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1a30f4fb15
This adds COGL_PIPELINE_WRAP_MODE_MIRRORED_REPEAT enum so that mirrored texture repeating can be used. This also adds support for emulating the MIRRORED_REPEAT mode via the cogl-spans API so it can also be used with meta textures such as sliced and atlas textures. Reviewed-by: Neil Roberts <neil@linux.intel.com>
505 lines
18 KiB
C
505 lines
18 KiB
C
/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2007,2008,2009 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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*/
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#if !defined(__COGL_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
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#error "Only <cogl/cogl.h> can be included directly."
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#endif
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#ifndef __COGL_PIPELINE_LAYER_STATE_H__
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#define __COGL_PIPELINE_LAYER_STATE_H__
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#include <cogl/cogl-pipeline.h>
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#include <cogl/cogl-color.h>
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#include <cogl/cogl-matrix.h>
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#include <cogl/cogl-texture.h>
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#include <glib.h>
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G_BEGIN_DECLS
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#ifdef COGL_ENABLE_EXPERIMENTAL_API
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/**
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* CoglPipelineFilter:
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* @COGL_PIPELINE_FILTER_NEAREST: Measuring in manhatten distance from the,
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* current pixel center, use the nearest texture texel
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* @COGL_PIPELINE_FILTER_LINEAR: Use the weighted average of the 4 texels
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* nearest the current pixel center
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* @COGL_PIPELINE_FILTER_NEAREST_MIPMAP_NEAREST: Select the mimap level whose
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* texel size most closely matches the current pixel, and use the
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* %COGL_PIPELINE_FILTER_NEAREST criterion
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* @COGL_PIPELINE_FILTER_LINEAR_MIPMAP_NEAREST: Select the mimap level whose
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* texel size most closely matches the current pixel, and use the
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* %COGL_PIPELINE_FILTER_LINEAR criterion
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* @COGL_PIPELINE_FILTER_NEAREST_MIPMAP_LINEAR: Select the two mimap levels
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* whose texel size most closely matches the current pixel, use
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* the %COGL_PIPELINE_FILTER_NEAREST criterion on each one and take
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* their weighted average
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* @COGL_PIPELINE_FILTER_LINEAR_MIPMAP_LINEAR: Select the two mimap levels
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* whose texel size most closely matches the current pixel, use
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* the %COGL_PIPELINE_FILTER_LINEAR criterion on each one and take
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* their weighted average
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*
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* Texture filtering is used whenever the current pixel maps either to more
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* than one texture element (texel) or less than one. These filter enums
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* correspond to different strategies used to come up with a pixel color, by
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* possibly referring to multiple neighbouring texels and taking a weighted
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* average or simply using the nearest texel.
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*/
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typedef enum {
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COGL_PIPELINE_FILTER_NEAREST = 0x2600,
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COGL_PIPELINE_FILTER_LINEAR = 0x2601,
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COGL_PIPELINE_FILTER_NEAREST_MIPMAP_NEAREST = 0x2700,
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COGL_PIPELINE_FILTER_LINEAR_MIPMAP_NEAREST = 0x2701,
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COGL_PIPELINE_FILTER_NEAREST_MIPMAP_LINEAR = 0x2702,
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COGL_PIPELINE_FILTER_LINEAR_MIPMAP_LINEAR = 0x2703
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} CoglPipelineFilter;
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/* NB: these values come from the equivalents in gl.h */
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/**
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* CoglPipelineWrapMode:
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* @COGL_PIPELINE_WRAP_MODE_REPEAT: The texture will be repeated. This
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* is useful for example to draw a tiled background.
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* @COGL_PIPELINE_WRAP_MODE_CLAMP_TO_EDGE: The coordinates outside the
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* range 0→1 will sample copies of the edge pixels of the
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* texture. This is useful to avoid artifacts if only one copy of
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* the texture is being rendered.
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* @COGL_PIPELINE_WRAP_MODE_AUTOMATIC: Cogl will try to automatically
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* decide which of the above two to use. For cogl_rectangle(), it
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* will use repeat mode if any of the texture coordinates are
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* outside the range 0→1, otherwise it will use clamp to edge. For
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* cogl_polygon() it will always use repeat mode. For
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* cogl_vertex_buffer_draw() it will use repeat mode except for
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* layers that have point sprite coordinate generation enabled. This
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* is the default value.
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*
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* The wrap mode specifies what happens when texture coordinates
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* outside the range 0→1 are used. Note that if the filter mode is
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* anything but %COGL_PIPELINE_FILTER_NEAREST then texels outside the
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* range 0→1 might be used even when the coordinate is exactly 0 or 1
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* because OpenGL will try to sample neighbouring pixels. For example
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* if you are trying to render the full texture then you may get
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* artifacts around the edges when the pixels from the other side are
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* merged in if the wrap mode is set to repeat.
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*
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* Since: 2.0
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*/
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/* GL_ALWAYS is just used here as a value that is known not to clash
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* with any valid GL wrap modes
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*
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* XXX: keep the values in sync with the CoglPipelineWrapModeInternal
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* enum so no conversion is actually needed.
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*/
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typedef enum {
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COGL_PIPELINE_WRAP_MODE_REPEAT = 0x2901,
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COGL_PIPELINE_WRAP_MODE_MIRRORED_REPEAT = 0x8370,
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COGL_PIPELINE_WRAP_MODE_CLAMP_TO_EDGE = 0x812F,
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COGL_PIPELINE_WRAP_MODE_AUTOMATIC = 0x0207 /* GL_ALWAYS */
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} CoglPipelineWrapMode;
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/* NB: these values come from the equivalents in gl.h */
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#define cogl_pipeline_set_layer_texture cogl_pipeline_set_layer_texture_EXP
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/**
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* cogl_pipeline_set_layer:
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* @pipeline: A #CoglPipeline object
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* @layer_index: the index of the layer
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* @texture: a #CoglTexture for the layer object
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*
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* In addition to the standard OpenGL lighting model a Cogl pipeline may have
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* one or more layers comprised of textures that can be blended together in
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* order, with a number of different texture combine modes. This function
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* defines a new texture layer.
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*
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* The index values of multiple layers do not have to be consecutive; it is
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* only their relative order that is important.
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*
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* <note>In the future, we may define other types of pipeline layers, such
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* as purely GLSL based layers.</note>
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*
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* Since: 2.0
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*/
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void
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cogl_pipeline_set_layer_texture (CoglPipeline *pipeline,
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int layer_index,
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CoglTexture *texture);
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#define cogl_pipeline_remove_layer cogl_pipeline_remove_layer_EXP
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/**
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* cogl_pipeline_remove_layer:
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* @pipeline: A #CoglPipeline object
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* @layer_index: Specifies the layer you want to remove
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*
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* This function removes a layer from your pipeline
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*/
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void
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cogl_pipeline_remove_layer (CoglPipeline *pipeline,
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int layer_index);
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#define cogl_pipeline_set_layer_combine cogl_pipeline_set_layer_combine_EXP
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/**
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* cogl_pipeline_set_layer_combine:
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* @pipeline: A #CoglPipeline object
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* @layer_index: Specifies the layer you want define a combine function for
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* @blend_string: A <link linkend="cogl-Blend-Strings">Cogl blend string</link>
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* describing the desired texture combine function.
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* @error: A #GError that may report parse errors or lack of GPU/driver
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* support. May be %NULL, in which case a warning will be printed out if an
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* error is encountered.
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*
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* If not already familiar; you can refer
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* <link linkend="cogl-Blend-Strings">here</link> for an overview of what blend
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* strings are and there syntax.
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*
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* These are all the functions available for texture combining:
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* <itemizedlist>
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* <listitem>REPLACE(arg0) = arg0</listitem>
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* <listitem>MODULATE(arg0, arg1) = arg0 x arg1</listitem>
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* <listitem>ADD(arg0, arg1) = arg0 + arg1</listitem>
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* <listitem>ADD_SIGNED(arg0, arg1) = arg0 + arg1 - 0.5</listitem>
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* <listitem>INTERPOLATE(arg0, arg1, arg2) = arg0 x arg2 + arg1 x (1 - arg2)</listitem>
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* <listitem>SUBTRACT(arg0, arg1) = arg0 - arg1</listitem>
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* <listitem>
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* <programlisting>
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* DOT3_RGB(arg0, arg1) = 4 x ((arg0[R] - 0.5)) * (arg1[R] - 0.5) +
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* (arg0[G] - 0.5)) * (arg1[G] - 0.5) +
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* (arg0[B] - 0.5)) * (arg1[B] - 0.5))
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* </programlisting>
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* </listitem>
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* <listitem>
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* <programlisting>
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* DOT3_RGBA(arg0, arg1) = 4 x ((arg0[R] - 0.5)) * (arg1[R] - 0.5) +
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* (arg0[G] - 0.5)) * (arg1[G] - 0.5) +
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* (arg0[B] - 0.5)) * (arg1[B] - 0.5))
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* </programlisting>
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* </listitem>
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* </itemizedlist>
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*
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* Refer to the
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* <link linkend="cogl-Blend-String-syntax">color-source syntax</link> for
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* describing the arguments. The valid source names for texture combining
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* are:
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* <variablelist>
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* <varlistentry>
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* <term>TEXTURE</term>
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* <listitem>Use the color from the current texture layer</listitem>
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* </varlistentry>
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* <varlistentry>
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* <term>TEXTURE_0, TEXTURE_1, etc</term>
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* <listitem>Use the color from the specified texture layer</listitem>
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* </varlistentry>
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* <varlistentry>
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* <term>CONSTANT</term>
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* <listitem>Use the color from the constant given with
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* cogl_pipeline_set_layer_constant()</listitem>
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* </varlistentry>
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* <varlistentry>
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* <term>PRIMARY</term>
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* <listitem>Use the color of the pipeline as set with
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* cogl_pipeline_set_color()</listitem>
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* </varlistentry>
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* <varlistentry>
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* <term>PREVIOUS</term>
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* <listitem>Either use the texture color from the previous layer, or
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* if this is layer 0, use the color of the pipeline as set with
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* cogl_pipeline_set_color()</listitem>
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* </varlistentry>
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* </variablelist>
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*
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* <refsect2 id="cogl-Layer-Combine-Examples">
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* <title>Layer Combine Examples</title>
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* <para>This is effectively what the default blending is:</para>
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* <informalexample><programlisting>
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* RGBA = MODULATE (PREVIOUS, TEXTURE)
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* </programlisting></informalexample>
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* <para>This could be used to cross-fade between two images, using
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* the alpha component of a constant as the interpolator. The constant
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* color is given by calling cogl_pipeline_set_layer_constant.</para>
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* <informalexample><programlisting>
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* RGBA = INTERPOLATE (PREVIOUS, TEXTURE, CONSTANT[A])
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* </programlisting></informalexample>
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* </refsect2>
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*
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* <note>You can't give a multiplication factor for arguments as you can
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* with blending.</note>
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*
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* Return value: %TRUE if the blend string was successfully parsed, and the
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* described texture combining is supported by the underlying driver and
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* or hardware. On failure, %FALSE is returned and @error is set
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*
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* Since: 2.0
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*/
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gboolean
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cogl_pipeline_set_layer_combine (CoglPipeline *pipeline,
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int layer_index,
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const char *blend_string,
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GError **error);
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#define cogl_pipeline_set_layer_combine_constant \
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cogl_pipeline_set_layer_combine_constant_EXP
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/**
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* cogl_pipeline_set_layer_combine_constant:
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* @pipeline: A #CoglPipeline object
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* @layer_index: Specifies the layer you want to specify a constant used
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* for texture combining
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* @constant: The constant color you want
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*
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* When you are using the 'CONSTANT' color source in a layer combine
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* description then you can use this function to define its value.
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*
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* Since: 2.0
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*/
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void
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cogl_pipeline_set_layer_combine_constant (CoglPipeline *pipeline,
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int layer_index,
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const CoglColor *constant);
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#define cogl_pipeline_set_layer_matrix cogl_pipeline_set_layer_matrix_EXP
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/**
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* cogl_pipeline_set_layer_matrix:
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* @pipeline: A #CoglPipeline object
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* @layer_index: the index for the layer inside @pipeline
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* @matrix: the transformation matrix for the layer
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*
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* This function lets you set a matrix that can be used to e.g. translate
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* and rotate a single layer of a pipeline used to fill your geometry.
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*/
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void
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cogl_pipeline_set_layer_matrix (CoglPipeline *pipeline,
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int layer_index,
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const CoglMatrix *matrix);
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#define cogl_pipeline_get_n_layers cogl_pipeline_get_n_layers_EXP
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/**
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* cogl_pipeline_get_n_layers:
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* @pipeline: A #CoglPipeline object
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*
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* Retrieves the number of layers defined for the given @pipeline
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*
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* Return value: the number of layers
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*
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* Since: 2.0
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*/
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int
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cogl_pipeline_get_n_layers (CoglPipeline *pipeline);
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#define cogl_pipeline_set_layer_filters cogl_pipeline_set_layer_filters_EXP
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/**
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* cogl_pipeline_set_layer_filters:
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* @pipeline: A #CoglPipeline object
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* @layer_index: the layer number to change.
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* @min_filter: the filter used when scaling a texture down.
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* @mag_filter: the filter used when magnifying a texture.
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*
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* Changes the decimation and interpolation filters used when a texture is
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* drawn at other scales than 100%.
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*/
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void
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cogl_pipeline_set_layer_filters (CoglPipeline *pipeline,
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int layer_index,
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CoglPipelineFilter min_filter,
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CoglPipelineFilter mag_filter);
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#define cogl_pipeline_set_layer_point_sprite_coords_enabled \
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cogl_pipeline_set_layer_point_sprite_coords_enabled_EXP
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/**
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* cogl_pipeline_set_layer_point_sprite_coords_enabled:
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* @pipeline: a #CoglHandle to a pipeline.
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* @layer_index: the layer number to change.
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* @enable: whether to enable point sprite coord generation.
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* @error: A return location for a GError, or NULL to ignore errors.
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*
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* When rendering points, if @enable is %TRUE then the texture
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* coordinates for this layer will be replaced with coordinates that
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* vary from 0.0 to 1.0 across the primitive. The top left of the
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* point will have the coordinates 0.0,0.0 and the bottom right will
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* have 1.0,1.0. If @enable is %FALSE then the coordinates will be
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* fixed for the entire point.
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*
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* This function will only work if %COGL_FEATURE_POINT_SPRITE is
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* available. If the feature is not available then the function will
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* return %FALSE and set @error.
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*
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* Return value: %TRUE if the function succeeds, %FALSE otherwise.
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* Since: 2.0
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*/
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gboolean
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cogl_pipeline_set_layer_point_sprite_coords_enabled (CoglPipeline *pipeline,
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int layer_index,
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gboolean enable,
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GError **error);
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#define cogl_pipeline_get_layer_point_sprite_coords_enabled \
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cogl_pipeline_get_layer_point_sprite_coords_enabled_EXP
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/**
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* cogl_pipeline_get_layer_point_sprite_coords_enabled:
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* @pipeline: a #CoglHandle to a pipeline.
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* @layer_index: the layer number to check.
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*
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* Gets whether point sprite coordinate generation is enabled for this
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* texture layer.
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*
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* Return value: whether the texture coordinates will be replaced with
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* point sprite coordinates.
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*
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* Since: 2.0
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*/
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gboolean
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cogl_pipeline_get_layer_point_sprite_coords_enabled (CoglPipeline *pipeline,
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int layer_index);
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#define cogl_pipeline_get_layer_wrap_mode_s \
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cogl_pipeline_get_layer_wrap_mode_s_EXP
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/**
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* cogl_pipeline_get_layer_wrap_mode_s:
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* @pipeline: A #CoglPipeline object
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* @layer_index: the layer number to change.
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*
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* Returns the wrap mode for the 's' coordinate of texture lookups on this
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* layer.
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*
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* Return value: the wrap mode for the 's' coordinate of texture lookups on
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* this layer.
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*
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* Since: 1.6
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*/
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CoglPipelineWrapMode
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cogl_pipeline_get_layer_wrap_mode_s (CoglPipeline *pipeline,
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int layer_index);
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#define cogl_pipeline_set_layer_wrap_mode_s \
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cogl_pipeline_set_layer_wrap_mode_s_EXP
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/**
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* cogl_pipeline_set_layer_wrap_mode_s:
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* @pipeline: A #CoglPipeline object
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* @layer_index: the layer number to change.
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* @mode: the new wrap mode
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*
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* Sets the wrap mode for the 's' coordinate of texture lookups on this layer.
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*
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* Since: 2.0
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*/
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void
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cogl_pipeline_set_layer_wrap_mode_s (CoglPipeline *pipeline,
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int layer_index,
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CoglPipelineWrapMode mode);
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#define cogl_pipeline_get_layer_wrap_mode_t \
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cogl_pipeline_get_layer_wrap_mode_t_EXP
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/**
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* cogl_pipeline_get_layer_wrap_mode_t:
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* @pipeline: A #CoglPipeline object
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* @layer_index: the layer number to change.
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*
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* Returns the wrap mode for the 't' coordinate of texture lookups on this
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* layer.
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*
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* Return value: the wrap mode for the 't' coordinate of texture lookups on
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* this layer.
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*
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* Since: 1.6
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*/
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CoglPipelineWrapMode
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cogl_pipeline_get_layer_wrap_mode_t (CoglPipeline *pipeline,
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int layer_index);
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#define cogl_pipeline_set_layer_wrap_mode_t \
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cogl_pipeline_set_layer_wrap_mode_t_EXP
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/**
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* cogl_pipeline_set_layer_wrap_mode_t:
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* @pipeline: A #CoglPipeline object
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* @layer_index: the layer number to change.
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* @mode: the new wrap mode
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*
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* Sets the wrap mode for the 't' coordinate of texture lookups on this layer.
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*
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* Since: 2.0
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*/
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void
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cogl_pipeline_set_layer_wrap_mode_t (CoglPipeline *pipeline,
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int layer_index,
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CoglPipelineWrapMode mode);
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#define cogl_pipeline_get_layer_wrap_mode_p \
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cogl_pipeline_get_layer_wrap_mode_p_EXP
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/**
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* cogl_pipeline_get_layer_wrap_mode_p:
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* @pipeline: A #CoglPipeline object
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* @layer_index: the layer number to change.
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*
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* Returns the wrap mode for the 'p' coordinate of texture lookups on this
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* layer.
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*
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* Return value: the wrap mode for the 'p' coordinate of texture lookups on
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* this layer.
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*
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* Since: 1.6
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*/
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CoglPipelineWrapMode
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cogl_pipeline_get_layer_wrap_mode_p (CoglPipeline *pipeline,
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int layer_index);
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#define cogl_pipeline_set_layer_wrap_mode_p \
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cogl_pipeline_set_layer_wrap_mode_p_EXP
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/**
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* cogl_pipeline_set_layer_wrap_mode_p:
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* @pipeline: A #CoglPipeline object
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* @layer_index: the layer number to change.
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* @mode: the new wrap mode
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*
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* Sets the wrap mode for the 'p' coordinate of texture lookups on
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* this layer. 'p' is the third coordinate.
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*
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* Since: 2.0
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*/
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void
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cogl_pipeline_set_layer_wrap_mode_p (CoglPipeline *pipeline,
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int layer_index,
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CoglPipelineWrapMode mode);
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|
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#define cogl_pipeline_set_layer_wrap_mode \
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cogl_pipeline_set_layer_wrap_mode_EXP
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/**
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* cogl_pipeline_set_layer_wrap_mode:
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* @pipeline: A #CoglPipeline object
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|
* @layer_index: the layer number to change.
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|
* @mode: the new wrap mode
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|
*
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|
* Sets the wrap mode for all three coordinates of texture lookups on
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|
* this layer. This is equivalent to calling
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|
* cogl_pipeline_set_layer_wrap_mode_s(),
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* cogl_pipeline_set_layer_wrap_mode_t() and
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* cogl_pipeline_set_layer_wrap_mode_p() separately.
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*
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|
* Since: 2.0
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|
*/
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|
void
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cogl_pipeline_set_layer_wrap_mode (CoglPipeline *pipeline,
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int layer_index,
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CoglPipelineWrapMode mode);
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|
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#endif /* COGL_ENABLE_EXPERIMENTAL_API */
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G_END_DECLS
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#endif /* __COGL_PIPELINE_LAYER_STATE_H__ */
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