Jonas Ådahl 96927b3415 wayland: Don't access the cursor wl_buffer when updating the sprite
We may have released the wl_buffer already when doing this, which means
we should not try to access the wl_buffer content.

Regarding the cursor texture this is not an issue since we can just use
the texture created in apply_pending_state().

The hw cursor however will only be realized if the surface is already
using the the buffer (surface->using_buffer == true). This will, at the
moment, effectively disable hardware cursors for SHM buffers.

https://bugzilla.gnome.org/show_bug.cgi?id=762828
2016-03-03 23:26:02 +08:00
2015-11-09 10:25:40 -05:00
2015-07-06 00:52:18 -07:00
2016-03-03 14:40:05 +02:00
2016-03-03 14:58:20 +01:00
2015-07-06 00:52:18 -07:00
2016-03-03 14:58:20 +01:00
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