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wayland: Don't access the cursor wl_buffer when updating the sprite
We may have released the wl_buffer already when doing this, which means we should not try to access the wl_buffer content. Regarding the cursor texture this is not an issue since we can just use the texture created in apply_pending_state(). The hw cursor however will only be realized if the surface is already using the the buffer (surface->using_buffer == true). This will, at the moment, effectively disable hardware cursors for SHM buffers. https://bugzilla.gnome.org/show_bug.cgi?id=762828
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@ -967,28 +967,25 @@ update_cursor_sprite_texture (MetaWaylandSurface *surface)
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MetaWaylandSurfaceRoleCursor *cursor_role =
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META_WAYLAND_SURFACE_ROLE_CURSOR (surface->role);
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MetaCursorSprite *cursor_sprite = cursor_role->cursor_sprite;
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ClutterBackend *clutter_backend = clutter_get_default_backend ();
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CoglContext *cogl_context =
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clutter_backend_get_cogl_context (clutter_backend);
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CoglTexture *texture;
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g_return_if_fail (!surface->buffer || surface->buffer->texture);
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if (surface->buffer)
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{
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struct wl_resource *buffer;
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buffer = surface->buffer->resource;
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texture = cogl_wayland_texture_2d_new_from_buffer (cogl_context,
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buffer,
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NULL);
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meta_cursor_sprite_set_texture (cursor_sprite,
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texture,
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surface->buffer->texture,
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cursor_role->hot_x * surface->scale,
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cursor_role->hot_y * surface->scale);
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meta_cursor_renderer_realize_cursor_from_wl_buffer (cursor_renderer,
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cursor_sprite,
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buffer);
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cogl_object_unref (texture);
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if (surface->using_buffer)
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{
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struct wl_resource *buffer;
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buffer = surface->buffer->resource;
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meta_cursor_renderer_realize_cursor_from_wl_buffer (cursor_renderer,
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cursor_sprite,
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buffer);
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}
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}
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else
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{
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