mutter/clutter/clutter-private.h
Matthew Allum a2bd6de736 2007-05-28 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-backend.c:
        * clutter/clutter-backend.h:
        * clutter/glx/clutter-stage-glx.c:
        * clutter/glx/clutter-backend-glx.c:
        Fix up rendering pipeline removing clutter_backend_XXX_stage_paint
        and adding clutter_backend_XXX_redraw instead. Duplicates less
        code in backends, avoids clutter_actor_paint() getting called
        before stage is set up (viewport wise) and unbreaks things like
        picking.

        * clutter/clutter-actor.c:
        * clutter/clutter-actor.h:
        * clutter/clutter-main.c:
        * clutter/clutter-private.h:
        * clutter/clutter-stage.c: (clutter_stage_get_actor_at_pos):
        Redo picking functionality a different way (via color indexing)
        as to provide more flexibility, possibly speed and more likely
        work with GL/ES (doesn't currently however - not sure why).

        * clutter/clutter-group.c:
        Add groups own 'pick' method.

        * clutter/cogl/cogl.h:
        * clutter/cogl/gl/cogl.c:
        * clutter/cogl/gles/cogl.c:
        Move clipping funtionality into cogl.

        * clutter/cogl/gles/cogl-defines.h:
        Hack around missing BGR format in GL/ES.

        * clutter/egl/clutter-backend-egl.c:
        * clutter/egl/clutter-backend-egl.h:
        * clutter/egl/clutter-stage-egl.c:
        * clutter/sdl/clutter-backend-sdl.c:
        * clutter/sdl/clutter-backend-sdl.h:
        * clutter/sdl/clutter-event-sdl.c:
        * clutter/sdl/clutter-stage-sdl.c:
        Update backends to newer API.
        Add basic mouse event translation to SDL.
2007-05-28 18:49:34 +00:00

128 lines
4.4 KiB
C

/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Authored By Matthew Allum <mallum@openedhand.com>
*
* Copyright (C) 2006 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
#ifndef _HAVE_CLUTTER_PRIVATE_H
#define _HAVE_CLUTTER_PRIVATE_H
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <unistd.h>
#include <math.h>
#include <glib.h>
#include <pango/pangoft2.h>
#include "clutter-event.h"
#include "clutter-backend.h"
#include "clutter-stage.h"
#include "clutter-feature.h"
G_BEGIN_DECLS
typedef struct _ClutterMainContext ClutterMainContext;
struct _ClutterMainContext
{
/* holds a pointer to the stage */
ClutterBackend *backend;
GQueue *events_queue;
PangoFT2FontMap *font_map;
GMutex *gl_lock;
guint update_idle;
guint main_loop_level;
GSList *main_loops;
guint is_initialized : 1;
guint pick_mode :1;
};
#define CLUTTER_CONTEXT() (clutter_context_get_default ())
ClutterMainContext *clutter_context_get_default (void);
const gchar *clutter_vblank_method (void);
typedef enum {
CLUTTER_ACTOR_UNUSED_FLAG = 0,
CLUTTER_ACTOR_IN_DESTRUCTION = 1 << 0,
CLUTTER_ACTOR_IS_TOPLEVEL = 1 << 1,
CLUTTER_ACTOR_IN_REPARENT = 1 << 2,
CLUTTER_ACTOR_SYNC_MATRICES = 1 << 3 /* Used by stage to indicate GL
* viewport / perspective etc
* needs (re)setting.
*/
} ClutterPrivateFlags;
#define CLUTTER_PRIVATE_FLAGS(a) (CLUTTER_ACTOR ((a))->private_flags)
#define CLUTTER_SET_PRIVATE_FLAGS(a,f) G_STMT_START{ (CLUTTER_PRIVATE_FLAGS (a) |= (f)); }G_STMT_END
#define CLUTTER_UNSET_PRIVATE_FLAGS(a,f) G_STMT_START{ (CLUTTER_PRIVATE_FLAGS (a) &= ~(f)); }G_STMT_END
#define CLUTTER_PARAM_READABLE \
G_PARAM_READABLE | G_PARAM_STATIC_NAME | G_PARAM_STATIC_NICK | G_PARAM_STATIC_BLURB
#define CLUTTER_PARAM_WRITABLE \
G_PARAM_WRITABLE | G_PARAM_STATIC_NAME | G_PARAM_STATIC_NICK | G_PARAM_STATIC_BLURB
#define CLUTTER_PARAM_READWRITE \
G_PARAM_READABLE | G_PARAM_WRITABLE | G_PARAM_STATIC_NAME | G_PARAM_STATIC_NICK |G_PARAM_STATIC_BLURB
/* signal accumulators */
gboolean _clutter_boolean_accumulator (GSignalInvocationHint *ihint,
GValue *return_accu,
const GValue *handler_return,
gpointer dummy);
/* vfuncs implemnted by backend */
GType _clutter_backend_impl_get_type (void);
ClutterActor *_clutter_backend_get_stage (ClutterBackend *backend);
void _clutter_backend_redraw (ClutterBackend *backend);
void _clutter_backend_add_options (ClutterBackend *backend,
GOptionGroup *group);
gboolean _clutter_backend_pre_parse (ClutterBackend *backend,
GError **error);
gboolean _clutter_backend_post_parse (ClutterBackend *backend,
GError **error);
gboolean _clutter_backend_init_stage (ClutterBackend *backend,
GError **error);
void _clutter_backend_init_events (ClutterBackend *backend);
ClutterFeatureFlags _clutter_backend_get_features (ClutterBackend *backend);
/* backend helpers */
void _clutter_event_button_generate (ClutterBackend *backend,
ClutterEvent *event);
void _clutter_feature_init (void);
/* Does this need to be private ? */
void clutter_do_event (ClutterEvent *event);
G_END_DECLS
#endif /* _HAVE_CLUTTER_PRIVATE_H */