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This makes the gles2 cogl_program_use consistent with the GL version by not binding the program immediately and instead leaving it to cogl-material.c to bind the program when actually drawing something. |
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.. | ||
cogl-context-driver.c | ||
cogl-context-driver.h | ||
cogl-feature-functions.h | ||
cogl-fixed-fragment-shader.glsl | ||
cogl-fixed-vertex-shader.glsl | ||
cogl-gles2-wrapper.c | ||
cogl-gles2-wrapper.h | ||
cogl-program.c | ||
cogl-program.h | ||
cogl-texture-driver.c | ||
cogl.c | ||
Makefile.am | ||
stringify.sh |