_ENABLE = 1L<<9,
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COGL_MATERIAL_STATE_REAL_BLEND_ENABLE = 1L<<10,
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COGL_MATERIAL_STATE_ALL_SPARSE =
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COGL_MATERIAL_STATE_COLOR |
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@ -345,7 +346,8 @@ typedef enum _CoglMaterialState
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COGL_MATERIAL_STATE_BLEND |
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COGL_MATERIAL_STATE_USER_SHADER |
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COGL_MATERIAL_STATE_DEPTH |
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COGL_MATERIAL_STATE_FOG,
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COGL_MATERIAL_STATE_FOG |
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COGL_MATERIAL_STATE_POINT_SIZE,
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COGL_MATERIAL_STATE_AFFECTS_BLENDING =
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COGL_MATERIAL_STATE_COLOR |
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@ -361,7 +363,8 @@ typedef enum _CoglMaterialState
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COGL_MATERIAL_STATE_BLEND |
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COGL_MATERIAL_STATE_USER_SHADER |
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COGL_MATERIAL_STATE_DEPTH |
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COGL_MATERIAL_STATE_FOG
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COGL_MATERIAL_STATE_FOG |
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COGL_MATERIAL_STATE_POINT_SIZE
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} CoglMaterialState;
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@ -441,6 +444,7 @@ typedef struct
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CoglHandle user_program;
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CoglMaterialDepthState depth_state;
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CoglMaterialFogState fog_state;
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float point_size;
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} CoglMaterialBigState;
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typedef enum
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@ -388,6 +388,8 @@ _cogl_material_init_default_material (void)
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depth_state->depth_range_near = 0;
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depth_state->depth_range_far = 1;
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big_state->point_size = 1.0f;
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ctx->default_material = _cogl_material_object_new (material);
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}
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@ -1018,6 +1020,9 @@ _cogl_material_copy_differences (CoglMaterial *dest,
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sizeof (CoglMaterialDepthState));
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}
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if (differences & COGL_MATERIAL_STATE_POINT_SIZE)
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big_state->point_size = src->big_state->point_size;
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/* XXX: we shouldn't bother doing this in most cases since
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* _copy_differences is typically used to initialize material state
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* by copying it from the current authority, so it's not actually
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@ -2967,6 +2972,13 @@ _cogl_material_fog_state_equal (CoglMaterial *authority0,
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return FALSE;
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}
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static gboolean
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_cogl_material_point_size_equal (CoglMaterial *authority0,
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CoglMaterial *authority1)
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{
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return authority0->big_state->point_size == authority1->big_state->point_size;
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}
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static gboolean
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_cogl_material_layers_equal (CoglMaterial *authority0,
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CoglMaterial *authority1)
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@ -3190,6 +3202,12 @@ _cogl_material_equal (CoglMaterial *material0,
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_cogl_material_fog_state_equal))
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return FALSE;
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if (!simple_property_equal (material0, material1,
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materials_difference,
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COGL_MATERIAL_STATE_POINT_SIZE,
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_cogl_material_point_size_equal))
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return FALSE;
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if (!simple_property_equal (material0, material1,
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materials_difference,
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COGL_MATERIAL_STATE_LAYERS,
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@ -4987,6 +5005,48 @@ cogl_material_set_layer_filters (CoglMaterial *material,
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}
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}
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float
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cogl_material_get_point_size (CoglHandle handle)
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{
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CoglMaterial *material = COGL_MATERIAL (handle);
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CoglMaterial *authority;
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g_return_val_if_fail (cogl_is_material (handle), FALSE);
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authority =
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_cogl_material_get_authority (material, COGL_MATERIAL_STATE_POINT_SIZE);
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return authority->big_state->point_size;
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}
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void
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cogl_material_set_point_size (CoglHandle handle,
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float point_size)
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{
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CoglMaterial *material = COGL_MATERIAL (handle);
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CoglMaterialState state = COGL_MATERIAL_STATE_POINT_SIZE;
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CoglMaterial *authority;
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g_return_if_fail (cogl_is_material (handle));
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authority = _cogl_material_get_authority (material, state);
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if (authority->big_state->point_size == point_size)
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return;
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/* - Flush journal primitives referencing the current state.
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* - Make sure the material has no dependants so it may be modified.
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* - If the material isn't currently an authority for the state being
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* changed, then initialize that state from the current authority.
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*/
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_cogl_material_pre_change_notify (material, state, NULL);
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material->big_state->point_size = point_size;
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_cogl_material_update_authority (material, authority, state,
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_cogl_material_point_size_equal);
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}
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static void
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disable_texture_unit (int unit_index)
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{
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@ -5340,6 +5400,18 @@ _cogl_material_flush_color_blend_alpha_depth_state (
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}
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}
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if (materials_difference & COGL_MATERIAL_STATE_POINT_SIZE)
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{
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CoglMaterial *authority =
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_cogl_material_get_authority (material, COGL_MATERIAL_STATE_POINT_SIZE);
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if (ctx->point_size_cache != authority->big_state->point_size)
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{
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GE( glPointSize (authority->big_state->point_size) );
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ctx->point_size_cache = authority->big_state->point_size;
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}
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}
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if (material->real_blend_enable != ctx->gl_blend_enable_cache)
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{
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if (material->real_blend_enable)
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@ -600,6 +600,39 @@ void
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cogl_material_set_blend_constant (CoglMaterial *material,
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const CoglColor *constant_color);
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/**
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* cogl_material_set_point_size:
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* @material: a #CoglHandle to a material.
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* @size: the new point size.
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*
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* Changes the size of points drawn when %COGL_VERTICES_MODE_POINTS is
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* used with the vertex buffer API. Note that typically the GPU will
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* only support a limited minimum and maximum range of point sizes. If
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* the chosen point size is outside that range then the nearest value
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* within that range will be used instead. The size of a point is in
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* screen space so it will be the same regardless of any
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* transformations. The default point size is 1.0.
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*
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* Since: 1.4
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*/
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void
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cogl_material_set_point_size (CoglHandle material,
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float point_size);
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/**
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* cogl_material_get_point_size:
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* @material: a #CoglHandle to a material.
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*
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* Get the size of points drawn when %COGL_VERTICES_MODE_POINTS is
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* used with the vertex buffer API.
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*
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* Return value: the point size of the material.
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*
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* Since: 1.4
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*/
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float
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cogl_material_get_point_size (CoglHandle material);
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/**
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* cogl_material_set_layer:
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* @material: A #CoglMaterial object
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@ -23,6 +23,9 @@ uniform float fog_density;
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uniform float fog_start;
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uniform float fog_end;
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/* Point options */
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uniform float point_size;
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/*** _cogl_fixed_vertex_shader_main_start ***/
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void
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@ -33,6 +36,9 @@ main (void)
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/* Calculate the transformed position */
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gl_Position = mvp_matrix * vertex_attrib;
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/* Copy across the point size from the uniform */
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gl_PointSize = point_size;
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/* Calculate the transformed texture coordinate */
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/*** _cogl_fixed_vertex_shader_frag_color_start ***/
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@ -194,6 +194,9 @@ _cogl_gles2_wrapper_init (CoglGles2Wrapper *wrapper)
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_cogl_wrap_glDisable (GL_ALPHA_TEST);
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_cogl_wrap_glAlphaFunc (GL_ALWAYS, 0.0f);
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/* Initialize the point size */
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_cogl_wrap_glPointSize (1.0f);
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initialize_texture_units (wrapper);
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}
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@ -772,6 +775,9 @@ cogl_gles2_wrapper_get_locations (GLuint program,
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uniforms->alpha_test_ref_uniform
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= glGetUniformLocation (program, "alpha_test_ref");
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uniforms->point_size_uniform
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= glGetUniformLocation (program, "point_size");
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}
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static void
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@ -1235,6 +1241,10 @@ _cogl_wrap_prepare_for_draw (void)
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}
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}
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if ((w->dirty_uniforms & COGL_GLES2_DIRTY_POINT_SIZE))
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glUniform1f (program->uniforms.point_size_uniform,
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w->point_size);
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w->dirty_uniforms = 0;
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}
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@ -1688,6 +1698,15 @@ _cogl_wrap_glMaterialfv (GLenum face, GLenum pname, const GLfloat *params)
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function can't do anything */
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}
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void
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_cogl_wrap_glPointSize (GLfloat size)
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{
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_COGL_GET_GLES2_WRAPPER (w, NO_RETVAL);
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w->point_size = size;
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w->dirty_uniforms |= COGL_GLES2_DIRTY_POINT_SIZE;
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}
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void
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_cogl_gles2_clear_cache_for_program (CoglHandle user_program)
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{
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@ -74,8 +74,9 @@ enum
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COGL_GLES2_DIRTY_FOG_COLOR = 1 << 6,
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COGL_GLES2_DIRTY_ALPHA_TEST_REF = 1 << 7,
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COGL_GLES2_DIRTY_TEXTURE_UNITS = 1 << 8,
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COGL_GLES2_DIRTY_POINT_SIZE = 1 << 9,
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COGL_GLES2_DIRTY_ALL = (1 << 9) - 1
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COGL_GLES2_DIRTY_ALL = (1 << 10) - 1
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};
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/* Dirty flags for shader vertex attribute pointers */
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@ -110,6 +111,8 @@ struct _CoglGles2WrapperUniforms
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GLint alpha_test_ref_uniform;
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GLint texture_unit_uniform;
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GLint point_size_uniform;
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};
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struct _CoglGles2WrapperTexEnv
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@ -204,6 +207,7 @@ struct _CoglGles2Wrapper
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GLfloat fog_start;
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GLfloat fog_end;
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GLfloat fog_color[4];
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GLfloat point_size;
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CoglBoxedValue custom_uniforms[COGL_GLES2_NUM_CUSTOM_UNIFORMS];
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};
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@ -377,6 +381,8 @@ void _cogl_wrap_glTexParameteri (GLenum target, GLenum pname, GLfloat param);
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void _cogl_wrap_glMaterialfv (GLenum face, GLenum pname, const GLfloat *params);
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void _cogl_wrap_glPointSize (GLfloat point_size);
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/* This function is only available on GLES 2 */
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#define _cogl_wrap_glGenerateMipmap glGenerateMipmap
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@ -419,6 +425,7 @@ void _cogl_gles2_clear_cache_for_program (CoglHandle program);
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#define glFogfv _cogl_wrap_glFogfv
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#define glTexParameteri _cogl_wrap_glTexParameteri
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#define glMaterialfv _cogl_wrap_glMaterialfv
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#define glPointSize _cogl_wrap_glPointSize
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#endif /* COGL_GLES2_WRAPPER_NO_REMAP */
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#else /* HAVE_COGL_GLES2 */
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@ -484,6 +484,8 @@ COGL_BLEND_STRING_ERROR
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CoglBlendStringError
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cogl_material_set_blend
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cogl_material_set_blend_constant
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cogl_material_set_point_size
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cogl_material_get_point_size
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cogl_material_set_layer
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cogl_material_remove_layer
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cogl_material_set_layer_combine
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