mirror of
https://github.com/brl/mutter.git
synced 2024-11-26 18:11:05 -05:00
812dd1d83d
This moves the CoglIndicesType and CoglVerticesMode typedefs from cogl-vertex-buffer.h to cogl-types.h so they can be shared with the anticipated cogl vertex attribute API.
519 lines
17 KiB
C
519 lines
17 KiB
C
/*
|
|
* Cogl
|
|
*
|
|
* An object oriented GL/GLES Abstraction/Utility Layer
|
|
*
|
|
* Copyright (C) 2008,2009 Intel Corporation.
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Lesser General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2 of the License, or (at your option) any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
*
|
|
*/
|
|
|
|
#if !defined(__COGL_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
|
|
#error "Only <cogl/cogl.h> can be included directly."
|
|
#endif
|
|
|
|
#ifndef __COGL_TYPES_H__
|
|
#define __COGL_TYPES_H__
|
|
|
|
#include <glib-object.h>
|
|
|
|
G_BEGIN_DECLS
|
|
|
|
/* Some structures are meant to be opaque but they have public
|
|
definitions because we want the size to be public so they can be
|
|
allocated on the stack. This macro is used to ensure that users
|
|
don't accidentally access private members */
|
|
#ifdef CLUTTER_COMPILATION
|
|
#define COGL_PRIVATE(x) x
|
|
#else
|
|
#define COGL_PRIVATE(x) private_member_ ## x
|
|
#endif
|
|
|
|
/**
|
|
* CoglHandle:
|
|
*
|
|
* Type used for storing references to cogl objects, the CoglHandle is
|
|
* a fully opaque type without any public data members.
|
|
*/
|
|
typedef gpointer CoglHandle;
|
|
|
|
/**
|
|
* COGL_INVALID_HANDLE:
|
|
*
|
|
* A COGL handle that is not valid, used for unitialized handles as well as
|
|
* error conditions.
|
|
*/
|
|
#define COGL_INVALID_HANDLE NULL
|
|
|
|
#define COGL_TYPE_HANDLE (cogl_handle_get_type ())
|
|
GType
|
|
cogl_handle_get_type (void) G_GNUC_CONST;
|
|
|
|
/**
|
|
* cogl_handle_ref:
|
|
* @handle: a #CoglHandle
|
|
*
|
|
* Increases the reference count of @handle by 1
|
|
*
|
|
* Return value: (transfer none): the handle, with its reference count increased
|
|
*/
|
|
CoglHandle
|
|
cogl_handle_ref (CoglHandle handle);
|
|
|
|
/**
|
|
* cogl_handle_unref:
|
|
* @handle: a #CoglHandle
|
|
*
|
|
* Drecreases the reference count of @handle by 1; if the reference
|
|
* count reaches 0, the resources allocated by @handle will be freed
|
|
*/
|
|
void
|
|
cogl_handle_unref (CoglHandle handle);
|
|
|
|
/**
|
|
* cogl_object_ref:
|
|
* @object: a #CoglObject
|
|
*
|
|
* Increases the reference count of @handle by 1
|
|
*
|
|
* Returns: the @object, with its reference count increased
|
|
*/
|
|
void *
|
|
cogl_object_ref (void *object);
|
|
|
|
/**
|
|
* cogl_object_unref:
|
|
* @object: a #CoglObject
|
|
*
|
|
* Drecreases the reference count of @object by 1; if the reference
|
|
* count reaches 0, the resources allocated by @object will be freed
|
|
*/
|
|
void
|
|
cogl_object_unref (void *object);
|
|
|
|
/**
|
|
* CoglFuncPtr:
|
|
*
|
|
* The type used by cogl for function pointers, note that this type
|
|
* is used as a generic catch-all cast for function pointers and the
|
|
* actual arguments and return type may be different.
|
|
*/
|
|
typedef void (* CoglFuncPtr) (void);
|
|
|
|
/**
|
|
* CoglFixed:
|
|
*
|
|
* Fixed point number using a (16.16) notation.
|
|
*/
|
|
typedef gint32 CoglFixed;
|
|
|
|
#define COGL_TYPE_FIXED (cogl_fixed_get_type ())
|
|
GType
|
|
cogl_fixed_get_type (void) G_GNUC_CONST;
|
|
|
|
/**
|
|
* CoglAngle:
|
|
*
|
|
* Integer representation of an angle such that 1024 corresponds to
|
|
* full circle (i.e., 2 * pi).
|
|
*
|
|
* Since: 1.0
|
|
*/
|
|
typedef gint32 CoglAngle;
|
|
|
|
typedef struct _CoglColor CoglColor;
|
|
typedef struct _CoglTextureVertex CoglTextureVertex;
|
|
|
|
/* Enum declarations */
|
|
|
|
#define COGL_PIXEL_FORMAT_24 2
|
|
#define COGL_PIXEL_FORMAT_32 3
|
|
#define COGL_A_BIT (1 << 4)
|
|
#define COGL_BGR_BIT (1 << 5)
|
|
#define COGL_AFIRST_BIT (1 << 6)
|
|
#define COGL_PREMULT_BIT (1 << 7)
|
|
#define COGL_UNORDERED_MASK 0x0F
|
|
#define COGL_UNPREMULT_MASK 0x7F
|
|
|
|
/**
|
|
* CoglPixelFormat:
|
|
* @COGL_PIXEL_FORMAT_ANY: Any format
|
|
* @COGL_PIXEL_FORMAT_A_8: 8 bits alpha mask
|
|
* @COGL_PIXEL_FORMAT_RGB_565: RGB, 16 bits
|
|
* @COGL_PIXEL_FORMAT_RGBA_4444: RGBA, 16 bits
|
|
* @COGL_PIXEL_FORMAT_RGBA_5551: RGBA, 16 bits
|
|
* @COGL_PIXEL_FORMAT_YUV: Not currently supported
|
|
* @COGL_PIXEL_FORMAT_G_8: Single luminance component
|
|
* @COGL_PIXEL_FORMAT_RGB_888: RGB, 24 bits
|
|
* @COGL_PIXEL_FORMAT_BGR_888: BGR, 24 bits
|
|
* @COGL_PIXEL_FORMAT_RGBA_8888: RGBA, 32 bits
|
|
* @COGL_PIXEL_FORMAT_BGRA_8888: BGRA, 32 bits
|
|
* @COGL_PIXEL_FORMAT_ARGB_8888: ARGB, 32 bits
|
|
* @COGL_PIXEL_FORMAT_ABGR_8888: ABGR, 32 bits
|
|
* @COGL_PIXEL_FORMAT_RGBA_8888_PRE: Premultiplied RGBA, 32 bits
|
|
* @COGL_PIXEL_FORMAT_BGRA_8888_PRE: Premultiplied BGRA, 32 bits
|
|
* @COGL_PIXEL_FORMAT_ARGB_8888_PRE: Premultiplied ARGB, 32 bits
|
|
* @COGL_PIXEL_FORMAT_ABGR_8888_PRE: Premultiplied ABGR, 32 bits
|
|
* @COGL_PIXEL_FORMAT_RGBA_4444_PRE: Premultiplied RGBA, 16 bits
|
|
* @COGL_PIXEL_FORMAT_RGBA_5551_PRE: Premultiplied RGBA, 16 bits
|
|
*
|
|
* Pixel formats used by COGL. For the formats with a byte per
|
|
* component, the order of the components specify the order in
|
|
* increasing memory addresses. So for example
|
|
* %COGL_PIXEL_FORMAT_RGB_888 would have the red component in the
|
|
* lowest address, green in the next address and blue after that
|
|
* regardless of the endinanness of the system.
|
|
*
|
|
* For the 16-bit formats the component order specifies the order
|
|
* within a 16-bit number from most significant bit to least
|
|
* significant. So for %COGL_PIXEL_FORMAT_RGB_565, the red component
|
|
* would be in bits 11-15, the green component would be in 6-11 and
|
|
* the blue component would be in 1-5. Therefore the order in memory
|
|
* depends on the endianness of the system.
|
|
*
|
|
* When uploading a texture %COGL_PIXEL_FORMAT_ANY can be used as the
|
|
* internal format. Cogl will try to pick the best format to use
|
|
* internally and convert the texture data if necessary.
|
|
*
|
|
* Since: 0.8
|
|
*/
|
|
typedef enum { /*< prefix=COGL_PIXEL_FORMAT >*/
|
|
COGL_PIXEL_FORMAT_ANY = 0,
|
|
COGL_PIXEL_FORMAT_A_8 = 1 | COGL_A_BIT,
|
|
|
|
COGL_PIXEL_FORMAT_RGB_565 = 4,
|
|
COGL_PIXEL_FORMAT_RGBA_4444 = 5 | COGL_A_BIT,
|
|
COGL_PIXEL_FORMAT_RGBA_5551 = 6 | COGL_A_BIT,
|
|
COGL_PIXEL_FORMAT_YUV = 7,
|
|
COGL_PIXEL_FORMAT_G_8 = 8,
|
|
|
|
COGL_PIXEL_FORMAT_RGB_888 = COGL_PIXEL_FORMAT_24,
|
|
COGL_PIXEL_FORMAT_BGR_888 = (COGL_PIXEL_FORMAT_24 | COGL_BGR_BIT),
|
|
|
|
COGL_PIXEL_FORMAT_RGBA_8888 = (COGL_PIXEL_FORMAT_32 | COGL_A_BIT),
|
|
COGL_PIXEL_FORMAT_BGRA_8888 = (COGL_PIXEL_FORMAT_32 | COGL_A_BIT | COGL_BGR_BIT),
|
|
COGL_PIXEL_FORMAT_ARGB_8888 = (COGL_PIXEL_FORMAT_32 | COGL_A_BIT | COGL_AFIRST_BIT),
|
|
COGL_PIXEL_FORMAT_ABGR_8888 = (COGL_PIXEL_FORMAT_32 | COGL_A_BIT | COGL_BGR_BIT | COGL_AFIRST_BIT),
|
|
|
|
COGL_PIXEL_FORMAT_RGBA_8888_PRE = (COGL_PIXEL_FORMAT_32 | COGL_A_BIT | COGL_PREMULT_BIT),
|
|
COGL_PIXEL_FORMAT_BGRA_8888_PRE = (COGL_PIXEL_FORMAT_32 | COGL_A_BIT | COGL_PREMULT_BIT | COGL_BGR_BIT),
|
|
COGL_PIXEL_FORMAT_ARGB_8888_PRE = (COGL_PIXEL_FORMAT_32 | COGL_A_BIT | COGL_PREMULT_BIT | COGL_AFIRST_BIT),
|
|
COGL_PIXEL_FORMAT_ABGR_8888_PRE = (COGL_PIXEL_FORMAT_32 | COGL_A_BIT | COGL_PREMULT_BIT | COGL_BGR_BIT | COGL_AFIRST_BIT),
|
|
COGL_PIXEL_FORMAT_RGBA_4444_PRE = (COGL_PIXEL_FORMAT_RGBA_4444 | COGL_A_BIT | COGL_PREMULT_BIT),
|
|
COGL_PIXEL_FORMAT_RGBA_5551_PRE = (COGL_PIXEL_FORMAT_RGBA_5551 | COGL_A_BIT | COGL_PREMULT_BIT)
|
|
} CoglPixelFormat;
|
|
|
|
/**
|
|
* CoglFeatureFlags:
|
|
* @COGL_FEATURE_TEXTURE_RECTANGLE: ARB_texture_rectangle support
|
|
* @COGL_FEATURE_TEXTURE_NPOT: Non power of two textures are supported
|
|
* by the hardware. This is a equivalent to the
|
|
* %COGL_FEATURE_TEXTURE_NPOT_BASIC, %COGL_FEATURE_TEXTURE_NPOT_MIPMAP
|
|
* and %COGL_FEATURE_TEXTURE_NPOT_REPEAT features combined.
|
|
* @COGL_FEATURE_TEXTURE_YUV: ycbcr conversion support
|
|
* @COGL_FEATURE_TEXTURE_READ_PIXELS: glReadPixels() support
|
|
* @COGL_FEATURE_SHADERS_GLSL: GLSL support
|
|
* @COGL_FEATURE_SHADERS_ARBFP: ARBFP support
|
|
* @COGL_FEATURE_OFFSCREEN: FBO support
|
|
* @COGL_FEATURE_OFFSCREEN_MULTISAMPLE: Multisample support on FBOs
|
|
* @COGL_FEATURE_OFFSCREEN_BLIT: Blit support on FBOs
|
|
* @COGL_FEATURE_FOUR_CLIP_PLANES: At least 4 clip planes available
|
|
* @COGL_FEATURE_STENCIL_BUFFER: Stencil buffer support
|
|
* @COGL_FEATURE_VBOS: VBO support
|
|
* @COGL_FEATURE_PBOS: PBO support
|
|
* @COGL_FEATURE_UNSIGNED_INT_INDICES: Set if
|
|
* %COGL_INDICES_TYPE_UNSIGNED_INT is supported in
|
|
* cogl_vertex_buffer_indices_new().
|
|
* @COGL_FEATURE_DEPTH_RANGE: cogl_material_set_depth_range() support
|
|
* @COGL_FEATURE_TEXTURE_NPOT_BASIC: The hardware supports non power
|
|
* of two textures, but you also need to check the
|
|
* %COGL_FEATURE_TEXTURE_NPOT_MIPMAP and %COGL_FEATURE_TEXTURE_NPOT_REPEAT
|
|
* features to know if the hardware supports npot texture mipmaps
|
|
* or repeat modes other than
|
|
* %COGL_MATERIAL_WRAP_MODE_CLAMP_TO_EDGE respectively.
|
|
* @COGL_FEATURE_TEXTURE_NPOT_MIPMAP: Mipmapping is supported in
|
|
* conjuntion with non power of two textures.
|
|
* @COGL_FEATURE_TEXTURE_NPOT_REPEAT: Repeat modes other than
|
|
* %COGL_MATERIAL_WRAP_MODE_CLAMP_TO_EDGE are supported by the
|
|
* hardware.
|
|
* @COGL_FEATURE_POINT_SPRITE: Whether
|
|
* cogl_material_set_layer_point_sprite_coords_enabled() is supported.
|
|
* @COGL_FEATURE_TEXTURE_3D: 3D texture support
|
|
*
|
|
* Flags for the supported features.
|
|
*
|
|
* Since: 0.8
|
|
*/
|
|
typedef enum
|
|
{
|
|
COGL_FEATURE_TEXTURE_RECTANGLE = (1 << 1),
|
|
COGL_FEATURE_TEXTURE_NPOT = (1 << 2),
|
|
COGL_FEATURE_TEXTURE_YUV = (1 << 3),
|
|
COGL_FEATURE_TEXTURE_READ_PIXELS = (1 << 4),
|
|
COGL_FEATURE_SHADERS_GLSL = (1 << 5),
|
|
COGL_FEATURE_OFFSCREEN = (1 << 6),
|
|
COGL_FEATURE_OFFSCREEN_MULTISAMPLE = (1 << 7),
|
|
COGL_FEATURE_OFFSCREEN_BLIT = (1 << 8),
|
|
COGL_FEATURE_FOUR_CLIP_PLANES = (1 << 9),
|
|
COGL_FEATURE_STENCIL_BUFFER = (1 << 10),
|
|
COGL_FEATURE_VBOS = (1 << 11),
|
|
COGL_FEATURE_PBOS = (1 << 12),
|
|
COGL_FEATURE_UNSIGNED_INT_INDICES = (1 << 13),
|
|
COGL_FEATURE_DEPTH_RANGE = (1 << 14),
|
|
COGL_FEATURE_TEXTURE_NPOT_BASIC = (1 << 15),
|
|
COGL_FEATURE_TEXTURE_NPOT_MIPMAP = (1 << 16),
|
|
COGL_FEATURE_TEXTURE_NPOT_REPEAT = (1 << 17),
|
|
COGL_FEATURE_POINT_SPRITE = (1 << 18),
|
|
COGL_FEATURE_TEXTURE_3D = (1 << 19),
|
|
COGL_FEATURE_SHADERS_ARBFP = (1 << 20)
|
|
} CoglFeatureFlags;
|
|
|
|
/**
|
|
* CoglBufferTarget:
|
|
* @COGL_WINDOW_BUFFER: FIXME
|
|
* @COGL_OFFSCREEN_BUFFER: FIXME
|
|
*
|
|
* Target flags for FBOs.
|
|
*
|
|
* Since: 0.8
|
|
*/
|
|
typedef enum
|
|
{
|
|
COGL_WINDOW_BUFFER = (1 << 1),
|
|
COGL_OFFSCREEN_BUFFER = (1 << 2)
|
|
} CoglBufferTarget;
|
|
|
|
/**
|
|
* CoglColor:
|
|
*
|
|
* A structure for holding a color definition. The contents of
|
|
* the CoglColor structure are private and should never by accessed
|
|
* directly.
|
|
*
|
|
* Since: 1.0
|
|
*/
|
|
struct _CoglColor
|
|
{
|
|
/*< private >*/
|
|
guint8 COGL_PRIVATE (red);
|
|
guint8 COGL_PRIVATE (green);
|
|
guint8 COGL_PRIVATE (blue);
|
|
|
|
guint8 COGL_PRIVATE (alpha);
|
|
|
|
/* padding in case we want to change to floats at
|
|
* some point */
|
|
guint32 COGL_PRIVATE (padding0);
|
|
guint32 COGL_PRIVATE (padding1);
|
|
guint32 COGL_PRIVATE (padding2);
|
|
};
|
|
|
|
/**
|
|
* CoglTextureVertex:
|
|
* @x: Model x-coordinate
|
|
* @y: Model y-coordinate
|
|
* @z: Model z-coordinate
|
|
* @tx: Texture x-coordinate
|
|
* @ty: Texture y-coordinate
|
|
* @color: The color to use at this vertex. This is ignored if
|
|
* use_color is %FALSE when calling cogl_polygon()
|
|
*
|
|
* Used to specify vertex information when calling cogl_polygon()
|
|
*/
|
|
struct _CoglTextureVertex
|
|
{
|
|
float x, y, z;
|
|
float tx, ty;
|
|
|
|
CoglColor color;
|
|
};
|
|
|
|
/**
|
|
* CoglTextureFlags:
|
|
* @COGL_TEXTURE_NONE: No flags specified
|
|
* @COGL_TEXTURE_NO_AUTO_MIPMAP: Disables the automatic generation of
|
|
* the mipmap pyramid from the base level image whenever it is
|
|
* updated. The mipmaps are only generated when the texture is
|
|
* rendered with a mipmap filter so it should be free to leave out
|
|
* this flag when using other filtering modes
|
|
* @COGL_TEXTURE_NO_SLICING: Disables the slicing of the texture
|
|
* @COGL_TEXTURE_NO_ATLAS: Disables the insertion of the texture inside
|
|
* the texture atlas used by Cogl
|
|
*
|
|
* Flags to pass to the cogl_texture_new_* family of functions.
|
|
*
|
|
* Since: 1.0
|
|
*/
|
|
typedef enum {
|
|
COGL_TEXTURE_NONE = 0,
|
|
COGL_TEXTURE_NO_AUTO_MIPMAP = 1 << 0,
|
|
COGL_TEXTURE_NO_SLICING = 1 << 1,
|
|
COGL_TEXTURE_NO_ATLAS = 1 << 2
|
|
} CoglTextureFlags;
|
|
|
|
/**
|
|
* CoglFogMode:
|
|
* @COGL_FOG_MODE_LINEAR: Calculates the fog blend factor as:
|
|
* |[
|
|
* f = end - eye_distance / end - start
|
|
* ]|
|
|
* @COGL_FOG_MODE_EXPONENTIAL: Calculates the fog blend factor as:
|
|
* |[
|
|
* f = e ^ -(density * eye_distance)
|
|
* ]|
|
|
* @COGL_FOG_MODE_EXPONENTIAL_SQUARED: Calculates the fog blend factor as:
|
|
* |[
|
|
* f = e ^ -(density * eye_distance)^2
|
|
* ]|
|
|
*
|
|
* The fog mode determines the equation used to calculate the fogging blend
|
|
* factor while fogging is enabled. The simplest %COGL_FOG_MODE_LINEAR mode
|
|
* determines f as:
|
|
*
|
|
* |[
|
|
* f = end - eye_distance / end - start
|
|
* ]|
|
|
*
|
|
* Where eye_distance is the distance of the current fragment in eye
|
|
* coordinates from the origin.
|
|
*
|
|
* Since: 1.0
|
|
*/
|
|
typedef enum {
|
|
COGL_FOG_MODE_LINEAR,
|
|
COGL_FOG_MODE_EXPONENTIAL,
|
|
COGL_FOG_MODE_EXPONENTIAL_SQUARED
|
|
} CoglFogMode;
|
|
|
|
/**
|
|
* COGL_BLEND_STRING_ERROR:
|
|
*
|
|
* #GError domain for blend string parser errors
|
|
*
|
|
* Since: 1.0
|
|
*/
|
|
#define COGL_BLEND_STRING_ERROR (cogl_blend_string_error_quark ())
|
|
|
|
/**
|
|
* CoglBlendStringError:
|
|
* @COGL_BLEND_STRING_ERROR_PARSE_ERROR: Generic parse error
|
|
* @COGL_BLEND_STRING_ERROR_ARGUMENT_PARSE_ERROR: Argument parse error
|
|
* @COGL_BLEND_STRING_ERROR_INVALID_ERROR: Internal parser error
|
|
* @COGL_BLEND_STRING_ERROR_GPU_UNSUPPORTED_ERROR: Blend string not
|
|
* supported by the GPU
|
|
*
|
|
* Error enumeration for the blend strings parser
|
|
*
|
|
* Since: 1.0
|
|
*/
|
|
typedef enum { /*< prefix=COGL_BLEND_STRING_ERROR >*/
|
|
COGL_BLEND_STRING_ERROR_PARSE_ERROR,
|
|
COGL_BLEND_STRING_ERROR_ARGUMENT_PARSE_ERROR,
|
|
COGL_BLEND_STRING_ERROR_INVALID_ERROR,
|
|
COGL_BLEND_STRING_ERROR_GPU_UNSUPPORTED_ERROR
|
|
} CoglBlendStringError;
|
|
|
|
GQuark
|
|
cogl_blend_string_error_quark (void);
|
|
|
|
#define COGL_ERROR (_cogl_error_quark ())
|
|
|
|
/**
|
|
* CoglError:
|
|
* @COGL_ERROR_UNSUPPORTED: You tried to use a feature or
|
|
* configuration not currently available.
|
|
*
|
|
* Error enumeration for Cogl
|
|
*
|
|
* The @COGL_ERROR_UNSUPPORTED error can be thrown for a variety of
|
|
* reasons. For example:
|
|
*
|
|
* <itemizedlist>
|
|
* <listitem><para>You've tried to use a feature that is not
|
|
* advertised by cogl_get_features(). This could happen if you create
|
|
* a non-sliced texture with a non-power-of-two size when
|
|
* %COGL_FEATURE_TEXTURE_NPOT is not advertised.</para></listitem>
|
|
* <listitem><para>The GPU can not handle the configuration you have
|
|
* requested. An example might be if you try to use too many texture
|
|
* layers in a single #CoglMaterial</para></listitem>
|
|
* <listitem><para>The driver does not support some
|
|
* configuration.</para></listiem>
|
|
* </itemizedlist>
|
|
*
|
|
* Currently this is only used by Cogl API marked as experimental so
|
|
* this enum should also be considered experimental.
|
|
*
|
|
* Since: 1.4
|
|
*/
|
|
typedef enum { /*< prefix=COGL_ERROR >*/
|
|
COGL_ERROR_UNSUPPORTED
|
|
} CoglError;
|
|
|
|
GQuark
|
|
_cogl_error_quark (void);
|
|
|
|
/**
|
|
* CoglIndicesType:
|
|
* @COGL_INDICES_TYPE_UNSIGNED_BYTE: Your indices are unsigned bytes
|
|
* @COGL_INDICES_TYPE_UNSIGNED_SHORT: Your indices are unsigned shorts
|
|
* @COGL_INDICES_TYPE_UNSIGNED_INT: Your indices are unsigned ints
|
|
*
|
|
* You should aim to use the smallest data type that gives you enough
|
|
* range, since it reduces the size of your index array and can help
|
|
* reduce the demand on memory bandwidth.
|
|
*
|
|
* Note that %COGL_INDICES_TYPE_UNSIGNED_INT is only supported if the
|
|
* %COGL_FEATURE_UNSIGNED_INT_INDICES feature is available. This
|
|
* should always be available on OpenGL but on OpenGL ES it will only
|
|
* be available if the GL_OES_element_index_uint extension is
|
|
* advertized.
|
|
*/
|
|
typedef enum {
|
|
COGL_INDICES_TYPE_UNSIGNED_BYTE,
|
|
COGL_INDICES_TYPE_UNSIGNED_SHORT,
|
|
COGL_INDICES_TYPE_UNSIGNED_INT
|
|
} CoglIndicesType;
|
|
|
|
/**
|
|
* CoglVerticesMode:
|
|
* @COGL_VERTICES_MODE_POINTS: FIXME, equivalent to %GL_POINTS
|
|
* @COGL_VERTICES_MODE_LINES: FIXME, equivalent to %GL_LINES
|
|
* @COGL_VERTICES_MODE_LINE_LOOP: FIXME, equivalent to %GL_LINE_LOOP
|
|
* @COGL_VERTICES_MODE_LINE_STRIP: FIXME, equivalent to %GL_LINE_STRIP
|
|
* @COGL_VERTICES_MODE_TRIANGLES: FIXME, equivalent to %GL_TRIANGLES
|
|
* @COGL_VERTICES_MODE_TRIANGLE_STRIP: FIXME, equivalent to %GL_TRIANGLE_STRIP
|
|
* @COGL_VERTICES_MODE_TRIANGLE_FAN: FIXME, equivalent to %GL_TRIANGLE_FAN
|
|
*
|
|
* Different ways of interpreting vertices when drawing.
|
|
*
|
|
* Since: 1.0
|
|
*/
|
|
typedef enum {
|
|
COGL_VERTICES_MODE_POINTS = 0x0000,
|
|
COGL_VERTICES_MODE_LINES = 0x0001,
|
|
COGL_VERTICES_MODE_LINE_LOOP = 0x0002,
|
|
COGL_VERTICES_MODE_LINE_STRIP = 0x0003,
|
|
COGL_VERTICES_MODE_TRIANGLES = 0x0004,
|
|
COGL_VERTICES_MODE_TRIANGLE_STRIP = 0x0005,
|
|
COGL_VERTICES_MODE_TRIANGLE_FAN = 0x0006
|
|
} CoglVerticesMode;
|
|
|
|
/* NB: The above definitions are taken from gl.h equivalents */
|
|
|
|
G_END_DECLS
|
|
|
|
#endif /* __COGL_TYPES_H__ */
|