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The only actor that results in a mix of the old Container API and the new Actor API is ClutterStage. By inheritance, a Stage is a Group, but we don't want it to behave like a Group - as it already overrides most of the Actor API, and the reason why it was made as a Group in the first place was convenience for adding/removing children. Given that touching Group to make it aware of the new Actor API has rapidly devolved into a struggle between a Demiurge that tries to avoid breakage and a Chaos that finds new and interesting ways to break ClutterGroup, let's declare API bankruptcy here and now. ClutterStage should override ClutterContainer methods, and use the layout management of ClutterFixedLayout as the proper class that it was meant to be ages ago. Let ClutterGroup rot in pieces. |
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.. | ||
clutter-actor.h | ||
clutter-backend.h | ||
clutter-behaviour-depth.c | ||
clutter-behaviour-depth.h | ||
clutter-behaviour-ellipse.c | ||
clutter-behaviour-ellipse.h | ||
clutter-behaviour-opacity.c | ||
clutter-behaviour-opacity.h | ||
clutter-behaviour-path.c | ||
clutter-behaviour-path.h | ||
clutter-behaviour-rotate.c | ||
clutter-behaviour-rotate.h | ||
clutter-behaviour-scale.c | ||
clutter-behaviour-scale.h | ||
clutter-behaviour.c | ||
clutter-behaviour.h | ||
clutter-box.c | ||
clutter-box.h | ||
clutter-container.h | ||
clutter-fixed.c | ||
clutter-fixed.h | ||
clutter-frame-source.c | ||
clutter-frame-source.h | ||
clutter-group.c | ||
clutter-group.h | ||
clutter-keysyms.h | ||
clutter-main.h | ||
clutter-rectangle.c | ||
clutter-rectangle.h | ||
clutter-score.c | ||
clutter-score.h | ||
clutter-shader.c | ||
clutter-shader.h | ||
clutter-stage.h | ||
clutter-timeout-interval.c | ||
clutter-timeout-interval.h | ||
clutter-timeout-pool.c | ||
clutter-timeout-pool.h |