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OpenGL 3.0 deprecated querying of the GL_{RED,GREEN,BLUE}_BITS constants, and the FBO extension provides a mechanism to query for the color buffer sizes which *should* work even with the default framebuffer. Unfortunately, this doesn't seem to hold for Mesa - so we just use this for the offscreen CoglFramebuffer type, and we fall back to glGetIntegerv() for the onscreen one. http://bugzilla.openedhand.com/show_bug.cgi?id=2094 |
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.. | ||
cogl-context-driver.c | ||
cogl-context-driver.h | ||
cogl-defines.h.in | ||
cogl-feature-functions.h | ||
cogl-fixed-fragment-shader.glsl | ||
cogl-fixed-vertex-shader.glsl | ||
cogl-gles2-wrapper.c | ||
cogl-gles2-wrapper.h | ||
cogl-program.c | ||
cogl-program.h | ||
cogl-shader-private.h | ||
cogl-shader.c | ||
cogl-texture-driver.c | ||
cogl.c | ||
Makefile.am | ||
stringify.sh |