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1f99395d20
Instead of our own implementation that upscales, then downscales back, use graphene_matrix_inverse() directly. This is possible after switching to a z-near value that doesn't have problems with float precision. https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1489
169 lines
6.0 KiB
C
169 lines
6.0 KiB
C
/* cogl-graphene.h
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*
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* Copyright 2020 Georges Basile Stavracas Neto <georges.stavracas@gmail.com>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* SPDX-License-Identifier: GPL-3.0-or-later
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*/
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#ifndef COGL_GRAPHENE_H
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#define COGL_GRAPHENE_H
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#include <cogl/cogl-defines.h>
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#include <cogl/cogl-macros.h>
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#include <cogl/cogl-types.h>
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#include <glib.h>
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#include <graphene.h>
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G_BEGIN_DECLS
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/**
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* cogl_graphene_matrix_project_point:
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* @matrix: A 4x4 transformation matrix
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* @x: (inout): The X component of your points position
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* @y: (inout): The Y component of your points position
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* @z: (inout): The Z component of your points position
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* @w: (inout): The W component of your points position
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*
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* Transforms a point whose position is given and returned as four float
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* components.
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*/
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COGL_EXPORT void
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cogl_graphene_matrix_project_point (const graphene_matrix_t *matrix,
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float *x,
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float *y,
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float *z,
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float *w);
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/**
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* cogl_graphene_matrix_transform_points:
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* @matrix: A transformation matrix
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* @n_components: The number of position components for each input point.
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* (either 2 or 3)
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* @stride_in: The stride in bytes between input points.
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* @points_in: A pointer to the first component of the first input point.
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* @stride_out: The stride in bytes between output points.
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* @points_out: A pointer to the first component of the first output point.
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* @n_points: The number of points to transform.
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*
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* Transforms an array of input points and writes the result to
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* another array of output points. The input points can either have 2
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* or 3 components each. The output points always have 3 components.
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* The output array can simply point to the input array to do the
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* transform in-place.
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*
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* If you need to transform 4 component points see
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* cogl_graphene_matrix_project_points().
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*
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* Here's an example with differing input/output strides:
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* |[
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* typedef struct {
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* float x,y;
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* uint8_t r,g,b,a;
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* float s,t,p;
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* } MyInVertex;
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* typedef struct {
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* uint8_t r,g,b,a;
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* float x,y,z;
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* } MyOutVertex;
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* MyInVertex vertices[N_VERTICES];
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* MyOutVertex results[N_VERTICES];
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* graphene_matrix_t matrix;
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*
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* my_load_vertices (vertices);
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* my_get_matrix (&matrix);
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*
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* cogl_graphene_matrix_transform_points (&matrix,
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* 2,
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* sizeof (MyInVertex),
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* &vertices[0].x,
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* sizeof (MyOutVertex),
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* &results[0].x,
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* N_VERTICES);
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* ]|
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*
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* Stability: unstable
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*/
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COGL_EXPORT void
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cogl_graphene_matrix_transform_points (const graphene_matrix_t *matrix,
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int n_components,
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size_t stride_in,
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const void *points_in,
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size_t stride_out,
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void *points_out,
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int n_points);
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/**
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* cogl_graphene_matrix_project_points:
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* @matrix: A projection matrix
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* @n_components: The number of position components for each input point.
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* (either 2, 3 or 4)
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* @stride_in: The stride in bytes between input points.
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* @points_in: A pointer to the first component of the first input point.
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* @stride_out: The stride in bytes between output points.
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* @points_out: A pointer to the first component of the first output point.
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* @n_points: The number of points to transform.
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*
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* Projects an array of input points and writes the result to another
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* array of output points. The input points can either have 2, 3 or 4
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* components each. The output points always have 4 components (known
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* as homogeneous coordinates). The output array can simply point to
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* the input array to do the transform in-place.
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*
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* Here's an example with differing input/output strides:
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* |[
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* typedef struct {
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* float x,y;
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* uint8_t r,g,b,a;
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* float s,t,p;
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* } MyInVertex;
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* typedef struct {
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* uint8_t r,g,b,a;
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* float x,y,z;
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* } MyOutVertex;
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* MyInVertex vertices[N_VERTICES];
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* MyOutVertex results[N_VERTICES];
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* graphene_matrix_t matrix;
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*
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* my_load_vertices (vertices);
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* my_get_matrix (&matrix);
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*
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* cogl_graphene_matrix_project_points (&matrix,
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* 2,
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* sizeof (MyInVertex),
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* &vertices[0].x,
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* sizeof (MyOutVertex),
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* &results[0].x,
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* N_VERTICES);
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* ]|
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*
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* Stability: unstable
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*/
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COGL_EXPORT void
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cogl_graphene_matrix_project_points (const graphene_matrix_t *matrix,
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int n_components,
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size_t stride_in,
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const void *points_in,
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size_t stride_out,
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void *points_out,
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int n_points);
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G_END_DECLS
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#endif /* COGL_GRAPHENE_H */
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