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CoglPixelFormat is not a good way of describing the internal format of a texture because it's too specific given that we don't actually have exact knowledge of the internal format used by the driver. This makes cogl_texture_get_format private and in the future we'll provide a better way of querying the channels and their precision. Reviewed-by: Neil Roberts <neil@linux.intel.com> (cherry picked from commit ffde82981f22bd0185a7f33e1e6e1479f4c295b8) Note: Since we can't break API compatibility on the 1.x branch this adds a cogl/deprecated/cogl-texture-deprecated.c file with a cogl_texture_get_format() wrapper around the private api. This also moves the cogl_texture_get_rowstride() and cogl_texture_ref/unref() functions that were previously deprecated into cogl-texture-deprecated.c |
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cogl-pango-1.0.pc.in | ||
cogl-pango-2.0-experimental.pc.in | ||
cogl-pango-display-list.c | ||
cogl-pango-display-list.h | ||
cogl-pango-fontmap.c | ||
cogl-pango-glyph-cache.c | ||
cogl-pango-glyph-cache.h | ||
cogl-pango-pipeline-cache.c | ||
cogl-pango-pipeline-cache.h | ||
cogl-pango-private.h | ||
cogl-pango-render.c | ||
cogl-pango.h | ||
cogl-pango.pc.in | ||
cogl-pango.rc.in | ||
cogl-pango.symbols | ||
Makefile.am |