mutter/clutter/clutter-rectangle.h

93 lines
2.7 KiB
C

/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Authored By Matthew Allum <mallum@openedhand.com>
*
* Copyright (C) 2006 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
#ifndef _HAVE_CLUTTER_RECTANGLE_H
#define _HAVE_CLUTTER_RECTANGLE_H
#include <glib-object.h>
#include <clutter/clutter-actor.h>
#include <clutter/clutter-color.h>
G_BEGIN_DECLS
#define CLUTTER_TYPE_RECTANGLE clutter_rectangle_get_type()
#define CLUTTER_RECTANGLE(obj) \
(G_TYPE_CHECK_INSTANCE_CAST ((obj), \
CLUTTER_TYPE_RECTANGLE, ClutterRectangle))
#define CLUTTER_RECTANGLE_CLASS(klass) \
(G_TYPE_CHECK_CLASS_CAST ((klass), \
CLUTTER_TYPE_RECTANGLE, ClutterRectangleClass))
#define CLUTTER_IS_RECTANGLE(obj) \
(G_TYPE_CHECK_INSTANCE_TYPE ((obj), \
CLUTTER_TYPE_RECTANGLE))
#define CLUTTER_IS_RECTANGLE_CLASS(klass) \
(G_TYPE_CHECK_CLASS_TYPE ((klass), \
CLUTTER_TYPE_RECTANGLE))
#define CLUTTER_RECTANGLE_GET_CLASS(obj) \
(G_TYPE_INSTANCE_GET_CLASS ((obj), \
CLUTTER_TYPE_RECTANGLE, ClutterRectangleClass))
typedef struct _ClutterRectangle ClutterRectangle;
typedef struct _ClutterRectangleClass ClutterRectangleClass;
typedef struct _ClutterRectanglePrivate ClutterRectanglePrivate;
struct _ClutterRectangle
{
ClutterActor parent;
/*< private >*/
ClutterRectanglePrivate *priv;
};
struct _ClutterRectangleClass
{
ClutterActorClass parent_class;
/* padding for future expansion */
void (*_clutter_rectangle1) (void);
void (*_clutter_rectangle2) (void);
void (*_clutter_rectangle3) (void);
void (*_clutter_rectangle4) (void);
};
GType clutter_rectangle_get_type (void) G_GNUC_CONST;
ClutterActor *clutter_rectangle_new (void);
ClutterActor *clutter_rectangle_new_with_color (const ClutterColor *color);
void clutter_rectangle_get_color (ClutterRectangle *rectangle,
ClutterColor *color);
void clutter_rectangle_set_color (ClutterRectangle *rectangle,
const ClutterColor *color);
G_END_DECLS
#endif